WIP draft simple OutputSlot usage
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1 changed files with 85 additions and 4 deletions
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@ -24,6 +24,7 @@
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#include "lib/test/run.hpp"
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//#include "lib/util.hpp"
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#include "proc/play/diagnostic-output-slot.hpp"
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#include "proc/engine/buffhandle.hpp"
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//#include <boost/format.hpp>
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//#include <iostream>
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@ -33,11 +34,13 @@
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//using std::cout;
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namespace engine{
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namespace proc {
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namespace play {
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namespace test {
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// using lib::AllocationCluster;
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// using mobject::session::PEffect;
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using ::engine::BuffHandle;
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namespace { // Test fixture
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@ -46,7 +49,11 @@ namespace test {
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/*******************************************************************
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* @test basic render node properties and behaviour.
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* @test verify the OutputSlot interface and base implementation
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* by performing full data exchange cycle. This is a
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* kind of "dry run" for documentation purposes,
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* both the actual OutputSlot implementation
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* as the client using this slot are Mocks.
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*/
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class OutputSlotProtocol_test : public Test
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{
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@ -54,7 +61,81 @@ namespace test {
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run (Arg)
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{
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UNIMPLEMENTED ("build a mock output slot and perform a full lifecycle");
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}
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verifyStandardCase();
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}
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void
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verifyStandardCase()
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{
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// Create Test fixture.
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// In real usage, the OutputSlot will be preconfigured
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// (Media format, number of channels, physical connections)
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// and then registered with / retrieved from an OutputManager
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OutputSlot& oSlot = DiagnosticOutputSlot::build();
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// Client claims the OutputSlot
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// and opens it for exclusive use.
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Allocation alloc = oSlot.allocate();
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// Now the client is able to prepare
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// "calculation streams" for the individual
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// Channels to be output through this slot.
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OutputSlot::OpenedSinks sinks = alloc.getOpenedSinks();
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DataSink sink1 = *sinks++;
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DataSink sink2 = *sinks++;
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// within the frame-calculation "loop"
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// we perform an data exchange cycle
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int64_t frameNr = 123;
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BuffHandle buff00 = sink1.lockBufferFor (frameNr);
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BuffHandle buff10 = sink2.lockBufferFor (frameNr);
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buff00.create<TestFrame>();
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buff10.create<TestFrame>();
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// rendering process calculates content....
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buff00.access<TestFrame>() = testData[0,0];
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// while further frames might be processed in parallel
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BuffHandle buff11 = sink2.lockBufferFor (++frameNr);
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buff11.create<TestFrame>();
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buff11.access<TestFrame>() = testData[1,1];
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buff10.access<TestFrame>() = testData[1,0];
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// Now it's time to emit the output
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sink2.emit (frameNr-1);
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sink2.emit (frameNr );
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sink1.emit (frameNr-1);
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// that's all for the client
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// Verify sane operation....
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DiagnosticOutputSlot checker = DiagnosticOutputSlot::access(oSlot);
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CHECK (checker.buffer_was_used (0,0));
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CHECK (checker.buffer_unused (0,1));
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CHECK (checker.buffer_was_used (1,0));
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CHECK (checker.buffer_was_used (1,1));
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CHECK (checker.buffer_was_closed (0,0));
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CHECK (checker.buffer_was_closed (1,0));
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CHECK (checker.buffer_was_closed (1,1));
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CHECK ( checker.emitted (0,0));
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CHECK (!checker.emitted (0,1));
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CHECK ( checker.emitted (1,0));
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CHECK ( checker.emitted (1,1));
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DiagnosticOutputSlot::OutFrames stream0 = checker.getChannel(0);
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DiagnosticOutputSlot::OutFrames stream1 = checker.getChannel(1);
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CHECK ( stream0);
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CHECK (*stream0++ == testData[0,0]);
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CHECK (!stream0);
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CHECK ( stream1);
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CHECK (*stream1++ == testData[1,0]);
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CHECK (*stream1++ == testData[1,1]);
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CHECK (!stream1);
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}
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};
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@ -63,4 +144,4 @@ namespace test {
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}} // namespace engine::test
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}}} // namespace proc::play::test
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