Commit graph

67 commits

Author SHA1 Message Date
48780bef74 WIP draft the handling of buffer pointer tables 2008-07-17 16:17:43 +02:00
63d5684c12 WIP continued with refactoring the Invocation 2008-07-16 05:09:04 +02:00
cb5d1fd03b WIP further refactored the nodeoperation 2008-07-14 03:34:18 +02:00
2dab8cfe6e WIP adapt the nodeoperation to this (possible) solution 2008-07-11 19:40:11 +02:00
39d321a4a5 WIP this approach is more likely to work actually... 2008-07-07 05:40:53 +02:00
98a542f920 WIP drafting how to build all possible operation configs 2008-07-05 18:50:54 +02:00
9389ce2d68 WIP possible solution how the operation chunks could be assembled 2008-07-01 04:53:23 +02:00
1d37bf88d8 WIP preliminary draft of node operation
(cant work, now needs to be decomposed)
2008-06-29 15:32:19 +02:00
da49742826 WIP sorting out some details of the node network impl 2008-06-24 05:19:11 +02:00
eeb2d04dee WIP trying to translate some of the planned pull() process into code... 2008-06-14 04:19:58 +02:00
5d5119631b first outline regarding the wiring of nodes within the builder 2008-05-27 07:22:27 +02:00
3e8996005e start using the new lifecycle hooks. remove global nobugcfg.h
Now using proc/lumiera.hpp and proc/nobugcfg.hpp (i.e. only for the proc-Layer). Using ON_BASIC_INIT to
pull up NoBug automatically and for installing the unknown-exception handler. Add calls for
ON_GLOBAL_INIT and ON_GLOBAL_SHUTDOWN hooks to main() and to the testrunner
2008-04-14 05:15:16 +02:00
e737b9ef1b Lumiera renaming -- source code 2008-03-10 06:09:44 +01:00
0baf15ca94 Cinelerra-3 renamed to Lumiera -- copyright and documentation 2008-03-10 04:25:03 +01:00
6bdf0e2cdc put my name in the copyright claim of those files I have written in the last months.
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7 ** Start Coding ** Renderengine sources generated, reformatted and made compilable. 2007-08-08 04:50:02 +02:00