Workflow-discussion: Lumiera Workflow Proposals (draft v2)
Chapter 2 (about the timeline) is now complete.
- extend discussion regarding trackless
- add section about Tools / Modes / Views
- section: Adding clips to the timeline
- section: Selecting clips
- section: Arranging clips
- section: Trimming clips
- section: Splitting and merging clips
- section: Removing clips
- add subchapter regarding sections of the timeline
- Adding and editing transitions
- Changing timeline clip properties
===========================================================
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@ -1,7 +1,7 @@
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Lumiera Workflow Proposals
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Lumiera Workflow Proposals
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==========================
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==========================
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:Author: Wouter Verwijlen
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:Author: Wouter Verwijlen
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:Date: 3 April 2025
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:Date: 29 June 2025
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:TOC:
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:TOC:
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I would like to share a first version of a collection of workflow ideas for Lumiera. These ideas come
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I would like to share a first version of a collection of workflow ideas for Lumiera. These ideas come
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@ -9,6 +9,10 @@ from having cut hundreds (or possibly thousands) of videos over the past 20 year
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editor, working in Avid Media Composer, Adobe Premiere Pro (from before it was called "Pro"),
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editor, working in Avid Media Composer, Adobe Premiere Pro (from before it was called "Pro"),
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Lightworks and DaVinci Resolve.
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Lightworks and DaVinci Resolve.
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This document focuses on analysing the behaviour of Non-linear Editors (NLE's), in other words
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software in which a user can edit films and videos, in order to discuss possible solutions for the
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design of Lumiera.
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The main ideas behind these proposals are:
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The main ideas behind these proposals are:
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* Editing should feel as organic as possible. An editor should perceive the NLE as an
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* Editing should feel as organic as possible. An editor should perceive the NLE as an
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@ -20,7 +24,7 @@ certain learning curve. Some new concepts might take a while to master.
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that part is not within sight (in other words: when it's offscreen). This includes throwing
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that part is not within sight (in other words: when it's offscreen). This includes throwing
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things out of sync, losing transitions, or overwriting clips.
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things out of sync, losing transitions, or overwriting clips.
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* Interaction with a NLE shouldn't depend on a specific device. It should be possible to
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* Interaction with an NLE shouldn't depend on a specific device. It should be possible to
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operate Lumiera with only the keyboard, only the mouse, other peripherals or a combination
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operate Lumiera with only the keyboard, only the mouse, other peripherals or a combination
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of these. We can nudge people towards ways of working we think are optimal, but we
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of these. We can nudge people towards ways of working we think are optimal, but we
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shouldn't dictate how to use this application. Many different editors work on many different
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shouldn't dictate how to use this application. Many different editors work on many different
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@ -114,7 +118,7 @@ conquered the rest of the media industry. It became clear that no single NLE wou
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all people and all purposes. They each had their own sets of strengths and weaknesses, and therefore
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all people and all purposes. They each had their own sets of strengths and weaknesses, and therefore
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each would find its own audience.
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each would find its own audience.
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While NLE's evolved in de 2010's, differences between them grew.
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While NLE's evolved in the 2010's, differences between them grew.
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Media Composer and Lightworks were already very powerful NLE's, specialised in the core editing
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Media Composer and Lightworks were already very powerful NLE's, specialised in the core editing
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process, mostly for longer format productions. They offered many configuration options and in turn
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process, mostly for longer format productions. They offered many configuration options and in turn
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@ -144,7 +148,7 @@ social media content, most notably CapCut. It took FCP's idea of easy to learn e
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offered many one-click visual effects, automatic subtitles and mostly: a lot of effect presets and
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offered many one-click visual effects, automatic subtitles and mostly: a lot of effect presets and
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assets (titles, other graphics, music) available within the application.
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assets (titles, other graphics, music) available within the application.
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Right now we're witnessing the early stages of the introduction of AI in most NLE's. This expands
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Right now we are witnessing the early stages of the introduction of AI in most NLE's. This expands
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the possibilities for manipulating video and audio without requiring much technical knowledge.
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the possibilities for manipulating video and audio without requiring much technical knowledge.
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Voices, music, video clips and even rough cuts can be generated. Audio issues can easily be fixed,
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Voices, music, video clips and even rough cuts can be generated. Audio issues can easily be fixed,
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mixing and mastering can be done automatically, tracking en keying becomes a lot easier than it
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mixing and mastering can be done automatically, tracking en keying becomes a lot easier than it
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@ -164,8 +168,19 @@ data. Would there be a way to check the validity of this statement? And how shou
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Chapter 1: working with source material
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Chapter 1: working with source material
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---------------------------------------
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---------------------------------------
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[red]#To be written.#
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This chapter will not cover every detail of the process of ingesting, project organisation and
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logging. It will focus on the main strategies of how a user goes through all of their material within a
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specific project in order to select the parts needed for the final edit. I will compare the ways in
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which different NLE's handle this and will propose possible directions for Lumiera to support
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certain workflows.
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[red]#To be written:#
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Asset organisation: bins vs metadata-based structures (+ search bins/filters)
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Viewing footage: single clips vs source reels; continuous playback from browser
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Source monitor + program monitor vs a single monitor
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Creating selects: selects reels, subclips and keyword collections
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On markers and notes
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From selects to editing in the timeline: Timelines in the source viewer: reel to reel editing
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Chapter 2: the timeline
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Chapter 2: the timeline
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-----------------------
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-----------------------
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@ -177,11 +192,40 @@ working in the timeline which I will explore in the different subsections of thi
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Tracks vs trackless
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Tracks vs trackless
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~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~
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Traditionally, NLE's have been track-based. The reason for this is that they have been modelled
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In general, we can observe two extremes when it comes to editing:
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after analog hardware. For example, Adobe Premiere's predecessor ReelTime was created to work
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•
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like 3/4" tape decks.
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I'd like to quote Randy Ubillos, original creator of ReelTime and Final Cut Pro:
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On the one hand, there are NLE's modeled to resemble working with analog gear (i.e.
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classic editing stations from KEM, Steenbeck, Moviola). A lot of terminology in editing
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software (‘bins', ‘reels', ‘cut', ‘mark in/out', among many others) stems from the analog
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origins of editing. Lightworks is an example of this. When trimming you ‘unjoin' a cut,
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make changes, and then ‘join' the cut again, as if working with analog film that needs to be
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taped together. It works best in conjunction with the Lightworks Console, a hardware device
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that was designed specifically to make software editing feel as if editing analog film. Very
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hands-on, very tactile, according to editors who have worked with these consoles
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(unfortunately I haven't had a chance to try this myself).
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Not just Lightworks, but also Avid is said to have been greatly influenced by analog
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equipment, and Adobe Premiere's predecessor ReelTime was created to work like 3/4" tape
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decks. Blackmagic's Speed Editor (and corresponding Cut Page in Resolve) has also been
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designed according to this principle: to make editing feel like you're operating a machine.
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Pressing buttons, rotating dials. This has a great feel to it, but it's less flexible than the other
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extreme:
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•
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Editing and trimming designed to be performed by mouse. Most NLE's added this earlier or
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later during their development. Final Cut Pro was from its core designed to be used this way.
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It's fast, and in combination with the clip connections and magnetic timeline, it's the least
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destructive way to edit. Trimming and editing by mouse is less precise though, which is why
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even FCP offers many keyboard shortcuts for precise trimming by keyboard. Using a mouse
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feel slightly less tactile than using physical buttons and dials.
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In this same category we can also mention touch screens (as they offer similar interactions
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as a mouse, with the addition of finger gestures). Editing on a smartphone or tablet, when
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not using a pen, feels even further removed from giving you a physical connection between
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your hands and the buttons on the screen.
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Because of its analog roots, traditionally, NLE's have been track-based. I'd like to quote Randy
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Ubillos, original creator of ReelTime and Final Cut Pro:
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____
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____
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"In a track based system the layers at the beginning, middle and end all share the exact same tracks
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"In a track based system the layers at the beginning, middle and end all share the exact same tracks
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and you're always potentially disrupting things in other parts of the project when you make changes
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and you're always potentially disrupting things in other parts of the project when you make changes
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@ -211,7 +255,7 @@ tracks.
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* They support editing by keyboard, as you can toggle tracks on and off and bind this to keys.
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* They support editing by keyboard, as you can toggle tracks on and off and bind this to keys.
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Disadvantages of tracks:
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Tracks have disadvantages as well:
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* They're quite inflexible: you can't easily change their order.
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* They're quite inflexible: you can't easily change their order.
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@ -227,8 +271,9 @@ mitigate sync issues.
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* Clips that naturally belong together are separated, for example b-roll and associated sound
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* Clips that naturally belong together are separated, for example b-roll and associated sound
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effects. Instead, clips that only share a shallow relation are grouped together.
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effects. Instead, clips that only share a shallow relation are grouped together.
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* To me, personally, track management takes me out of my storytelling flow. It's a necessity
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* To me, personally, track management (i.e. the enabling and disabling of tracks and/or sync
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that doesn't directly aid in the creative process.
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locks in order to get a certain result when performing editing operations) takes me out of
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my storytelling flow. It's a necessity that doesn't directly aid in the creative process.
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Editors often proudly share screenshots of their timelines on social media, and they do look
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Editors often proudly share screenshots of their timelines on social media, and they do look
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impressive, but these are in fact pretty fragile structures.
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impressive, but these are in fact pretty fragile structures.
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@ -242,21 +287,27 @@ disastrous marketing campaign caused many editors to leave the application, alth
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more people are starting to realise that many of its ideas were way ahead of its time. It's still the
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more people are starting to realise that many of its ideas were way ahead of its time. It's still the
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only big NLE out there that was designed with computers in mind, and not analog hardware.
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only big NLE out there that was designed with computers in mind, and not analog hardware.
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It's not entirely trackless, but it manages to hide the concept of tracks from the user. In a nutshell, it
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It's not entirely trackless, but it manages to hide the concept of tracks from the user. There are no
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works by having a primary storyline (in a track-based NLE this would be V1+A1) where you build
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buttons to enable or disable tracks or other track controls, and instead, the tracks are called ‘layers'.
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the foundation of your edit. Then the video clips you put on top and the audio clips you put below
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In a nutshell, it works by having a primary storyline (in a track-based NLE this would be V1+A1)
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get connected to one or more clips from the primary storyline. Move a clip on the primary storyline,
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where you build the foundation of your edit. Then the video clips you put on top and the audio clips
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and all connected clips automatically move with it. With a modifier key you can ignore clip
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you put below get connected to one or more clips from the primary storyline. Move a clip on the
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connections, so that you can also easily move a primary clip elsewhere without its connected
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primary storyline, and all connected clips automatically move with it. With a modifier key you can
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siblings coming along.
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ignore clip connections, so that you can also easily move a primary clip elsewhere without its
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connected siblings coming along.
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Sounds good! Why not just copy this? One reason is that FCP assumes that all clips clips that are
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Extending one clip will automatically move all connected clips in order to keep sync
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not on the primary storyline should be connected to this primary storyline. This might work well for
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Sounds good. Why not just copy this? One reason is that FCP assumes that all clips that are not on
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fiction films, but not necessarily for other types of video. Earlier I mentioned an example of sound
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the primary storyline should be connected to this primary storyline. This might work well for fiction
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effects that share a connection to b-roll on a higher layer. FCP won't allow you to connect them.
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films, but not necessarily for other types of video. Earlier I mentioned an example of sound effects
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that share a connection to b-roll on a higher layer. FCP won't allow you to connect them. Another
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limitation of FCP is that it's primarily designed to be operated by mouse. It's not possible to use
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keyboard commands to, for example, swap the position of clips (other than by cut and paste), or to
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perform slip edits (the trim keys will work, but the clip needs to be selected by mouse using the
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Trim tool).
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How else could we group clips together that ought to be connected? We could potentially group
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How else could we group clips together that ought to be connected? We could create groups that are
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them in compound clips that are directly editable, like so:
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directly editable, like so:
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.Compound clips
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.Compound clips
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image::{imgg}/wouter/02-1-grouped.png[Timeline with compound clips]
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image::{imgg}/wouter/02-1-grouped.png[Timeline with compound clips]
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@ -270,72 +321,144 @@ Can we restructure this? Perhaps like this:
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.Overlapping compound clips
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.Overlapping compound clips
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image::{imgg}/wouter/02-2-grouped.png[Timeline with stacked overlapping compound clips]
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image::{imgg}/wouter/02-2-grouped.png[Timeline with stacked overlapping compound clips]
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But how exactly would a user interact with a timeline like this? You'd need a toggle somewhere
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But how exactly would a user interact with a timeline like this? I will leave the answer to that
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(and corresponding keyboard shortcut) to toggle the compounds on and off. When the compounds
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question for an actual design document, as for now I just wanted to show the concept of grouping so
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are enabled, you can move entire compound clips at once. When turned off, you could edit any
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that it becomes clear that alternative ways to organise the timeline might be of great value.
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individual clip. When using the keyboard, one could cycle through all visible compound clips with
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a key like Tab and then perform actions on the compound clip, or choose to step ``into'' and ``out of''
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these compound clips to work on the material inside.
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This rises another question: would enabling/disabling of compounds actually be an improvement
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Tools + modes + views
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over track management? This idea clearly needs a lot more thought and development to see if it
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If we observe existing NLE's, we can distinguish several ways to change timeline interactions.
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could actually work in a real-world editing scenario, but it might be an interesting direction to
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Some use a tool-based approach (Adobe Premiere, Final Cut Pro), others a mode-based approach
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explore.
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(Avid Media Composer, Lightworks and DaVinci Resolve), and we can also see a view-based
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approach (FCP's use of the precision editor, explained in more detail later). Which of these
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interaction methods would be preferred for Lumiera?
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Using modes is somewhat controversial, as it increases cognitive load (the user needs to remember
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which mode they're in) and can lead to user errors (an action in one mode might do something
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different than intended in another mode). Another thing about modes is that they require a user
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action for entering and exiting.
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A tool-based approach however, is very mouse-centered. It changes the behaviour of the mouse, not
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of keyboard actions, and this change is visible in the cursor. Tools are of little use to the keyboard
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editor.
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A view-based approach is not too different from using modes, with the difference that it drastically
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alters the contents of a view or panel in the user interface. It's less common and can be seen in
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FCP's precision editor. It doesn't change the working of keyboard shortcuts or the mouse and it
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alters the timeline via animations in a very fluid way.
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Inserting material onto the timeline
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Final Cut Pro's precision editor
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[red]#To be written.#
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Another example is the Trim View in DaVinci Resolve: whenever you perform a trimming
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operation, the program monitor displays a trim view (showing the frames left and right of the cut
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next to each other). As soon as you start doing something else, it exits this trim view. It needs no
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dedicated user action.
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This might seem like a great approach (and can be combined with tools and/or modes), but it does
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mean a user needs to reorient a bit when they exit the altered view and return to its default state.
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Perhaps that's a small price to pay, when not overdone.
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When we more closely examine the behaviour of NLE's, we see that things are not as black and
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white as they seem. No NLE exclusively uses one method over others. Resolve's modes do in fact
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also change the mouse cursor's look and behaviour and can therefore be considered a hybrid
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mode/tool system. FCP's Select and Position tools also change the behaviour of trimming keys and
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can therefore indeed also be considered modes, which gives us a hybrid design as well. Specialised
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views can be combined with tools or modes.
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To conclude: all methods have pros and cons. Tools, modes and views aren't mutually exclusive, so
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I think we should use whichever method or combination of methods is appropriate for different
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actions in Lumiera. Whenever we can, we should try to avoid all three and design the app to be as
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consistent as possible. Whenever we use a mode, we should see if we can design it in a way in
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which a user fluidly enters and exits this mode, without requiring extra actions: contextual modes.
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Most mode-based NLE's already implement this for their trim mode in a way where selecting a trim
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side automatically enters trim mode. However, a user does still need to explicitly exit trim mode.
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Regardless of the method, immediate visual differentiation of tools/modes/views is important and
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I'd like this to extend to any timeline option that can be toggled on/off. Therefore I'd like to propose
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the use of a contextual bar that appears over the bottom part of the timeline whenever a contextual
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mode is active.
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Grouping material: sections
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Currently I'm thinking of using this bar on two or three occasions:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1. When selecting clips. It can feature:
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I would like to propose the ability to divide a timeline into multiple sections. Each of these sections
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a Group Clips button
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will have a header in the ruler that can be edited, to give each section a name (similar to how
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a Cut button
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duration markers in Premiere are displayed).
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a Duplicate button
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a Nudge Left ‘<' button
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a Nudge Right ‘>' button
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a Ripple toggle
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a Snap toggle
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2. When trimming. It can feature:
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a Trim radio button
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a Slip radio button
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a Slide radio button
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a Trim Left ‘<' button
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a Trim Right ‘>' button
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a Ripple Trim toggle
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3. When adding clips to the timeline. It can feature options like Insert, Overwrite, Replace, etc.
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See the next subchapter: ‘Adding clips to the timeline'.
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A limitation of such a bar is that it might overlap with content that a user wishes to interact with. If
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this is the case, then clicking on the grid with dots will let a user drag this bar out of the way. As an
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extra option I would like to suggest to use a modifier key (Ctrl?) which temporarily hides the
|
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contextual bar. Another consideration could be to attach this bar to the bottom of the timeline and
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combine it with the zoom and navigation sliders, although I feel a more central default position will
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get things done quicker.
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.Timeline with sections
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Adding clips to the timeline
|
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image::{imgg}/wouter/03-sections.png[Timeline organised into a sequence of sections]
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
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|
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||||||
|
All NLE's offer multiple ways to get your material in the timeline, and those methods fall into the
|
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following categories:
|
||||||
|
•
|
||||||
|
|
||||||
The benefits of sections:
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Drag and drop from either the project contents panel or directly from a file browser
|
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|
|
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* Creating a broad sense and clear overview of how a timeline is constructed. Background
|
•
|
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colors in the timeline will make it easy to differentiate between different sections.
|
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|
|
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* Easy navigation between sections by keyboard shortcuts.
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By creating a timeline out of selected clips in a bin
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|
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* Keeping sync. All clips in a section are encapsulated. If you work in one section, you will
|
•
|
||||||
not be able to throw clips in other sections out of sync. Users could also time-lock a section,
|
|
||||||
so it will stay in place regardless of other edit operations. This is especially useful when
|
|
||||||
editing on music, but will also prevent losing sync between other elements that have been
|
|
||||||
carefully lined up. Sections will not prevent anyone throwing anything out of sync within a
|
|
||||||
section, but at least not the entire timeline will be affected.
|
|
||||||
|
|
||||||
* The order of sections can easily be changed by clicking and dragging. This way sections can
|
N point editing, of which the most commonly used is three point editing: you load a source
|
||||||
be used to, for example, easily change the order of scenes. The free-flowing editor for
|
clip (or timeline) into a (source) viewer/monitor, mark an in point, out point and use one of
|
||||||
example, can construct different parts of their edit on different parts of the timeline in
|
multiple options (by clicking their buttons, by pressing the corresponding keyboard shortcut,
|
||||||
different sections, and then arrange them later.
|
or by dragging your clip from the source viewer into the program monitor onto a list of
|
||||||
|
zones), of which the most common ones are:
|
||||||
|
◦ Insert (based on playhead position)
|
||||||
|
◦ Overwrite (based on playhead position)
|
||||||
|
|
||||||
* Sections could have a versioning system: this would allow the user to try different cuts
|
◦ Place on top (based on playhead position)
|
||||||
within a section and to quickly change between these different versions.
|
◦ Append (added to the end of the timeline)
|
||||||
|
Three point editing also works by only providing an in-point on the source clip, and marking
|
||||||
|
in and out points on the timeline. In order to choose on which tracks your clips end up,
|
||||||
|
track-based NLE's usually provide a way to route source tracks to timeline tracks via the
|
||||||
|
track header.
|
||||||
|
Some NLE's support four point editing, where speed adjustments are applied to make the
|
||||||
|
selected duration in the source clip match the selected duration in the timeline.
|
||||||
|
•
|
||||||
|
|
||||||
Several other characteristics of sections:
|
Avid features a Replace Edit option: a selected clip on the timeline can be replaced by the
|
||||||
|
contents in the source browser with a single click or keystroke.
|
||||||
|
|
||||||
* Clips can be excluded from being part of a section. For example: music tracks could span
|
All of these options make sense, but in general I find it easier to remember two options (insert and
|
||||||
the entire length of a video by not being included in any section.
|
overwrite) and easily forget any surplus options that NLE's offer. We should also try to limit the
|
||||||
|
amount of keyboard shortcuts that a user needs to memorize, so two options seems like a proper
|
||||||
|
number. In that case, I would suggest one key/function for an Insert operation.
|
||||||
|
The second key/function will be a more generic ‘Add Clip' action, which might display a pop-up in
|
||||||
|
which we can select which method to use. TAB will cycle between Overwrite, Place on Top,
|
||||||
|
Append and Replace, followed by Enter to confirm. It will remember the last used option. Double
|
||||||
|
tapping the keyboard shortcut for this action will skip the pop-up.
|
||||||
|
Having to repeatedly view a pop-up menu (or double tapping a key) might feel cumbersome, so an
|
||||||
|
alternative could be to let the ‘Add Clip' action insert a clip by default and show all different
|
||||||
|
options via the contextual bar. You can then change the behaviour after the fact, until you commit
|
||||||
|
by doing something else. In this case, adding a clip will enter and exit another contextual mode.
|
||||||
|
One last thing I would like to address is the destruction that an insert operation can cause. Usually
|
||||||
|
this can be prevented by proper track management, but you can wonder why you would ever want
|
||||||
|
an insert action to cause the following:
|
||||||
|
|
||||||
* When working within a section, its size will adapt to your edit operations (so its edges will
|
Inserting a clip with sync locks enabled for V2 might split a clip in Avid Media Composer.
|
||||||
shrink or expand automatically while trimming or moving clips).
|
|
||||||
|
|
||||||
* A new timeline will have one large section spanning its entire length. A ``split section''
|
|
||||||
button and keyboard shortcut will create new sections.
|
|
||||||
|
|
||||||
Things to consider:
|
|
||||||
|
|
||||||
* How to move clips from one section to another?
|
|
||||||
* If sections can be time-locked then they will probably need to be able to overlap.
|
|
||||||
|
|
||||||
|
In this case, if you'd like the clips on V2 to stay in sync, the overlapping clip will be split in two. If
|
||||||
|
you don't want this to happen you would have to move the overlapping clip to another track
|
||||||
|
temporarily, or move everything on V2 by hand with the same amount of frames as the duration of
|
||||||
|
the clips that's inserted. My point is, however, that while the behaviour above makes sense when
|
||||||
|
you strictly follow the logic of how such a timeline works, in real-life you would rarely want a clip
|
||||||
|
to be split only to keep sync. Therefore, I would like to propose insert operations to be nondestructive by nature. Overlapping clips on other tracks or layers will simply move in its entirety.
|
||||||
|
Another thing to consider, as I put much emphasis on grouping (or linking) clips, is that we might
|
||||||
|
want to differentiate between inserting a clip into the currently active group, or inserting it in a
|
||||||
|
newly created group. This way a clip will always end up in a group without much manual work.
|
||||||
|
|
||||||
Navigating the timeline
|
Navigating the timeline
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
@ -431,8 +554,7 @@ Zooming in and out, by keyboard:
|
||||||
* Every NLE has keys to zoom in and out horizontally. Some (Premiere, Resolve, Avid)
|
* Every NLE has keys to zoom in and out horizontally. Some (Premiere, Resolve, Avid)
|
||||||
support keys to expand and shrink all track heights at once (vertical zooming).
|
support keys to expand and shrink all track heights at once (vertical zooming).
|
||||||
|
|
||||||
|
Navigating with keyboard shortcuts
|
||||||
About keyboard shortcuts
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
I can imagine that all of the keyboard shortcuts for navigation were invented simply to provide
|
I can imagine that all of the keyboard shortcuts for navigation were invented simply to provide
|
||||||
many options for each editor to choose what they need. This way, every editor can pick the
|
many options for each editor to choose what they need. This way, every editor can pick the
|
||||||
|
|
@ -446,8 +568,9 @@ basically Vim's way of doing it (m+0-9a-zA-Z to bind, backtick+0-9a-zA-Z to jump
|
||||||
want to keep it as simple as having the regular ``add marker'', ``add and edit marker'' and ``go to
|
want to keep it as simple as having the regular ``add marker'', ``add and edit marker'' and ``go to
|
||||||
next/previous marker'' keyboard shortcuts.
|
next/previous marker'' keyboard shortcuts.
|
||||||
|
|
||||||
Sections will get navigation markers automatically, so a user doesn't have to create each marker
|
Sections (explained later in this chapter) will get navigation markers automatically, so a user doesn't
|
||||||
manually. Or we might want to include keyboard shortcuts for ``go to previous/next section''.
|
have to create each marker manually. Or we might want to include keyboard shortcuts for ``go to
|
||||||
|
previous/next section''.
|
||||||
|
|
||||||
*Fast forward and fast rewind keys* as found in Reaper might be a helpful addition to the
|
*Fast forward and fast rewind keys* as found in Reaper might be a helpful addition to the
|
||||||
aforementioned keys. This would give as a quick way to skim a timeline by keyboard. While fast
|
aforementioned keys. This would give as a quick way to skim a timeline by keyboard. While fast
|
||||||
|
|
@ -524,21 +647,447 @@ to be similar to the autoscroll widget.
|
||||||
* When using the keyboard shortcut versions: a downside is having even more keyboard
|
* When using the keyboard shortcut versions: a downside is having even more keyboard
|
||||||
shortcuts that need quick access from the one hand that stays on the keyboard.
|
shortcuts that need quick access from the one hand that stays on the keyboard.
|
||||||
|
|
||||||
|
Selecting clips
|
||||||
|
Selecting a single clip happens in all NLE's by left mouse clicking. Selecting multiple clips happens
|
||||||
|
through box-select, by using left mouse and drag. Premiere and Resolve both offer ‘Selection
|
||||||
|
follows playhead', where the position of the playhead determines which clip gets selected. Then
|
||||||
|
there are keyboard shortcuts, to select the next or previous clip on a track. Final Cut Pro lets you
|
||||||
|
move the clip selection up and down by Cmd+up/down.
|
||||||
|
Selecting multiple clips by keyboard has no support that I know of in any big NLE. I would suggest
|
||||||
|
to add this though, because the alternative for keyboard selection is the famous mark in/out range.
|
||||||
|
That's a pretty arbitrary way to indicate what you'd like to extract, lift or remove, and, in all
|
||||||
|
fairness, this works great as long as your timeline has few tracks. However, once you have multiple
|
||||||
|
overlapping clips on different tracks, combinations of mark/lift/extract/insert/overwrite require
|
||||||
|
careful track selection and there are serious risks of throwing tracks out of sync. It's not very
|
||||||
|
convenient either, the moment you start creating J- or L-cuts. It's a butcher's knife that pays no
|
||||||
|
respect to any kind of clip connections.
|
||||||
|
While we should support marking in and out points (and I'd advice to copy Lightworks' mark and
|
||||||
|
park, where you only need to set a single mark and the playhead becomes the second mark) simply
|
||||||
|
because most professional editors are so used to them, we should aim to include less destructive
|
||||||
|
ways of arranging clips on the timeline. The natural element in the timeline is the clip, so I would
|
||||||
|
suggest to focus on providing proper ways to select clips and edit the positions and durations of
|
||||||
|
these clips, instead of relying on in and out marks to do the job.
|
||||||
|
I would propose to use the arrow keys for navigating clips and groups. There can be a cursor (for
|
||||||
|
example, a white dot) which we can move left, right, up, and down by using the arrow keys.
|
||||||
|
Changing the cursor from clip to clip will also move the playhead to the start of the highlighted clip
|
||||||
|
- but this is secondary. A clip-based focus instead of playhead/cut-based focus will be different from
|
||||||
|
what any other NLE does at the moment, but enabling multi-clip selection by keyboard will be a
|
||||||
|
good reason to go in this direction.
|
||||||
|
|
||||||
|
Selection mockup: selected clips are highlighted in yellow, the cursor is a white dot.
|
||||||
|
|
||||||
|
For selecting, we can introduce an ‘add to selection' key which adds the highlighted clip to the
|
||||||
|
current selection (apart from the convention of using Ctrl+mouse click). Selected clips can have a
|
||||||
|
differently colored box, yellow, for example.
|
||||||
|
One thing to note is that we do still need extra keyboard shortcuts to move the playhead frame by
|
||||||
|
frame, indepently from the clip selection. See the navigation subchapter for more details.
|
||||||
|
Selection will be one of the previously mentioned contextual modes. The user can always return to
|
||||||
|
their previous selection until they make a new one, by pressing the corresponding keyboard shortcut
|
||||||
|
(S).
|
||||||
|
|
||||||
Arranging clips
|
Arranging clips
|
||||||
~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~
|
||||||
[red]#To be written.#
|
Most NLE's handle the arranging of clips in a destructive way. Drop one clip over another, and the
|
||||||
|
clips underneath disappear. Move one of two clips that are connected by a transition, and the
|
||||||
Selecting and moving clips
|
transition disappears. While it's certainly true that experienced editors will understand the risks
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
involved in moving clips and will therefore avoid such destructive behaviour unless they intend for
|
||||||
[red]#To be written.#
|
something to be destroyed, accidents still occur and most probably someone won't notice until much
|
||||||
|
later, when undo cannot help to recover the lost work anymore.
|
||||||
Timeline tools vs modes
|
At the same time, something as fundamental as swapping the position of two neighbouring clips is
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
harder than it should. Premiere has Ctrl+Alt+drag, but the results can be destructive. Resolve has a
|
||||||
[red]#To be written.#
|
similar modifier combination, and keyboard shortcuts for swapping left and right, but these also
|
||||||
|
easily mess up parts of your edit if you're not careful with your track selection. Avid's smart tool
|
||||||
|
has a Segment Mode that can be set to extract/splice-in, which will do a similar thing. It only has an
|
||||||
|
effect on the tracks that hold the clip selection and results can get messy when there are J- or L-cuts.
|
||||||
|
An alternative is to select a clip by mouse, use ‘ripple cut', move the playhead to the next cut, and
|
||||||
|
use ‘paste insert', but this can also be destructive when not being careful with track management.
|
||||||
|
We've talked about using in and out marks already in the previous subchapter, so I will skip that for
|
||||||
|
now.
|
||||||
|
FCP is the only widely used NLE as of now that allows non-destructively changing the order of
|
||||||
|
clips, by having other clips move out of the way: the so-called magnetic timeline. How come the
|
||||||
|
other professional NLE's make it so difficult to simply change the order of clips? The reason for
|
||||||
|
that, I can only assume, is that the software doesn't know how clips on different tracks relate to
|
||||||
|
each other. And as a result, it will be very hard to guess how to exactly change the order. FCP solves
|
||||||
|
this problem by having clips always connect to a primary storyline. Lumiera could do a similar
|
||||||
|
thing by utilising its grouping features, in combination with a Ripple-toggle in the contextual bar of
|
||||||
|
the selection mode. As long as clip relations are clear, changing the order of clips should be simple
|
||||||
|
to achieve.
|
||||||
|
|
||||||
|
Trimming clips
|
||||||
Trimming
|
Trimming
|
||||||
~~~~~~~~
|
~~~~~~~~
|
||||||
[red]#To be written.#
|
Trimming means extending or shortening the duration of one or more clips (simultaneously), either
|
||||||
|
from its start or end. In most applications, there are two distinct ways to trim: ripple trimming and
|
||||||
|
non-ripple trimming. Ripple trimming means that when you extend or shorten a clip, all other clips
|
||||||
|
on the same track and possibly on other tracks move along. When non-ripple trimming, all clips
|
||||||
|
stay in place, and when a clip is shortened, a gap appears. To choose a trim type, NLE's use either
|
||||||
|
tools or modes.
|
||||||
|
•
|
||||||
|
|
||||||
|
FCP's Select tool defaults to ripple trimming, and it's Position tool does non-ripple
|
||||||
|
trimming.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
In Premiere it's the other way around: the default selection tool does non-ripple trims, and
|
||||||
|
the ripple edit tool... well, it's in the name. A user doesn't have to switch tools per se:
|
||||||
|
pressing the Ctrl modifier will inverse a tool's mode of operation.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Resolve talks in terms of modes, not tools, and it has two modes related to trimming: the
|
||||||
|
default Selection Mode and Trim Edit Mode. The latter lets you ripple trim (by dragging the
|
||||||
|
edges of clips), slip (dragging inside a clip, upper half) and slide (dragging inside a clip,
|
||||||
|
lower half) - more on slip and slide edits later.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Avid has a trim mode that can be in overwrite trim or ripple trim mode, indicated by the
|
||||||
|
color of the trim sides (red or yellow). The timeline will be in either of these modes when
|
||||||
|
entering trim mode.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Lightworks has a trim mode that defaults to ripple trimming, unless you specifically use the
|
||||||
|
“drag to black” feature by Control-clicking trim edges when entering trim mode. When
|
||||||
|
|
||||||
|
using the keyboard, one needs to mark a section and use the Remove command (similar to
|
||||||
|
Avid's ‘lift') to create a gap.
|
||||||
|
Next to ripple/non-ripple trimming there are three other edit operations closely related to trimming
|
||||||
|
that need to be mentioned:
|
||||||
|
•
|
||||||
|
|
||||||
|
Roll edits. This is where you move a cut left or right, so that as a result, one clips gets
|
||||||
|
extended, while the other gets shortened.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Slip edits. Nothing gets extended or shortened. Instead, you shift the contents of one or more
|
||||||
|
clips on the timeline.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Slide edits. This moves a selected clip (or clip selection) left or right, thereby keeping its
|
||||||
|
own duration, while the duration of its surrounding clips gets altered.
|
||||||
|
|
||||||
|
Some apps use their trimming system for slip and slide edits (Avid, Lightworks). Others use a
|
||||||
|
special tool or mode and/or separate keyboard shortcuts for this (FCP, Premiere, Resolve).
|
||||||
|
|
||||||
|
Selecting trim sides
|
||||||
|
Every trim starts by selecting which sides of which clips need to be included in the trimming. How
|
||||||
|
many sides to select greatly depends on how many tracks are involved and if the NLE has a sync
|
||||||
|
lock system or not. Sync locks makes sure that when you ripple trim selected clips, clips on other
|
||||||
|
tracks automatically stay in sync. This means (manually) enabling or disabling the sync lock per
|
||||||
|
track. Once set, trimming a single clip can be enough to have all tracks move along, although you
|
||||||
|
might still need to manually select trim sides for overlapping clips to get the desired result.
|
||||||
|
|
||||||
|
Avid's sync locks will split longer clips by default, in order to keep sync. Such destructive behaviour should be avoided
|
||||||
|
in Lumiera.
|
||||||
|
|
||||||
|
Without sync locks you will have to select trim sides on every track that needs to stay in sync,
|
||||||
|
although, as we'll see, even that can be accomplished by a single keystroke. FCP is the exception
|
||||||
|
here: it does not use sync locks (as it has a trackless design), but keeps sync not based on tracks, but
|
||||||
|
on clip connections (this is discussed in the subchapter ‘Tracks vs Trackless').
|
||||||
|
Let's first examine trim side selection by mouse. This is generally as simple as clicking near the
|
||||||
|
edge of a clip, or on the edge between two clips to select both sides for a roll edit.
|
||||||
|
Adding additional trim sides often works by using modifier like Ctrl + left click (Premiere, Resolve,
|
||||||
|
Lightworks, Avid). FCP does not allow the selection of multiple trim sides and therefore does not
|
||||||
|
support asymmetric trimming. Such trims are still possible, but need to be performed in two steps
|
||||||
|
rather than one.
|
||||||
|
Keyboard selection of trim sides happens in general by providing shortcuts for selecting the left (A)
|
||||||
|
side, the right (B) side, or both, of a cut (Avid, Premiere, Resolve and FCP, although the latter does
|
||||||
|
not have a shortcut for selecting both sides as it uses a dedicated Trim tool for roll edits). This
|
||||||
|
|
||||||
|
applies to the cut nearest to the playhead. Lightworks is the only NLE with a slightly different, but
|
||||||
|
very powerful method: instead of A/B/both, it has four shortcuts:
|
||||||
|
• Trim last out
|
||||||
|
• Trim in
|
||||||
|
These two apply to all cuts on enabled tracks to the left of the playhead.
|
||||||
|
• Trim out
|
||||||
|
• Trim next in
|
||||||
|
These two apply to all cuts on enabled tracks to the right of the playhead.
|
||||||
|
These commands can be combined: when pressing multiple keys, new trim sides are added to the
|
||||||
|
selection. This allows for quickly selecting many trim sides on many tracks.
|
||||||
|
|
||||||
|
One keystroke led to the selection of these four trim sides in Lightworks
|
||||||
|
|
||||||
|
Another feature that was already mentioned in a previous chapter, is FCP's precision editor, which
|
||||||
|
can be triggered by double clicking a cut or by keyboard shortcut. This shows how much footage
|
||||||
|
from each clip is available for trimming and allows ripple trimming as well as roll edits to be
|
||||||
|
performed by mouse or keyboard.
|
||||||
|
|
||||||
|
Performing the trim
|
||||||
|
Usually we see three ways to perform a trim:
|
||||||
|
1. Frame by frame. This can be done by mouse by clicking and dragging the edges of a clip, or
|
||||||
|
by keyboard by using shortcuts for left one frame, right one frame, left 10/many frames,
|
||||||
|
right 10/many frames. Instead of using keyboard shortcuts, dedicated hardware can be used
|
||||||
|
to joggle left or right to perform trimming.
|
||||||
|
2. By specifying an exact amount of frames. Pretty much every NLE supports using the plus
|
||||||
|
and minus keys on the keypad to enter exact frame numbers. Lightworks does an excellent
|
||||||
|
job at this: when not entering any amount (so just plus/minus + enter) it will repeat the last
|
||||||
|
entered amount of frames.
|
||||||
|
3. Dynamic trimming. This means starting playback of the timeline around the position of the
|
||||||
|
cut, and pressing a key to mark a point in realtime where the cut should be placed. Avid and
|
||||||
|
Lightworks have dynamic trimming support within their trim modes. Resolve has a separate
|
||||||
|
switch for this that needs to be toggled, and Premiere has a separate mode for dynamic
|
||||||
|
trimming, simply called ‘Trim Mode'. FCP does not seem to support dynamic trimming at
|
||||||
|
the time of writing.
|
||||||
|
|
||||||
|
Previewing the cut
|
||||||
|
Most NLE's feature a Preview keyboard shortcut with user-adjustable pre-roll and post-roll
|
||||||
|
duration. Avid always does a looped preview around the cut in trim mode when triggering playback.
|
||||||
|
|
||||||
|
Entering and exiting trim mode
|
||||||
|
Avid and Lightworks have keyboard commands to both enter and exit their trim modes. When used
|
||||||
|
for entering, Lightworks will re-enable the previous trim side selection. FCP's precision editor can
|
||||||
|
be closed with the Escape key, as can Avid's trim mode.
|
||||||
|
|
||||||
|
Analysis and proposal
|
||||||
|
My proposal is to leverage the same system as the clip selection system to highlight a clip, and then
|
||||||
|
have three commands:
|
||||||
|
•
|
||||||
|
•
|
||||||
|
•
|
||||||
|
|
||||||
|
Select the clip's in point as trim side
|
||||||
|
Select the clip's out point as trim side
|
||||||
|
Select the clip's in point for a roll edit
|
||||||
|
|
||||||
|
If the latter is pressed a second time, it will take the clip's out point for a roll edit. When the first
|
||||||
|
two shortcuts are pressed once, they select the trim side for ripple trims. When pressed again, they
|
||||||
|
will switch to non-ripple trims (and back again with another press). There should be a clear visual
|
||||||
|
difference between these two (perhaps through the color of the brackets, as in Avid).
|
||||||
|
Note that this approach closely resembles Lightworks, and is different from Avid, FCP, Premiere
|
||||||
|
and Resolve. Those apps take the cut closest to the playhead as the basis for choosing a trim side.
|
||||||
|
Lightworks takes the underlying clip as its basis. Since we already have a mechanism for navigating
|
||||||
|
clips, we should probably not add another mechanism just for navigating cuts.
|
||||||
|
I propose to not make use of sync locks. They apply to entire tracks and we previously established
|
||||||
|
that clips that have no relation to each other might share a track, so it makes little sense to provide
|
||||||
|
track based operations. We should instead take the actual clip connections that the user establishes
|
||||||
|
into account. This way we also don't need to be able to select multiple trim sides at once (for
|
||||||
|
complex asymmetric trimming operations), as this can create sync problems elsewhere on a track.
|
||||||
|
Trimming itself doesn't need to be reinvented. Trimming frame by frame, by a specific amount of
|
||||||
|
frames or dynamically through playback make perfect sense and offer a full range of options, from
|
||||||
|
extremely precise to trimming on gut feeling.
|
||||||
|
Ideally trimming sides should stay active and we won't need to enter or exit a trim mode. However,
|
||||||
|
if we consider that we need the following keyboard shortcuts:
|
||||||
|
•
|
||||||
|
•
|
||||||
|
•
|
||||||
|
•
|
||||||
|
|
||||||
|
Trim left many frames
|
||||||
|
Trim left 1 frame
|
||||||
|
Trim right 1 frame
|
||||||
|
Trim right many frames
|
||||||
|
|
||||||
|
These same keys can't double for nudging clips, the way it does in many apps, without using modes.
|
||||||
|
Therefore my proposal is indeed to introduce a Trim mode. As said, it should be designed as a
|
||||||
|
contextual mode that we fluidly enter and exit and that is visually easy to distinguish from the
|
||||||
|
regular mode, which we can call the Position mode. Trim mode can be accentuated by marking the
|
||||||
|
part of the timeline we'll be previewing. As in Avid, in trim mode playback could always preview
|
||||||
|
the selected cut, so we won't need a special Preview (sometimes called 'Play around') shortcut. Trim
|
||||||
|
mode will be exited automatically whenever the user clicks in an empty spot of the timeline or
|
||||||
|
presses the trim mode key (T). This key can also be used to return to the last-used trim
|
||||||
|
configuration.
|
||||||
|
|
||||||
|
Mockup of the trim mode. The striped area marks the pre- and post-roll that will be previewed.
|
||||||
|
|
||||||
|
Splitting and merging clips
|
||||||
|
Tool-based NLE's offer a Blade or Cut tool that will cut clips wherever a user clicks. All NLE's
|
||||||
|
offer a dedicated keyboard shortcut for creating a cut at the playhead as well.
|
||||||
|
Merging two timeline clips with so-called ‘through edits' is often possible by selecting the cut for a
|
||||||
|
roll edit and pressing the delete key. A through edit is a cut made within a clip, where the start of the
|
||||||
|
second clip in the timeline matches the next frame from the source clip that corresponds to the first
|
||||||
|
timeline clip.
|
||||||
|
A Blade tool, a shortcut for Add Cut and the ability to remove through edits with backspace seem
|
||||||
|
all worth implementing.
|
||||||
|
|
||||||
|
Removing clips
|
||||||
|
In general, we find the following options:
|
||||||
|
•
|
||||||
|
|
||||||
|
Select a clip, then: backspace or delete key, or (ripple) cut command.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
In and out points, then lift or extract.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Lightworks lets you remove a clip by dragging it outside of the timeline window.
|
||||||
|
|
||||||
|
These operations are so common that I would not change them.
|
||||||
|
|
||||||
|
Organising the timeline: sections
|
||||||
|
I would like to propose the ability to divide a timeline into multiple sections. Each of these sections
|
||||||
|
will have a header in the ruler that can be edited, to give each section a name (similar to how
|
||||||
|
duration markers in Premiere are displayed).
|
||||||
|
|
||||||
|
The benefits of sections:
|
||||||
|
•
|
||||||
|
|
||||||
|
Creating a broad sense and clear overview of how a timeline is constructed. Background
|
||||||
|
colors in the timeline will make it easy to differentiate between different sections.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Easy navigation between sections by keyboard shortcuts.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Keeping sync. All clips in a section are encapsulated. If you work in one section, you will
|
||||||
|
not be able to throw clips in other sections out of sync. Users could also time-lock a section,
|
||||||
|
so it will stay in place regardless of other edit operations. This is especially useful when
|
||||||
|
editing on music, but will also prevent losing sync between other elements that have been
|
||||||
|
carefully lined up. Sections will not prevent anyone throwing anything out of sync within a
|
||||||
|
section, but at least not the entire timeline will be affected.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
The order of sections can easily be changed by clicking and dragging. This way sections can
|
||||||
|
be used to, for example, easily change the order of scenes. The free-flowing editor for
|
||||||
|
example, can construct different parts of their edit on different parts of the timeline in
|
||||||
|
different sections, and then arrange them later.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Sections could have a versioning system: this would allow the user to try different cuts
|
||||||
|
within a section and to quickly change between these different versions.
|
||||||
|
|
||||||
|
Several other characteristics of sections:
|
||||||
|
•
|
||||||
|
|
||||||
|
Clips can be excluded from being part of a section. For example: music tracks could span
|
||||||
|
the entire length of a video by not being included in any section.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
When working within a section, its size will adapt to your edit operations (so its edges will
|
||||||
|
shrink or expand automatically while trimming or moving clips).
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
A new timeline will have one large section spanning its entire length. A “split section”
|
||||||
|
button and keyboard shortcut will create new sections.
|
||||||
|
|
||||||
|
Things to consider:
|
||||||
|
•
|
||||||
|
|
||||||
|
How to move clips from one section to another?
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
If sections can be time-locked then they will probably need to be able to overlap.
|
||||||
|
|
||||||
|
Adding and editing transitions
|
||||||
|
There's usually a variety of ways to add transitions:
|
||||||
|
•
|
||||||
|
|
||||||
|
Right clicking on a cut and choosing a transition from a context menu
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Double clicking or dragging a transition from an effects or transitions panel
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
With keyboard shortcuts. Premiere has separate shortcuts for audio and video transitions,
|
||||||
|
others (Lightworks, Resolve) have a single transition shortcut that detects whether a video or
|
||||||
|
audio transition needs to be added. The default length can often be adjusted in the app's
|
||||||
|
settings, as well as the default transition type. Some apps have shortcuts to create a
|
||||||
|
transition from a clip's start or end to the position of the playhead.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Avid has a configuration panel for adding transitions:
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Some apps allow adding transitions to every cut in the in-out range (Avid, Lightworks). Avid
|
||||||
|
gives you the option to skip cuts that already have a transition. Very useful for adding short
|
||||||
|
(2-4 frame) audio transitions to each audio clip that doesn't have a specific transition applied
|
||||||
|
already.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Most apps allow adding transitions to a selection of clips.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Blackmagic's Speed Editor lets you select different transitions through a button press and the
|
||||||
|
big dial, and lets you adjust its length through the dial as well.
|
||||||
|
|
||||||
|
Editing transitions:
|
||||||
|
•
|
||||||
|
|
||||||
|
Changing a transition's duration always works by dragging the transition handles in between
|
||||||
|
clips (in Avid you will need to have Transition Manipulation enabled for this to work).
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Changing a transition's position sometimes works by dragging it left or right (Premiere,
|
||||||
|
Avid).
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Avid lets you type in the duration underneath the viewers.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Often you can double click a transition to enter a duration.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Final Cut Pro has a right click context menu option called ‘Change Duration' (Ctrl+D)
|
||||||
|
which lets you enter the desired duration by keyboard and press enter, for video transitions.
|
||||||
|
Audio transitions are actually performed by creating fades and having these fades between
|
||||||
|
clips overlap. They can be adjusted with the fade handles and require the ‘Show Audio
|
||||||
|
Lanes' or ‘Expand Audio' options to be enabled.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Lightworks lets you trim transitions via its trim mode like any other cut.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
DaVinci Resolve and Final Cut Pro have a Transition tab on their Inspector panels where
|
||||||
|
length and position of transitions can be adjusted, among other settings.
|
||||||
|
|
||||||
|
Most of these established ways of working with transitions can be applied to Lumiera. I would like
|
||||||
|
to suggest to also add Avid's option to add transitions to a large number of cuts while skipping
|
||||||
|
existing transitions (and this should even be the default).
|
||||||
|
|
||||||
|
One thing we do need to address is how transitions magically disappear in pretty much any NLE
|
||||||
|
except Avid and Final Cut Pro, the moment you move one of the two adjacent clips elsewhere, or
|
||||||
|
whenever you replace a clip by another. Transitions take time to setup in the right way, and they
|
||||||
|
shouldn't disappear by themselves. I would suggest to follow Avid and FCP's behaviour and leave
|
||||||
|
transitions in place by default.
|
||||||
|
|
||||||
|
Changing timeline clip properties
|
||||||
|
Each NLE has an effect properties panel en most have a generic properties panel for changing all
|
||||||
|
basic properties of clips in the timeline, such as:
|
||||||
|
•
|
||||||
|
•
|
||||||
|
•
|
||||||
|
•
|
||||||
|
•
|
||||||
|
•
|
||||||
|
|
||||||
|
X & Y position
|
||||||
|
scaling
|
||||||
|
orientation
|
||||||
|
rotation
|
||||||
|
opacity and blend mode
|
||||||
|
stabilization
|
||||||
|
|
||||||
|
Avid is the only NLE out there that still requires adding an effect to change these basic clip
|
||||||
|
properties (‘3D DVE'). Quick access to such properties saves a lot of time, so enabling this is
|
||||||
|
essential. Depending on the actual effects workflow we might want basic properties to be part of an
|
||||||
|
effect that is automatically applied to each clip when it's added to the timeline. A separate Properties
|
||||||
|
panel (as in Premiere) is less ideal: the fewer panels, the better. FCP and Resolve use a tabbed
|
||||||
|
approach for their panels (which is named ‘Inspector') to keep different categories of properties
|
||||||
|
separated.
|
||||||
|
|
||||||
Chapter 3: finishing
|
Chapter 3: finishing
|
||||||
--------------------
|
--------------------
|
||||||
|
|
@ -548,3 +1097,4 @@ Chapter 4: a broader GUI concept
|
||||||
--------------------------------
|
--------------------------------
|
||||||
[red]#To be written.#
|
[red]#To be written.#
|
||||||
|
|
||||||
|
Panels vs fixed layouts. Workspaces.
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue