Commit graph

583 commits

Author SHA1 Message Date
876c1dd1fd Commands: change implementation frame to include the command-ID
while the initial design treated the commands in a strictly top-down manner,
where the ID is known solely to the CommandRegistry, this change and information
duplication became necessary now, since by default we now always enqueue and
dispatch anonymous clone copies from the original command definition (prototype).

This implementation uses the trick to tag this command-ID when a command-hanlde
is activated, which is also the moment when it is tracked in the registry.
2017-04-17 03:09:12 +02:00
67e1032f7d Commands: draft the changes to be done with command instance management
...as consequence to be drawn from the design critique
2017-04-16 02:51:38 +02:00
730f559ab2 CmdAccess: design critique 2017-04-15 23:48:42 +02:00
5f6854621e Command-Cycle: remove the separate 'bang!' message
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
2017-04-14 23:45:35 +02:00
35a4e7705b CmdAccess: expand on the DSL draft 2017-04-14 03:22:08 +02:00
08d332c70f CmdAccess: initial draft for a framework and DSL to use commands (#1090) 2017-04-13 18:55:07 +02:00
a53032cfc5 Analysis regarding the next step, integration of InstanceManagement into SessionCommand facade 2017-04-09 01:34:18 +02:00
22c1a1d189 Commands: rename some of the planned components for command access
...to make the names more handy
2017-04-08 16:24:36 +02:00
97e42f75ee Commands: code up implementation of CommandInstanceManager
interesting new twist: we do not even need to decorate with a running number,
since we'll get away with an anonymous command instance, thanks to Command
being a smart-handle
2017-04-01 02:33:15 +02:00
b303bcebc0 Commands: complete the test case
verify the commands where indeed defined as given by the lambda
2017-03-31 03:27:26 +02:00
b865acf758 Commands: decide about the basic concept how commands are to be defined (#215)
The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
2017-03-18 01:55:45 +01:00
c251f9c2a9 Commands: establish location for defining commands 2017-03-17 21:07:12 +01:00
ada40609f5 more planning of command invocation structure 2017-03-17 04:09:44 +01:00
cfe9cc96f6 planning and analysis regarding command invocation 2017-03-15 04:37:06 +01:00
ff42530f25 push on the topic of global action definitions (#1085)
...because this topic serves as a vehicle to elaborate various core concepts
of the UI backbone, especially how to access, bind and invoke Proc-Layer commands
2017-03-14 04:30:02 +01:00
57a336ab49 more planning with respect to UI/Session command access (#1087) 2017-03-11 02:07:52 +01:00
789246fc3a draft a concept for command instantiation (#1070) 2017-03-08 04:25:33 +01:00
2f538f5f95 continue analysis regarding command invocation (#1070)
...turns out to be a nasty subject, now we're able to see
in more concrete detail how this interaction needs to be carried out.
Basically this is a blocker for the top-level, since it is obviously
some service in top-level, which ultimately becomes responsible for
orchestrating this activity
2017-03-05 02:53:04 +01:00
c068779a80 command-invocation: use case analysis 2017-03-03 23:59:22 +01:00
40eba94917 planning: next steps towards command invocation (#1070) 2017-03-03 19:42:53 +01:00
02d8744f25 UI-top-level: Considerations regarding control structure (#1085) 2017-03-02 18:01:11 +01:00
cddc5afe41 UI-top-level: establish top-level model and control structure 2017-02-19 02:50:55 +01:00
d3937261ab detailed analyse regarding focus movements 2017-02-16 21:51:53 +01:00
e40c14606e more generic analysis regarding fundamentals of *interaction control* 2017-02-16 04:01:08 +01:00
4d8579e0ee DOC: rename page 2017-02-16 02:33:23 +01:00
5dcbfd0fe2 continue analysis for #1070 2017-02-15 01:41:22 +01:00
f8eb640dd7 UI-top-level: decision to form a cohesive top-level context (#1067) 2017-02-14 03:01:19 +01:00
27c8e78cf5 UI-top-level: invent a new backbone entity to link between model and interaction state
After quite some pondering, it occured to me that we both
- need some top-level model::Tangible to correspond to the RootMO in the session
- need some Controller to handle globally relevant actions
- need a way to link action invocation to transient interaction state (like focus)

This leads to the introduction of a new top-level controller, which is better
suited to fill that role than the depreacted model-controller or the demoted window-manager


looks like we're in management business here  ;-)
we chop off heads, slaughter the holy cows and then install -- a new manager
2017-02-10 23:10:17 +01:00
0f5280a4f0 UI-top-level: draft a concept how to attach actions to the current window (#1069)
This is a very pervasive change and basically turns the whole top-level
of the GTK-UI bottom-up. If this change turns out right, it would likely
solve #1048

WARNING: in parts not implemented, breaks UI
2017-02-01 03:55:20 +01:00
43bd5c3f57 further decisions regarting the UI top-level 2017-01-26 20:51:43 +01:00
06a61773fa Nexus/CoreService: consider handling of bus connections.
Now I've realised that there are two degrees of connectedness.
It is very much possible to have a "free standing" BusTerm, which
only allows to send uplink messages. In fact, this is how CoreService
is implemented, and probably it should also the way how to connect
the GuiNotification service...
2017-01-20 01:54:49 +01:00
2045132d3e SessionCommand: multithreaded stress test PASS (closes #1046)
Writing and debugging such tests is always an interesting challenge...

Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
2017-01-14 08:37:46 +01:00
cfbbb750f8 considerations regarding the integration of commmand invocations (#1046)
not quite sure how to get the design straight.
Also a bit concerned because we'll get this much indirections;
the approach to send invocations via the UI-Bus needs to prove its viability
2017-01-09 01:22:43 +01:00
458fda4058 DispatcherLoop implementation complete (closes #1049)
Did a full review of state and locking logic, seems airtight now.
- command processing itself is unimplemented, we log a TODO message for now
- likewise, builder is not implemented
- need to add the deadlock safeguard #1054
2017-01-05 23:36:42 +01:00
1b970cd943 Session-Subsytem(#318): finish review of locking and lifecycle sanity
This subsystem as such can be considered as implemented now,
while several details still wait to be filled in.
2017-01-05 03:38:46 +01:00
14e0d65468 Looper: idea how to determine "builder dirty"
...just by offloading that task onto the CommandQueue,
which happens to know when a new command is being scheduled
2016-12-20 03:18:03 +01:00
53ed0e9aa3 ProcDispatcher: consider and document the fine points of operational semantics
there are some pitfalls related to timing and state,
especially since some state changes are triggered, but not immediately reached
2016-12-16 23:11:19 +01:00
00077d0431 ProcDispatcher: decide on requirements and implementation structure (#1049) 2016-12-15 20:48:35 +01:00
86f446c197 better control of the shutdown sequence
holding the SessionCommandService in a unique_ptr allows us to
close the Interface reliably *before* the Loop is halted.
2016-12-15 05:54:48 +01:00
1ec883787a DOC: decision about where to home the SessionCommandService
After some consideration, it became clear that this service implementation
is closely tied to the DispatcherLoop -- which will consequently be
responsible to run and expose this service implementation
2016-12-15 05:07:40 +01:00
eb73242113 document decisions regarding session subsystem components and lifecycle
* "session subsystem" == running the ProcDispatcher
* session itself is pulled up on demand by the SessionManager
2016-12-14 05:10:51 +01:00
c5eff7f4c5 markers can appear at various scopes
need to add them at the respective levels into the structural model
2016-12-03 22:37:41 +01:00
9b8fae1a9b (re)consider the problem how to deal with mandatory/optional object fields
this is a tricky problem and a tough decision.
After quite some pondering I choose to enforce mandatory fields
through the ctor, and not to allow myself cheating my way around it
2016-12-03 19:37:52 +01:00
f995dd51e2 define creation and control structure of TimelineWidget 2016-12-03 05:42:34 +01:00
14588dbc19 clarify the principles of UI - Core collaboration
it occurred to me that effectively we abandoned the use of
a business facade and proxy model in the UI. The connection
becomes entirely message based now.

To put that into context, the originally intended architecture
never came to life. The UI development stalled before this could
happen; possibly it was also hampered by the "impedance mismatch"
between our intentions in the core and such a classical, model centric
architecture. Joel several times complained that he felt blocked; but
I did not really understand this issue. Only recently, when I came to
adapting the timeline display to GTK-3, I realised the model centric
approach can not possibly work with such an open model as intended
in our case. It would lead to endless cascades of introspection.
2016-12-02 20:07:31 +01:00
3ffd511a76 consider lifecycle and instance management of the timeline 2016-12-02 19:34:38 +01:00
3c976485ba DOC: add some explanations to the drawing from yesterday 2016-12-02 19:14:45 +01:00
d13f42128e DOC: TiddlyWiki has split into "classic" and TiddlyWiki-5
...better add the URL to tiddlywiki.org,
which seems to be the OpenSourceProject

not sure about the intentions of tiddlywiki.com
2016-12-02 19:13:24 +01:00
7c09f55a9a DOC: drawing to show the structure of timeline display 2016-12-02 04:07:46 +01:00
0b1bc6a579 define and document the building blocks of the new timeline UI
these are just empty class files, but writing a basic description
for each made me flesh out a lot of organisational aspects of what
I am about to build now
2016-12-02 01:53:00 +01:00
67beeab25a start with actual rework of the timeline display
draft a concept for timeline layout management
2016-12-01 21:01:45 +01:00
170c505a8a (cont) analysis of timeline display control 2016-11-28 03:41:25 +01:00
f5ea31a533 consider how diff application might interplay with display changes
...it seemed first that we'd might run into a very fundamental problem;
but after some consideration it turns out the interspersed display manager
and the decoupling between model/presenter and widget happens to mitigate
this problem as well.
2016-11-26 04:18:43 +01:00
5badfe211e expand analysis regarding changes of the display structure 2016-11-21 01:37:54 +01:00
b1d0eaad8e expand analysis on the (possible) global structure of timeline display 2016-11-20 23:54:11 +01:00
3757a56ac9 more detailed planning of architecture for clip presentation
...first UML diagram created with Umbrello!
2016-11-20 17:52:21 +01:00
25328865fa a rough solution draft for dealing with the clip presentation problem 2016-11-19 19:42:33 +01:00
e61eb4959e continue analysis regarding clip display 2016-11-19 04:43:45 +01:00
f56b7ed576 DOC: reorganise tiddlers regarding custom widgets and custom drawing
the content of the "GuiTimelineWidgetStructure" tiddler is
actually related to architecture questions related to custom widgets
in general, plus working notes regarding an investigation of the
Gtk::Layout widget.
2016-11-18 05:47:12 +01:00
251fbfc418 first draft planning for clip display in the UI (#1038) 2016-11-18 05:13:17 +01:00
1e642dc805 Inv(#1020): remove debugging output
...done thus far!
2016-11-01 23:44:42 +01:00
1fbade3a67 Inv(#1020): find a reliable way to determine extension of the canvas
bottom line
- seems we need to do that manually
- must wait until in the on_draw() callback
- use Container::foreach() to visit all child widgets
- Layout::set_size()
2016-11-01 23:20:43 +01:00
6fd0045a65 Inv(#1020): adjust curtom drawing for scrolled viewport
this makes the custom drawing stiched to the absolute canvas,
allowing to move around with the help of the scrollbars...
2016-10-30 17:08:41 +01:00
90cc17b733 Inv(#1020): learn how to draw a simple line
here we draw a red diagnoal line behind the embedded widgets.
2016-10-30 02:55:38 +01:00
1255a4fc04 Inv(#1020): framework for custom drawing 2016-10-30 02:15:01 +01:00
ae07329ada Inv(#1020): expand some widgets by text change 2016-10-29 18:17:58 +02:00
1b9a45930b Inv(#1020): control extension of the scrollable area
this uncovers some possible problem in GTK (#1037)
2016-10-29 17:53:52 +02:00
e4bf84657c Inv(#1020): erase arbitrary child widgets 2016-10-29 16:05:37 +02:00
03a9611608 Inv(#1020): iteration and moving of children 2016-10-29 03:26:07 +02:00
94a0adcb5b Inv(#1020): place widgets irregularily
- partially overlapping
- beyond the scrollable area
2016-10-29 00:51:28 +02:00
e7d284783b Inv(#1020): place widgets on canvas
- randomly
- partially overlapping
- event dispatch works as expected
2016-10-28 17:32:43 +02:00
dd9f34e93a Inv(#1020): prepare Investigation
- define tasks to be addressed during investigation
- read documentation, identify problematic aspects
- prepare a child widget class to be placed on the canvas
2016-10-27 22:57:46 +02:00
5981f35650 consider the next steps (#1020) 2016-10-14 20:21:29 +02:00
9f1c57b560 Research: canvas widget in GTK-3 2016-10-13 18:47:20 +02:00
d58f8c853a TreeMutator binding: extend collection binding to support std::map
actually this is a pragmatic extension for some special use cases,
and in general rather discurraged, since it contradicts the
established diff semantics. Yet with some precaution, it should
be possible to transport information via an intermediary ETD

Map -> ETD -> Map
2016-10-03 19:31:59 +02:00
d87111f703 DOC: MutationMessage 2016-10-01 22:36:52 +02:00
6c3024adcd UI-Bus/mutation: search for ways how to integrate Diff processing 2016-09-30 18:13:04 +02:00
e6223a80b9 UI-Bus/mutation: re-read documentation and code
seems I've mostly forgotten what is built and ready to use
2016-09-08 18:49:27 +02:00
7a29e260e9 tree-diff-language: remove the magic _THIS_ and _CHILD_ construct
at first, this seemed like a good idea, but it caused already
numerous quirks and headache all over the place. And now, with
the intent to switch to the TreeMutator based implementation,
it would be damn hard to retain these features, if at all
possible.

Thus let's ditch those in time and forget about it!
2016-09-05 04:04:02 +02:00
a73e5ffffe TreeMutator binding: change handling of AFTER(Ref::ATTRIBS)
this is a subtle change in the semantics of the diff language,
actually IMHO a change towards the better. It was prompted by the
desire to integrate diff application onto GenNode-trees into the
implementation framework based on TreeMutator, and do away with
the dedicated implementation.

Now it is a matter of the *selector* to decide if a given layer
is responsible for "attributes". If so, then *all* elements within
this layer count as "attribute" and an after(Ref::ATTRIBS) verb
will fast forward behind *the end of this layer*

Note that the meta token Ref::ATTRIBS is a named GenNode,
and thus trivially responds to isNamed() == true
2016-09-02 18:40:16 +02:00
3774960dcc finish and document some loose ends
...with the exception of a GenNode binding, the whole
diff application and binding framework is now built and ready for use
2016-08-29 22:14:03 +02:00
78c9b0835e solution draft for integration of the whole tree diff application machinery
This is the first skeleton to combine all the building blocks,
and it passes compilation, while of course most of the binding
implementation still needs to be filled in...
2016-07-31 00:33:25 +02:00
5744244f73 considerations how to access the "tree mutator building closure"
this is at the core of the integration problem: how do we expose
the ability of some opaque data structure to create a TreeMutator?

The idea is
 - to use a marker/capability interface
 - to use template specialisation to fabricate an instance of that interface
   based on the given access point to the opaque data structure
2016-06-14 02:33:28 +02:00
ef27c09fa2 round-up and document the attribute binding and test 2016-06-09 01:10:52 +02:00
b5ab5df929 supply implementation, basically working already
so this test case is more or less finished,
just needs some more polishing and documentation
2016-06-05 17:26:48 +02:00
76b898b602 amend the design and then implement the two concrete setter/mutator cases
overall, the structure of this implementation is still rather confusing,
yet any alternatives seem even less convincing

- if we want to avoid the delegation to base-class, we'd have
  to duplicate several functions and the combined class would
  handle two distinct concerns.
- any attempt to handle the IDs more "symmetrically" seems to
  create additional problems on one side or the other
2016-06-04 14:20:59 +02:00
b4c91fd968 start next tree mutator test case: settle outline of the implementation
the idea is again to perform the same sequence of primitives,
this time with a binding to some local variables within the test function
here to enact the role of "object fields"

together with drafting the first segment of the test code,
I've settled down onto an implementation approach
2016-05-26 04:05:37 +02:00
b47b4c3f94 flip logic of emptySrc -> hasSrc
..as concluded from the preceding analysis.
NOTE this entails a semantical change, since this
predicate is now only meant to be indicative, not conclusive

remarks: the actual implementation of the diff application process
as bound via the TreeMutator remains yet to be written...
2016-05-24 21:34:08 +02:00
f72e50bd3c Analysis finished: decision regarding support of optional fields 2016-05-24 20:51:11 +02:00
021db98b98 Analysis contd.: even defaultable fields turn out to be problematic
not sure if we're able to maintain the simple line
other than mentioning every field explicitly right away
2016-05-21 19:06:13 +02:00
72f9b4edb1 Analysis continued: inner contradictions of object field vs attribute
...after re-reading my own documentation, it occured to me that
we need to draw a border line and thus decide, what not to support
2016-05-21 17:55:48 +02:00
d3869d2280 Design/Analysis: Attribute TreeMutator binding
how can ordinary object fields be treated as "Attributes"
and thus tied into the Diff framework defined thus far.
This turns out to be really tricky, even questionable
2016-04-30 00:26:19 +02:00
69c63045e6 DOC: constituting elements of the TreeMutator
write down a first draft for a definiton section,
to describe the fundamental parts involved, when
applying a diff message onto implementation defined
data structures

After a break of tree weeks, I found it difficult to find may way
amidst all those various levels of abstraction. In addition to this
definition, we'll probably also need a high level overview of the
whole diff system operation.
2016-04-17 03:53:10 +02:00
8167fbff77 implement fast-forward and assignment to value
...all of this implementation boils down to slightly adjusting
the code written for the test-mutation-target. Insofar it pays off now
having implemented this diagnostic and demonstration first.

Moreover I'm implementing this basic scheme of "diff application"
roughly the fourth time, thus things kindof fall into place now.
What's really hard is all those layers of abstraction in between.

Lesson learned (after being off for three weeks, due to LAC and
other obligations): I really need to document the meaning of the
closures, and I need to document the "abstract operational semantics"
of diff application, otherwise no one will be able to provide
the correct closures.
2016-04-17 01:07:07 +02:00
54fb335a9c allow to "peek" into an embedded Record's type field
while I still keep my stance not to allow reflection and
switch-on-type, access to the internal / semantic type of
an embedded record seems a valid compromise to allow
to deal with collections of object-like children
of mixed kind.

Indirectly (and quite intentional) this also opens a loophole
to detect if a given GenNode might constitute a nested scope,
but with the for the actual nested element indeed to cary
a type symbol. Effectively this limits the use of this shortcut
to situations where the handling context does have some pre-established
knowledge about what types *might* be expected. This is precisely
the kind of constraint I intend to uphold: I do not want the
false notion of "total flexibility", as is conveyed by introspection.
2016-04-16 00:48:15 +02:00
67054aa06c design the properties of the selector within TreeMutator
...and write down some insights about the architecure
and design of tree binding and tree description related
to the TreeMutator.

When reading my notes from last year, it became clear
to me that the design of the TreeMutator has evolved
significantly, and became quite something different
than I'd imagined at start
2016-03-16 04:49:29 +01:00
d22cc18c13 introduce a value assignment verb into the tree-diff-language
after sleeping one night over the problem, this seems to be
the most natural solution, since the possibility of assignment
naturally arises from the fact that, for tree diff, we have
to distinguish between the *identity* of an element node and
its payload (which could be recursive). Thus, IFF the payoad
is an assignable value, why not allow to assign it. Doing so
elegnatly solves the problem with assignment of attributes

Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2016-02-19 17:22:41 +01:00
40b69e1fd2 planning: consider implications of tree-diff application to arbitrary data structures 2016-02-19 16:34:32 +01:00
c0ee98d73d planning: find out what the next steps would be like
...we want to attack the structural mutaion, finally
2016-02-17 01:38:04 +01:00
d7d90bf491 Element protocol: broadcast of state reset messages unit test PASS
This basically finishes definition of the fundamental
UI-Element and Bus protocol -- with one notable exception:
how to mutate elements by diff.

This will be the next topic to address
2016-02-14 05:03:08 +01:00