1d7d63e27c
document a hack for guessing implementation sizes
2011-12-28 03:40:39 +01:00
ce6fbe5f0f
define how to pick the correct specialisation
...
some basic types are passed on directly;
for those, we use explicit specialisations
in the implementation file, and a traits template
to mark those cases in the header.
custom types with custom string conversion will
be converted to string; everything else
just becomes a type id
2011-12-27 07:45:25 +01:00
6e4883bcf1
add stub definitions to pass compilation
2011-12-27 07:45:16 +01:00
545d9ea82b
WIP draft frontend for diagnostic output ( #166 )
2011-12-27 07:45:07 +01:00
89928bc447
refactor format-util: simplify picking the right specialisation
2011-12-27 07:44:59 +01:00
50885a065b
move asside lib/format.hpp
...
...to make room for a new more specialised header
2011-12-27 07:44:49 +01:00
a3b7305b2b
reduce number of threads for some tests
...
they tend to fail when running under builddrone
2011-12-27 07:44:36 +01:00
2791339841
some practical hints and informations regarding usage of the Boost Libraries
...
Add a page to the 'coding howto' section, listing those boost libraries we're
using heavily, with a short characterisation for each. Plus some informations
about potential problems
2011-12-26 05:54:56 +01:00
24a8d6a926
generalised diagnostic context passes unit test
2011-12-24 05:57:28 +01:00
5498ace9fc
WIP define a unit-test for diagnostic context stack
2011-12-24 05:57:11 +01:00
87f7a8f6e8
unit test to cover thread-local helper
2011-12-24 05:55:31 +01:00
2bdf06829a
make thread(pool) less chatty
2011-12-24 05:48:51 +01:00
451b0abec5
spelling and typos
2011-12-24 05:48:31 +01:00
d27e3b15a9
clarify the handling of specific output operation modes (e.g. number of channels)
2011-12-23 02:22:38 +01:00
74a982409e
document the internal structore of OutputSlot
...
...as far as decided and clarified by now
2011-12-20 04:59:00 +01:00
7fc8473337
fix some size_t printf specs (32/64bit problem)
2011-12-19 03:02:48 +01:00
fa0588b584
refactor to simplify generating a PlayProcess
2011-12-18 02:02:55 +01:00
cedfa34074
considerations regarding clean-up of superseded model segments
2011-12-17 22:40:01 +01:00
c4bc53b6f6
how to pass a render configuration strategy when creating a new play process
2011-12-17 22:37:53 +01:00
6852a6feff
WIP refactor building of the active render feeds
...
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
34d0622dd3
notes to the EngineInterface RfC
2011-12-16 20:25:34 +01:00
23d4202ec2
update StreamTypes RFC to our current standard RRF structure
2011-12-16 20:15:11 +01:00
c3bf3bb269
StreamTypes RFC: spelling and wording improvements
2011-12-16 20:15:02 +01:00
4b6f4fc140
StreamTypes RFC: spelling and wording improvements
2011-12-16 19:55:24 +01:00
76b24ce50d
WIP draft the building of a render CalculationStream
2011-12-10 03:18:48 +01:00
d6f5ed3282
technical overview: document some library and support facilities
2011-12-10 03:15:40 +01:00
8362145039
spelling and comments
2011-12-10 03:13:45 +01:00
336d4cb33f
technical overview: player and engine interface
2011-12-10 01:52:51 +01:00
11f0438942
spelling and some small additions
2011-12-10 01:41:21 +01:00
477b443191
implement diagnostic OutputSlot simple frame tracking
...
...should be enough to run tests against the OutputSlot interface
2011-12-09 01:03:02 +01:00
e7ae9a3082
introduce marker time values to designate corner cases
2011-12-09 01:00:50 +01:00
aef3d50ffd
implement basics of the diagnostic OutputSlot
...
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
07002ab3af
SCons: new build target for experimental code
2011-12-03 06:10:12 +01:00
08d330310f
cleanup unnecessary builder function and flags in SCons build
2011-12-03 05:46:36 +01:00
34f2de641f
Remove Debian/Lenny workarounds
...
definitively requiring Squeeze now
2011-12-03 03:18:15 +01:00
77548e74c6
document a weakness of boost::hash for strings
2011-12-03 03:18:03 +01:00
7fd28e23eb
cleanup configflags to use uint instead of char
...
using char for those flag template parameters
was never a good idea. It won't save us any space
and makes debugging harder
2011-12-03 03:16:08 +01:00
d9f84a9bfd
clean up lib/meta namespaces
2011-12-03 03:15:59 +01:00
b2d6074097
cleanup test includes
2011-12-02 21:34:29 +01:00
b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00
89a9202c6c
cleanup: remove precompiled headers
...
we don't need them and they even tend to
increase build times due to unnecessary
compound-includes at some core headers
2011-12-01 23:32:34 +01:00
8e45412513
supplementing a transcript from the IRC log (11/2008)
2011-12-01 22:48:30 +01:00
0399ea1313
we're missing an important meeting from 2008.
...
this is the raw transcript, needs to be shortened
2011-12-01 16:38:23 +01:00
121a1b038d
resync with documentation on lumiera website
2011-11-27 06:25:33 +01:00
d62029492c
sync documentation with newly merged master
2011-11-27 06:22:57 +01:00
00813a0169
long standing issue: a style guide page
2011-11-27 06:15:35 +01:00
c7d4412cec
integrate recent GUI / timeline and work done on the player subsystem
2011-11-27 02:15:11 +01:00
d6fa67f2b8
refactor zoom smothing into TimelineViewWindow
2011-11-27 01:28:48 +01:00