diff --git a/src/backend/engine/scheduler-diagnostics.hpp b/src/backend/engine/scheduler-diagnostics.hpp index 470a1ea7d..efa01a85d 100644 --- a/src/backend/engine/scheduler-diagnostics.hpp +++ b/src/backend/engine/scheduler-diagnostics.hpp @@ -56,7 +56,7 @@ namespace engine { - /******************************************************************* + /***************************************************************//** * Render engine diagnostic facility. Creating an instance * will activate additional tracing and diagnostic facilities * within the scheduler implementation; results may be investigated diff --git a/src/backend/enginefacade.hpp b/src/backend/enginefacade.hpp index 7cbf698e8..64717e567 100644 --- a/src/backend/enginefacade.hpp +++ b/src/backend/enginefacade.hpp @@ -32,7 +32,7 @@ namespace backend { - /****************************************************************** + /**************************************************************//** * Interface to the backend layer (render engine subsystem): * Global access point for starting the render engine subsystem and * for defining the public interface(s) for talking with the engine. diff --git a/src/backend/media-access-facade.hpp b/src/backend/media-access-facade.hpp index e3a4b124b..6ec32c9a7 100644 --- a/src/backend/media-access-facade.hpp +++ b/src/backend/media-access-facade.hpp @@ -42,7 +42,7 @@ namespace backend { struct ChanDesc; - /****************************************************************** + /**************************************************************//** * Interface to the backend layer: * provides functions for querying (opening) a media file, * detecting the channels or streams found within this file etc. diff --git a/src/backend/netnodefacade.hpp b/src/backend/netnodefacade.hpp index 17ceb60de..83b0d7be5 100644 --- a/src/backend/netnodefacade.hpp +++ b/src/backend/netnodefacade.hpp @@ -32,7 +32,7 @@ namespace backend { - /****************************************************************** + /**************************************************************//** * Interface to the backend layer (renderfarm node): * Global access point for starting a server listening on a TCP port * and accepting render tasks. Possibly such a server could also diff --git a/src/backend/scriptrunnerfacade.hpp b/src/backend/scriptrunnerfacade.hpp index d54087497..7ace30927 100644 --- a/src/backend/scriptrunnerfacade.hpp +++ b/src/backend/scriptrunnerfacade.hpp @@ -32,7 +32,7 @@ namespace backend { - /*********************************************************************** + /*******************************************************************//** * Interface to the backend layer (script runner): * Global access point for starting a script within Lumiera application * context. diff --git a/src/backend/thread-wrapper.hpp b/src/backend/thread-wrapper.hpp index 6ce1aaa02..1ccad35ca 100644 --- a/src/backend/thread-wrapper.hpp +++ b/src/backend/thread-wrapper.hpp @@ -53,7 +53,7 @@ namespace backend { - /**************************************************************************** + /************************************************************************//** * A thin convenience wrapper for dealing with threads, * as implemented by the threadpool in the backend (based on pthread). * Using this wrapper... diff --git a/src/common/interface-facade-link.hpp b/src/common/interface-facade-link.hpp index 27c0826c9..4e91f16b8 100644 --- a/src/common/interface-facade-link.hpp +++ b/src/common/interface-facade-link.hpp @@ -65,7 +65,7 @@ namespace facade { using lib::Literal; - /************************************************************************ + /********************************************************************//** * simple access-frontend to the implementation of a service (C++ only). * Usually, an instance of Accessor is placed as static member right into * the facade interface used to access the service. This implementation diff --git a/src/common/subsystem-runner.hpp b/src/common/subsystem-runner.hpp index 6cbd3495a..35205d823 100644 --- a/src/common/subsystem-runner.hpp +++ b/src/common/subsystem-runner.hpp @@ -64,7 +64,7 @@ namespace lumiera { } - /***************************************************************************** + /*************************************************************************//** * Implementation helper for managing execution of a collection of subsystems, * which may depend on one another and execute in parallel. Properties of the * subsystems are available through Subsys object refs, which act as handle. diff --git a/src/gui/display-service.hpp b/src/gui/display-service.hpp index 1c5cda79f..78463d1c3 100644 --- a/src/gui/display-service.hpp +++ b/src/gui/display-service.hpp @@ -72,7 +72,7 @@ namespace gui { - /******************************************************************** + /****************************************************************//** * Actual implementation of a single displayer slot. Internally, * it is connected via the Glib::Dispatcher for outputting frames * to a viewer widget, which executes within the GTK event thread. @@ -109,7 +109,7 @@ namespace gui { - /****************************************************** + /**************************************************//** * Actual implementation of the DisplayService. * Creating an instance of this class automatically * registers the interface lumieraorg_Display with diff --git a/src/gui/guifacade.hpp b/src/gui/guifacade.hpp index 27de18a35..5c8b5a31c 100644 --- a/src/gui/guifacade.hpp +++ b/src/gui/guifacade.hpp @@ -51,7 +51,7 @@ namespace gui { - /********************************************************************* + /*****************************************************************//** * Global access point for loading and starting up the Lumiera GTK GUI * and for controlling the GUI lifecycle. The implementation part of * this class also is responsible for making the "business" interface diff --git a/src/gui/guistart.cpp b/src/gui/guistart.cpp index 8905c7858..61c0b81ad 100644 --- a/src/gui/guistart.cpp +++ b/src/gui/guistart.cpp @@ -79,7 +79,7 @@ namespace gui { namespace { // implementation details - /****************************************************************************** + /**************************************************************************//** * Implement the necessary steps for actually making the Lumiera Gui available. * Open the business interface(s) and start up the GTK GUI main event loop. */ diff --git a/src/gui/notification-service.hpp b/src/gui/notification-service.hpp index 427ec045d..fda5144d7 100644 --- a/src/gui/notification-service.hpp +++ b/src/gui/notification-service.hpp @@ -49,7 +49,7 @@ namespace gui { - /****************************************************** + /**************************************************//** * Actual implementation of the GuiNotification service * within the Lumiera GTK GUI. Creating an instance of * this class automatically registers the interface diff --git a/src/include/config-facade.h b/src/include/config-facade.h index a65bd986b..6beb6b95a 100644 --- a/src/include/config-facade.h +++ b/src/include/config-facade.h @@ -55,7 +55,7 @@ namespace lumiera { using std::string; - /********************************************************************* + /*****************************************************************//** * C++ wrapper for convenient access to the Lumiera config system. * * @warning Config system not fully implemented yet. Thus for now diff --git a/src/include/display-facade.h b/src/include/display-facade.h index 66089287e..1b729430a 100644 --- a/src/include/display-facade.h +++ b/src/include/display-facade.h @@ -60,7 +60,7 @@ namespace lumiera { - /****************************************************************** + /**************************************************************//** * Interface for outputting frames to an (already allocated) viewer * or display. The viewer is addressed by an "slot" handle, which the * client receives from some other public interface. This reflects diff --git a/src/include/dummy-player-facade.h b/src/include/dummy-player-facade.h index b964d42ed..ed59818c4 100644 --- a/src/include/dummy-player-facade.h +++ b/src/include/dummy-player-facade.h @@ -48,7 +48,7 @@ namespace proc { namespace lumiera { - /****************************************************************** + /**************************************************************//** * Experimental Interface Proc-Layer (or maybe the backend?): * Global access point for starting a dummy playback, generating * some test image data for the GUI to display in a viewer window. diff --git a/src/include/guinotification-facade.h b/src/include/guinotification-facade.h index 7e10bcbd0..22104f76d 100644 --- a/src/include/guinotification-facade.h +++ b/src/include/guinotification-facade.h @@ -49,7 +49,7 @@ namespace gui { using std::string; - /********************************************************************* + /*****************************************************************//** * Global access point to push state update and notification of events * from the lower layers into the Lumiera GUI. Typically, this happens * asynchronously and triggered by events within the lower layers. diff --git a/src/include/interfaceproxy.hpp b/src/include/interfaceproxy.hpp index 0469da8f9..05c6ead6c 100644 --- a/src/include/interfaceproxy.hpp +++ b/src/include/interfaceproxy.hpp @@ -89,7 +89,7 @@ namespace facade { LUMIERA_ERROR_DECLARE(FACADE_LIFECYCLE); - /********************************************************************* + /*****************************************************************//** * access-frontend to the implementation of a service. * Usually, an instance of Accessor is placed as static member * right into the facade interface used to access the service. diff --git a/src/include/play-facade.h b/src/include/play-facade.h index 0e9126f0f..7b281518d 100644 --- a/src/include/play-facade.h +++ b/src/include/play-facade.h @@ -59,7 +59,7 @@ namespace lumiera { using std::tr1::weak_ptr; - /****************************************************************** + /**************************************************************//** * Interface to the Player subsystem of Lumiera (Proc-Layer). * Global access point for starting playback and render processes, * calculating media data by running the render engine. diff --git a/src/lib/error.hpp b/src/lib/error.hpp index 6ae3479cf..14872b710 100644 --- a/src/lib/error.hpp +++ b/src/lib/error.hpp @@ -232,7 +232,7 @@ namespace lumiera { } // namespace lumiera -/****************************************************** +/**************************************************//** * convenience shortcut for a sequence of catch blocks * just logging and consuming an error. Typically * this sequence will be used within destructors, @@ -255,7 +255,7 @@ namespace lumiera { -/****************************************************** +/**************************************************//** * if NoBug is used, redefine some macros * to rather throw Lumiera Errors instead of aborting */ diff --git a/src/lib/hash-indexed.hpp b/src/lib/hash-indexed.hpp index d20b0203b..5a74975ee 100644 --- a/src/lib/hash-indexed.hpp +++ b/src/lib/hash-indexed.hpp @@ -123,7 +123,7 @@ namespace lib { - /************************************************************ + /********************************************************//** * A Mixin to add a private ID type to the target class, * together with storage to hold an instance of this ID, * getter and setter, and a templated version of the ID type diff --git a/src/lib/meta/function-erasure.hpp b/src/lib/meta/function-erasure.hpp index f2ed457e4..33a8c27b6 100644 --- a/src/lib/meta/function-erasure.hpp +++ b/src/lib/meta/function-erasure.hpp @@ -72,7 +72,7 @@ namespace meta{ - /****************************************************** + /**************************************************//** * Generic wrapper carrying a function object * while hiding the actual function signature * - create it using a function ref or pointer diff --git a/src/lib/singleton-ref.hpp b/src/lib/singleton-ref.hpp index 089ae8579..a7550da41 100644 --- a/src/lib/singleton-ref.hpp +++ b/src/lib/singleton-ref.hpp @@ -51,7 +51,7 @@ namespace lib { namespace singleton { - /*************************************** + /***********************************//** * Detail/Policy class specifying * how the SingletonRef can be accessed */ @@ -96,7 +96,7 @@ namespace lib { - /************************************************************* + /*********************************************************//** * Helper template providing singleton access without managing * object creation and lifecycle. Just the access to the * implementation instance is handled: on creation, access is diff --git a/src/lib/sync.hpp b/src/lib/sync.hpp index b4381b48b..332817ccf 100644 --- a/src/lib/sync.hpp +++ b/src/lib/sync.hpp @@ -396,7 +396,7 @@ namespace lib { using sync::RecursiveLock_Waitable; - /************************************************************************* + /*********************************************************************//** * Facility for monitor object based locking. * To be attached either on a per class base or per object base. * Typically, the client class will inherit from this template (but it diff --git a/src/proc/asset/category.hpp b/src/proc/asset/category.hpp index b0da8e796..32f8a75a3 100644 --- a/src/proc/asset/category.hpp +++ b/src/proc/asset/category.hpp @@ -55,7 +55,7 @@ namespace asset { , META }; - /************************************* + /************************************************************************************//** * Tree like classification of Assets. * By virtue of the Category, Assets can be organised in nested bins (folders). * This includes the distinction of different kinds of Assets, like Audio, Video, Effects... diff --git a/src/proc/engine/calc-stream.hpp b/src/proc/engine/calc-stream.hpp index e945afad3..9713b4491 100644 --- a/src/proc/engine/calc-stream.hpp +++ b/src/proc/engine/calc-stream.hpp @@ -72,7 +72,7 @@ namespace engine{ - /********************************************************* + /*****************************************************//** * A calculation stream groups and abstracts a series of * calculation jobs, delivering frames into the configured * OutputSlot in a timely fashion. Behind the scenes, this diff --git a/src/proc/engine/diagnostic-buffer-provider.hpp b/src/proc/engine/diagnostic-buffer-provider.hpp index 4f45764db..18636d7dc 100644 --- a/src/proc/engine/diagnostic-buffer-provider.hpp +++ b/src/proc/engine/diagnostic-buffer-provider.hpp @@ -53,7 +53,7 @@ namespace engine { class TrackingHeapBlockProvider; - /******************************************************************** + /****************************************************************//** * Helper for unit tests: Buffer provider reference implementation. * * @todo write type comment diff --git a/src/proc/engine/engine-diagnostics.hpp b/src/proc/engine/engine-diagnostics.hpp index 6d761997a..26c93bcfb 100644 --- a/src/proc/engine/engine-diagnostics.hpp +++ b/src/proc/engine/engine-diagnostics.hpp @@ -68,7 +68,7 @@ namespace engine{ - /****************************************************** + /**************************************************//** * Render engine diagnostic facility. Creating an instance * will activate additional tracing facilities within the * render engine; results may be investigated through diff --git a/src/proc/engine/engine-service-mock.hpp b/src/proc/engine/engine-service-mock.hpp index 33b0c5e2b..bb43e466f 100644 --- a/src/proc/engine/engine-service-mock.hpp +++ b/src/proc/engine/engine-service-mock.hpp @@ -76,7 +76,7 @@ namespace engine{ - /**************************************************************** + /************************************************************//** * Variant of the render engine, reconfigured for mock operation. * Especially, this setup leaves out most of the actual Lumiera * engine's implementation facilities. There is no scheduler diff --git a/src/proc/engine/engine-service.hpp b/src/proc/engine/engine-service.hpp index cc094f5d9..1bc4a3f55 100644 --- a/src/proc/engine/engine-service.hpp +++ b/src/proc/engine/engine-service.hpp @@ -85,7 +85,7 @@ namespace engine{ - /****************************************************** + /**************************************************//** * A service to schedule series of calculations, * delivering the rendered data into an external output * sink in a timely fashion. Actually the CalculationStream @@ -108,7 +108,7 @@ namespace engine{ public: - /************************************************************* + /*********************************************************//** * Quality-of-Service definition for an Render Engine usage. * This strategy defines how to decide between conflicting goals like * - timely delivery diff --git a/src/proc/engine/worker/dummy-tick.hpp b/src/proc/engine/worker/dummy-tick.hpp index 91dc5e868..317ff4301 100644 --- a/src/proc/engine/worker/dummy-tick.hpp +++ b/src/proc/engine/worker/dummy-tick.hpp @@ -53,7 +53,7 @@ namespace node { - /************************************************************ + /********************************************************//** * Tick generating service for a periodic callback, * with adjustable frequency. Quick'n dirty implementation! */ diff --git a/src/proc/engine/worker/tick-service.hpp b/src/proc/engine/worker/tick-service.hpp index 1237727e3..038ef83fd 100644 --- a/src/proc/engine/worker/tick-service.hpp +++ b/src/proc/engine/worker/tick-service.hpp @@ -53,7 +53,7 @@ namespace node { - /************************************************************ + /********************************************************//** * Tick generating service for a periodic callback, * with adjustable frequency. Quick'n dirty implementation! */ diff --git a/src/proc/facade.hpp b/src/proc/facade.hpp index 0f9e227d8..1f030ef99 100644 --- a/src/proc/facade.hpp +++ b/src/proc/facade.hpp @@ -43,7 +43,7 @@ namespace proc { - /********************************************************************* + /*****************************************************************//** * Global access point for the services implemented by the Proc-Layer. * * @todo this is a dummy placeholder as of 1/2009. Currently, there diff --git a/src/proc/mobject/session/placement-index.cpp b/src/proc/mobject/session/placement-index.cpp index 8b12ece8f..db2d55b5e 100644 --- a/src/proc/mobject/session/placement-index.cpp +++ b/src/proc/mobject/session/placement-index.cpp @@ -102,7 +102,7 @@ namespace session { typedef PlacementIndex::ID ID; - /********************************************************************* + /*****************************************************************//** * Storage and implementation backing the PlacementIndex * - #placementTab_ is an hashtable mapping IDs to Placement + Scope * - #scopeTab_ is an reverse association serving to keep track of diff --git a/src/proc/play/dummy-play-connection.hpp b/src/proc/play/dummy-play-connection.hpp index 24c6d21a9..45ca8048a 100644 --- a/src/proc/play/dummy-play-connection.hpp +++ b/src/proc/play/dummy-play-connection.hpp @@ -210,7 +210,7 @@ namespace play { } - /******************************************************************** + /****************************************************************//** * Framework for dummy playback and rendering. * A DummyPlayConnection provides a coherent set of placeholders, * allowing to start a data producing process while leaving out diff --git a/src/proc/play/dummy-player-service.hpp b/src/proc/play/dummy-player-service.hpp index 8e93222af..f46b2f7da 100644 --- a/src/proc/play/dummy-player-service.hpp +++ b/src/proc/play/dummy-player-service.hpp @@ -69,7 +69,7 @@ namespace proc { - /******************************************************************** + /****************************************************************//** * Actual implementation of a single (dummy) playback process. * The DummyPlayerService (see below) maintains a collection of such * actively running playback processes, while the client code gets @@ -117,7 +117,7 @@ namespace proc { - /****************************************************** + /**************************************************//** * Actual implementation of the DummyPlayer service. * Creating an instance of this class automatically * registers the interface lumieraorg_DummyPlayer with diff --git a/src/proc/play/output-director.hpp b/src/proc/play/output-director.hpp index 56e2cb431..8547f34aa 100644 --- a/src/proc/play/output-director.hpp +++ b/src/proc/play/output-director.hpp @@ -64,7 +64,7 @@ namespace play { - /****************************************************** + /**************************************************//** * Management of external Output connections. * * @todo write Type comment diff --git a/src/proc/play/output-manager.hpp b/src/proc/play/output-manager.hpp index 696350e1a..7858f09e5 100644 --- a/src/proc/play/output-manager.hpp +++ b/src/proc/play/output-manager.hpp @@ -58,7 +58,7 @@ namespace play { - /****************************************************** + /**************************************************//** * Management of external Output connections. * * @todo need a concrete implementation diff --git a/src/proc/play/output-slot.hpp b/src/proc/play/output-slot.hpp index f98c20426..98a514f1d 100644 --- a/src/proc/play/output-slot.hpp +++ b/src/proc/play/output-slot.hpp @@ -95,7 +95,7 @@ namespace play { - /******************************************************************************** + /****************************************************************************//** * Interface: Generic output sink. * An OutputSlot represents the possibility to send data through multiple * channels to some kind of external sink (video in GUI window, video full screen, diff --git a/src/proc/play/play-controller.hpp b/src/proc/play/play-controller.hpp index 03db62378..a6910209d 100644 --- a/src/proc/play/play-controller.hpp +++ b/src/proc/play/play-controller.hpp @@ -48,7 +48,7 @@ namespace play { using std::string; - /******************************************************************** + /****************************************************************//** * TODO do we still need that?????? * Isn't lumiera::Play::Controller already sufficient? */ diff --git a/src/proc/play/play-process.hpp b/src/proc/play/play-process.hpp index afdedb3c9..2e80459eb 100644 --- a/src/proc/play/play-process.hpp +++ b/src/proc/play/play-process.hpp @@ -111,7 +111,7 @@ namespace play { typedef std::vector OutputFeeds; - /****************************************************** + /**************************************************//** * Playback/Render process within the Lumiera Player. * This is a top-level implementation entity, created * by the PlayService when \em performing a timeline diff --git a/src/proc/play/play-service.hpp b/src/proc/play/play-service.hpp index daa494122..491bee8fb 100644 --- a/src/proc/play/play-service.hpp +++ b/src/proc/play/play-service.hpp @@ -83,7 +83,7 @@ namespace play { - /****************************************************** + /**************************************************//** * Implementation access point: Player subsystem. * The PlayService is the primary way for clients to * get into using Lumiera's Play/Output Subsystem. diff --git a/src/proc/play/timings.hpp b/src/proc/play/timings.hpp index e2cf02a8e..b8bf55390 100644 --- a/src/proc/play/timings.hpp +++ b/src/proc/play/timings.hpp @@ -85,7 +85,7 @@ namespace play { - /***************************************************************************** + /*************************************************************************//** * Generic frame timing specification. Defines the expected delivery interval, * optionally also the expected quality-of-service (urgency). * diff --git a/tests/core/backend/engine/job-hash-test.cpp b/tests/core/backend/engine/job-hash-test.cpp index 5318728b1..e73002cc3 100644 --- a/tests/core/backend/engine/job-hash-test.cpp +++ b/tests/core/backend/engine/job-hash-test.cpp @@ -39,7 +39,7 @@ namespace test { - /*************************************************************************** + /**********************************************************************//** * @test verify the basic properties of the job and job descriptor struct; * especially verify that job data is passed properly back to the * closure and that a identity can be constructed based on a diff --git a/tests/core/backend/engine/scheduler-interface-test.cpp b/tests/core/backend/engine/scheduler-interface-test.cpp index af250a669..46704ad20 100644 --- a/tests/core/backend/engine/scheduler-interface-test.cpp +++ b/tests/core/backend/engine/scheduler-interface-test.cpp @@ -62,7 +62,7 @@ namespace test { typedef SchedulerFrontend::JobTransaction JobTransaction; - /*************************************************************************** + /***********************************************************************//** * @test verify and demonstrate the organisation of the high-level interface * for defining jobs to be invoked by the scheduler. * diff --git a/tests/core/backend/media-access-mock-test.cpp b/tests/core/backend/media-access-mock-test.cpp index 674bbe494..d71613ef5 100644 --- a/tests/core/backend/media-access-mock-test.cpp +++ b/tests/core/backend/media-access-mock-test.cpp @@ -44,7 +44,7 @@ namespace test { - /******************************************************************************** + /****************************************************************************//** * @test inject a Mock object replacing the backend_interface::MediaAccessFacade. * Verify if the Mock object behaves as expected when calling the Facade. */ diff --git a/tests/core/proc/asset/asset-category-test.cpp b/tests/core/proc/asset/asset-category-test.cpp index 218d3e9e5..71addafeb 100644 --- a/tests/core/proc/asset/asset-category-test.cpp +++ b/tests/core/proc/asset/asset-category-test.cpp @@ -43,7 +43,7 @@ namespace test { - /*********************************************************************** + /*******************************************************************//** * @test checking the properties of Asset Category structs. * They are included in the Asset::Ident identification tuple * of Assets and can be used to organize Assets into a tree diff --git a/tests/core/proc/asset/basicpipetest.cpp b/tests/core/proc/asset/basicpipetest.cpp index d35dfa781..dbc0efadf 100644 --- a/tests/core/proc/asset/basicpipetest.cpp +++ b/tests/core/proc/asset/basicpipetest.cpp @@ -51,7 +51,7 @@ namespace test { - /*********************************************************************** + /*******************************************************************//** * @test basic properties of Pipe (structural) Assets. *