DOC: design index page; language corrected, but a few rewrites.
TODO: Backend, needs just a little more, not much, e.g.:
Area where low-level memory, hardware i/o, etc occur => here
is where real gain in efficiency through modern algorithms can occur,
thus, achieving another goal of Lumiera: efficient & runs on all kinds
of hardware!
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@ -25,31 +25,31 @@ may be used to do any task on video (and audio?), even unrelated to video editin
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.Workflow
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*****************
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The word Workflow is used to name the way tasks can be achieved in an
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The word ``workflow'' is used to name the way tasks can be achieved in an
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application. Any operation in Lumiera must be possible in the most suitable and
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stringent fashion. The Workflow is closely related to how flexible the GUI is
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but also the concern of deeper and more technical parts of the application.
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stringent fashion. The workflow is closely related to how flexible the GUI is
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but is also the concern of deeper and more technical parts of the application.
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*****************
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Overview
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--------
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The internal structure of Lumiera is divided in numerous subsystems. This
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overview will try to go through the elements from the highest to the lowest
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piece of the structure. They can be categorized into three main categories plus
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extra components:
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The internal structure of Lumiera is divided into numerous subsystems. This
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overview will provide a general description of the major areas that make up
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Lumiera from the highest down to the lowest level. Lumiera can be considered to
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be composed of three main areas with an additional extra components. We discuss
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theses areas below.
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Graphical User Interface
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~~~~~~~~~~~~~~~~~~~~~~~~
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User interfaces are basically included as a plugin, consequently it is possible
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to interface with Lumiera through scripts. It is also possible to create
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specialised GUIs. The interface is the closest component to the user, it is
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purely visual. There the user manipulates, organizes, loads, configures all
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sorts of data, especially MObjects (media objects) and Assets. These elements
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are contained within a structure called the Session. +
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User interfaces are basically implemented as a plugin. As a consequence, it is
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possible to interface with Lumiera through scripts. It is also possible to create
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specialised GUIs. The interface is the closest component to the user. It is
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a purely visual interaction with the user. There the user manipulates,
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organizes, loads, configures all sorts of data, especially MObjects (media
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objects) and Assets. These elements are contained within a structure called the Session. +
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-> link:gui/index.html[GUI design documents]
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@ -64,8 +64,8 @@ a component known as _the Builder_ assembles the contents of this model and tran
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them to form a network of nodes, which can be _performed_ efficiently for rendering.
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Often, we refer to this node structure as the ``low-level model''. On rendering or
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playback, the Proc-layer is responsible for accessing this node structure to
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generate individual _frame render jobs,_ ready to be handed over to the backend
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for the actual rendering calculations. +
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generate individual _frame render jobs,_ ready to be handed over to the backend, which
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performs the actual rendering calculations. +
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-> more about the link:model/index.html[Model] +
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-> design of the link:engine/index.html[Engine] subsystem
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@ -74,34 +74,35 @@ for the actual rendering calculations. +
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The Backend
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~~~~~~~~~~~
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The backend uses the Low-level model and the _render jobs_ generated by Proc.
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It actually performs the the rendering operations and makes a heavy use of the
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The backend uses the low-level model and the _render jobs_ generated by Proc.
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It actually performs the rendering operations and makes heavy use of the
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Input/Output System for accessing media content and sending generated data to
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the screen or external output. +
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the screen or to external output. +
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-> link:backend/index.html[Backend design level documents] +
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-> link:{ldoc}/technical/backend/index.html[technical documentation] +
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Extra components
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Extra Components
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----------------
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The Application
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~~~~~~~~~~~~~~~
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The application controls the initialization and shutdown procedures as well as
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loading external elements like plugins that are widely used. It acts as a framework
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to support the operation of the core components. This framework is complemented by
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a library of commonly used components, algorithms and data structures. +
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loading external elements such as plugins, which are widely used throughout
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Lumiera. It acts as the framework which supports core component operations. This
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framework is complemented by a library of commonly used components, algorithms and data structures. +
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-> link:application/index.html[Application framework]
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link:plugins/index.html[Plugins]
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Plugins play an important role within Lumiera since the application relies heavily
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existing implementations and external libraries. Moreover, the application is envisioned
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to be configurable and can be extended in various ways; whenever some extension isn't permanent
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or will be used only on demand, it is packaged as separate module into a plug-in. For example,
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the GUI of Lumiera is a plugin. +
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Plugins play an important role within Lumiera since the application relies
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heavily on current FLOSS implementations and external libraries. Moreover, the
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application is envisioned to be configurable and can be extended in various
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ways; whenever some extension isn't permanent or will be used only on demand, it
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is packaged as a separate module into a plug-in. For example, the GUI of Lumiera
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is a plugin. +
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-> design doruments regarding the link:plugins/index.html[Plugins]
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