Navigator: integrate and build the new coverage

search for partial coverage should work now
(but actually the program doesn't terminate...)
This commit is contained in:
Fischlurch 2018-01-02 14:40:13 +01:00
parent 9d0186a8d6
commit 65ff7371d4

View file

@ -52,8 +52,15 @@ namespace interact {
namespace { //
namespace { // Helpers for patch matching algorithm
/**
* Special UI-Coordinate builder
* to define the solution path step by step
* while we recurse down into the reference tree
* @note when backtracking, an existing solution will
* be partially rewritten starting from lower depth
*/
class PathManipulator
: public UICoord
{
@ -69,7 +76,7 @@ namespace interact {
UICoord const
retrieveResult()
{
UNIMPLEMENTED ("truncate to currDepth_");
PathArray::truncateTo(currDepth_);
PathArray::normalise();
return *this;
}
@ -77,8 +84,9 @@ namespace interact {
void
setAt (size_t depth, Literal newSpec)
{
UNIMPLEMENTED ("forcibly set content, ensure storage");
currDepth_ = depth;
Literal* storage = PathArray::expandPosition (depth);
PathArray::setContent (storage, newSpec);
currDepth_ = depth+1;
}
};
@ -94,7 +102,16 @@ namespace interact {
* over the whole structure tree, since we have to try every possible branch until we can disprove
* the possibility of a match. Implemented as depth-first search with backtracking, this scanning
* pass produces a list of possible matches, from which we pick the first one with maximum
* coverage, to produce a single solution.
* coverage, to yield a single solution.
* @remark the search and matching is based on an iterator pipeline builder, with the special ability
* to expand and recurse into the children of the current element on demand: when `expandChildren()`
* was invoked, the next iteration will continue with the first child element; there is a stack of
* such "child expansions" -- meaning that the search will backtrack and explore further possibilities
* later on. Each position where the pattern matches the actual tree is marked as possible solution.
* As a sideeffect, a new coordinate spec to reflect the actual coverage is built and re-written,
* while the algorithm proceeds. Thus, at any point marked as solution, the current (partial)
* solution can be retrieved and copied from this PathManipulator buffer.
* An additional filter layer discriminates the first maximal solutions seen thus far.
*/
bool
UICoordResolver::pathResolution()
@ -115,24 +132,25 @@ namespace interact {
return false; // it's no solution; backtracking to next alternative
coverage.setAt (depth, *iter); // record match rsp. interpolate wildcard into output
iter.expandChildren(); // continue matching one level down into the tree
iter.expandChildren(); // next iteration will match one level down into the tree
return elm != Symbol::EMPTY; // wildcard match itself does not count as solution
}) // ...yet we'll continue matching with children
.filter ([&](auto& iter)
{
if (iter.depth() <= maxDepth) // filter for maximum solution depth
if (iter.depth()+1 <= maxDepth) // filter for maximum solution length
return false;
maxDepth = iter.depth();
maxDepth = 1 + iter.depth();
return true;
})
.transform ([&](auto&)
{
return coverage.retrieveResult();
});
// perform the matching
if (isnil (searchAlgo))
return false;
return false; // no solution found
while (searchAlgo)
while (searchAlgo) // pull first maximal solution
if (not res_.covfefe)
res_.covfefe.reset (new UICoord{*searchAlgo});
else