Pre-release 0.pre.02

This is a development snaphot pre release of Lumiera.
Update README, AUTHORS, LICENSE and similar release docs.
This commit is contained in:
Fischlurch 2013-10-30 02:35:20 +01:00
parent 0c55da28af
commit c848903fea
8 changed files with 164 additions and 395 deletions

162
AUTHORS
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@ -1,84 +1,59 @@
Lumiera Authors and Credits Lumiera Authors and Credits
=========================== ===========================
Version: 0.pre.0.1 Version: 0.pre.02
Date: 2/2011 :Date: 10/2013
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |==========================================
Architecture and Design, |*Architecture and Design*|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |graphical
graphical user interface, JOEL HOLDSWORTH user interface | JOEL HOLDSWORTH
, CLAY BARNES | | HERMANN VOSSELER
processing layer , HERMANN VOSSELER | | BRIAN RYTEL
backend , CHRISTIAN THÄTER |processing layer | HERMANN VOSSELER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |backend | CHRISTIAN THÄTER
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
Programming, | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |*Workflow design* |
rendering engine, HERMANN VOSSELER |concept | BRIAN RYTEL
backend, CHRISTIAN THÄTER | | MIKE PROVOST
GTK-GUI, JOEL HOLDSWORTH | | NIKOLA DUPER
, STEFAN KANGAS
library, HERMANN VOSSELER
, CHRISTIAN THÄTER
, ANTON YAKOVLEV
, SIMEON VÖLKEL
testsuite, CHRISTIAN THÄTER
, NICHOLAS SINNOTT-ARMSTRONG
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
Programming Documentation, | |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |*Programming*|
, MICHAEL PLOUJNIKOV |session and engine| HERMANN VOSSELER
, ODIN HØRTHE OMDAL |backend | CHRISTIAN THÄTER
, SIMON LARCHER | | MICHAEL PLOUJNIKOV
, SIMEON VÖLKEL |graphical
, MANO STIENEN user interface| JOEL HOLDSWORTH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | STEFAN KANGAS
| | MICHAEL FISHER
|library | HERMANN VOSSELER
| | CHRISTIAN THÄTER
| | ANTON YAKOVLEV
| | STEFAN KANGAS
|testsuite | CHRISTIAN THÄTER
| | NICHOLAS SINNOTT-ARMSTRONG
| | HERMANN VOSSELER
| |
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
Used Software and Libraries, |*Programming Documentation*|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | CHRISTIAN THÄTER
boost libraries, | | HERMANN VOSSELER
gavl libraries, | | MICHAEL PLOUJNIKOV
gtk+ toolkit, | | ODIN HØRTHE OMDAL
lua, | | SIMEON VÖLKEL
nobug, | | MANO STIENEN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | HENDRIK BOOM
| | BENNY LYONS
| |
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
Builddrone, |*Server Administration*|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | CHRISTIAN THÄTER
idea and implementation, CHRISTIAN THÄTER |==========================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ,Testing
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// ,
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Workflow design,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
concept , NIKOLA DUPER
, BRIAN RYTEL
, MIKE PROVOST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Server Administration,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
, CHRISTIAN THÄTER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -90,13 +65,9 @@ It started out as a partial rewrite of Cinelerra in 2007
and turned into a complete rewrite and redesign in Spring 2008 and turned into a complete rewrite and redesign in Spring 2008
'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lumiera project feels especially obliged to::
The Lumiera project feels especially obliged to, * Cinelerra's original Author, *Adam Williams* (aka.``Jack Crossfire''/ ``HV'')
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Cinelerra-CV and all the numerous contributors to the ``Community Version''
Cinelerra's original Author, ADAM WILLIAMS / aka. "Jack Crossfire" / aka "HV"
Cinelerra-CV , all the numerous contributors
, of the "Community Version"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -104,31 +75,8 @@ Cinelerra-CV , all the numerous contributors
Further Credits Further Credits
--------------- ---------------
- inspirations and some GUI components were taken from http://Ardour.org[Ardour]
Parts of the Proc-Layer Implementation are heavily inspired by - Parts of the Implementation are heavily inspired by +
*The Loki Library* (c) 2001 by *Andrei Alexandrescu*
.The Loki Library
[quote]
__________________________________________________________________________
Copyright (c) 2001 by *Andrei Alexandrescu* +
.Loki Copyright Notice
* Loki is governed by a MIT-License. See: http://loki-lib.sourceforge.net
* Permission to use, copy, modify, distribute and sell this software for any
purpose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and this
permission notice appear in supporting documentation.
The author makes no representations about the suitability of this software
for any purpose. It is provided "as is" without express or implied warranty.
.the ``Loki Book''
[verse]
Alexandrescu, Andrei.
"Modern C++ Design: Generic Programming and Design Patterns Applied".
Copyright (c) 2001. Addison-Wesley.
ISBN 0201704315
_____________________________________________________________________________

237
INSTALL
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@ -1,237 +0,0 @@
Running / Installing Lumiera Prototype
======================================
Date: 2/2011
Lumiera uses a fairly standard build system. There are no special quirks.
The build system will tell you about missing library dependencies. You can
build, run the +check+ target for the Testsuite and finally install (as root).
But you don't need to install, because the generated +target+ folder is set up
to be fully relocatable. You can invoke the executables right away, or copy the
whole +target+ folder structure at any location you like. The executables
will always use the direcly accompanying libraries in the +modules+ subdirectory.
The following text is taken from our
link:http://www.pipapo.org/pipawiki/Lumiera/NewbiesTutorials[Newbies Tutorial]
to help beginners getting started with Lumiera development.
Building Lumiera from source
----------------------------
Currently, after building the application, you can try out the Lumiera GUI
and you can run the testsuite.
For building Lumiera, besides the GNU C/C++ compiler (Version 4.X), you'll need:
* http://git-scm.com/[git]
* http://www.gnu.org/software/libtool/[libtool]
* http://www.boost.org/[Boost libraries]
* http://gmerlin.sourceforge.net/[GAVL library]
* *NoBug* (see below)
TIP: Generally speaking, when you want to build software, you need the _development_ version
of the packages, containing the headers and pre-built libraries to link against. Usually,
these packages are named `-devel` or `-dev`
.Notes for Ubuntu:
* libgdl-1-dev
* libgtkmm-2.4-dev
* libxv-dev
For most Debian based systems, e.g. Ubuntu Intrepid and Jaunty, you can install these dependencies with:
------------------------------------------------------------
sudo apt-get install build-essential autoconf libboost-dev libboost-program-options-dev libboost-regex-dev \
libtool libgavl-dev libglade2-dev libgdl-1-dev libgtkmm-2.4-dev libxv-dev scons valgrind librsvg2-dev git-core
------------------------------------------------------------
Optionally, you may also want to install:
* gtk2-engines
Build directory
~~~~~~~~~~~~~~~
You need a directory for checking out the sources and running the build. This could be a temp directory,
or some "workspace" directory below your home directory. We'll call it _workspace directory_ from now on.
Lumiera specific libraries
~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that you have your basic build system setup, Lumiera needs a few more special support libraries.
Currently you need to build those from source and install them, so the Lumiera build process can
pick them up.
WARNING: Note that the following procedures will try to install files into your base system below `/usr/local`.
To do so, you'll need administrative permissions for the machine you're working on. These additions might interfere
with other libraries installed by your package manager (if you get into trouble updating your system later on,
sometimes you need to remove these manually built librararies).
Installing NoBug
^^^^^^^^^^^^^^^^
*NoBug* is an instrumentation and diagnostics library. +
Go into the mentioned _workspace direcory_ (maybe create a new directory). First, let's get the NoBug source code:
------------------------------------------------------------
git clone git://git.pipapo.org/nobug
------------------------------------------------------------
This will create a (sub)directory called nobug with sourcecode in your current directory. +
Compile NoBug with the following commands
------------------------------------------------------------
cd nobug
autoreconf -i
mkdir build
cd build
../configure
make
make install
------------------------------------------------------------
Installing GDL
^^^^^^^^^^^^^^
The *GNOME Docking library* is generally available through your package manager, but
we contributed some improvements, which are only available in the very recent development
versions of GDL. Thus, for now we created a special package, which doesn't interfere with
an existing (older) installation of GDL.
Ubuntu 9.04 note: intltool-update is not patched, you must add /usr/share/intltool-debian/ to get the gdl-package to configure correctly (JSC).
------------------------------------------------------------
git clone git://git.lumiera.org/gdl-package
cd gdl-package
./configure
make
sudo make install
------------------------------------------------------------
For more detailed instructions on how to build gdl (also how to build it into a debian package) see
http://lists.lumiera.org/pipermail/lumiera/2009-April/000891.html[this message on the Lumiera Mailinglist].
check library linkage
^^^^^^^^^^^^^^^^^^^^^
The compile will warn you to add various directories to /etc/ld.so.conf and then run ldconfig. This
will allow your dynamic liker to pick up the newly built libraries later when you try to start Lumiera.
If you don't want to reconfigure your system and add `/usr/local/lib` to the mentioned linker configuration,
you may alternatively just add the directories to your LD_LIBRARY_PATH environment variable.
Either way, check that all libraries are accessible and ok:
------------------------------------------------------------
sudo ldconfig -v | grep 'gdl-lum\|nobug'
------------------------------------------------------------
and you should get a list of the libraries, part of which should look like this:
------------------------------------------------------------
libnobug.so.0 -> /usr/local/lib/libnobug.so.0.0.0
libnobugmt.so.0 -> /usr/local/lib/libnobugmt.so.0.0.0
libgdl-lum.so.0 -> /usr/local/lib/libgdl-lum.so.0.0.0
------------------------------------------------------------
or similar. If any if this libs are not listed, investigate why before continuing.
Building Lumiera
~~~~~~~~~~~~~~~~
Lumiera has two maintained (and equivalent) build systems: *scons* and *autotools*. You can pick the one you
feel more comfortable with.
When trying to build a development version of Lumiera, it might well be that at times one of the builds doesn't work temporarily. It is always a good idea to check the current build stats from our *builddrone*, which automatically builds the latest version from master repository. +
Please have a look at this http://lumiera.org/builddrone/table.html[current build stats]-page.
Next, after having built and installed the prerequisite libraries, go into the _workspace directory_ to retrieve the Lumiera source code and build it.
* to retrieve the sourcecode with git and then build with *scons*:
+
(see available build options by issuing `scons -h` )
+
-----------------
git clone git://git.lumiera.org/LUMIERA
cd LUMIERA
scons
-----------------
+
* alternatively, if you prefer building with autotools (*note*: currently broken as of 3/11):
+
-----------------
git clone git://git.lumiera.org/LUMIERA
cd LUMIERA
autoreconf -fi
mkdir build
cd build
../configure
make
-----------------
maybe build and run the testsuite by issuing `scons check` or `make check`
This will take some time.
Invoking Lumiera
~~~~~~~~~~~~~~~~
NOTE: Currently *only the SCons build creates a relocatable package which can
also be installed*.
After the build has finished successfully, you should be able to start Lumiera.
Currently, this will bring up the GUI, without any further functionality
The +target+ directory generated by the SCons build is fully relocatable -- you can
invoke the executables found there right away and you can copy it at any location you
want, provided you keep the relative location of the contained sub-folders intact.
If you want to include the Lumiera executable into the search path, then just use
a symlink, don't _copy_ the isolated +lumiera+ executable into some +bin+ directory.
Thus
-------------------
target/lumiera
-------------------
should bring up something like (screenshot from 1/2009):
image:http://www.pipapo.org/pipawiki/Lumiera/GuiBrainstorming?action=AttachFile&do=get&target=screenshot090124-resources.jpg[]
_(for autotools build: issue `./lumiera` from within the `build` subdirectory)_
Installing Lumiera
~~~~~~~~~~~~~~~~~~
As of 2/2011, please use the SCons build for that.
Letting aside the fact that you can't do anything useful with the Lumiera in the current stage of development --
you have multiple options for installing Lumiera
* just copy the taget folder somewhere and create a symlink to the +lumiera+ exe
* invoke +scons install INSTALLDIR=... PREFIX=...+
* as root, invoke +scons instal+ to place files at the standard locations below +/usr/local+
* if you're on Debian, you can pull a debian package from +git://git.lumiera.org/lumiera/debian+
This is a source package, you can either use +dpkg_buildpackage+ or +git-buildpackage+ and
then install the generated binary deb with +dpkg -i+
Contributing
------------
Nothing is easier, follow the http://www.kernel.org/pub/software/scm/git/docs/gittutorial.html[the basic instructions],
notably the following parts:
------------------------------------------------------------
$ git config --global user.name "Your Name Comes Here"
$ git config --global user.email you@yourdomain.example.com
------------------------------------------------------------
Then you are ready to go, you can edit and commit the lumiera code locally in your cloned repository. Please do small commits which fix/improve only one single thing and use meaningful commit messages.
Check that you didn't break anything, by running the testsuite (see above)
Finally you can push your changes to the lumiera server to the 'mob' repository:
------------------------------------------------------------
$ git push git://git.lumiera.org/lumiera/mob master:refs/heads/YOURNAME
------------------------------------------------------------
This creates a new branch 'YOURNAME' on the mob repository. Then you notify the other devs on the mailinglist and they may merge your code into the mainline.

1
INSTALL Symbolic link
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@ -0,0 +1 @@
doc/user/tutorials/building.txt

32
LICENSE
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@ -1,10 +1,32 @@
The Lumiera source code is (C) by the original authors (see AUTHORS) - the *Lumiera* source code is (C) by the original authors (see `AUTHORS`)
+
======================================================================= -----------------------------------------------------------------------------
Lumiera is free software -- you may use and redistribute it under the Lumiera is free software -- you may use and redistribute it under the
Terms and conditions of the GNU GENERAL PUBLIC LICENSE (GPL); Terms and conditions of the GNU GENERAL PUBLIC LICENSE (GPL);
either version 2 of the License, or (at your option) any later version. either version 2 of the License, or (at your option) any later version.
=======================================================================
For a copy of the GPL Version 2 see the file "COPYING" For a copy of the GPL Version 2 see the file COPYING
-----------------------------------------------------------------------------
- Website, design documents and accompanying materials are covered by
the same license as the source code, +
in addition they are also dual-licensed under *CC-By-SA 3*
- Parts of the Implementation are heavily inspired by +
*The Loki Library* (C) 2001 by *Andrei Alexandrescu*
+
-----------------------------------------------------------------------------
Loki is governed by a MIT-License. See: http://loki-lib.sourceforge.net
Permission to use, copy, modify, distribute and sell this software for any
purpose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and this
permission notice appear in supporting documentation.
The author makes no representations about the suitability of this software
for any purpose. It is provided "as is" without express or implied warranty.
-----------------------------------------------------------------------------

112
README
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@ -1,73 +1,97 @@
Lumiera -- the video NLE for Linux Lumiera -- the video NLE for Linux
==================================== ====================================
Version: 0.pre.02
:Date: 10/2013
************************************************************* *************************************************************
Lumiera is a nonlinear video editing and compositing tool. Lumiera is a non-linear video editing and compositing tool.
It understands some of the common multimedia formats
(quicktime, avi, ogg) and audio/video compression
codecs (divx, xvid, mpeg1/2/4, ...)
It features non-destructive editing, compositing tools, The Application will allow to edit footage in the common
a selection of effects plugins, processing in RGB, YUV multimedia formats (quicktime, ogg, mkv, avi) and audio/video
and RGB-float colormodels and the ability to mix media stream codecs (dv, mpeg1/2/4, h264 ...)
with differing sizes and framerates.
More Informations at http://lumiera.org/[Lumiera.org] Lumiera features non-destructive editing, compositing tools,
a selection of effects plugins, processing in RGB, YUV and
RGB-float colour models and the ability to mix media with
differing sizes and framerates. Lumiera is especially well
suited for large and elaborate professional editing tasks
with lots of material, several scenes, nested sequences,
colour grading, 3D support, full fledged sound montage
and multiple edit versions prepared in parallel.
NOTE: as of 10/2013, Lumiera is in early development stage;
it is not usable yet. The above describes the Lumiera project
vision, which will need years to implement. This Debian package
installs a current development snapshot in pre-alpha stage.
Visit http://Lumiera.org and join the mailing list
when interested in Lumiera planning and development.
**************************************************************** ****************************************************************
Lumiera pre-Alpha Versions Lumiera pre-Alpha Versions
-------------------------- --------------------------
**This source tree doesn't yet contain a working video editing application** + **This source tree doesn't yet contain a working video editing application** +
Rather, it contains the framework and technology core of the envisioned Application ``Lumiera''. Rather, it contains the framework and technology core
of the envisioned Application ``Lumiera''.
As of _7/2007_::
we start here with the backend and render engine modules
together with some unit tests. You should find a wiki with detailed
design considerations and developer documentation and a UML model
(usable with BOUML 2.29) in the sibling directories.
As of _2/2008_::
the project has been separated completely from his ancestor ``Cinelerra''
The Community, which is largely identical to the Cinelerra-CV community, choose the
new project name ``Lumiera''. The basic project infrastructure is up and running,
and work on the new codebase is going on continuosely. We can show nothing but
a running test suite for some time to come.
As of _1/2011_::
the project has created and documented a fairly consistent design,
partially already coded up -- starting from the technical foundations and working up.
The code base is approaching 100k LOC. Roughly half of this is testcode.
The Application can be installed and started to bring up an GTK GUI outline,
but the GUI is very preliminary and not connected to core functionality.
The video processing pipeline is still not complete.
See http://issues.lumiera.org/roadmap[Project roadmap] See http://issues.lumiera.org/roadmap[Project roadmap]
As of _10/2013_ (0.pre.02)::
the data models have been elaborated and some significant parts of the session
are finished. Work has continued with time handling, a draft of the output
connection framework, a draft of the player subsystem and interfaces to the
engine and processing network. Unfortunately there was a considerable slowdown
and decrease in team size, yet still the code base is growing towards 90k LOC.
No tangible progress regarding the GUI and the backend.
As of _1/2011_ (0.pre.01)::
the project has created and documented a fairly consistent design,
partially coded up -- starting from the technical foundations and working up.
The code base is approaching 65k LOC. Roughly half of this is test code.
The Application can be installed and started to bring up a GTK GUI framework,
but the GUI is very preliminary and not connected to core functionality.
The video processing pipeline exists only in the blueprints.
As of _2/2008_::
the project has been separated completely from ``Cinelerra'', the parent project.
The Community, which at that time was largely identical to the Cinelerra-CV community,
choose the new project name ``Lumiera'' through a collaborative selection and vote.
The basic project infrastructure is up and running, and work on the new codebase
has started. We can show nothing beyond a test suite for some time to come.
As of _7/2007_::
we started with the backend and render engine draft, some example code
complemented by several unit tests. There is a TiddlyWiki with detailed
design considerations and developer documentation and a UML model
Build Requirements Build Requirements
------------------ ------------------
For building Lumiera, you'll need: For building Lumiera, you'll need:
- GNU C/C++ compiler (Version > 4.3) * GNU C/C++ compiler `>=4.4` or Clang `>=3.0`
- Git Version management system * Git Version management system
- http://www.boost.org/[Boost libraries] * http://www.scons.org/[SCons build system]
- http://gmerlin.sourceforge.net/[GAVL library] * http://www.boost.org/[Boost libraries]
- http://lumiera.org/nobug_manual.html[NoBug library] * http://gmerlin.sourceforge.net/[GAVL library]
- GTK\-- * http://nobug.pipapo.org/[NoBug library]
- Cairo and Glade libraries * http://www.gtkmm.org/en/[GTKmm]
- X libraries * http://cgit.freedesktop.org/xorg/lib/libXv[libXv]
- http://scons.org[SCons] or Autotools build system * https://wiki.gnome.org/LibRsvg[lib R SVG]
* https://git.gnome.org/browse/gdl[lib GDL]
See the online documentation at http://Lumiera.org/download.html
See the online documentation at http://lumiera.org/Lumiera/NewbiesTutorials
or the local Copy of this page in the file INSTALL
Debian Package Debian Package
-------------- --------------
Hermann Vosseler (aka Ichthyo) maintains a *Debian* packaging of the source tree Hermann Vosseler (aka Ichthyo) maintains a *Debian* packaging of the source tree
- the package definition can be pulled from +git://git.lumiera.org/lumiera/debian+ - the package definition can be pulled from `git://git.lumiera.org/debian/lumiera/`
- the package can be built by +git-buildpackage+ - the package can be built by `git-buildpackage`

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@ -64,7 +64,7 @@ def configure(env):
else: else:
print 'Valgrind not found. The use of Valgrind is optional; building without.' print 'Valgrind not found. The use of Valgrind is optional; building without.'
if not conf.CheckPkgConfig('nobugmt', 201006.1): if not conf.CheckPkgConfig('nobugmt', 201008.1):
problems.append('Did not find NoBug [http://nobug.pipapo.org/].') problems.append('Did not find NoBug [http://nobug.pipapo.org/].')
else: else:
conf.env.mergeConf('nobugmt') conf.env.mergeConf('nobugmt')

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@ -15,6 +15,7 @@ title = Lumiera
version = 0.pre.02 version = 0.pre.02
website = http://www.lumiera.org website = http://www.lumiera.org
authors = Joel Holdsworth|Christian Thäter|Hermann Voßeler|[Other Authors Here] authors = Joel Holdsworth|Christian Thäter|Hermann Voßeler|[Other Authors Here]
copyright = 2007 - 2013
[Gui] [Gui]
stylesheet = lumiera_ui.rc stylesheet = lumiera_ui.rc

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@ -90,6 +90,8 @@ namespace lumiera {
"URL of the Lumiera website") "URL of the Lumiera website")
("Lumiera.authors", opt::value<string>(), ("Lumiera.authors", opt::value<string>(),
"names of Lumiera authors, for 'about' dialog. Separated by '|'") "names of Lumiera authors, for 'about' dialog. Separated by '|'")
("Lumiera.copyright", opt::value<string>(),
"year(s) for the author's copyright claim")
("Gui.stylesheet", opt::value<string>(), ("Gui.stylesheet", opt::value<string>(),
"name of the GTK stylesheet to use. Will be searched in resource path") "name of the GTK stylesheet to use. Will be searched in resource path")

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@ -26,6 +26,7 @@
#include "gui/workspace/workspace-window.hpp" #include "gui/workspace/workspace-window.hpp"
#include "gui/controller/controller.hpp" #include "gui/controller/controller.hpp"
#include "gui/model/project.hpp" #include "gui/model/project.hpp"
#include "lib/format-string.hpp"
#include "lib/depend.hpp" #include "lib/depend.hpp"
#include "lib/symbol.hpp" #include "lib/symbol.hpp"
@ -33,6 +34,7 @@
#include <boost/algorithm/string/classification.hpp> #include <boost/algorithm/string/classification.hpp>
#include <boost/algorithm/string/split.hpp> #include <boost/algorithm/string/split.hpp>
#include <string>
#include <vector> #include <vector>
namespace gui { namespace gui {
@ -48,6 +50,8 @@ using boost::algorithm::split;
using lumiera::Config; using lumiera::Config;
using lib::Literal; using lib::Literal;
using ::util::_Fmt;
using std::string;
typedef std::vector<uString> UVector; typedef std::vector<uString> UVector;
@ -62,6 +66,7 @@ namespace {
Literal KEY_VERSION = "Lumiera.version"; Literal KEY_VERSION = "Lumiera.version";
Literal KEY_WEBSITE = "Lumiera.website"; Literal KEY_WEBSITE = "Lumiera.website";
Literal KEY_AUTHORS = "Lumiera.authors"; Literal KEY_AUTHORS = "Lumiera.authors";
Literal KEY_COPYRIGHT = "Lumiera.copyright";
Literal KEY_STYLESHEET = "Gui.stylesheet"; Literal KEY_STYLESHEET = "Gui.stylesheet";
Literal KEY_UIRES_PATH = "Gui.resourcepath"; Literal KEY_UIRES_PATH = "Gui.resourcepath";
@ -124,7 +129,10 @@ GtkLumiera::getAppVersion()
cuString cuString
GtkLumiera::getCopyright() GtkLumiera::getCopyright()
{ {
return _("© 2012 The Lumiera Team"); return string (
_Fmt(_("© %s The Lumiera Team\n"
"Lumiera is Free Software (GPL)"))
% Config::get (KEY_COPYRIGHT));
} }