English corrected

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Benny Lyons 2012-07-29 17:24:43 +01:00 committed by Ichthyostega
parent 92df23495a
commit 8d43c00712

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@ -2,17 +2,19 @@ Glossary
========
'NOTE Draft, please help rephrase/review and sort this terms, shorten
'NOTE Draft, please help rephrase/review and shorten
explanations, the long explanation is the topic of the document above..'
anchor:AssetsView[] link:#AssetsView[->]Assets View::
The windows showing and managing the available things to work with.
This are the ingested footage, already composed Clips, available
Sub-Projects, Effects, Transitions and internal artefacts.
Windows displaying and managing various things that can be edited,
worked on, etc are collectively known as the Assets View.
Ingested footage, clips that have already been composed, available
sub-projects, effects, transitions and internal artifacts are typical
examples.
anchor:Builder[] link:#Builder[->]Builder::
A kind of compiler which creates Low Level/Processing Graphs, by
traversing and evaluating the relevant parts of the high-level-model
This is a kind of compiler that creates low-level, or processing, graphs
by traversing and evaluating the relevant parts of the high-level-model
and using the Rules System.
anchor:Busses[] link:#Busses[->]Busses::
@ -26,9 +28,9 @@ explanations, the long explanation is the topic of the document above..'
Provides defaults for all kinds of application configurations. These
include machine specific configurations for performance
characteristics, File and Plugins Paths and configuration data and so
on. Note that this only provides defaults for otherwise not yet set
data. Many settings will then be stored within the project and the
Config/Preferences becomes overridden by that.
on. Note that this only provides defaults for data that has not already
been set. Many settings will then be stored within the project which
override Config/Preferences.
anchor:ControllerGui[] link:#ControllerGui[->]Controller Gui::
This can be either a full Software implementation for a Transport
@ -37,7 +39,7 @@ explanations, the long explanation is the topic of the document above..'
gui-entities (Viewers, Timeline Views)
anchor:Cursor[] link:#Cursor[->]Cursor::
playback- or edit position
Playback- or edit position
anchor:Focus[] link:#Focus[->]Focus::
TBD
@ -48,8 +50,8 @@ explanations, the long explanation is the topic of the document above..'
Builder into the Low Level Model for rendering.
anchor:InputDevice[] link:#InputDevice[->]Input Device::
some hardware controler, like a extra Keyboard, Midi Mixer, Jog, ..
TODO: decide if the main keyboard as special (global) state.
Some hardware controler, like an extra keyboard, midi mixer, Jog, ..
TODO: decide on whether the main keyboard is in a special (global) state.
anchor:LowLevelModel[] link:#LowLevelModel[->]Low Level Model::
The generated Processing Graph, to be ``performed'' within the engine
@ -64,27 +66,27 @@ explanations, the long explanation is the topic of the document above..'
anchor:OutputDesignation[] link:#OutputDesignation[->]OutputDesignation::
A specification denoting where to connect the output of a pipe.
It might either be given _absoulutely_, i.e as Pipe-ID,
or by an _relative_ or _indirect_ specification
It might either be given _absoulutely_, i.e as a Pipe-ID,
or by a _relative_ or an _indirect_ specification
anchor:OutputManager[] link:#OutputManager[->]OutputManager::
manages all external outputs of the application and provides output
Manages all external outputs of the application and provides output
slots targetting these.
anchor:OutputMapping[] link:#OutputMapping[->]OutputMapping::
translates one output designation into another one, e.g. when hooking
up a sequence as virtual clip within another sequence
Diverts one output designation into another designation, e.g. when hooking
up a sequence as a virtual clip within another sequence.
anchor:OutputSlot[] link:#OutputSlot[->]OutputSlot::
opaque descriptor for an output facility, ready to dispose frames
Opaque descriptor for an output facility, ready to dispose frames
of data to be output.
anchor:Pipe[] link:#Pipe[->]Pipe::
Conceptual building block of the high-level model. It can be thought
off as simple linear processing chain. A stream can be 'sent to' a
of as simple linear processing chain. A stream can be 'sent to' a
pipe, in which case it will be mixed in at the input, and you can
'plug' the output of a pipe to another destination. Further, effects
or processors can be attached to the pipe. Besides the global pipes
'plug' the output of a pipe to another destination. Furthermore, effects
or processors can be attached to the pipe. In addition to global pipes
(busses) in each Timeline, each clip automatically creates N pipes
(one for each distinct content stream. Typically N=2, for video and
audio)
@ -130,12 +132,11 @@ explanations, the long explanation is the topic of the document above..'
A collection of *Media Objects* (clips, effects, transitions, labels,
automation) placed onto a tree of tracks. By means of this placement,
the objects could be anchored relative to each other, relative to
external objects, absolute in time. A sequence can connect to the
global pipes when used as top-level sequence within a timeline, or
external objects, absolute in time. A sequence can connect to
global pipes when used as a top-level sequence within a timeline, or
alternatively it can act as a virtual-media when used within a
meta-clip (nested sequence). In the default configuration, a Sequence
contains just a single root track and sends directly to the master bus
of the timeline.
meta-clip (nested sequence). A Sequence by default contains just a
single root track and directly sends to the master bus of the Timeline.
anchor:Session[] link:#Session[->]Session::
the current in-memory representation of the Project when opened within
@ -209,7 +210,7 @@ explanations, the long explanation is the topic of the document above..'
that..
anchor:Viewer[] link:#Viewer[->]Viewer::
the display destination showing video frame and possibly some effect
The display destination showing video frame and possibly some effect
overlays (masking etc.). When attached to a timeline, a viewer
reflects the state of the timeline's associated PlayController, and it
attaches to the timeline's global pipes (stream-type match or
@ -220,8 +221,3 @@ explanations, the long explanation is the topic of the document above..'
mere control for sending video to a dedicated monitor (separate X
display or firewire)