some cleanup and re-ordering
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19e85a95d4
commit
ee950d6255
5 changed files with 58 additions and 48 deletions
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@ -28,31 +28,6 @@
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using util::cStr;
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#include "include/guinotificationfacade.h"
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namespace gui {
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/** storage for the facade proxy factory used by client code to invoke through the interface */
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lumiera::facade::Accessor<GuiNotification> GuiNotification::facade;
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} // namespace gui
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#include "proc/play/dummy-player-service.hpp"
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namespace proc {
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namespace play {
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/** storage for the DummyPlayer facade proxy factory... */
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lumiera::facade::Accessor<DummyPlayer> DummyPlayer::facade;
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} }
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namespace lumiera {
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namespace facade {
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@ -117,10 +92,30 @@ namespace lumiera {
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Proxy<IHA>::close();
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}
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} // namespace facade
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} // namespace lumiera
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/* ==================== GuiNotification =================================== */
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#include "include/guinotificationfacade.h"
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namespace gui {
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/** storage for the facade proxy factory used by client code to invoke through the interface */
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lumiera::facade::Accessor<GuiNotification> GuiNotification::facade;
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} // namespace gui
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namespace lumiera {
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namespace facade {
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typedef InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_GuiNotification, 0)
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, gui::GuiNotification
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> Handle_GuiNotification;
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@ -144,7 +139,10 @@ namespace lumiera {
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template void openProxy<Handle_GuiNotification> (Handle_GuiNotification const&);
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template void closeProxy<Handle_GuiNotification> (void);
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} // namespace facade
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} // namespace lumiera
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@ -152,6 +150,20 @@ namespace lumiera {
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/* ==================== DummyPlayer ======================================= */
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#include "proc/play/dummy-player-service.hpp"
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namespace proc {
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namespace play {
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/** storage for the DummyPlayer facade proxy factory... */
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lumiera::facade::Accessor<DummyPlayer> DummyPlayer::facade;
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} }
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namespace lumiera {
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namespace facade {
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typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_DummyPlayer, 0)
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, proc::play::DummyPlayer
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> Handle_DummyPlayer;
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@ -86,8 +86,6 @@ namespace proc {
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class Process
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: public lib::Handle<ProcessImpl>
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{
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friend class ProcessImpl;
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public:
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void play(bool);
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void* const getFrame();
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@ -87,11 +87,23 @@ namespace lib {
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template<class Y> explicit Handle (weak_ptr<Y> const& wr) : smPtr_(wr) { }
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template<class Y> explicit Handle (std::auto_ptr<Y> & ar) : smPtr_(ar) { }
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Handle& operator= (Handle const& r) { smPtr_ = r.smPtr_; return *this; }
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Handle& operator=(Handle const& r) { smPtr_ = r.smPtr_; return *this; }
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template<class Y> Handle& operator=(shared_ptr<Y> const& sr) { smPtr_ = sr; return *this; }
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template<class Y> Handle& operator=(std::auto_ptr<Y> & ar) { smPtr_ = ar; return *this; }
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/** Activation of the handle by the managing service.
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* @param impl the implementation object this handle is tied to
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* @param whenDead functor to be invoked when reaching end-of-life
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*/
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template<typename DEL>
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Handle&
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activate (IMP* impl, DEL whenDead)
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{
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smPtr_.reset (impl, whenDead);
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return *this;
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}
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/** deactivate this handle, so it isn't tied any longer
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* to the associated implementation or service object.
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* When all handles have either been deactivated or
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@ -106,24 +118,11 @@ namespace lib {
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/** implicit conversion to "bool" */
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operator __unspecified_bool_type() const { return &Handle::smPtr_; } // never throws
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bool operator! () const { return !bool(smPtr_); } // dito
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protected:
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/** Activation of the handle by the managing service.
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* @param impl the implementation object this handle is tied to
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* @param whenDead functor to be invoked when reaching end-of-life
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*/
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template<typename DEL>
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Handle&
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activate (IMP* impl, DEL whenDead)
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{
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smPtr_.reset (impl, whenDead);
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return *this;
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}
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IMP&
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impl()
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{
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@ -291,8 +291,9 @@ namespace proc {
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/* === Process Implementation === */
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ProcessImpl::ProcessImpl() : fps_(0), play_(false), imageGen_(0) {}
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ProcessImpl::~ProcessImpl() {}
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ProcessImpl::ProcessImpl()
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: fps_(0), play_(false), imageGen_(0)
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{ }
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DummyPlayer::Process
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@ -67,7 +67,8 @@ namespace proc {
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* ProcessImpl instance and have to manage the lifecycle manually.
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*/
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class ProcessImpl
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: public lumiera_playprocess
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: public lumiera_playprocess,
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boost::noncopyable
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{
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uint fps_;
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bool play_;
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@ -77,7 +78,6 @@ namespace proc {
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public:
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ProcessImpl() ;
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~ProcessImpl();
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/* Implementation-level API to be used By DummyPlayerService */
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