Workflow-discussion: Lumiera Workflow Proposals (draft v3)
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@ -1,7 +1,7 @@
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Lumiera Workflow Proposals
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Lumiera Workflow Proposals
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==========================
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==========================
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:Author: Wouter Verwijlen
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:Author: Wouter Verwijlen
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:Date: 29 June 2025
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:Date: 19 August 2025
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:TOC:
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:TOC:
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I would like to share a first version of a collection of workflow ideas for Lumiera. These ideas come
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I would like to share a first version of a collection of workflow ideas for Lumiera. These ideas come
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@ -54,9 +54,12 @@ Examples of such personas could be:
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post-production of a film are handled by different people: assisant editors, colorists,
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post-production of a film are handled by different people: assisant editors, colorists,
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audio engineers, etc.
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audio engineers, etc.
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** The allround contracted editor who handles all aspects of post-production
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** The allround contracted editor who handles all aspects of post-production
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** The allround artistic filmmaker who also edits
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◦ The freelance editor who does both commisioned work and passion projects
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** The allround artistic/indie filmmaker, who also edits
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** The allround social media creator who values the use of visual effects, motion graphics
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** The allround social media creator who values the use of visual effects, motion graphics
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and sound effects.
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and sound effects.
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And a few subtypes:
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** The free-flowing editor who doesn't have a fixed idea of how the edit should be and
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** The free-flowing editor who doesn't have a fixed idea of how the edit should be and
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instead wants to play and move things around, and who might not work in a linear
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instead wants to play and move things around, and who might not work in a linear
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fashion: they might do a bit of color correction to get a better sense of how a scene feels,
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fashion: they might do a bit of color correction to get a better sense of how a scene feels,
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@ -83,7 +86,9 @@ was, we should make an attempt to understand this reasoning. Some designs might
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come from technical limitations, and others might have had really clever thinking behind
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come from technical limitations, and others might have had really clever thinking behind
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them. Let's see what we can learn from that.
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them. Let's see what we can learn from that.
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* Ideally we should also include workflows for editors using XR headsets in combination with
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•
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Ideally we should also include workflows for editors using XR headsets in combination with
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controllers or even hand tracking. While I do have a headset at work that I experiment with,
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controllers or even hand tracking. While I do have a headset at work that I experiment with,
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we might want someone with actual XR design skills to be involved here.
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we might want someone with actual XR design skills to be involved here.
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@ -109,7 +114,7 @@ course.
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The current NLE landscape
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The current NLE landscape
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-------------------------
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-------------------------
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A few decades ago there was this idea that only a single application could be called ``the best'', in
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A few decades ago there was this idea that only a single application could be called ``the best'', in
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other words: the one true NLE to rule them all. Some even went as far as calling it ``the NLE wars''.
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other words: the one true NLE to rule them all. Some even went as far as calling it »the NLE wars«.
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There was fierce competition between Avid Media Composer, Final Cut Pro, and Adobe Premiere
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There was fierce competition between Avid Media Composer, Final Cut Pro, and Adobe Premiere
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and each had its fans. Over the years this discussion faded away. Final Cut Pro was disregarded by
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and each had its fans. Over the years this discussion faded away. Final Cut Pro was disregarded by
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many after the radical rewrite that was released as Final Cut Pro X. Avid Media Composer retained
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many after the radical rewrite that was released as Final Cut Pro X. Avid Media Composer retained
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@ -217,7 +222,7 @@ later during their development. Final Cut Pro was from its core designed to be u
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It's fast, and in combination with the clip connections and magnetic timeline, it's the least
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It's fast, and in combination with the clip connections and magnetic timeline, it's the least
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destructive way to edit. Trimming and editing by mouse is less precise though, which is why
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destructive way to edit. Trimming and editing by mouse is less precise though, which is why
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even FCP offers many keyboard shortcuts for precise trimming by keyboard. Using a mouse
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even FCP offers many keyboard shortcuts for precise trimming by keyboard. Using a mouse
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feel slightly less tactile than using physical buttons and dials.
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feels slightly less tactile than using physical buttons and dials.
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+
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+
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In this same category we can also mention touch screens (as they offer similar interactions
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In this same category we can also mention touch screens (as they offer similar interactions
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as a mouse, with the addition of finger gestures). Editing on a smartphone or tablet, when
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as a mouse, with the addition of finger gestures). Editing on a smartphone or tablet, when
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@ -411,6 +416,8 @@ Currently I'm thinking of using this bar on two or three occasions:
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+
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+
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-> See the next subchapter: »Adding clips to the timeline«.
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-> See the next subchapter: »Adding clips to the timeline«.
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Colors could be used (for example as an outline around the bar) to indicate which contextual mode
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is active.
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A limitation of such a bar is that it might overlap with content that a user wishes to interact with. If
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A limitation of such a bar is that it might overlap with content that a user wishes to interact with. If
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this is the case, then clicking on the grid with dots will let a user drag this bar out of the way. As an
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this is the case, then clicking on the grid with dots will let a user drag this bar out of the way. As an
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extra option I would like to suggest to use a modifier key (Ctrl?) which temporarily hides the
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extra option I would like to suggest to use a modifier key (Ctrl?) which temporarily hides the
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@ -425,7 +432,8 @@ Adding clips to the timeline
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All NLE's offer multiple ways to get your material in the timeline, and those methods fall into the
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All NLE's offer multiple ways to get your material in the timeline, and those methods fall into the
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following categories:
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following categories:
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* Drag and drop from either the project contents panel or directly from a file browser
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* Drag and drop from either the project contents panel, another timeline, or directly from a file
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browser
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* By creating a timeline out of selected clips in a bin
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* By creating a timeline out of selected clips in a bin
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* N point editing, of which the most commonly used is three point editing: you load a source
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* N point editing, of which the most commonly used is three point editing: you load a source
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clip (or timeline) into a (source) viewer/monitor, mark an in point, out point and use one of
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clip (or timeline) into a (source) viewer/monitor, mark an in point, out point and use one of
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@ -449,21 +457,12 @@ selected duration in the source clip match the selected duration in the timeline
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* Avid features a Replace Edit option: a selected clip on the timeline can be replaced by the
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* Avid features a Replace Edit option: a selected clip on the timeline can be replaced by the
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contents in the source browser with a single click or keystroke.
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contents in the source browser with a single click or keystroke.
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All of these options make sense, but in general I find it easier to remember two options (insert and
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All of these options make sense, but in general I rarely remember more than two options (insert and
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overwrite) and easily forget any surplus options that NLE's offer. We should also try to limit the
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overwrite) and easily forget any surplus options that NLE's offer. We should also try to limit the
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amount of keyboard shortcuts that a user needs to memorize, so two options seems like a proper
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amount of keyboard shortcuts that a user needs to memorize, so I would like to propose a single
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number. In that case, I would suggest one key/function for an Insert operation.
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``Add Clip'' action. This will insert a clip and will show the different options via the contextual bar.
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You can then change the desired method after the fact, until you commit by doing something else.
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The second key/function will be a more generic ``Add Clip'' action, which might display a pop-up in
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In this case, adding a clip will enter and exit another contextual mode.
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which we can select which method to use. TAB will cycle between Overwrite, Place on Top,
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Append and Replace, followed by Enter to confirm. It will remember the last used option. Double
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tapping the keyboard shortcut for this action will skip the pop-up.
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Having to repeatedly view a pop-up menu (or double tapping a key) might feel cumbersome, so an
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alternative could be to let the ``Add Clip'' action insert a clip by default and show all different
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options via the contextual bar. You can then change the behaviour after the fact, until you commit
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by doing something else. In this case, adding a clip will enter and exit another contextual mode.
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One last thing I would like to address is the destruction that an insert operation can cause. Usually
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One last thing I would like to address is the destruction that an insert operation can cause. Usually
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this can be prevented by proper track management, but you can wonder why you would ever want
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this can be prevented by proper track management, but you can wonder why you would ever want
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an insert action to cause the following:
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an insert action to cause the following:
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@ -552,8 +551,9 @@ Premiere you can choose how large the steps are, Resolve only supports single se
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Combining mouse and keyboard:
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Combining mouse and keyboard:
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* Adobe Premiere has a "move playhead to cursor" feature that can be bound to a key.
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* Adobe Premiere and several DAWs (Ardour, Reaper) have a "move playhead to cursor"
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Very useful!
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feature that can be bound to a key. Very useful! Resolve has added this in version 20.1 as
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well.
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Using other devices:
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Using other devices:
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@ -633,6 +633,7 @@ increase. This will also work vertically. The playhead will move along as well.
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.Autoscroll widget
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.Autoscroll widget
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image::{imgg}/wouter/07-2-autoscroll.png[width="100%", alt="A widget for auto-scrolling"]
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image::{imgg}/wouter/07-2-autoscroll.png[width="100%", alt="A widget for auto-scrolling"]
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Zoom widget:: moving the mouse left or right from the center will zoom horizontally, up and
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Zoom widget:: moving the mouse left or right from the center will zoom horizontally, up and
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down will zoom vertically.
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down will zoom vertically.
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+
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+
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@ -710,15 +711,22 @@ good reason to go in this direction.
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image::{imgg}/wouter/08-selection.png[width="100%", alt="selecting clips"]
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image::{imgg}/wouter/08-selection.png[width="100%", alt="selecting clips"]
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For selecting, we can introduce an ``add to selection'' key which adds the highlighted clip to the
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For selecting, we can introduce an ``add to selection'' key which adds the highlighted clip to the
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current selection (apart from the convention of using Ctrl+mouse click). Selected clips can have a
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current selection (apart from the convention of using Ctrl+mouse click). We could also think of
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differently colored box, yellow, for example.
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adding box-select by keyboard, by using a system with grid coordinates.
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One thing to note is that we do still need extra keyboard shortcuts to move the playhead frame by
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One thing to note is that we do still need extra keyboard shortcuts to move the playhead frame by
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frame, indepently from the clip selection. See the navigation subchapter for more details.
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frame, indepently from the clip selection. See the navigation subchapter for more details.
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Selection will be one of the previously mentioned _contextual modes._ The user can always return to
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Selection will be one of the previously mentioned _contextual modes._ The user can always return to
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their previous selection until they make a new one, by pressing the corresponding keyboard shortcut
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their previous selection until they make a new one, by pressing the corresponding keyboard shortcut
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(S).
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(S).
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Most NLE's have functions for selecting many clips at once, called ‘select forward’ and ‘select
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backward’. In Adobe Premiere these are tools: click and you select all clips to either the left or right
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of the mouse cursor, and using Shift will toggle between selecting all clips on a single track or on
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all tracks (it doesn’t respect track activation status though, which it should). Other NLE's (Resolve,
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Avid, Lightworks) only have keyboard shortcuts for these functions, which do only affect activated
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tracks. This is a bit faster: in Premiere you need to switch to the Select Forward/Backward Tool,
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make your selection, then switch back to your previous tool. With a keyboard shortcut you only
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have to press a single key (if your track selection is correct).
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Arranging clips
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Arranging clips
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~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~
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@ -821,11 +829,10 @@ on clip connections (this is discussed in the subchapter ``Tracks vs Trackless''
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Let's first examine trim side selection by mouse. This is generally as simple as clicking near the
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Let's first examine trim side selection by mouse. This is generally as simple as clicking near the
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edge of a clip, or on the edge between two clips to select both sides for a roll edit.
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edge of a clip, or on the edge between two clips to select both sides for a roll edit.
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Adding additional trim sides often works by using modifier like Ctrl + left click (Premiere, Resolve,
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Adding additional trim sides often works by using a modifier like Ctrl + left click (Premiere, Resolve,
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Lightworks, Avid). FCP does not allow the selection of multiple trim sides and therefore does not
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Lightworks, Avid). FCP does not allow the selection of multiple trim sides and therefore does not
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support _asymmetric trimming._ Such trims are still possible, but need to be performed in two steps
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support _asymmetric trimming._ Such trims are still possible, but need to be performed in
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rather than one.
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multiple steps rather than one.
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Keyboard selection of trim sides happens in general by providing shortcuts for selecting the left (A)
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Keyboard selection of trim sides happens in general by providing shortcuts for selecting the left (A)
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side, the right (B) side, or both, of a cut (Avid, Premiere, Resolve and FCP, although the latter does
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side, the right (B) side, or both, of a cut (Avid, Premiere, Resolve and FCP, although the latter does
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not have a shortcut for selecting both sides as it uses a dedicated Trim tool for roll edits). This
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not have a shortcut for selecting both sides as it uses a dedicated Trim tool for roll edits). This
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@ -834,13 +841,10 @@ very powerful method: instead of A/B/both, it has four shortcuts:
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* Trim last out
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* Trim last out
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* Trim in
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* Trim in
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These two apply to all cuts on enabled tracks to the left of the playhead.
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* Trim out
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* Trim out
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* Trim next in
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* Trim next in
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These two apply to all cuts on enabled tracks to the right of the playhead.
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These apply to all clips (or gaps) on enabled tracks underneath the playhead.
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These commands can be combined: when pressing multiple keys, new trim sides are added to the
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These commands can be combined: when pressing multiple keys, new trim sides are added to the
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selection. This allows for quickly selecting many trim sides on many tracks.
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selection. This allows for quickly selecting many trim sides on many tracks.
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@ -850,28 +854,30 @@ image::{imgg}/wouter/10-trim-side.png["select trim side"]
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Another feature that was already mentioned in a previous chapter, is FCP's precision editor, which
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Another feature that was already mentioned in a previous chapter, is FCP's precision editor, which
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can be triggered by double clicking a cut or by keyboard shortcut. This shows how much footage
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can be triggered by double clicking a cut or by keyboard shortcut. This shows how much footage
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from each clip is available for trimming and allows ripple trimming as well as roll edits to be
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from each clip is available for trimming and allows ripple trimming as well as roll edits to be
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performed by mouse or keyboard.
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performed by mouse or keyboard. DaVinci Resolve added a similar thing called Trim Editor, but
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positions it at the bottom of the Timeline Viewer.
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Performing the trim
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Performing the trim
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^^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^
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Usually we see three ways to perform a trim:
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Usually we see four ways to perform a trim:
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1. Frame by frame. This can be done by mouse by clicking and dragging the edges of a clip, or
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1. Frame by frame. This can be done by mouse by clicking and dragging the edges of a clip, or
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by keyboard by using shortcuts for ``left one frame'', ``right one frame'', ``left 10/many frames'',
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by keyboard by using shortcuts for ``left one frame'', ``right one frame'', ``left 10/many frames'',
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``right 10/many frames''. Instead of using keyboard shortcuts, dedicated hardware can be used
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``right 10/many frames''. Instead of using keyboard shortcuts, dedicated hardware can be used
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to joggle left or right to perform trimming.
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to joggle left or right to perform trimming.
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2. By specifying an exact amount of frames. Pretty much every NLE supports using the plus
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2. By specifying an exact amount of frames. Pretty much every NLE supports using the plus
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and minus keys on the keypad to enter exact frame numbers. Lightworks does an excellent
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and minus keys on the keypad to enter exact frame numbers. Lightworks and Avid do an excellent
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job at this: when not entering any amount (so just plus/minus + enter) it will repeat the last
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job at this: when not entering any amount (so just plus/minus + enter) they will repeat the last
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entered amount of frames.
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entered amount of frames.
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3. Dynamic trimming. This means starting playback of the timeline around the position of the
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3. Dynamic trimming. This means moving the cut (or slipping or sliding a clip) by using the
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cut, and pressing a key to mark a point in realtime where the cut should be placed. Avid and
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JKL-playback controls. Avid and Lightworks have dynamic trimming support within their
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Lightworks have dynamic trimming support within their trim modes. Resolve has a separate
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trim modes. Resolve has a separate switch for this that needs to be toggled, and Premiere has
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switch for this that needs to be toggled, and Premiere has a separate mode for dynamic
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trimming, simply called ``Trim Mode''. FCP does not seem to support dynamic trimming at
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the time of writing.
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a separate mode for dynamic trimming, simply called ‘Trim Mode’. FCP does not seem to
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support dynamic trimming at the time of writing - although some people disagree and say
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that the ‘Extend Edit’ function, when used in the Precision Editor, achieves a similar result.
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4. All of the big NLE's have keyboard shortcuts that will trim either the start or the end of a
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clip to the position of the playhead, in ripple and non-ripple flavors.
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Previewing the cut
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Previewing the cut
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^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^
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@ -887,8 +893,7 @@ be closed with the Escape key, as can Avid's trim mode.
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Analysis and proposal
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Analysis and proposal
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^^^^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^^^
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My proposal is to leverage the same system as the clip selection system to highlight a clip, and then
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My proposal is to use the clip selection system to highlight a clip, and then have three commands:
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have three commands:
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* Select the clip's in point as trim side
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* Select the clip's in point as trim side
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* Select the clip's out point as trim side
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* Select the clip's out point as trim side
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@ -899,8 +904,8 @@ two shortcuts are pressed once, they select the trim side for ripple trims. When
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will switch to non-ripple trims (and back again with another press). There should be a clear visual
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will switch to non-ripple trims (and back again with another press). There should be a clear visual
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difference between these two (perhaps through the color of the brackets, as in Avid).
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difference between these two (perhaps through the color of the brackets, as in Avid).
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Note that this approach closely resembles Lightworks, and is different from Avid, FCP, Premiere
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Note that this approach resembles Lightworks, and is different from Avid, FCP, Premiere and
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and Resolve. Those apps take the cut closest to the playhead as the basis for choosing a trim side.
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Resolve. Those apps take a cut (closest to the playhead) as the basis for choosing a trim side.
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Lightworks takes the underlying clip as its basis. Since we already have a mechanism for navigating
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Lightworks takes the underlying clip as its basis. Since we already have a mechanism for navigating
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clips, we should probably not add another mechanism just for navigating cuts.
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clips, we should probably not add another mechanism just for navigating cuts.
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@ -924,12 +929,12 @@ we should consider that we need the following keyboard shortcuts:
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These same keys can't double for nudging clips, the way it does in many apps, without using modes.
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These same keys can't double for nudging clips, the way it does in many apps, without using modes.
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Therefore my proposal is indeed to introduce a Trim mode. As said, it should be designed as a
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Therefore my proposal is indeed to introduce a Trim mode. As said, it should be designed as a
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contextual mode that we fluidly enter and exit and that is visually easy to distinguish from the
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contextual mode that we fluidly enter and exit and that is visually easy to distinguish from the
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regular mode, which we can call the Position mode. Trim mode can be accentuated by marking the
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regular mode, which we can call the Navigation mode. Trim mode can be accentuated by marking
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part of the timeline we'll be previewing. As in Avid, in trim mode playback could always preview
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the part of the timeline we'll be previewing. As in Avid, in trim mode playback could always
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the selected cut, so we won't need a special Preview (sometimes called ``Play around'') shortcut. Trim
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preview the selected cut, so we won't need a special Preview (sometimes called ``Play around'')
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mode will be exited automatically whenever the user clicks in an empty spot of the timeline or
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shortcut, (editing transitions should also engage the trim mode, in that case). Trim mode will be
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presses the trim mode key (T). This key can also be used to return to the last-used trim
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exited automatically whenever the user clicks in an empty spot of the timeline or presses the trim
|
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configuration.
|
mode key (T). This key can also be used to return to the last-used trim configuration.
|
||||||
|
|
||||||
.Mockup of the trim mode. The striped area marks the pre- and post-roll that will be previewed.
|
.Mockup of the trim mode. The striped area marks the pre- and post-roll that will be previewed.
|
||||||
image::{imgg}/wouter/11-trim-mode.png[width="100%", alt="using trim mode"]
|
image::{imgg}/wouter/11-trim-mode.png[width="100%", alt="using trim mode"]
|
||||||
|
|
@ -941,24 +946,29 @@ Tool-based NLE's offer a Blade or Cut tool that will cut clips wherever a user c
|
||||||
offer a dedicated keyboard shortcut for creating a cut at the playhead as well.
|
offer a dedicated keyboard shortcut for creating a cut at the playhead as well.
|
||||||
|
|
||||||
Merging two timeline clips with so-called ``through edits'' is often possible by selecting the cut for a
|
Merging two timeline clips with so-called ``through edits'' is often possible by selecting the cut for a
|
||||||
roll edit and pressing the delete key. A through edit is a cut made within a clip, where the start of the
|
roll edit and pressing the delete key. A through edit occurs when two successive segments of the
|
||||||
second clip in the timeline matches the next frame from the source clip that corresponds to the first
|
same source clip are placed directly next to each other in the timeline (so as a result, it looks as if
|
||||||
timeline clip.
|
there wasn't a cut at all).
|
||||||
|
|
||||||
A Blade tool, a shortcut for Add Cut and the ability to remove through edits with backspace seem
|
A Blade tool, a shortcut for Add Cut and the ability to remove through edits with backspace seem
|
||||||
all worth implementing.
|
all worth implementing.
|
||||||
|
|
||||||
|
|
||||||
Removing clips
|
Removing clips
|
||||||
~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~
|
||||||
In general, we find the following options:
|
In general, we find the following options to remove clip from a timeline:
|
||||||
|
|
||||||
* Select a clip, then: backspace or delete key, or (ripple) cut command.
|
* Select a clip, then: backspace or delete key, or (ripple) cut command.
|
||||||
* In and out points, then lift or extract.
|
* In and out points, then lift or extract.
|
||||||
* Lightworks lets you remove a clip by dragging it outside of the timeline window.
|
* Lightworks lets you remove a clip by dragging it outside of the timeline window.
|
||||||
|
|
||||||
|
•
|
||||||
|
|
||||||
|
Trimming a clip so it will end up with a duration of 0 frames.
|
||||||
|
|
||||||
These operations are so common that I would not change them.
|
These operations are so common that I would not change them.
|
||||||
|
|
||||||
|
Dropping another clip on top. This is something that we could consider changing, especially
|
||||||
|
when the clips that will be removed are offscreen.
|
||||||
|
|
||||||
Organising the timeline: sections
|
Organising the timeline: sections
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue