WIP draft simple OutputSlot usage

This commit is contained in:
Fischlurch 2011-07-10 18:18:20 +02:00
parent 7adb8149db
commit 691ab4b8b5

View file

@ -24,6 +24,7 @@
#include "lib/test/run.hpp"
//#include "lib/util.hpp"
#include "proc/play/diagnostic-output-slot.hpp"
#include "proc/engine/buffhandle.hpp"
//#include <boost/format.hpp>
//#include <iostream>
@ -33,11 +34,13 @@
//using std::cout;
namespace engine{
namespace proc {
namespace play {
namespace test {
// using lib::AllocationCluster;
// using mobject::session::PEffect;
using ::engine::BuffHandle;
namespace { // Test fixture
@ -46,7 +49,11 @@ namespace test {
/*******************************************************************
* @test basic render node properties and behaviour.
* @test verify the OutputSlot interface and base implementation
* by performing full data exchange cycle. This is a
* kind of "dry run" for documentation purposes,
* both the actual OutputSlot implementation
* as the client using this slot are Mocks.
*/
class OutputSlotProtocol_test : public Test
{
@ -54,7 +61,81 @@ namespace test {
run (Arg)
{
UNIMPLEMENTED ("build a mock output slot and perform a full lifecycle");
}
verifyStandardCase();
}
void
verifyStandardCase()
{
// Create Test fixture.
// In real usage, the OutputSlot will be preconfigured
// (Media format, number of channels, physical connections)
// and then registered with / retrieved from an OutputManager
OutputSlot& oSlot = DiagnosticOutputSlot::build();
// Client claims the OutputSlot
// and opens it for exclusive use.
Allocation alloc = oSlot.allocate();
// Now the client is able to prepare
// "calculation streams" for the individual
// Channels to be output through this slot.
OutputSlot::OpenedSinks sinks = alloc.getOpenedSinks();
DataSink sink1 = *sinks++;
DataSink sink2 = *sinks++;
// within the frame-calculation "loop"
// we perform an data exchange cycle
int64_t frameNr = 123;
BuffHandle buff00 = sink1.lockBufferFor (frameNr);
BuffHandle buff10 = sink2.lockBufferFor (frameNr);
buff00.create<TestFrame>();
buff10.create<TestFrame>();
// rendering process calculates content....
buff00.access<TestFrame>() = testData[0,0];
// while further frames might be processed in parallel
BuffHandle buff11 = sink2.lockBufferFor (++frameNr);
buff11.create<TestFrame>();
buff11.access<TestFrame>() = testData[1,1];
buff10.access<TestFrame>() = testData[1,0];
// Now it's time to emit the output
sink2.emit (frameNr-1);
sink2.emit (frameNr );
sink1.emit (frameNr-1);
// that's all for the client
// Verify sane operation....
DiagnosticOutputSlot checker = DiagnosticOutputSlot::access(oSlot);
CHECK (checker.buffer_was_used (0,0));
CHECK (checker.buffer_unused (0,1));
CHECK (checker.buffer_was_used (1,0));
CHECK (checker.buffer_was_used (1,1));
CHECK (checker.buffer_was_closed (0,0));
CHECK (checker.buffer_was_closed (1,0));
CHECK (checker.buffer_was_closed (1,1));
CHECK ( checker.emitted (0,0));
CHECK (!checker.emitted (0,1));
CHECK ( checker.emitted (1,0));
CHECK ( checker.emitted (1,1));
DiagnosticOutputSlot::OutFrames stream0 = checker.getChannel(0);
DiagnosticOutputSlot::OutFrames stream1 = checker.getChannel(1);
CHECK ( stream0);
CHECK (*stream0++ == testData[0,0]);
CHECK (!stream0);
CHECK ( stream1);
CHECK (*stream1++ == testData[1,0]);
CHECK (*stream1++ == testData[1,1]);
CHECK (!stream1);
}
};
@ -63,4 +144,4 @@ namespace test {
}} // namespace engine::test
}}} // namespace proc::play::test