on second thought, the ability to transport an exception still seems
worthwhile, and can be achieved by some rearrangements in the design.
As preparation, reorganise the design of the Either-wrapper (lib::Result)
- relocate some code into a dedicated translation unit to reduce #includes
- actually set the thread-ID (the old implementation had only a TODO at that point)
While it would be straight forward from an implementation POV
to just expose both variants on the API (as the C++ standard does),
it seems prudent to enforce the distinction, and to highlight the
auto-detaching behaviour as the preferred standard case.
Creating worker threads just for one computation and joining the results
seemed like a good idea 30 years ago; today we prefer Futures or asynchronous
messaging to achieve similar results in a robust and performant way.
ThreadJoinable can come in handy however for writing unit tests, were
the controlling master thread has to wait prior to perform verification.
So the old design seems well advised in this respect and will be retained
- cut the ties to the old POSIX-based custom threadpool framework
- remove operations deemed no longer necessary
- sync() obsoleted by the new SyncBarrier
- support anything std::invoke supports
...which is the technique used in the existing Threadpool framwork.
As expected, such a solution is significantly slower than the new
atomics-based implementation. Yet how much slower is still striking.
Timing measurements in concurrent usage situation.
Observed delay is in the order of magnitude of known scheduling leeway;
assuming thus no relevant overhead related to implementation technique
Over time, a collection of microbenchmark helper functions was
extracted from occasional use -- including a variant to perform
parallelised microbenchmarks. While not used beyond sporadic experiments yet,
this framework seems a perfect fit for measuring the SyncBarrier performance.
There is only one catch:
- it uses the old Threadpool + POSIX thread support
- these require the Threadpool service to be started...
- which in turn prohibits using them for libary tests
And last but not least: this setup already requires a barrier.
==> switch the existing microbenchmark setup to c++17 threads preliminarily
(until the thread-wrapper has been reworked).
==> also introduce the new SyncBarrier here immediately
==> use this as a validation test of the setup + SyncBarrier
Using the same building blocks, this operation can be generalised even more,
leading to a much cleaner implementation (also with better type deduction).
The feature actually used here, namely summing up all values,
can then be provided as a convenience shortcut, filling in std::plus
as a default reduction operator.
...first used as part of the test harness;
seemingly this is a generic and generally useful shortcut,
similar to algorithm::reduce (or some kind of fold-left operation)
Intended as replacement for the Mutex/ConditionVar based barrier
built into the exiting Lumiera thread handling framework and used
to ensure safe hand-over of a bound functor into the starting new
thread. The standard requires a comparable guarantee for the C++17
concurrency framework, expressed as a "synchronizes_with" assertion
along the lines of the Atomics framework.
While in most cases dedicated synchronisation is thus not required
anymore when swtiching to C++17, some special extended use cases
remain to be addressed, where the complete initialisation of
further support framework must be ensured.
With C++20 this would be easy to achieve with a std::latch, so we
need a simple workaround for the time being. After consideration of
the typical use case, I am aiming at a middle ground in terms of
performance, by using a yield-wait until satisfying the latch condition.
The investigation for #1279 leads to the following conclusions
- the features and the design of our custom thread-wrapper
almost entirely matches the design chosen meanwhile by the C++ committee
- the implementation provided by the standard library however uses
modern techniques (especially Atomics) and is more precisely worked out
than our custom implementation was.
- we do not need an *active* threadpool with work-assignment,
rather we'll use *active* workers and a *passive* pool,
which was easy to implement based on C++17 features
==> decision to drop our POSIX based custom implementation
and to retrofit the Thread-wrapper as a drop-in replacement
+++ start this refactoring by moving code into the Library
+++ create a copy of the Threadwrapper-code to build and test
the refactorings while the application itself still uses
existing code, until the transition is complete
requires to supplement EventLog matching primitives
to pick and verify a specific positional argument.
Moreover, it is more or less arbitrary which job invocation parameters
are unpacked and exposed for verification; we'll have to see what is
actually required for writing tests...
Testcase (detect function invocation) passes now as expected
Some Library / Framework changes
- rename event-log-test.cpp
- allow the ExpectString also to work with concatenated expectation strings
Remark: there was a warning in the comment in event-log.hpp,
pointing out that negative assertions are shallow.
However, after the rework in 9/2018 (commit: d923138d1)
...this should no longer be true, since we perform proper backtracking,
leading to an exhaustive search.
...turns out this is entirely generic and not tied to the context
within ActivityDetector, where it was first introduced to build a
mock functor to log all invocations.
Basically this meta-function generates a new instantiation of the
template X, using the variadic argument pack from template U<ARGS...>
Library: add "obvious" utility to the IterExplorer, allowing to
materialise all contents of the Pipeline into a container
...use this to take a snapshot of all currently active Extent addresses
- the idea is to use slot-0 in each extent for administrative metadata
- to that end, a specialised GATE-Activity is placed into slot-0
- decision to use the next-pointer for managing the next free slot
- thus we need the help of the underlying ExtentFamily for navigating Extents
Decision to refrain from any attempt to "fix" excessive memory usage,
caused by Epochs still blocked by pending IO operations. Rather, we
assume the engine uses sane parametrisation (possibly with dynamic adjustment)
Yet still there will be some safety limit, but when exceeding this limit,
the allocator will just throw, thereby killing the playback/render process
The second design from 2017, based on a pipeline builder,
is now renamed `TreeExplorer` ⟼ `IterExplorer` and uses
the memorable entrance point `lib::explore(<seq>)`
✔
after completing the recent clean-up and refactoring work,
the monad based framework for recursive tree expansion
can be abandoned and retracted.
This approach from functional programming leads to code,
which is ''cool to write'' yet ''hard to understand.''
A second design attempt was based on the pipeline and decorator pattern
and integrates the monadic expansion as a special case, used here to
discover the prerequisites for a render job. This turned out to be
more effective and prolific and became standard for several exploring
and backtracking algorithms in Lumiera.
...as a preparation for solving a logical problem with the Planning-Pipeline;
it can not quite work as intended just by passing down the pair of
current ticket and dependent ticket, since we have to calculate a chained
calculation of job deadlines, leading up to the root ticket for a frame.
My solution idea is to create the JobPlanning earlier in the pipeline,
already *before* the expansion of prerequisites, and rather to integrate
the representation of the dependency relation direcly into JobPlanning
- had to fix a logical inconsistency in the underlying Expander implementation
in TreeExplorer: the source-pipeline was pulled in advance on expansion,
in order to "consume" the expanded element immediately; now we retain
this element (actually inaccessible) until all of the immediate
children are consumed; thus the (visible) state of the PipeFrameTick
stays at the frame number corresponding to the top-level frame Job,
while possibly expanding a complete tree of flexible prerequisites
This test now gives a nice visualisation of the interconnected states
in the Job-Planning pipeline. This can be quite complex, yet I still think
that this semi-functional approach with a stateful pipeline and expand functors
is the cleanest way to handle this while encapsulating all details
...introduced in preparation for building the Dispatcher pipeline,
which at its core means to iterate over a sequence of frame positions;
thus we need a way to stop rendering at a predetermined point...
...which uncovers further deeply nested problems,
especially when referring to non-copyable types.
Thus need to construct a common type that can be used
both to refer to the source elements and the expanded elements,
and use this common type as result type and also attempt to
produce better diagnostic messages on type mismatch....
...the improved const correctness on STL iterators uncovered another
latent problem with out diagnositc format helper, which provide
consistently rounded float and double output, but failed to take
CV-qualifiaction into account
This is a subtle and far reaching fix, which hopefully removes
a roadblock regarding a Dispatcher pipeline: Our type rebinding
template used to pick up nested type definitions, especially
'value_type' and 'reference' from iterators and containers,
took an overly simplistic approach, which was then fixed
at various places driven by individual problems.
Now:
- value_type is conceptually the "thing" exposed by the iterator
- and pointers are treated as simple values, and no longer linked
to their pointee type; rather we handle the twist regarding
STL const_iterator direcly (it defines a non const value_type,
which is sensible from the STL point of view, but breaks our
generic iterator wrapping mechanism)
- only the parts actually touched by the algo will be re-allocated
- when a segment is split, the clone copies carry on all data
Library: add function to check for a bare address (without type info)
...this is something I should have done since YEARS, really...
Whenever working with symbolically represented data, tests
typically involve checking *hundreds* of expected results,
and thus it can be really hard to find out where the
failure actually happens; it is better for readability
to have the expected result string immediately in the
test code; now this expected result can be marked
with a user-defined literal, and then on mismatch
the expected and the real value will be printed.
There are 12 distinct cases regarding the orientation of two intervals;
The Segmentation::splitSplice() operation shall insert a new Segment
and adjust / truncate / expand / split / delete existing segments
such as to retain the *Invariant* (seamless segmentation covering
the complete time axis)
- how to pass-in a specification given as GenNode
- now this might be translated into a MockJobTicket allocated in the MockSegmentation
Unimplemented: actually build the Segment with suitable start/end time
Looks like we'll actually retain and use this low-level solution
in cases where we just can not afford heap allocations but need
to keep polymorphic objects close to one another in memory.
Since single linked lists are filled by prepending, it is rather
common to need the reversed order of elements for traversal,
which can be achieved in linear time.
And while we're here, we can modernise the templated emplacement functions
- decision: the Monad-style iteration framework will be abandoned
- the job-planning will be recast in terms of the iter-tree-explorer
- job-planning and frame dispatch will be disentangled
- the Scheduler will deliberately offer a high-level interface
- on this high-level, Scheduler will support dependency management
- the low-level implementation of the Scheduler will be based on Activity verbs
...in a similar vein as done for the product calculation.
In this case, we need to check the dimensions carefully and pick
the best calculation path, but as long as the overall result can
be represented, it should be possible to carry out the calculation
with fractional values, albeit introducing a small error.
As a follow-up, I have now also refactored the re-quantisation
functions, to be usable for general requantisation to another grid,
and I used these to replace the *naive* implementation of the
conversion FSecs -> µ-Grid, which caused a lot of integer-wrap-around
However, while the test now works basically without glitch or wrap,
the window position is still numerically of by 1e-6, which becomes
quite noticeably here due to the large overall span used for the test.
- detailed documentation of known problematic behaviour
when working with rational fractions
- demonstrate the heuristic predicate to detect dangerous numbers
- add extensive coverage and microbenchmarks for the integer-logarithm
implementation, based on an example on Stackoverflow. Surprising result:
The std::ilog(double) function is of comparable speed, at least for
GCC-8 on Debian-Buster.
The header "format-cout.hpp" offers a convenience function
to print pretty much any object or data in human readable form.
However, the formatter for pointers used within this framework
switched std::cout into hexadecimal display of numbers and failed
to clean-up this state.
Since the "stickyness" of IOS stream manipulators is generally a problem,
we now provide a RAII helper to capture the previous stream state and
automatically restore it when leaving the scope.
Complete the investigation and turn the solution into a generic
mix-in-template, which can be used in flexible ways to support
this qualifier notation.
Moreover, recapitulate requirements for the ElementBoxWidget
- move construct into the buffer
- directly invoke the payload constructor through PlantingHandle
- reconsider type signature and size constraint
- extend the unit test
- document a corner case of c++ "perfect forwarding",
which caused me some grief here
...this extension was spurred by the previeous refactoring.
Since 'emplace' now clearly denotes an operation to move-embed an existing object,
we could as well offer a separate 'create' API, which would take forwarding
arguments as usual and just delegates to the placement-new operation 'create'
already available in the InPlaceBuffer class.
Such would be a convenience shortcut and is not strictly necessary,
since move-construction is typically optimised away; yet it would also
allow to support strictly non-copyable payload types.
This refactoring also highlights a fuzziness in the existing design,
where we just passed the interface type, while being sloppy about the
DEFAULT type. In fact this *is* relevant, since any kind of construction
might fail, necessitating to default-construct a placeholder, since
InPlaceBuffer was intended for zero-overhead usage and thus has in itself
no means to know about the state of its buffer's contents. Thus the
only sane contract is that there is always a valid object emplaced
into the buffer, which in turn forces us to provide a loophole for
class hierarchies with an abstract base class -- in such a case the
user has to provide a fallback type explicitly.
...for the operation on a PlantingHandle, which allows
to implant a sub type instance into the opaque buffer.
* "create" should be used for a constructor invocation
* "emplace" takes an existing object and move-constructs
...in an attempt to clarify why numerous cross links are not generated.
In the end, this attempt was not very successful, yet I could find some breadcrumbs...
- file comments generally seem to have a problem with auto link generation;
only fully qualified names seem to work reliably
- cross links to entities within a namespace do not work,
if the corresponding namespace is not documented in Doxygen
- documentation for entities within anonymous namespaces
must be explicitly enabled. Of course this makes only sense
for detailed documentation (but we do generate detailed
documentation here, including implementation notes)
- and the notorious problem: each file needs a valid @file comment
- the hierarchy of Markdown headings must be consistent within each
documentation section. This entails also to individual documented
entities. Basically, there must be a level-one heading (prefix "#"),
otherwise all headings will just disappear...
- sometimes the doc/devel/doxygen-warnings.txt gives further clues
...by relying on the newly implemented automatic standard binding
Looks like a significant improvement for me, now the actual bindings
only details aspects, which are related to the target, and no longer
such technicalitis like how to place a Child-Mutator into a buffer handle
After this long break during the "Covid Year 2020",
I pick this clean-up task as a means to fresh up my knowledge about the code base
The point to note is, when looking at all the existing diff bindings,
seemingly there is a lot of redundancy on some technical details,
which do not cary much meaining or relevance at the usage site:
- the most prominent case is binding to a collection of DiffMutables hold by smart-ptr
- all these objects expose an object identity (getID() function), which can be used as »Matcher«
- and all these objects can just delegate to the child's buildMutator() function
for entering a recursive mutation.
As it turned out, it is rather easy to extend the existing listener
for structural changes to detect also value assignments. Actually
it seems we'd need both flavours, so be it.
Yeah, C++17, finally!
...not totally sure if we want to go that route.
However, the noise reduction in terms of code size at call site looks compelling
the reason for the failure, as it turned out,
is that 'noexcept' is part of the function signature since C++17
And, since typically a STL container has const and non-const variants
of the begin() and end() function, the match to a member function pointer
became ambuguous, when probing with a signature without 'noexcept'
However, we deliberately want to support "any STL container like" types,
and this IMHO should include types with a possibly throwing iterator.
The rationale is, sometimes we want to expose some element *generator*
behind a container-like interface.
At this point I did an investigation if we can emulate something
in the way of a Concept -- i.e. rather than checking for the presence
of some functions on the interface, better try to cover the necessary
behaviour, like in a type class.
Unfortunately, while doable, this turns out to become quite technical;
and this highlights why the C++20 concepts are such an important addition
to the language.
So for the time being, we'll amend the existing solution
and look ahead to C++20
as it turns out, "almost" the whole codebase compiles in C++17 mode.
with the exception of two metaprogramming-related problems:
- our "duck detector" for STL containers does not trigger anymore
- the Metafunction to dissect Function sigantures (meta::_Fun) flounders
"%broken" is not broken anymore, but renders a boolean,
and we configured the formatter not to complain on missing values.
Fortunately "%madness" is still broken ;-)
basically the solution was a bit too naive and assumed everything is similar to a vector.
It is not, and this leads to some insidious problems with std::map, which hereby
are resolved by introducing ContainerTraits
All of the existing "simple" tests for the »Diff Framework« are way to much low-level;
they might indeed be elementary, but not introductory and simple to grasp.
We need a very simplistic example to show off the idea of mutation by diff,
and this simple example can then be used to build further usage test cases.
My actual goal for #1206 to have such a very basic usage demonstration and then
to attach a listener to this setup, and verify it is actually triggered.
PS: the name "GenNodeBasic_test" is somewhat pathetic, this test covers a lot
of ground and is anything but "basic". GenNode in fact became a widely used
fundamental data structure within Lumiera, and -- admittedly -- the existing
implementation might be somewhat simplistic, while the whole concept as such
is demanding, and we should accept that as the state of affairs
For context: The »Advice System« was coined a long time ago, in 2010,
based on the vague impression that it might be useful for that kind of application
we are about to build here. And, as can be expected, none of the usage situations
envisioned at that time was brought to bear. Non the less, the facility came in
handy at times, precisely because it is cross-cutting and allows to pass
information without imposing any systematic relationship between the
communication partners.
And now we've got again such a situation.
The global style manager in the UI has to build a virtual CSS path,
which is needed by drawing code somewhere deep down, and we absolutely
do not want to pass a reference to the style manager over 20 recursive calls.
The alternatives would be
(1) to turn the style manager into a public service
(2) to have a static access function somewhere
(3) to use a global variable.
For rationale, (1) would be overblown, because we do not actually request
a service to do work for us, rather we need some global piece of information.
(2) would be equivalent to (1), just more confusing. And (3) is basically
what the Advice system does, with the added benefit of a clear-cut service
access point and a well defined lifecycle.
This changeset adds the ability to check if actual Advice has been published,
which allows us to invoke the (possibly expensive) GTK path building and
style context building code only once.
The existing implementation created a Buffer-Type based on various traits,
including the constructor and destructor functions for the buffer content.
However, this necessitates calculating the hash_value of a std::function,
which (see #294) is generally not possible to implement.
So with this changeset we now store an additional identity hash value
right into the TypeHandler, based on the target type placed into the buffer
the template lib::PolymorphicValue seemingly picked the wrong
implementation strategy for "virtual copy support": In fact it is possible
to use the optimal strategy here, since our interface inherits from CloneSupport,
yet the metaprogramming logic picked the mix-in-adapter (which requires one additional "slot"
of storage plus a dynamic_cast at runtime).
The reason for this malfunction was the fact that we used META_DETECT_FUNCTION
to detect the presence of a clone-support-function. This is not correct, since
it can only detect a function in the *same* class, not an inherited function.
Thus, switching to META_DETECT_FUNCTION_NAME solves this problem
Well, this solution has some downsides, but since I intend to rewrite the
whole virtual copy support (#1197) anyway, I'll deem this acceptable for now
TODO / WIP: still some diagnostics code to clean up, plus a better solution for the EmptyBase
...which, in the end, can even be considered the more logical design choice,
since the "verb visitor" is a more elaborated and sophisiticated Verb-Token,
adding the special twist of embedded storage for variable function arguments
...but bad news on the main issue:
the workaround consumes the tuple and thus is not tenable!
And what is even worse: the textbook implementation of std::apply is
equivalent to our workaround and also consumes the argument tuple
A simple yet weird workaround (and basically equivalent to our helper function)
is to wrap the argument tuple itself into std::forward<Args> -- which has the
effect of exposing RValue references to the forwarding function, thus silencing
the compiler.
I am not happy with this result, since it contradicts the notion of perfect forwarding.
As an asside, the ressearch has sorted out some secondary suspicions..
- it is *not* the Varargs argument pack as such
- it is *not* the VerbToken type as such
The problem clearly is related to exposing tuple elements to a forwarding function.
this is a generalisation of what we use in the diff framework;
typically you'd package the VerbToken into some kind of container,
together with the concrete invocation argument.
However, the specific twist here is that we want *variable arguments*,
depending on the actual operation called on the interpreter interface.
...which leads to a specific twist here; while in the simple version
we still could hope to get away with a simple uniform uint argument,
the situation has changed altogether now. The canvas has turned into
some generic component, since it is instantiated two times, onece for
the time ruler and once for the actual body content. Thus all of the
specifics of the drawing code need to be pushed into a new, dedicated
renderer component. And this more or less forces us to pass all the
actual presentation variations through the invocation arguments of
the visitor.
So we're now off again for a digression, we need a more generalised visitor
effectively we rely in the micro tick timescale promoted by libGAVL,
but it seems indicated to introduce our own constant definition.
And also clarify some comments and tests.
(this changeset does not change any values or functionality)
- most notably the NOBUG logging flags have been renamed now
- but for the configuration, I'll stick to "GUI" for now,
since "Stage" would be bewildering for an occasional user
- in a similar vein, most documentation continues to refer to the GUI
...rather extend the "object builder" DSL notation to allow passing in a given EntryID literally.
Rationale is, we should handle the problem of unique IDs on the level of the domain model.
If we attempt to "fix" this within GenNode, the price would be to make the ETD creation stateful
seems to work surprisingly well...
the diff application poceeds in the GUI up to the point
where the TrackPresenter need to be inserted into a two-fold display context
As it turns out, using the functional-notation form conversion
with *parentheses* will fall back on a C-style (wild, re-interpret) cast
when the target type is *not* a class. As in the case in question here, where
it is a const& to a class. To the contrary, using *curly braces* will always
attempt to go through a constructor, and thus fail as expected, when there is
no conversion path available.
I wasn't aware of that pitfall. I noticed it since the recently introduced
class TimelineGui lacked a conversion operator to BareEntryID const& and just
happily used the TimelineGui object itself and did a reinterpret_cast into BareEntryID
...seems basically sane now.
Just we still need to wrap it one more time into IterableDecorator;
which means the overall scheme how to build and package the whole pipeline
is not correct yet.
Maybe it is not possible to get it packaged all into one single class?
on closer investigation it turned out that the logic of the
first design attempt was broken altogether. It did not properly
support backtracking (which was the reason to start this whole
exercise) and it caused dangling references within the lambda
closure once the produced iterator pipeline was moved out
into the target location.
Reasoning from first principles then indicated that the only sane
way to build such a search evaluation component is to use *two*
closely collaborating layers. The actual filter configuration
and evaluation logic can not reside and work from within the
expander. Rather, it must sit in a layer on top and work in
a conventional, imperative way (with a while loop).
Sometimes, functional programming is *not* the natural way
of doing things, and we should then stop attempting to force
matters against their nature.
...and TADAA ... there we get an insidious bug:
we capture *this by reference into the expansion functor,
and then we move *this away, out from the builder into the target....
Up to now, we had a very simplistic configuration option just
to search for a match, and we had the complete full-blown reconfiguration
builder option, which accepts a functor to work on and reconfigure the
embedded Filter chain.
It occurred to me that in many cases you'd rather want some intermediary
level of flexibility: you want to replace the filter predicate entirely
by some explicitly given functor, yet you don't need the full ability
to re-shape the Filter chain as a whole. In fact the intended use case
for IterChainSearch (which is the EventLog I am about to augment with
backtracking capabilities) will only ever need that intermediate level.
Thus wer're adding this intermediary level of configurability now.
The only twist is that doing so requires us to pass an "arbitrary function like thing"
(captured by universal reference) through a "layer of lambdas". Which means,
we have to capture an "arbitrary thingie" by value.
Fortunately, as I just found out today, C++14 allows something which comes
close to that requirement: the value capture of a lambda is allowe to have
an intialiser. Which means, we can std::forward into the value captured
by the intermediary lambda. I just hope I never need to know or understand
the actual type this captured "value" takes on.... :-)
with the augmented TreeExplorer, we're now able to get rid of the
spurious base layer, and we're able to discard the filter and
continue with the unfiltered sequence starting from current position.