diff --git a/doc/user/intro/intro.txt b/doc/user/intro/intro.txt index 2c0a4ebda..58616ec17 100755 --- a/doc/user/intro/intro.txt +++ b/doc/user/intro/intro.txt @@ -81,7 +81,7 @@ aspects film production tools will have to exhibit to aspire to be labelled Projects and budgets differ, hardware advances; and Lumiera must scale in many ways and make optimum use of the resources that are available. From small Laptops to multi-core computers up to render farms, - Lumiera must be adept in optimum use of the hardware at hand. + Lumiera must be adept to reap the maximum from the hardware at hand. Durability:: The rapid pace at which software and hardware rampage forward is surely @@ -119,12 +119,12 @@ driven by finite usage stories. Medium Level Abstraction and Project Specific Conventions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -These building blocks within Lumiera create a moderate level of abstraction; a +The building blocks behind Lumiera combine to create a moderate level of abstraction; a user may use the GUI to manipulate several elements directly -- not only the clips and effects, but also individual effect parameter automation, masks, layering, -and even the placements xref:placement[<-] used to stitch the objects together, +and even placements xref:placement[<-] used to stitch objects together, which is comparatively low-level. Such moderate abstraction encourages the user to -understand the inner workings, while shielding the user from merely technical +understand the inner workings, while shielding the user from technical details such as header format conversion or access to individual channels. To complement this approach, Lumiera does _not_ rely on hard-wired, global @@ -213,7 +213,9 @@ In this section, we discuss the user's perspective when working with the GUI. Although Lumiera will initially ship with a standard, default GUI, we do not presume that this GUI will be suitable for all uses. -We expect there to be multiple, different GUIs, each designed for different kinds of tasks. We expect that some of these will be written by users, and the proc-layer is designed to make this easy. +We expect there to be multiple, different GUIs, each designed for different +kinds of tasks. We expect that some of these will be written by users, and the +proc-layer is designed to facilitate this easily. Indeed, Lumiera can even work satisfactorily without a GUI, for example, for special purposes @@ -240,7 +242,7 @@ workplaces and workflows. // the specifics ot the GUI presented above. -- hendrik At a first glance, the GUI might seem somewhat overwhelming, something similar -to the cockpit of a jumbo jet. However, nearly all the bells and whistles can +to the cockpit in a jumbo jet. However, nearly all the bells and whistles can be subdivided into groups according to their functionality. The following sub-sections discusses the more prominent groupings. @@ -248,7 +250,7 @@ sub-sections discusses the more prominent groupings. Viewer ~~~~~~ -The viewer is an area where footage and the assembled edit can be played back and investigated. +The viewer is an area where footage and the assembled edit can be played-back and reviewed. Obviously, support for audio will also be provided. As there are many sources that can be displayed, a viewer is attached to a source via the viewer switch board. Timelines, probe points, wire taps and individual clips are examples of sources