some whitespace clean-up

This commit is contained in:
Fischlurch 2021-08-20 14:33:21 +02:00
parent 6c63e5e3c0
commit ae10442cf2
9 changed files with 31 additions and 31 deletions

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@ -1,6 +1,6 @@
###########################################################
# ### Lumiera installation and platform configuration ###
#
# ### Lumiera installation and platform configuration ###
#
# (file located relative to the Lumiera executable)
#

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@ -1,5 +1,5 @@
/*
SUBSYS.hpp - interface for describing an application part to be handled by main()
SUBSYS.hpp - interface for describing an application part to be handled by main()
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
@ -26,13 +26,13 @@
** need to be started and maintained, observing some interrelations.
** While the activation of the key components is controlled by options, maybe
** some prerequisite subsystems need to be pulled up, and in case of an regular
** or irregular exit of a given subsystem, the whole dependency graph needs
** or irregular exit of a given subsystem, the whole dependency graph needs
** to be brought down in a clean manner. The purpose of lumiera::Subsys is
** to maintain these in a self-explanatory script-like fashion within main(),
** without forcing the individual subsystems into a fixed implementation scheme.
** The only requirement is that for each subsystem there is sort-of an entry
** point or facade object, providing a Subsys descriptor instance to be
** used within main.
** used within main.
**
** @see lumiera::AppState
** @see lumiera::Option
@ -88,7 +88,7 @@ namespace lumiera {
bool isRunning() noexcept;
/** query application option state to determine
/** query application option state to determine
* if this subsystem should be activated.
* @note even if not started explicitly, it could still
* be started as prerequisite of another one */
@ -100,9 +100,9 @@ namespace lumiera {
* Failure to start up usually terminates the whole application.
* When this subsystem ceases to work, it must ensure to activate
* the given callback signal.
* @param options may be influencing the operation mode
* @param options may be influencing the operation mode
* @param SigTerm to be signalled by the subsystem.
* @warning termination must be signalled reliably.
* @warning termination must be signalled reliably.
* @return `true` if actually started. */
virtual bool start (lumiera::Option& options, SigTerm) =0;
@ -111,7 +111,7 @@ namespace lumiera {
* This trigger may be called repeatedly any time...
* When the subsystem actually has terminated,
* the SigTerm passed to #start must be invoked.
* @note called within a locked context (barrier)
* @note called within a locked context (barrier)
* @warning must not block nor throw. */
virtual void triggerShutdown() noexcept =0;

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@ -182,7 +182,7 @@ apologies for that."
* the cache, so it doesn't make much of a difference if we scan
* the same comparatively short string multiple times
*
* [stdRegEx-threadsafe]: http://stackoverflow.com/questions/15752910/is-stdregex-thread-safe
* [stdRegEx-threadsafe]: http://stackoverflow.com/questions/15752910/is-stdregex-thread-safe
*/
string
humanReadableTypeID (Literal rawType)

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@ -49,7 +49,7 @@ namespace idi {
instance_format (string const& prefix, size_t instanceNr)
{
return _Fmt("%s.%03d")
% prefix % instanceNr;
% prefix % instanceNr;
}
string

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@ -74,7 +74,7 @@ namespace util {
/** cut a numeric value to be >=0 */
template <typename NUM>
inline NUM
inline NUM
noneg (NUM val)
{
return (0<val? val : 0);
@ -82,7 +82,7 @@ namespace util {
/** force a numeric to be within bounds, inclusively */
template <typename NUM, typename NB>
inline NUM
inline NUM
limited (NB lowerBound, NUM val, NB upperBound)
{
return min ( max (val, lowerBound)
@ -90,7 +90,7 @@ namespace util {
}
/** positive integral number from textual representation
* @return always a number, 0 in case of unparseable text,
* @return always a number, 0 in case of unparseable text,
* limited to 0 <= num <= LUMIERA_MAX_ORDINAL_NUMBER */
inline uint
uNum (const char* pCStr)
@ -201,7 +201,7 @@ namespace util {
/** shortcut for containment test on a map */
template <typename MAP>
inline bool
inline bool
contains (MAP& map, typename MAP::key_type const& key)
{
return map.find(key) != map.end();
@ -209,7 +209,7 @@ namespace util {
/** shortcut for set value containment test */
template <typename T>
inline bool
inline bool
contains (std::set<T> const& set, T const& val)
{
return set.end() != set.find (val);
@ -217,7 +217,7 @@ namespace util {
/** shortcut for string value containment test */
template <typename T>
inline bool
inline bool
contains (std::string const& str, const T& val)
{
return str.find (val) != std::string::npos;
@ -226,7 +226,7 @@ namespace util {
/** shortcut for brute-force containment test
* in any sequential container */
template <typename SEQ>
inline bool
inline bool
contains (SEQ const& cont, typename SEQ::const_reference val)
{
typename SEQ::const_iterator begin = cont.begin();
@ -277,7 +277,7 @@ namespace util {
/** shortcut for removing all copies of an Element
* in any sequential collection */
template <typename SEQ>
inline typename SEQ::iterator
inline typename SEQ::iterator
removeall (SEQ& coll, typename SEQ::value_type const& val)
{
typename SEQ::iterator collEnd = coll.end();
@ -305,7 +305,7 @@ namespace util {
else
{
found = true;
if (pos==begin)
if (pos==begin)
{
set.erase(pos);
pos = begin = set.begin();
@ -354,10 +354,10 @@ namespace util {
/** produce an identifier based on the given string.
* remove non-standard-chars, reduce sequences of punctuation
* remove non-standard-chars, reduce sequences of punctuation
* and whitespace to single underscores. The sanitised string
* will start with an alphanumeric character.
*
*
* @par Example Conversions
\verbatim
"Word" --> "Word"
@ -403,7 +403,7 @@ namespace util {
/** convenience shortcut: conversion to c-String via string.
* usable for printf with objects providing to-string conversion.
*/
inline const char*
inline const char*
cStr (string const& org)
{
return org.c_str();

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@ -58,7 +58,7 @@ namespace stage {
* of the GUI available, i.e. stage::GuiNotification
*
* When running Lumiera with a GUI is required (the default case),
* it is loaded as dynamic module, thus defining the interface(s)
* it is loaded as dynamic module, thus defining the interface(s)
* for any further access. After successfully loading and starting
* the GUI, the actual "business" interfaces of the GUI are opened
* and wired internally such as to allow transparent access from

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@ -52,7 +52,7 @@
**
** In the current state (2017/2021) the foundation for such a rule based view allocation was worked out,
** but all the possibly quite elaborated details of hooking into the actual widget tree was postponed,
** until we have a more mature implementation of actual presentation widgets in place.
** until we have a more mature implementation of actual presentation widgets in place.
**
** @todo as of 2017 .. 2021, this is a half-finished draft and postponed in favour of building the actually visible timeline display first
**

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@ -61,7 +61,7 @@
* the API and backbone of the renderengine. Most render implementation
* code resides in the vault layer or is loaded from plug-ins though.
*/
namespace steam {
namespace steam {
@ -82,7 +82,7 @@ namespace steam {
* The so called "player" combines and orchestrates services from
* the engine, session and vault to perform playback or rendering
*/
namespace play {
namespace play {
}
@ -124,8 +124,8 @@ namespace steam {
*/
namespace builder { }
}
}//(End)namespace mobject
} //(End)namespace steam
#endif /*STEAM_COMMON_H*/

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@ -36,7 +36,7 @@
**
** @see lumiera::Query
** @see mobject::session::DefsManager
** @see asset::StructFactory
** @see asset::StructFactory
** @see fake-configrules.hpp currently used dummy-implementation
** @see
**
@ -66,7 +66,7 @@ namespace steam {
/* ============= global configuration ==================== */
/**
/**
* the list of all concrete types participating in the
* rule based config query system
*/
@ -78,7 +78,7 @@ namespace steam {
> ::List
InterfaceTypes;
/**
/**
* user-visible Interface to the ConfigRules subsystem.
* Configured as Singleton (with hidden Implementation class)
*/