Pre-release 0.pre.02
This is a development snaphot pre release of Lumiera. Update README, AUTHORS, LICENSE and similar release docs.
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162
AUTHORS
162
AUTHORS
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@ -1,84 +1,59 @@
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Lumiera Authors and Credits
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===========================
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Version: 0.pre.0.1
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Date: 2/2011
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Version: 0.pre.02
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:Date: 10/2013
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Architecture and Design,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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graphical user interface, JOEL HOLDSWORTH
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, CLAY BARNES
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processing layer , HERMANN VOSSELER
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backend , CHRISTIAN THÄTER
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|==========================================
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|*Architecture and Design*|
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|graphical
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user interface | JOEL HOLDSWORTH
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| | HERMANN VOSSELER
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| | BRIAN RYTEL
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|processing layer | HERMANN VOSSELER
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|backend | CHRISTIAN THÄTER
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Programming,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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rendering engine, HERMANN VOSSELER
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backend, CHRISTIAN THÄTER
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GTK-GUI, JOEL HOLDSWORTH
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, STEFAN KANGAS
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library, HERMANN VOSSELER
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, CHRISTIAN THÄTER
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, ANTON YAKOVLEV
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, SIMEON VÖLKEL
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testsuite, CHRISTIAN THÄTER
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, NICHOLAS SINNOTT-ARMSTRONG
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| |
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| |
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|*Workflow design* |
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|concept | BRIAN RYTEL
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| | MIKE PROVOST
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| | NIKOLA DUPER
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Programming Documentation,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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, MICHAEL PLOUJNIKOV
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, ODIN HØRTHE OMDAL
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, SIMON LARCHER
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, SIMEON VÖLKEL
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, MANO STIENEN
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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| |
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| |
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|*Programming*|
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|session and engine| HERMANN VOSSELER
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|backend | CHRISTIAN THÄTER
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| | MICHAEL PLOUJNIKOV
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|graphical
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user interface| JOEL HOLDSWORTH
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| | STEFAN KANGAS
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| | MICHAEL FISHER
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|library | HERMANN VOSSELER
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| | CHRISTIAN THÄTER
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| | ANTON YAKOVLEV
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| | STEFAN KANGAS
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|testsuite | CHRISTIAN THÄTER
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| | NICHOLAS SINNOTT-ARMSTRONG
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| | HERMANN VOSSELER
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Used Software and Libraries,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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boost libraries,
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gavl libraries,
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gtk+ toolkit,
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lua,
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nobug,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Builddrone,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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idea and implementation, CHRISTIAN THÄTER
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ,Testing
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// ,
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Workflow design,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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concept , NIKOLA DUPER
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, BRIAN RYTEL
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, MIKE PROVOST
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Server Administration,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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, CHRISTIAN THÄTER
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|*Programming Documentation*|
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| | CHRISTIAN THÄTER
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| | HERMANN VOSSELER
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| | MICHAEL PLOUJNIKOV
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| | ODIN HØRTHE OMDAL
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| | SIMEON VÖLKEL
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| | MANO STIENEN
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| | HENDRIK BOOM
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| | BENNY LYONS
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|*Server Administration*|
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| | CHRISTIAN THÄTER
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|==========================================
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@ -90,13 +65,9 @@ It started out as a partial rewrite of Cinelerra in 2007
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and turned into a complete rewrite and redesign in Spring 2008
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'`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The Lumiera project feels especially obliged to,
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Cinelerra's original Author, ADAM WILLIAMS / aka. "Jack Crossfire" / aka "HV"
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Cinelerra-CV , all the numerous contributors
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, of the "Community Version"
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The Lumiera project feels especially obliged to::
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* Cinelerra's original Author, *Adam Williams* (aka.``Jack Crossfire''/ ``HV'')
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* Cinelerra-CV and all the numerous contributors to the ``Community Version''
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@ -104,31 +75,8 @@ Cinelerra-CV , all the numerous contributors
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Further Credits
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---------------
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- inspirations and some GUI components were taken from http://Ardour.org[Ardour]
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Parts of the Proc-Layer Implementation are heavily inspired by
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.The Loki Library
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[quote]
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__________________________________________________________________________
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Copyright (c) 2001 by *Andrei Alexandrescu* +
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.Loki Copyright Notice
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* Loki is governed by a MIT-License. See: http://loki-lib.sourceforge.net
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* Permission to use, copy, modify, distribute and sell this software for any
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purpose is hereby granted without fee, provided that the above copyright
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notice appear in all copies and that both that copyright notice and this
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permission notice appear in supporting documentation.
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The author makes no representations about the suitability of this software
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for any purpose. It is provided "as is" without express or implied warranty.
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.the ``Loki Book''
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[verse]
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Alexandrescu, Andrei.
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"Modern C++ Design: Generic Programming and Design Patterns Applied".
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Copyright (c) 2001. Addison-Wesley.
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ISBN 0201704315
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_____________________________________________________________________________
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- Parts of the Implementation are heavily inspired by +
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*The Loki Library* (c) 2001 by *Andrei Alexandrescu*
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237
INSTALL
237
INSTALL
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@ -1,237 +0,0 @@
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Running / Installing Lumiera Prototype
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======================================
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Date: 2/2011
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Lumiera uses a fairly standard build system. There are no special quirks.
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The build system will tell you about missing library dependencies. You can
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build, run the +check+ target for the Testsuite and finally install (as root).
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But you don't need to install, because the generated +target+ folder is set up
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to be fully relocatable. You can invoke the executables right away, or copy the
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whole +target+ folder structure at any location you like. The executables
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will always use the direcly accompanying libraries in the +modules+ subdirectory.
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The following text is taken from our
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link:http://www.pipapo.org/pipawiki/Lumiera/NewbiesTutorials[Newbies Tutorial]
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to help beginners getting started with Lumiera development.
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Building Lumiera from source
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----------------------------
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Currently, after building the application, you can try out the Lumiera GUI
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and you can run the testsuite.
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For building Lumiera, besides the GNU C/C++ compiler (Version 4.X), you'll need:
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* http://git-scm.com/[git]
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* http://www.gnu.org/software/libtool/[libtool]
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* http://www.boost.org/[Boost libraries]
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* http://gmerlin.sourceforge.net/[GAVL library]
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* *NoBug* (see below)
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TIP: Generally speaking, when you want to build software, you need the _development_ version
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of the packages, containing the headers and pre-built libraries to link against. Usually,
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these packages are named `-devel` or `-dev`
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.Notes for Ubuntu:
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* libgdl-1-dev
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* libgtkmm-2.4-dev
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* libxv-dev
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For most Debian based systems, e.g. Ubuntu Intrepid and Jaunty, you can install these dependencies with:
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------------------------------------------------------------
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sudo apt-get install build-essential autoconf libboost-dev libboost-program-options-dev libboost-regex-dev \
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libtool libgavl-dev libglade2-dev libgdl-1-dev libgtkmm-2.4-dev libxv-dev scons valgrind librsvg2-dev git-core
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------------------------------------------------------------
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Optionally, you may also want to install:
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* gtk2-engines
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Build directory
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~~~~~~~~~~~~~~~
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You need a directory for checking out the sources and running the build. This could be a temp directory,
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or some "workspace" directory below your home directory. We'll call it _workspace directory_ from now on.
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Lumiera specific libraries
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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Now that you have your basic build system setup, Lumiera needs a few more special support libraries.
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Currently you need to build those from source and install them, so the Lumiera build process can
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pick them up.
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WARNING: Note that the following procedures will try to install files into your base system below `/usr/local`.
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To do so, you'll need administrative permissions for the machine you're working on. These additions might interfere
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with other libraries installed by your package manager (if you get into trouble updating your system later on,
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sometimes you need to remove these manually built librararies).
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Installing NoBug
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^^^^^^^^^^^^^^^^
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*NoBug* is an instrumentation and diagnostics library. +
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Go into the mentioned _workspace direcory_ (maybe create a new directory). First, let's get the NoBug source code:
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------------------------------------------------------------
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git clone git://git.pipapo.org/nobug
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------------------------------------------------------------
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This will create a (sub)directory called nobug with sourcecode in your current directory. +
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Compile NoBug with the following commands
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------------------------------------------------------------
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cd nobug
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autoreconf -i
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mkdir build
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cd build
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../configure
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make
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make install
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------------------------------------------------------------
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Installing GDL
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^^^^^^^^^^^^^^
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The *GNOME Docking library* is generally available through your package manager, but
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we contributed some improvements, which are only available in the very recent development
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versions of GDL. Thus, for now we created a special package, which doesn't interfere with
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an existing (older) installation of GDL.
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Ubuntu 9.04 note: intltool-update is not patched, you must add /usr/share/intltool-debian/ to get the gdl-package to configure correctly (JSC).
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------------------------------------------------------------
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git clone git://git.lumiera.org/gdl-package
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cd gdl-package
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./configure
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make
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sudo make install
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------------------------------------------------------------
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For more detailed instructions on how to build gdl (also how to build it into a debian package) see
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http://lists.lumiera.org/pipermail/lumiera/2009-April/000891.html[this message on the Lumiera Mailinglist].
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check library linkage
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^^^^^^^^^^^^^^^^^^^^^
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The compile will warn you to add various directories to /etc/ld.so.conf and then run ldconfig. This
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will allow your dynamic liker to pick up the newly built libraries later when you try to start Lumiera.
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If you don't want to reconfigure your system and add `/usr/local/lib` to the mentioned linker configuration,
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you may alternatively just add the directories to your LD_LIBRARY_PATH environment variable.
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Either way, check that all libraries are accessible and ok:
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------------------------------------------------------------
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sudo ldconfig -v | grep 'gdl-lum\|nobug'
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------------------------------------------------------------
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and you should get a list of the libraries, part of which should look like this:
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------------------------------------------------------------
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libnobug.so.0 -> /usr/local/lib/libnobug.so.0.0.0
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libnobugmt.so.0 -> /usr/local/lib/libnobugmt.so.0.0.0
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libgdl-lum.so.0 -> /usr/local/lib/libgdl-lum.so.0.0.0
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------------------------------------------------------------
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or similar. If any if this libs are not listed, investigate why before continuing.
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Building Lumiera
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~~~~~~~~~~~~~~~~
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Lumiera has two maintained (and equivalent) build systems: *scons* and *autotools*. You can pick the one you
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feel more comfortable with.
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When trying to build a development version of Lumiera, it might well be that at times one of the builds doesn't work temporarily. It is always a good idea to check the current build stats from our *builddrone*, which automatically builds the latest version from master repository. +
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Please have a look at this http://lumiera.org/builddrone/table.html[current build stats]-page.
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Next, after having built and installed the prerequisite libraries, go into the _workspace directory_ to retrieve the Lumiera source code and build it.
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* to retrieve the sourcecode with git and then build with *scons*:
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+
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(see available build options by issuing `scons -h` )
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+
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-----------------
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git clone git://git.lumiera.org/LUMIERA
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cd LUMIERA
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scons
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-----------------
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+
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* alternatively, if you prefer building with autotools (*note*: currently broken as of 3/11):
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+
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-----------------
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git clone git://git.lumiera.org/LUMIERA
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cd LUMIERA
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autoreconf -fi
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mkdir build
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cd build
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../configure
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make
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-----------------
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maybe build and run the testsuite by issuing `scons check` or `make check`
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This will take some time.
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Invoking Lumiera
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~~~~~~~~~~~~~~~~
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NOTE: Currently *only the SCons build creates a relocatable package which can
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also be installed*.
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After the build has finished successfully, you should be able to start Lumiera.
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Currently, this will bring up the GUI, without any further functionality
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The +target+ directory generated by the SCons build is fully relocatable -- you can
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invoke the executables found there right away and you can copy it at any location you
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want, provided you keep the relative location of the contained sub-folders intact.
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If you want to include the Lumiera executable into the search path, then just use
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a symlink, don't _copy_ the isolated +lumiera+ executable into some +bin+ directory.
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Thus
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-------------------
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target/lumiera
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-------------------
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should bring up something like (screenshot from 1/2009):
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image:http://www.pipapo.org/pipawiki/Lumiera/GuiBrainstorming?action=AttachFile&do=get&target=screenshot090124-resources.jpg[]
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_(for autotools build: issue `./lumiera` from within the `build` subdirectory)_
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Installing Lumiera
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~~~~~~~~~~~~~~~~~~
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As of 2/2011, please use the SCons build for that.
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Letting aside the fact that you can't do anything useful with the Lumiera in the current stage of development --
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you have multiple options for installing Lumiera
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* just copy the taget folder somewhere and create a symlink to the +lumiera+ exe
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* invoke +scons install INSTALLDIR=... PREFIX=...+
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* as root, invoke +scons instal+ to place files at the standard locations below +/usr/local+
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* if you're on Debian, you can pull a debian package from +git://git.lumiera.org/lumiera/debian+
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This is a source package, you can either use +dpkg_buildpackage+ or +git-buildpackage+ and
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then install the generated binary deb with +dpkg -i+
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Contributing
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------------
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Nothing is easier, follow the http://www.kernel.org/pub/software/scm/git/docs/gittutorial.html[the basic instructions],
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notably the following parts:
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------------------------------------------------------------
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$ git config --global user.name "Your Name Comes Here"
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$ git config --global user.email you@yourdomain.example.com
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------------------------------------------------------------
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Then you are ready to go, you can edit and commit the lumiera code locally in your cloned repository. Please do small commits which fix/improve only one single thing and use meaningful commit messages.
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Check that you didn't break anything, by running the testsuite (see above)
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||||
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||||
Finally you can push your changes to the lumiera server to the 'mob' repository:
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|
||||
------------------------------------------------------------
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$ git push git://git.lumiera.org/lumiera/mob master:refs/heads/YOURNAME
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||||
------------------------------------------------------------
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This creates a new branch 'YOURNAME' on the mob repository. Then you notify the other devs on the mailinglist and they may merge your code into the mainline.
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1
INSTALL
Symbolic link
1
INSTALL
Symbolic link
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@ -0,0 +1 @@
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doc/user/tutorials/building.txt
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32
LICENSE
32
LICENSE
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|
@ -1,10 +1,32 @@
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The Lumiera source code is (C) by the original authors (see AUTHORS)
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||||
=======================================================================
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- the *Lumiera* source code is (C) by the original authors (see `AUTHORS`)
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||||
+
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||||
-----------------------------------------------------------------------------
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||||
Lumiera is free software -- you may use and redistribute it under the
|
||||
Terms and conditions of the GNU GENERAL PUBLIC LICENSE (GPL);
|
||||
either version 2 of the License, or (at your option) any later version.
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||||
=======================================================================
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||||
For a copy of the GPL Version 2 see the file "COPYING"
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||||
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||||
For a copy of the GPL Version 2 see the file COPYING
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-----------------------------------------------------------------------------
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||||
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||||
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||||
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- Website, design documents and accompanying materials are covered by
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the same license as the source code, +
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||||
in addition they are also dual-licensed under *CC-By-SA 3*
|
||||
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||||
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||||
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||||
- Parts of the Implementation are heavily inspired by +
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||||
*The Loki Library* (C) 2001 by *Andrei Alexandrescu*
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||||
+
|
||||
-----------------------------------------------------------------------------
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||||
Loki is governed by a MIT-License. See: http://loki-lib.sourceforge.net
|
||||
Permission to use, copy, modify, distribute and sell this software for any
|
||||
purpose is hereby granted without fee, provided that the above copyright
|
||||
notice appear in all copies and that both that copyright notice and this
|
||||
permission notice appear in supporting documentation.
|
||||
The author makes no representations about the suitability of this software
|
||||
for any purpose. It is provided "as is" without express or implied warranty.
|
||||
-----------------------------------------------------------------------------
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||||
|
||||
|
||||
|
|
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112
README
112
README
|
|
@ -1,73 +1,97 @@
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|||
Lumiera -- the video NLE for Linux
|
||||
====================================
|
||||
Version: 0.pre.02
|
||||
:Date: 10/2013
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||||
|
||||
*************************************************************
|
||||
Lumiera is a nonlinear video editing and compositing tool.
|
||||
It understands some of the common multimedia formats
|
||||
(quicktime, avi, ogg) and audio/video compression
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||||
codecs (divx, xvid, mpeg1/2/4, ...)
|
||||
Lumiera is a non-linear video editing and compositing tool.
|
||||
|
||||
It features non-destructive editing, compositing tools,
|
||||
a selection of effects plugins, processing in RGB, YUV
|
||||
and RGB-float colormodels and the ability to mix media
|
||||
with differing sizes and framerates.
|
||||
The Application will allow to edit footage in the common
|
||||
multimedia formats (quicktime, ogg, mkv, avi) and audio/video
|
||||
stream codecs (dv, mpeg1/2/4, h264 ...)
|
||||
|
||||
More Informations at http://lumiera.org/[Lumiera.org]
|
||||
Lumiera features non-destructive editing, compositing tools,
|
||||
a selection of effects plugins, processing in RGB, YUV and
|
||||
RGB-float colour models and the ability to mix media with
|
||||
differing sizes and framerates. Lumiera is especially well
|
||||
suited for large and elaborate professional editing tasks
|
||||
with lots of material, several scenes, nested sequences,
|
||||
colour grading, 3D support, full fledged sound montage
|
||||
and multiple edit versions prepared in parallel.
|
||||
|
||||
NOTE: as of 10/2013, Lumiera is in early development stage;
|
||||
it is not usable yet. The above describes the Lumiera project
|
||||
vision, which will need years to implement. This Debian package
|
||||
installs a current development snapshot in pre-alpha stage.
|
||||
|
||||
Visit http://Lumiera.org and join the mailing list
|
||||
when interested in Lumiera planning and development.
|
||||
****************************************************************
|
||||
|
||||
|
||||
Lumiera pre-Alpha Versions
|
||||
--------------------------
|
||||
|
||||
**This source tree doesn't yet contain a working video editing application** +
|
||||
Rather, it contains the framework and technology core of the envisioned Application ``Lumiera''.
|
||||
|
||||
As of _7/2007_::
|
||||
we start here with the backend and render engine modules
|
||||
together with some unit tests. You should find a wiki with detailed
|
||||
design considerations and developer documentation and a UML model
|
||||
(usable with BOUML 2.29) in the sibling directories.
|
||||
|
||||
As of _2/2008_::
|
||||
the project has been separated completely from his ancestor ``Cinelerra''
|
||||
The Community, which is largely identical to the Cinelerra-CV community, choose the
|
||||
new project name ``Lumiera''. The basic project infrastructure is up and running,
|
||||
and work on the new codebase is going on continuosely. We can show nothing but
|
||||
a running test suite for some time to come.
|
||||
|
||||
As of _1/2011_::
|
||||
the project has created and documented a fairly consistent design,
|
||||
partially already coded up -- starting from the technical foundations and working up.
|
||||
The code base is approaching 100k LOC. Roughly half of this is testcode.
|
||||
The Application can be installed and started to bring up an GTK GUI outline,
|
||||
but the GUI is very preliminary and not connected to core functionality.
|
||||
The video processing pipeline is still not complete.
|
||||
Rather, it contains the framework and technology core
|
||||
of the envisioned Application ``Lumiera''.
|
||||
|
||||
See http://issues.lumiera.org/roadmap[Project roadmap]
|
||||
|
||||
As of _10/2013_ (0.pre.02)::
|
||||
the data models have been elaborated and some significant parts of the session
|
||||
are finished. Work has continued with time handling, a draft of the output
|
||||
connection framework, a draft of the player subsystem and interfaces to the
|
||||
engine and processing network. Unfortunately there was a considerable slowdown
|
||||
and decrease in team size, yet still the code base is growing towards 90k LOC.
|
||||
No tangible progress regarding the GUI and the backend.
|
||||
|
||||
As of _1/2011_ (0.pre.01)::
|
||||
the project has created and documented a fairly consistent design,
|
||||
partially coded up -- starting from the technical foundations and working up.
|
||||
The code base is approaching 65k LOC. Roughly half of this is test code.
|
||||
The Application can be installed and started to bring up a GTK GUI framework,
|
||||
but the GUI is very preliminary and not connected to core functionality.
|
||||
The video processing pipeline exists only in the blueprints.
|
||||
|
||||
As of _2/2008_::
|
||||
the project has been separated completely from ``Cinelerra'', the parent project.
|
||||
The Community, which at that time was largely identical to the Cinelerra-CV community,
|
||||
choose the new project name ``Lumiera'' through a collaborative selection and vote.
|
||||
The basic project infrastructure is up and running, and work on the new codebase
|
||||
has started. We can show nothing beyond a test suite for some time to come.
|
||||
|
||||
As of _7/2007_::
|
||||
we started with the backend and render engine draft, some example code
|
||||
complemented by several unit tests. There is a TiddlyWiki with detailed
|
||||
design considerations and developer documentation and a UML model
|
||||
|
||||
|
||||
|
||||
Build Requirements
|
||||
------------------
|
||||
|
||||
For building Lumiera, you'll need:
|
||||
|
||||
- GNU C/C++ compiler (Version > 4.3)
|
||||
- Git Version management system
|
||||
- http://www.boost.org/[Boost libraries]
|
||||
- http://gmerlin.sourceforge.net/[GAVL library]
|
||||
- http://lumiera.org/nobug_manual.html[NoBug library]
|
||||
- GTK\--
|
||||
- Cairo and Glade libraries
|
||||
- X libraries
|
||||
- http://scons.org[SCons] or Autotools build system
|
||||
* GNU C/C++ compiler `>=4.4` or Clang `>=3.0`
|
||||
* Git Version management system
|
||||
* http://www.scons.org/[SCons build system]
|
||||
* http://www.boost.org/[Boost libraries]
|
||||
* http://gmerlin.sourceforge.net/[GAVL library]
|
||||
* http://nobug.pipapo.org/[NoBug library]
|
||||
* http://www.gtkmm.org/en/[GTKmm]
|
||||
* http://cgit.freedesktop.org/xorg/lib/libXv[libXv]
|
||||
* https://wiki.gnome.org/LibRsvg[lib R SVG]
|
||||
* https://git.gnome.org/browse/gdl[lib GDL]
|
||||
|
||||
See the online documentation at http://Lumiera.org/download.html
|
||||
|
||||
See the online documentation at http://lumiera.org/Lumiera/NewbiesTutorials
|
||||
or the local Copy of this page in the file INSTALL
|
||||
|
||||
|
||||
Debian Package
|
||||
--------------
|
||||
Hermann Vosseler (aka Ichthyo) maintains a *Debian* packaging of the source tree
|
||||
|
||||
- the package definition can be pulled from +git://git.lumiera.org/lumiera/debian+
|
||||
- the package can be built by +git-buildpackage+
|
||||
- the package definition can be pulled from `git://git.lumiera.org/debian/lumiera/`
|
||||
- the package can be built by `git-buildpackage`
|
||||
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@ def configure(env):
|
|||
else:
|
||||
print 'Valgrind not found. The use of Valgrind is optional; building without.'
|
||||
|
||||
if not conf.CheckPkgConfig('nobugmt', 201006.1):
|
||||
if not conf.CheckPkgConfig('nobugmt', 201008.1):
|
||||
problems.append('Did not find NoBug [http://nobug.pipapo.org/].')
|
||||
else:
|
||||
conf.env.mergeConf('nobugmt')
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@ title = Lumiera
|
|||
version = 0.pre.02
|
||||
website = http://www.lumiera.org
|
||||
authors = Joel Holdsworth|Christian Thäter|Hermann Voßeler|[Other Authors Here]
|
||||
copyright = 2007 - 2013
|
||||
|
||||
[Gui]
|
||||
stylesheet = lumiera_ui.rc
|
||||
|
|
|
|||
|
|
@ -90,6 +90,8 @@ namespace lumiera {
|
|||
"URL of the Lumiera website")
|
||||
("Lumiera.authors", opt::value<string>(),
|
||||
"names of Lumiera authors, for 'about' dialog. Separated by '|'")
|
||||
("Lumiera.copyright", opt::value<string>(),
|
||||
"year(s) for the author's copyright claim")
|
||||
|
||||
("Gui.stylesheet", opt::value<string>(),
|
||||
"name of the GTK stylesheet to use. Will be searched in resource path")
|
||||
|
|
|
|||
|
|
@ -26,6 +26,7 @@
|
|||
#include "gui/workspace/workspace-window.hpp"
|
||||
#include "gui/controller/controller.hpp"
|
||||
#include "gui/model/project.hpp"
|
||||
#include "lib/format-string.hpp"
|
||||
#include "lib/depend.hpp"
|
||||
#include "lib/symbol.hpp"
|
||||
|
||||
|
|
@ -33,6 +34,7 @@
|
|||
|
||||
#include <boost/algorithm/string/classification.hpp>
|
||||
#include <boost/algorithm/string/split.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace gui {
|
||||
|
|
@ -48,6 +50,8 @@ using boost::algorithm::split;
|
|||
|
||||
using lumiera::Config;
|
||||
using lib::Literal;
|
||||
using ::util::_Fmt;
|
||||
using std::string;
|
||||
|
||||
typedef std::vector<uString> UVector;
|
||||
|
||||
|
|
@ -62,6 +66,7 @@ namespace {
|
|||
Literal KEY_VERSION = "Lumiera.version";
|
||||
Literal KEY_WEBSITE = "Lumiera.website";
|
||||
Literal KEY_AUTHORS = "Lumiera.authors";
|
||||
Literal KEY_COPYRIGHT = "Lumiera.copyright";
|
||||
|
||||
Literal KEY_STYLESHEET = "Gui.stylesheet";
|
||||
Literal KEY_UIRES_PATH = "Gui.resourcepath";
|
||||
|
|
@ -124,7 +129,10 @@ GtkLumiera::getAppVersion()
|
|||
cuString
|
||||
GtkLumiera::getCopyright()
|
||||
{
|
||||
return _("© 2012 The Lumiera Team");
|
||||
return string (
|
||||
_Fmt(_("© %s The Lumiera Team\n"
|
||||
"Lumiera is Free Software (GPL)"))
|
||||
% Config::get (KEY_COPYRIGHT));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue