LocationQuery: draft simple coverage check

ugly while loop....
maybe recursive?
This commit is contained in:
Fischlurch 2017-10-23 03:17:18 +02:00
parent 144cc97e1b
commit 75a7ecb6b3

View file

@ -124,16 +124,23 @@ namespace interact {
}
/** evaluate to what extent a UIcoord spec matches the structure given as GenNode tree
*/
/** evaluate to what extent a UIcoord spec matches the structure given as GenNode tree */
virtual size_t
determineCoverage (UICoord const& path)
{
UNIMPLEMENTED ("resolve explicitly given coordinates against GenNode tree");
size_t depth = 0;
const Rec* pos = &tree_;
const char* pathElm;
while (path.isPresent(depth) and
pos->hasAttribute(pathElm = path[depth]))
{
++depth;
pos = &pos->get(pathElm).data.get<Rec>();
}
return depth;
}
/** get the sequence child IDs at a designated position in the backing GenNode tree
*/
/** get the sequence of child IDs at a designated position in the backing GenNode tree */
virtual ChildIter
getChildren (UICoord const& path, size_t pos)
{