WIP: changes to intro.txt : general wording improvements
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@ -25,11 +25,11 @@ behind Lumiera to start working with Lumiera quickly.
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// working on this document
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.About this Document
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Lumiera is an innovative video editing software, still under active development
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by an open source community. This document acts as introduction, we try to start
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Lumiera is innovative video editing software, still under active development
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by an open-source community. This document acts as introduction. We try to start
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with a broad overview, then explain some core concepts towards the end.
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We describe planned features here without explicitly tagging them and we'll omit
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any technical details.
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We describe planned features here without explicitly tagging them as such and we
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omit technical details.
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There is a link:Glossary.html[Glossary of common terms]; readers curious about
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the inner workings might want to continue their path of exploration into
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link:{ldoc}/technical/overview.html[The Inner Core]
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@ -128,12 +128,12 @@ Open Ended Combination of Building Blocks
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Lumiera is not so much defined in terms of _features_.
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Instead it can be better envisaged as a workshop in which the emphasis is on
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Instead it can be better seen as a workshop in which the emphasis is on
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individual _basic building-blocks_ that can be combined together in interesting
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ways to form more complex structures. These basic modules, entities or objects
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each have a distinct _type_ which explicitly limits the connections between the
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modules. Within these limits, any conceivable combination is possible without
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additional hidden restrictions.
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each have a distinct _type_ which explicitly identifies the possible connections between
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modules. Within these constraints, any combination is possible without
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hidden restrictions.
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Lumiera is not a set of Lego bricks, nor is it a business application
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driven by finite usage stories.
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@ -146,7 +146,7 @@ These building blocks within Lumiera create a moderate level of abstraction; a
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user may use the GUI to manipulate several elements directly -- not only the
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clips and effects, but also individual effect parameter automation, masks, layering,
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and even the placements xref:placement[<-] used to stitch the objects together,
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which is comparatively low-level. Such moderate abstraction encourages to
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which is comparatively low-level. Such moderate abstraction encourages the user to
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understand the inner workings, while shielding the user from merely technical
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details such as header format conversion or access to individual channels.
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@ -267,7 +267,7 @@ Obviously, support for audio will also be provided. As there are many sources t
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can be displayed, a viewer is attached to a source via the viewer switch board.
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Timelines, probe points, wire taps and individual clips are examples of sources
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that can be attached to a viewer. Moreover, the number of viewers open at any one
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time is only limited by the hardware, and each viewer can be collapsed, hooked
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time is only limited by the hardware, and each viewer can be collapsed or hooked
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up to a beamer or monitor.
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@ -462,7 +462,7 @@ in which this is performed is managed by the _scheduler_.
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This is all done in the backend.
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Apart from memory, the backend will be responsible for accessing and saving
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files. It will be of the utmost to do this efficiently. This will be carried out
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files. It is essential to do this efficiently. This will be carried out
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in the backend using low-level mechanisms.
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// file handling
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@ -510,7 +510,7 @@ libraries are being constantly improved. If the application wants to use new
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features, it will have to be recompiled with the new library which provides the
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new features.
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_Dynamic Linking_ helps rectify the necessity of having to recompile. If a
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_Dynamic Linking_ helps avoid the necessity of having to recompile. If a
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new, improved library becomes available, all the user has to do is to install
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the new library onto the operating system, restart the application and the new
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features can be used by the application. The features provided by a dynamic
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