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22 commits

Author SHA1 Message Date
20f3252892 Upgrade: down with typename!!
Yet another chainsaw massacre.

One of the most obnoxious annoyances with C++ metaprogramming
is the need to insert `typename` and `template` qualifiers into
most definitions, to help the compiler to cope with the syntax,
which is not context-free.

The recent standards adds several clarifications, so that most
of these qualifiers are redundant now, at least at places where
it is unambiguously clear that only a type can be given.

GCC already supports most of these relaxing rules
(Clang unfortunately lags way behind with support of newer language features...)
2025-07-06 01:19:08 +02:00
bad4827b34 Upgrade: Literal can be constexpr
Only minor rearrangements necessary to make that possible with C++20
And while at this change (which requires a full rebuild of Lumiera)

- simplify the defined comparison operators, as C++20 can infer most variations
- also mark various usages of `const char*` either as Literal or CStr

Remark: regarding copyright, up to now this is entirely my work,
        with two major creation steps in 2008 (conception) and
        in 2017 (introduction of a symbol table)
2025-07-02 22:18:39 +02:00
afa7ca2e4d Upgrade: switch to C++23 (see #1245)
The Lumiera »Reference Platform« is now upgraded to Debian/Buster, which provides GCC-14 and Clang-20.
Thus the compiler support for C++20 language features seems solid enough, and C++23,
while still in ''experimental stage'' can be seen as a complement and addendum.

This changeset
 * upgrades the compile switches for the build system
 * provides all the necessary adjustments to keep the code base compilable

Notable changes:
 * λ-capture by value now requires explicit qualification how to handle `this`
 * comparison operators are now handled transparently by the core language,
   largely obsoleting boost::operators. This change incurs several changes
   to implicit handling rules and causes lots of ambiguities — which typically
   pinpoint some long standing design issues, especially related to MObjects
   and the ''time entities''. Most tweaks done here can be ''considered preliminary''
 * unfortunately the upgraded standard ''fails'' to handle **tuple-like** entities
   in a satisfactory way — rather an ''exposition-only'' concept is introduced,
   which applies solely to some containers from the STL, thereby breaking some
   very crucial code in the render entities, which was built upon the notion of
   ''tuple-like'' entities and the ''tuple protocol''. The solution is to
   abandon the STL in this respect and **provide an alternative implementation**
   of the `apply` function and related elements.
2025-06-19 01:52:55 +02:00
d888891d84 clean-up: trifles 2025-06-07 23:59:57 +02:00
20392eee1c clean-up: successfully replaced the old fixed type sequence (closes: #987)
This resolves an intricate problem related to metaprogramming with
variadic templates and function signatures. Due to exceptional complexity,
a direct solution was blocked for several years, and required a better
organisation of the support code involved; several workarounds were
developed, gradually leading to a transition path, which could now
be completed in an focused clean-up effort over the last week.

Metaprogramming with sequences of types is organised into three layers:
- simple tasks can be solved with the standard facilities of the language,
  using pattern match with variadic template specialisations
- the ''type-sequence'' construct `Types<T...>` takes the centre stage
  for the explicit definition of collections of types; it can be re-bound
  to other variadic templates and supports simple direct manipulation
- for more elaborate and advanced processing tasks, a ''Loki-style type list''
  can be obtained from a type-sequence, allowing to perform recursive
  list processing task with a technique similar to LISP.
2025-06-07 18:04:59 +02:00
acc77654d1 clean-up: can now switch remaining downstream usages
after all the relevant library components do support both kinds of
type sequences transparently, any usages in core code can now be
switched over to the new, variadic type sequences.
2025-06-07 01:07:36 +02:00
7aa1698a95 clean-up: prepare for variadic Type-Sequences (see #987)
Attempting to reduce the remaining pre-C++11 workarounds before upgrade to C++20...

As a first step: rename the old type-sequence implementation into `TyOLD`
to make it clearly distinguishable; a new variadic implementation `TySeq`
was already introduced as partial workaround, and the next steps
will be to switch over essential parts of the type-sequence library.
2025-06-02 03:24:44 +02:00
555af315b3 Upgrade: improve Doxygen parameters and treat some warnings
- remove obsolete configuration settings
- walk through all settings according to the documentation
  https://www.doxygen.nl/manual/config.html
- now try to use the new feature to rely on Clang for C++ parsing
- walk through the doxygen-warnings.txt and fix some obvious misspellings
  and structural problems in the documentation comments.

With Debian-Trixie, we are now using Doxygen 1.9.8 —
which produces massively better results in various fine points.

However, there are still problems with automatic cross links,
especially from implementation to the corresponding test classes.
2025-04-27 05:00:14 +02:00
806db414dd Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
 * there is no entity "Lumiera.org" which holds any copyrights
 * Lumiera source code is provided under the GPL Version 2+

== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''

The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!

The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
0b9e184fa3 Library: replace usages of rand() in the whole code base
* most usages are drop-in replacements
 * occasionally the other convenience functions can be used
 * verify call-paths from core code to identify usages
 * ensure reseeding for all tests involving some kind of randomness...

__Note__: some tests were not yet converted,
since their usage of randomness is actually not thread-safe.
This problem existed previously, since also `rand()` is not thread safe,
albeit in most cases it is possible to ignore this problem, as
''garbled internal state'' is also somehow „random“
2024-11-13 04:23:46 +01:00
a90b9e5f16 Library: uniform definition scheme for error-IDs
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.

However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.

Thus I introduce a new **standard scheme**
 * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
 * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
 * (for local or single-usage errors, a local or even hidden definition is OK)
2024-03-21 19:57:34 +01:00
59390cd2f8 Library: reorder some pervasively used includes
reduce footprint of lib/util.hpp
 (Note: it is not possible to forward-declare std::string here)

define the shorthand "cStr()" in lib/symbol.hpp

reorder relevant includes to ensure std::hash is "hijacked" first
2024-03-21 19:57:34 +01:00
47ae4f237c Scheduler-test: investigate and fix further memory manager problem
In-depth investigation and reasoning highlighted another problem,
which could lead to memory corruption in rare cases; in the end
I found a solution by caching the ''address'' of the current Epoch
and re-validating this address on each Epoch-overflow.

After some difficulties getting any reliable measurement for a Release-build,
it turned out that this solution even ''improves performance by 22%''

Remark-1: the static blockFlow::Config prevents simple measurements by
  just recompiling one translation unit; it is necessary to build the
  relevant parts of Vault-layer with optimisation to get reliable numbers

Remark-2: performing a full non-DEBUG build highlighted two missing
  header-inclusions to allow for the necessary template specialisations.
2023-12-28 02:13:24 +01:00
f6af4c6a16 Dispatcher-Pipeline: prepare test for the new NodeGraphAttachment
It turns out that the real (not mocked) implementation of JobTicket creation
is already required now for this planned (mock)Dispatcher setup;
moreover, this real implementation turns out to be almost identical
to the mock implementation written recently -- just nested structure
of prerequiste JobTickets need to be changed into a similar structur
of ExitNodes

-- as an aside: rearrange various tests to be more in-line
   with the envisioned architecture of playback and engine
2023-06-07 04:03:00 +02:00
3b2e5db7b4 Dispatcher-Pipeline: consider how to access render nodes from job
...this opens up yet another difficult question and a host of new problems
- how are prerequisites detected or arranged by the Builder
- how are prerequisites represented?
- what is an ExitNode in terms of implementation? A subclass of ProcNode?
- how will the actual implementation of JobTicket creation (on-demand) work?
- how to adapt the Mock implementation, while retaining the Specification
  for Segments and prerequisites?
2023-06-06 04:25:12 +02:00
d58174db4d Segmentation: reorganise namespaces
The Fixture and the low-level model backbone deserve a distinct namespace on their own.
Since it's built by the Builder from the Session contents, and also used by the frame dispatch,
we can expect dependence on some types from Steam-Layer, and thus this namespace
needs to reside in Steam-Layer rather, while the actual low-level Model
might become part of Vault-Layer, creating a hierarchy of data structures.

(Remark: likely also the session related namespaces will need a reorganisation)
2023-04-25 18:27:16 +02:00
ec50407167 Timeline: start implementing some bits of the drawing code
Use a "catchy" style definition with lime background to make the drawing visible
2019-07-14 17:53:21 +02:00
d3d7ea35ad Global-Layer-Renaming: fix remaining textual usages and IDs in the code
- most notably the NOBUG logging flags have been renamed now
 - but for the configuration, I'll stick to "GUI" for now,
   since "Stage" would be bewildering for an occasional user
 - in a similar vein, most documentation continues to refer to the GUI
2018-12-10 00:09:56 +01:00
02c5809707 Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
555ca0bff9 Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
2d5ebcd5fa Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
6261779531 Global-Layer-Renaming: rearrange directories
backend -> vault
proc -> steam
gui -> stage
2018-11-15 23:28:03 +01:00