the `BreakingPoint` tool conducts a binary search to find the ''stress factor''
where a given schedule breaks. There are some known deviations related to the
measurement setup, which unfortunately impact the interpretation of the
''stress factor'' scale. Earlier, an attempt was made, to watch those factors
empirically and work a ''form factor'' into the ''effective stress factor''
used to guide this measurement method.
Closer investigation with extended and elastic load patters now revealed
a strong tendency of the Scheduler to scale down the work resources when not
fully loaded. This may be mistaken by the above mentioned adjustments as a sign
of a structural limiation of the possible concurrency.
Thus, as a mitigation, those adjustments are now only performed at the
beginning of the measurement series, and also only when the stress factor
is high (implying that the scheduler is actually overloaded and thus has
no incentive for scaling down).
These observations indicate that the »Breaking Point« search must be taken
with a grain of salt: Especially when the test load does ''not'' contain
a high degree of inter dependencies, it will be ''stretched elastically''
rather than outright broken. And under such circumstances, this measurement
actually gauges the Scheduler's ability to comply to an established
load and computation goal.
...well — more of a logical contradiction, not so much a bug.
The underlying problematic situation arises when meanwhile the
Extent storage has been expanded, and especially the active slots
are in »wrapped state«. In this case, the newly allocated extents
must be rotated in, which invalidates existing index numbers.
This problem was amended by exploting a chaching mechanism, allowing
to re-attach and validate an index position still stored in an old
iterator; especially this can happen when attempting to attach a
follow-up dependency onto a job planned earlier, but not yet scheduled.
The problem here was an assertion failure, which was triggered with a
high probability; the fix for the problem detailed above used the yield()
function, while it actually was only interested in retrieving the
Extent's address to probe if the extent matches an known storage location.
The solution is to provide a dedicated function for this check, which
can then skip the sanity check (because in this case we do not want
to use the Extent, and thus can touch obsoleted/inactive Extents
without problem)
In the end, I decided that it ''is to early to decide anything'' in this respect...
The actual situation encountered is a **Catch-22**:
* in its current form, the »Tick« handler detects compulsory jobs beyond deadline
* since such a Job ''must not be touched anymore,'' there is no way scheduling can proceed
* so this would constitute a ''Scheduler Emergency''
All fine — just the »Tick« handler ''itself is a compulsory job'' — and being a job, it can well be driven beyond its deadline. In fact this situation was encountered as part of stress testing.
Several mitigations or real solutions are conceivable, but in the end,
too little is known yet regarding the integration of the scheduler within the Engine
Thus I'll marked the problematic location and opened #1362
Investigate the behaviour over a wider range of job loads,
job count and worker pool sizes. Seemingly the processing
can not fully utilise the available worker pool capacity.
By inspection of trace-dumps, one impeding mechanism could
be identified: the »stickiness« of the contention mitigation.
Whenever a worker encounters repeated contention, it steps up
and adds more and more wait cycles to remove pressure from the
schedule coordination. As such this is fine and prevents further
degradation of performance by repeated atomic synchronisation.
However, this throttling was kept up needlessly after further
successful work-pulls. Since job times of several milliseconds
can be expected on average in media processing, such a long
retention would spread a performance degradation over a duration
of several frames. Thus, the scheme for step-down was changed
to decrease the throttling by a power series rather than just
documenting the level.
Use the statistic functions imported recently from Yoshimi-test
to compute a linear regression model as immediate test result.
Combining several measurement series, this allows to draw conclusions
about some generic traits and limitations of the scheduler.
Visual tweaks specific to this measurement setup
* include a numeric representation of the regression line
* include descriptive axis labels
* improve the key names to clarify their meaning
* heuristic code for the x-ticks
Package these customisations as a helper function into the measurement tool
After a lot of further tinkering, seemingly arriving at a
somewhat satisfactory solution for the layout and arrangement of
test definitions and especially the table for measurement series.
While the complete setup remains fragile indeed, and complexity is more
hidden than reduced — the pragmatic compromise established yesterday
at least allows to reduce the amount of boilerplate in the test or
measurement setup to make the actual specifics stand out clearly.
----
As an aside, the usage of the `DataFile` type imported from Yoshimi-test
recently was re-shaped more towards a generic handling of tabular data with
CSV storage option; thus renaming the type now into `DataTable`.
Persistent storage is now just one option, while another usage pattern
compounds observation data into table rows, which are then directly
rendered into a CSV string, e.g. for visualisation as Gnuplot graph.
Rework the existing tool to capture the measurement series
into the newly integrated CSV-based data storage, allowing
to turn the results into a Gnuplot-visualisation.
...which is added automatically whenever additional data columns are present
Result can only be verified visually
* the upper diagram should show the first fibonacci points
* a (correct) linear regression line should be overlayed in red
* below, a secondary diagram should appear, with aligned axis
* the row "one" in this diagram should be shown as impulses
* the further rows "two" and "three" should be drawn as
green points, using the secondary Y-axis (values 100-250)
* Gnuplot can handle missing data points
The idea is to build the Layout-branching into the generated Gnuplot script,
based on the number of data columns detected. If there is at least one further
data column, then the "mulitplot" layout will be used to feature this
additional data in a secondary diagram below with aligned axis;
if more than one additional data column is present, all further
visualisation will draw points, using the secondary Y-axis
Moreover, Gnuplot can calculate the linear regresssion line itself,
and the drawing will then be done using an `arrow` command,
defining a function regLine(x) based on the linear model.
- `forElse` belongs to the metaprogramming utils
- have a CSVLine, which is a string with custom appending mechanism
- this in turn allows CSVData to accept arbitrary sized tuples,
by rendering them into CSVLine
the metafunction `is_basically<X>` performed only an equality match,
while, given it's current usage, it should also include a subtype-interface-match.
This changes especially the `is_StringLike<S>` metafunction,
both on const references and on classes built on top of string
or string_view.
Whenever a class defines a single-arg templated constructor,
there is danger to shadow the auto-generated copy operations,
leading to insidious failures.
Some months ago, I did the ''obvious'' and added a tiny helper,
allowing to mask out the dangerous case when the ''single argument''
is actually the class itself (meaning, it is a copy invocation and
not meant to go through this templated ctor...
As this already turned out as tremendously helpful, I now extended
this helper to also cover cases where the problematic constructor
accepts variadic arguments, which is quite common with builder-helpers
The intention is to create a library of convenient building blocks;
providing a visualisation should be as simple as invoking a free function
with CSV data, yet with the ability to tweak some lables or display
variations if desired.
This can be achieved by..
* having a series of ready-made standard visualisations
* expose a function call for each, accepting a data-context builder
* provide secondary convenience shortcuts, which add some of the expected bindings
* notably a shortcut is provided to take the data as CSV-string
* augmented by a wrapper/builder to allow defining data points inline
Basically GenNode and the enclosed record were designed to be
immutable — yet some valid usage patterns emerged where gradually
building structure seems adequate — which can be accomodated by
entering a ''mutation mode'' explicitly through the Rec::Mutator.
Over time, a builder usage style came in widespread usage, especially
when building test data structures. There seems to be no deeper reason
preventing the Mutator from being ''moved'' — notwithstanding the fact
that using such a ''movable builder'' can be dangerous, especially
when digressing from the strict »fluent inline builder« usage style
and storing the mutator into a variable.
For populating the data context for a text template instantiation,
we have now a valid case where it seems helpful to partially populate
the context and then move it further down into an implementation
function, which does the bulk of the work.
Deliberately keep it unstructured and add dedicated functions
for each new emerging use case; hopefully some commen usage scheme
will emerge over time.
* Data is to be handed in as an iterator over CSV-strings.
* will have to find out about additional parametrisation on a case-by-case base
The default visuals of gnuplot are simple,
yet tend to look cluttered and are not well suited for our purpose
We need the following presentation
* a scatter diagram with a regression line
* additionally a secondary diagram stacked below, with aligned axis
Thus 🠲 R-T-F-M
* The [http://gnuplot.info/ Gnuplot docu] is exhaustive, yet hard to get into
* Helpful was this collection of [http://gnuplotting.org/ example solutions for scientific plots]
* and — Stackoverflow...
A minimalist `TextTemplate` engine is available for in-project use.
* supports only the bare minimum of features (no programming language)
* substitution of `${placeholder}` by key-name data access
* conditional section `${if key}...${end if}`
* iteration over a data sequence
* other then most solutions available as library,
this implementation does **not require** a specific data type,
nor does it invent a dynamic object system or JSON backend;
rather, a generic ''Data Source Adapter'' is used, which can
be specialised to access any kind of ''structured data''
* the following `DataSource` specialisations are provided
* `std::map<string,string>`
* Lumiera »External Tree Description« (based on `GenNode`)
* a string-based spec for testing
This extension is required to use GenNode as data source for text-template instantiation.
I am aware that such a function could counter the design intent for GenNode,
because it could be (ab)used to "just get the damn value" and then
parse back the results...
...turns out challenging, since our intention here
is borderline to the intended design of the Lumiera ETD.
It ''should work'' though, when combined with a Variant-visitor...
Document existing data binding logic and investigate in detail
what must be done to enable a similar binding backed by Lumiera's ETD structures.
This analysis highlights some tricky aspects, which can be accommodated by
slight adjustments and generalisations in the `TextTemplate` implementation
* `GenNode` is not structured string data, rather binary data
* thus exposing a std::string_view is not adequate, requiring to
pick up the result type from the actual data binding
* moreover, to allow for arbitrary nested scopes, a back-pointer
to the parent scope must be maintained, which requires stable memory locations.
This can best be solved within the InstanceCore itself, which manages
the actual hierarchy of data source references.
* the existing code happens already to fulfil this requirement, but
for sake of clarity, handling of such a nested scope is now extracted
into a dedicated operation, to highlight the guaranteed memory layout.
...hoped to keep it simple, but this is inevitable, since we
want to provide a CSV list as value within a list of key=value
bindings, and all packaged into a simple string for easy testing.
Thus the parsing RegExp just needs two branches for simple and quoted vals
We use a DataSrc<DAT> template to access the actual data to be substituted.
However, when applying the Text-Template, we need to pick the right
specialisation, based on the type of the actual data provided.
Here we face several challenges:
* Class-Template-Argument-Deduction starts from the *primary* template's constructors.
Without that, the compiler will only try the copy constructor and will
never see the constructors of partial specialisations.
This can be fixed by providing a ''dummy constructor''.
* The specifics of how to provide a custom CTAD deduction guide
for a **nested template** are not well documented. I have found
several bug reports, and seemingly one of these bugs failed my
my various attempts. Moreover it is ''not clear if such a deduction
guide can even be given outside of the class definition scope.''
For the intended usage pattern this would be crucial, since users
are expected to provide further specialisations of the DataSrc-template
* Thus I resorted to the ''old school solution,'' which is to use
a ''free builder function'' as an extension point. Thus users could
provide further overloads for the `buildDataSrc()` function.
* Unfortunately, SFINAE-Tricks are way more limited for function overload.
Thus it seems impossible to have a generic and more specialised cases,
unless all special cases are disjoint.
Thus the solution is far from perfect, ''yet for the current situation it seems
sufficient'' (and C++20 Concepts will greatly help to resolve this kind of problems)
...implemented by simply parsing the string into key=value pairs,
which are then stored into a shared map. The actual data binding
implementation can thus be inherited from the existing Map-binding
While they were detected just fine, thy were passed-through
unaltered, which subverts the purpose of such an escape,
which is to allow for the tag syntax to be present in the
processed, substituted document (e.g. when generating a
shell script)
thus `\${escaped}` becomes `${escaped}`
...using a ''special protocol'' to represent iterative data sequences
* use an Index-Key with a CSV list of element prefixes
* synthesise key-prefixes for each data element
* perform lookup with the decorated key first
This allows to somehow ''emulate'' nested associations within a single, flat Map.
Obviously this is more like a proof-of-concept; actually the Map-databinding
is meant to handle the simple cases, where just placeholders are to be substituted.
The logic structures are much more relevant when binding to structural data,
most notably to the Lumiera _External Tree Description_ format, which is
used for model data and inter-layer communication.
- the basic interpretation of Action-tokens is already in place
- add the interpretation of conditional and looping constructs
- this includes helpers for
* reset to another Action-token index
* recursive interpretation of the next token
* handling of nested loop evaluation context
In order to make this implementation compile, also the skeleton
of the Map-string-string data binding must be completed, including
a draft how to handle nested keys in a simple map
Sting-view is tricky, since it deliberately does not define a
conversion operator; rather, string has an explicit constructor.
This design was chosen on purpose, since creating a string will
„materialise“ the string-view, which could have severe performance
ramifications when done automatically.
Regarding Lumiera's string-conversion tooling, it seems indicated
thus to add std::string_view explicitly as a known conversion path,
even while this conversion does not happen implicitly.
playing the »fence post problem« the other way round
and abandoning the ''pull processing'' in favour of direct manipulation
leads to much clearer formulation of the code-generation logic
...turns out the ''pipeline design'' is not a good fit for the
Action compilation, since the compiler needs to refer to previous Actions;
better to let the compiler ''build'' the `ActionSeq`
...implemented as »custom processing layer« within a
demand-driven parsing pipeline, with the ability to
inject additional Action-tokens to represent the intermittent
constant text between tags; special handling to expose one
constant postfix after the last active tag.
MatchSeq was imported recently from the Yoshimi-testsuite,
as supporting helper for the CSV table component.
Actually this is just a thin wrapper on top of std::regex_iterator,
which in turn has properties and behaviour very similar to Lumiera's
»Forward Iterator« concept (in fact, it was a source of inspiration to
generalise such a pattern).
So this is an obvious round out and cleanup, as it requires just some
minor additions and adjustments to allow processing a sequence of matches
through a for-loop or some elaborate pipelining setup.
The way I've written this helper template, as a byproduct
it is also possible to maintain the back-refrence to the container
through a smart-ptr. In this case, the iterator-handle also manages
the ownership automatically.
...mostly we want the usual convenient handling pattern for iterators,
but with the proviso actually to perform an access by subscript,
and the ability to re-set to another current index
* establish the feature set to provide
* choose scheme for runtime representation
* break down analysis to individual parsing and execution steps
* conclude which actions to conduct and the necessary data
* derive the abstract binding API required
Conducted an extended investigation regarding text templating
and the library solutions available and still maintained today.
The conclusion is
* there are some mature and widely used solutions available for C++
* all of these are considered a mismatch for the task at hand,
which is to generate Gnuplot scripts for test data visualisation
Points of contention
* all solutions offer a massive feature set, oriented towards web content generation
* all solutions provide their own structured data type or custom property-tree framework
**Decision** 🠲 better to write a minimalistic templating engine from scratch rather
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.
However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.
Thus I introduce a new **standard scheme**
* Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
* The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
* (for local or single-usage errors, a local or even hidden definition is OK)
reduce footprint of lib/util.hpp
(Note: it is not possible to forward-declare std::string here)
define the shorthand "cStr()" in lib/symbol.hpp
reorder relevant includes to ensure std::hash is "hijacked" first
In the Lumiera code base, a convenient string conversion is used
an many places, and is also ''magically'' integrated into the usual
C++ style output with `<<` operators.
However, there is a ''gotcha'' — in the ''rare cases'' when we
actually want to use the C++ input/output framework to copy stream
data from an input source into an output sink, obviously we do not want
the input source to be »string converted«....
showDecimal -> decimal10 (maximal precision to survive round-trip through decimal representation=
showComplete -> max_decimal10 (enough decimal places to capture each possible distinct floating-point value)
Use these new functions to rewrite the format4csv() helper
...this uncovered one inconsistency: when directly adding values
into one of the embedded data vectors, the inconsistent size
was allowed to persist even when adding / removing lines.
This is in contradiction to the behavior for the CSV dump,
which uses index positions from the front of all vectors uniformely.
Thus changed the behaviour of adding a new row, so that it now
caps all vectors to a common size
also added function to clear the table
verify also that clean-up happens in case of exceptions thrown;
as an aside, add Macro to check for ''any'' exception and match
on something in the message (as opposed to just a Lumiera Exception)
...using the same method for sake of uniformity
Also move the permissions helpers to the file.hpp support functions
and setup a separate unit test for these
Inspired by https://stackoverflow.com/a/58454949
Verified behaviour of fs::create_directory
--> it returns true only if it ''indeed could create'' a new directory
--> it returns false if the directory exists already
--> it throws when some other obstacle shows up
As an aside: the Header include/limits.h could be cleaned up,
and it is used solely from C++ code, thus could be typed, namespaced etc.
Since this is a much more complicated topic,
for now I decided to establish two instances through global variables:
* a sequence seeded with a fixed starting value
* another sequence seeded from a true entropy source
What we actually need however is some kind of execution framework
to define points of random-seeding and to capture seed values for
reproducible tests.
Relying on random numbers for verification and measurements is known to be problematic.
At some point we are bound to control the seed values -- and in the actual
application usage we want to record sequence seeding in the event log.
Some initial thoughts regarding this intricate topic.
* a low-ceremony drop-in replacement for rand() is required
* we want the ability to pick-up and control each and every usage eventually
* however, some usages explicitly require true randomness
* the ability to use separate streams of random-number generation is desirable
Yesterday I decided to include some facilities I have written in 2022
for the Yoshimi-Testsuite. The intention is to use these as-is, and just
to adapt them stylistically to the Lumiera code base.
However — at least some basic documentation in the form of
very basic unit-tests can be considered »acceptance criteria«
- reformat in Lumieara-GNU style
- use the Lumiera exceptions
- use Lumiera format-string frontend
- use lib/util
NOTE: I am the original author of the code introduced here,
and thus I can re-license it under GPL 2+
[http://yoshimi.sourceforge.net/ Yoshimi] is a software sound synthesizer,
derived from `ZynAddSubFx` and developed by an OpenSource community.
The Repository [https://github.com/Ichthyostega/yoshimi-test/ Yoshimi-test]
is used by the Yoshimi developers to maintain a suite of automated
acceptance tests for the Yoshimi application.
This task involves watching execution times to detect long-term performance trends,
which in turn requires to maintain time-series data in CSV files and to perfrom some
simple statistic calculations, including linear regression. Requiring any external
statistics package as dependency was not deemed adequate for such a simple task,
and thus a set of self-contained helper functions was created as a byproduct.
This task attaches an excerpt of the Yoshimi-test history with those helpers.
- better use a Test-Chain-Load without any dependencies
- schedule all at once
- employ instrumentation
- use the inner »overall time« as dependent result variable
The timing results now show an almost perfect linear dependency.
Also the inner overall time seems to omit the setup and tear-down time.
But other observed values (notably the avgConcurrency) do not line up
In binary search, in order to establish the invariant initially,
a loop is necessary, since a single step might not be sufficient.
Moreover, the ongoing adjustments jeopardise detection of the
statistical breaking point condition, by causing a negative delta
due to gradually approaching the point of convergence -- leading
to an ongoing search in a region beyond the actual breaking point.
Relying on the new instrumentation facility, the actually effective
concurrency and cumulative run time of the test jobs can be established.
These can now be cast into a form-factor to represent actual excess expenses
in relation to the theoretical model.
By allowing to adjust the adapted schedule by this form factor,
it can be made to reflect more closely the actual empiric load,
hopefully leading to a more realistic effect of the stress-factor
and thus results better suited to conclude on generic behaviour.
- supplement the pre-dimensioning for data capture; without that,
sporadic memory corruption indeed happens (as expected, since
concurrent re-allocation of the vector with an entry for each
thread is not threadsafe, and this test shows much contention)
- add a top-level logging for better diagnostics of errors
emanating from the test run
Basically users are free to place the measurement calls to their liking.
This implies that bracketed measurement intervals can be defined overlapping
even within a single thread, thereby accounting the overlapping time interval
several times. However, for the time spent per thread, only actual thread
activity should be counted, disregarding overlaps. Thus introduce a
new aggregate, ''active time'', which is the sum of all thread times.
As an aside, do not need explicit randomness for the simple two-thread
test case — timings are random anyway...
+ bugfix for out-of-bounds access
...since we've established already an integration over the event timeline,
it is just one simple further step to determine the concurrency level
on each individual segment of the timeline. Based on this attribution
- the averaged concurrenty within the observation range can be computed as weighted mean
- moreover we can account for the precise cumulated time spent at each concurrency level
...using a simplistic allocation of next-slot based on initialisation
of a thread_local storage. This implies that this helper can not be
reset or reused, and that there can not be multiple or long-lived instances.
Keep-it-simple for now...
...to sort out the interpretation of measurement results,
the actual duration and concurrency of ComputationLoad invocations
should be recorded, allowing to draw conclusions regarding the
Scheduler's performance as opposed to further system and thread
management effects due to concurrent operation under pressure.
After an extended break due to "real life issues"....
Pick up the investigation, with the goal to ascertain a valid definition
and understanding of all test parameters. A first step is to establish
a baseline ''without using a computational load''; this might be some kind
of base overhead of the scheduler.
However -- the way the test scaffolding was built, it is difficult to
create a feedback loop for the statistical test setup with binary search,
since it is not really clear how the single control parameter of the test algorithm,
the so called "stress factor", shall be interpreted and how it can be
combined with a base load.
An extended series of tests, while watching the observed value patterns qualitatively,
seems to corroborate the former results, indicating that the base expense
in my test setup (using a debug build) is at ~200µs / Node / core.
Yet the difficulty to interpret this result and arrive at a logical and generic model
prevents me from translating this into a measurement scheme, which can
be executed independently from a specific test setup and hardware
This is just another (obvious) degree of freedom, which could be
interesting to explore in stress testing, while probably not of much
relevance in practice (if a job is expected to become runable earlier,
in can as well be just scheduled earlier).
Some experimentation shows that the timing measurements exhibit more
fluctuations, but also slightly better times when pressure is low, which
is pretty much what I'd expect. When raising pressure, the average
times converge towards the same time range as observed with time bound
propagation.
Note that enabling this variation requires to wire a boolean switch
over various layers of abstraction; arguably this is an unnecessary
complexity and could be retracted once the »experimentation phase«
is over.
This completes the preparation of a Scheduler Stress-Test setup.
...watching those dumps on the example Graph with excessive dependencies
made blatantly clear that we're dispatching a lot of unnecessary jobs,
since the actual continuation is /always/ triggered by the dependency-NOTIFY.
Before the rework of NOTIFY-Handling, this was rather obscured, but now,
since the NOTIFY trigger itself is also dispatched by the Scheduler,
it ''must be this job'' which actually continues the calculation, since
the main job ''can not pass the gate'' before the dependency notification
arrives.
Thus I've now added a variation to the test setup where all these duplicate
jobs are simply omitted. And, as expected, the computation runs faster
and with less signs of contention. Together with the other additional
parameter (the base expense) we might now actually be able to narrow down
on the observation of a ''expense socket'', which can then be
attributed to something like an ''inherent scheduler overhead''
While the idea with capturing observation values is nice,
it definitively does not belong into a library impl of the
search algorithm, because this is usage specific and grossly
complicates the invocation.
Rather, observation data can be captured by side-effect
from the probe-λ holding the actual measurement run.
...based on the adapted time-factor sequence
implemented yesterday in TestChainLoad itself
- in this case, the TimeBase from the computation load is used as level speed
- this »base beat« is then modulated by the timing factor sequence
- working in an additional stress factor to press the schedule uniformly
- actual start time will be added as offset once the actual test commences
...so IterExplorer got yet another processing layer,
which uses the grouping mechanics developed yesterday,
but is freely configurable through λ-Functions.
At actual usage sit in TestChainLoad, now only the actual
aggregation computation must be supplied, and follow-up computations
can now be chained up easily as further transformation layers.
In-depth investigation and reasoning highlighted another problem,
which could lead to memory corruption in rare cases; in the end
I found a solution by caching the ''address'' of the current Epoch
and re-validating this address on each Epoch-overflow.
After some difficulties getting any reliable measurement for a Release-build,
it turned out that this solution even ''improves performance by 22%''
Remark-1: the static blockFlow::Config prevents simple measurements by
just recompiling one translation unit; it is necessary to build the
relevant parts of Vault-layer with optimisation to get reliable numbers
Remark-2: performing a full non-DEBUG build highlighted two missing
header-inclusions to allow for the necessary template specialisations.
...discovered by during investigation of latest Scheduler failures.
The root of the problems is that block overflow can potentially trigger
expansion of the allocation pool. Under some circumstances, this on-the fly
allocation requires a rotation of index slots, thereby invalidating
existing iterators.
While such behaviour is not uncommon with storage data structures (see std::vector),
in this case it turns out problematic because due to performance considerations,
a usage pattern emerged which exploits re-using existing storage »Slots« with known
deadline. This optimisation seems to have significant leverage on the
planning jobs, which happen to allocated and arrange a whole strike of
Activities with similar deadlines.
One of these problem situations can easily be fixed, since it is triggered
through the iterator itself, using a delegate function to request a storage expansion,
at which point the iterator is able to re-link and fix its internal index.
This solution also has no tangible performance implications in optimised code.
Unfortunately there remains one obscure corner case where such an pool expansion
could also have invalidated other iterators, which are then used later to
attach dependency relations; even a partial fix for that problem seems
to cause considerable performance cost of about -14% in optimised code.
This amounts to a rather massive refactoring, prompted by the enduring problems
observed when pressing the scheduler. All the various glitches and (fixed) crashes
are related to the way how planning-jobs enter the schedule items,
which is also closely tied to the difficulties getting the locking
for planning-jobs correct.
The solution pursued hereby is to reorder the main avenues into the
scheduler implementation. There is now a streamlined main entrance,
which **always** enqueues only, allowing to omit most checks and
coordination. On the other hand, the complete coordination and dispatch
of the work capacity is now shifted down into the SchedulerCommutator,
thereby linking all coordination and access control close together
into a single implementation facility.
If this works out as intended
- several repeated checks on the Grooming-Token could be omitted (performance)
- the planning-job would no longer be able to loose / drop the Token,
thereby running enforcedly single-threaded (as was the original intention)
- since all planning effectively originates from planning-jobs, this
would allow to omit many safety barriers and complexities at the
scheduler entrance avenue, since now all entries just go into the queue.
WIP: tests pass compiler, but must be adapted / reworked
...whenever the planning falls behind schedule, it can happen that
the planner-worker immediately dispatches its own jobs; while the calculation
is broken anyway in this situation, especially this call scheme leads to
dropping the Grooming-Token prior to the calculation dispatched directly.
Since the dependency relation can only be established after creating
both predecessor and successor schedules, the corresponding allocation
of the NOTIFY-Activity is not protected against concurrent access,
which probably leads to the assertion failure due to corruption of
the allocator's internal data structures...
...causing the system to freeze due to excess memory allocation.
Fortunately it turned out this was not an error in the Scheduler core
or memory manager, but rather a sloppiness in the test scaffolding.
However, this incident highlights that the memory manager lacks some
sanity checks to prevent outright nonsensical allocation requests.
Moreover it became clear again that the allocation happens ''already before''
entering the Scheduler — and thus the existing sanity check comes too late.
Now I've used the same reasoning also for additional checks in the allocator,
limiting the Epoch increment to 3000 and the total memory allocation to 8GiB
Talking of Gibitbytes...
indeed we could use a shorthand notation for that purpose...
The scheduler implementation uses a randomised redistribution of
work capacity, taking into account the current ''scale'' of next pending event.
While this works surprisingly well overall, sometimes, in very tight and dense scheules
the workers seem to be spread somewhat too arbitrarily. Thus, if the scheduler
is working through a zone with several events as close as 1ms, often it takes
up to 3ms for another worker to show up.
With this change, the scattering range in the ''near zone'' (50µs ... 5ms)
is made dynamic, and now flexibly depends on current head time.
The closer the next event, the more tightly focussed will be the
capacity redistribution, if capacity becomes available just some 100µs
ahead of next demand, it is no longer „sent away“, but rather relocated
by roughly the same distance behind the next event.
while my basic assessment is still that contention will not play a significant
role given the expected real world usage scenario — when testing with
tighter schedule and rather short jobs (500µs), some phases of massive contention
can be observed, leading to significant slow-down of the test.
The major problem seems to be that extended phases of contention will
effectively cause several workers to remain in an active spinning-loop for
multiple microseconds, while also permanently reading the atomic lock.
Thus an adaptive scheme is introduced: after some repeated contention events,
workers now throttle down by themselves, with polling delays increased
with exponential stepping up to 2ms. This turns out to be surprisingly
effective and completely removes any observed delays in the test setup.
...turns out to be a secondary problem (but must be fixed non the less).
Since the planning-job no longer drops the token now, the workers
have to wait; since they are waiting actively and contending on the token,
a significant slowdown can happen.
Sometimes the planning job gets behind its own scheduler and thus
enters dispatch, in which case it drops the GoomingToken, causing
an Assertion failure on return.
The **actual problem** however is the slowdown due to active spinning
Turns out that we need to implemented fine grained and explicit handling logic
to ensure that Activity planning only ever happens protected by the Grooming-Token.
This is in accordance to the original design, which dictates that all management tasks
must be done in »management mode«, which can only be entered by a single thread at a time.
The underlying assumption is that the effort for management work is dwarfed in comparison
to any media calculation work.
However, in
5c6354882d
...I discovered an insidious border condition, an in an attempt to fix it,
I broke that fundamental assumpton. The problem arises from the fact that we
do want to expose a *public API* of the Scheduler. Even while this is only used
to ''seed'' a calculation stream, because any further planning- and management work
will be performed by the workers themselves (this is a design decision, we do not
employ a "scheduler thread")
Anyway, since the Scheduler API ''is'' public, ''someone from the outside'' could
invoke those functions, and — unaware of any Scheduler internals — will
automatically acquire the Grooming-Token, yet never release it,
leading to deadlock.
So we need a dedicated solution, which is hereby implemented as a
scoped guard: in the standard case, the caller is a management-job and
thus already holds the token (and nothing must be done). But in the
rare case of an »outsider«, this guard now ''transparently'' acquires
the token (possibly with a blocking wait) and ''drops it when leaving scope''
In the course of the last refactorings, a slight change in processing
order was introduced, which turned out to improve parallelisation considerably.
- Some further implementation logic can be relegated into the ActivationEvent
- the handling of start times now also incldues a check for sake of symmetry
- document the semantics change: λ-post no longer dispatches directly
...this feature seems to be no longer necessary now;
leaving the actual implementation in-code for the time being,
but removed it from the public access API.
The last round of refactorings yielded significant improvements
- parallelisation now works as expected
- processing progresses closer to the schedule
- run time was reduced
The processing load for this test is tuned in a way to overload the
scheduler massively at the end -- the result must be correct non the less.
There was one notable glitch with an assertion failure from the memory manager.
Hopefully I can reproduce this by pressing and overloading the Scheduler more...
The rework from yesterday turned out to be effective ... unfortunately
a bit to much: since now late follow-up notifications take precedence,
a single worker tends to process the complete chain depth-first, because
the first chain will be followed and processed, even before the worker
was able to post the tasks for the other branches. Thus this single
worker is the only one to get a chance to proceed.
After some consideration, I am now leaning towards a fundamental change,
instead of just fixing some unfavourable behaviour pattern: while the
language semantics remains the same, the scheduler should no longer
directly dispatch into the next chain **from λ-post**. That is, whenever
a POST / NOTIFY is issued from the Activity-chain, the scheduler goes
through prioritisation.
This has further ramifications: we do not need a self-inhibition mechanism
any more (since now NOTIFY picks up the schedule time of the target).
With these changes, processing seems to proceed more smoothly,
albeit still with lots of contention on the Grooming token,
at least in the example structure tested here.
While the recent refactoring...
206c67cc
...was a step into the right direction, it pushed too hard,
overlooking the requirement to protect the scheduler contents
and thus all of the Activity-chains against concurrent modification.
Moreover, the recent solution still seems not quite orthogonal.
Thus the handling of notifications was thoroughly reworked:
- the explicit "double-dispatch" was removed, since actual usage
of the language indicates that we only need notifications to
Gate (and Hook), but not to any other conceivable Activity.
- thus it seems unnecessary to turn "notification" into some kind
of secondary work mode. Rather, it is folded as special case
into the regular dispatch.
This leads to new processing rules:
- a POST goes into λ-post (obviously... that's its meaning)
- a NOTIFY now passes its *target* into λ-post
- λ-post invokes ''dispatch''
- and **dispatching a Gate now implies to notify the Gate**
This greatly simplifies the »state machine« in the Activity-Language,
but also incurs some limitations (which seems adequate, since it is
now clear that we do not ''schedule'' or ''dispatch'' arbitrary
Activities — rather we'll do this only with POST and NOTIFY,
and all further processing happens by passing activation
along the chain, without involving the Scheduler)
use a feature of the Activity-Language prepared for this purpose:
self-Inhibition of the Chain. This prevents a prerequisite-NOTIFY
to trigger a complete chain of available tasks, before these tasks
have actually reached their nominal scheduling time.
This has the effect to align the computations much more strictly
with the defined schedule
The main (test) thread is kept in a blocking wait until the
planned schedule is completed. If however the schedule overruns,
the wake-up job could just be triggered prematurely.
This can easily be prevented by adding a dependency from the last
computation job to the wake-up job. If the computation somehow
flounders, the SAFETY_TIMEOUT (5s) will eventually raise
an exception to let the test fail cleanly (shutting down
the Scheduler automatically)
...it seems impossible to solve this conundrum other than by
opening a path to override a contextual deadline setting from
within the core Activity-Language logic.
This will be used in two cases
- when processing a explicitly coded POST (using deadline from the POST)
- after successfully opening a Gate by NOTIFY (using deadline from Gate)
All other cases can now supply Time::NEVER, thereby indicating that
the processing layer shall use contextual information (intersection
of the time intervals)
...this is an interesting test failure, which highlights inconsistencies
with handling of deadlines when processing follow-up from NOTIFY-triggers
There was also some fuzziness related to the ''meaning'' of λ-post,
leading to at least one superfluous POST invocation for each propagation;
fixing this does not solve the problem yet removes unnecessary overhead
and lock-contention
this bug was there since the first draft, yet was covered
by another bug with the start-up logic.
And this latter one was fixed recently...
fa8622805
As a result, even when the COMPUTATION_CAPACITY is set to 0
still a single worker boots up (which should not be the case)
Solution: we do not need to "safeguard" against rounding errors,
since this is an internal implementation function, it is assumed
that the caller knows about its limitations...
This partially reverts commit 72f11549e6.
"Chain-Load: Scheduler instrumentation for observation"
Hint: revert this changeset to re-introduce the print statements for diagnostic
..initial gauging is a tricky subject,
since existing computer's performance spans a wide scale
Allowing
- pre calibration -98% .. +190%
- single run ±20%
- benchmark ±5%
...which can be deliberately attached (or not attached) to the
individual node invocation functor, allowing to study the effect
of actual load vs. zero-load and worker contention
...during development of the Chain-Load, it became clear that we'll often
need a collection of small trees rather than one huge graph. Thus a rule
for pruning nodes and finishing graphs was added. This has the consequence
that there might now be several exit nodes scattered all over the graph;
we still want one single global hash value to verify computations,
thus those exit hashes must now be picked up from the nodes and
combined into a single value.
All existing hash values hard coded into tests must be updated
This is a trick to get much better scheduling and timing guesses.
Instead of targeting a specific level, rather a fixed number of nodes
is processed in each chunk, yet still always processing complete levels.
The final level number to expect can be retrieved from the chain-load graph.
With this refactoring, we can now schedule a wake-up job precisely
after the expected completion of the last level
Invent a special JobFunctor...
- can be created / bound from a λ
- self-manages its storage on the heap
- can be invoked once, then discards itself
Intention is to pass such one-time actions to the Scheduler
to cause some ad-hoc transitions tied to curren circumstances;
a notable example will be the callback after load-test completion.
In the first draft version, a blocked Gate was handled by
»polling« the Gate regularly by scheduling a re-invocation
repeatedly into the future (by a stepping defined through
ExecutionCtx::getWaitDelay()).
Yet the further development of the Activity-Language indicates
that the ''Notification mechanism'' is sufficient to handle all
foreseeable aspects of dependency management. Consequently this
''Gate poling is no longer necessary,'' since on Notification
the Gate is automatically checked and the activation impulse
is immediately passed on; thus the re-scheduled check would
never get an opportunity actually to trigger the Gate; such
an active polling would only be necessary if the count down
latch in the Gate is changed by "external forces".
Moreover, the first Scheduler integration tests with TestChainLoad
indicate that the rescheduled polling can create a considerable
additional load when longer dependency chains miss one early
prerequisite, and this additional load (albeit processed
comparatively fast by the Scheduler) will be shifted along
needlessly for quite some time, until all of the activities
from the failed chain have passed their deadline. And what
is even more concerning, these useless checks have a tendency
to miss-focus the capacity management, as it seems there is
much work to do in a near horizon, which in fact may not be
the case altogether.
Thus the Gate implementation is now *changed to just SKIP*
when blocked. This helped to drastically improve the behaviour
of the Scheduler immediately after start-up -- further observation
indicated another adjustment: the first Tick-duty-cycle is now
shortened, because (after the additional "noise" from gate-rescheduling
was removed), the newly scaled-up work capacity has the tendency
to focus in the time horizon directly behind the first jobs added
to the timeline, which typically is now the first »Tick«.
ð¡ this leads to a recommendation, to arrange the first job-planning
chunk in such a way that the first actual work jobs appear in the area
between 5ms and 10ms after triggering the Scheduler start-up.Scheduler¡
Introducing a fixed pre-delay on each new Calc-Streem seemed like an obvious remedy,
yet on closer investigation it turned out that the start-up logic as such was contradictory,
which was only uncovered by some rather special schedule patterns.
After fixing the logic deficiencies, Scheduler starts up as intended
and the probabilistic capacity-control seems to work as designed.
Thus no need to introduce an artificial delay at begin, even while
this implies that typically the first round of job-planning will be
performed synchronous, in the invoking thread (which may be surprising,
but is completely within the limits of the architecture; we do not
employ specifically configured threads and planning should be done
in short chunks, thus the first chunk can well be done by the caller)
The first complete integration test with Chain-Load
highlighted some difficulties with the overall load regulation:
- it works well in the standard case (but is possibly to eager to scale up)
- the scale-up sometimes needs several cycles to get "off the ground"
- when the first job is dispatched immediately instead of going
through the queue, the scheduler fails to boot up
- prime diagnostics with the first time invocation
- print timings relative to this first invocation
- DUMP output to watch the crucial scheduling operations
... so this (finally) is the missing cornerstone
... traverse the calculation graph and generate render jobs
... provide a chunk-wise pre-planning of the next batch
... use a future to block the (test) thread until completed
- decided to abstract the scheduler invocations as λ
- so this functor contains the bare loop logic
Investigation regarding hash-framework:
It turns out that boost::hash uses a different hash_combine,
than what we have extracted/duplicated in lib/hash-value.hpp
(either this was a mistake, or boost::hash did use this weaker
function at that time and supplied a dedicated 64bit implementation later)
Anyway, should use boost::hash for the time being
maybe also fix the duplicated impl in lib/hash-value.hpp
- use a dedicated context "dropped off" the TestChainLoad instance
- encode the node-idx into the InvocationInstanceID
- build an invocation- and a planning-job-functor
- let planning progress over an lib::UninitialisedStorage array
- plant the ActivityTerm instances into that array as Scheduling progresses
Introduced as remedy for a long standing sloppiness:
Using a `char[]` together with `reinterpret_cast` in storage management helpers
bears danger of placing objects with wrong alignment; moreover, there are increasing
risks that modern code optimisers miss the ''backdoor access'' and might apply too
aggressive rewritings.
With C++17, there is a standard conformant way to express such a usage scheme.
* `lib::UninitialisedStorage` can now be used in a situation (e.g. as in `ExtentFamily`)
where a complete block of storage is allocated once and then subsequently used
to plant objects one by one
* moreover, I went over the code base and adapted the most relevant usages of
''placement-new into buffer'' to also include the `std::launder()` marker
... special rule to generate a fixed expansion on each seed
... consecutive reductions join everything back into one chain
... can counterbalance expansions and reductions
...as it turns out, the solution embraced first was the cleanest way
to handle dynamic configuration of parameters; just it did not work
at that time, due to the reference binding problem in the Lambdas.
Meanwhile, the latter has been resolved by relying on the LazyInit
mechanism. Thus it is now possible to abandon the manipulation by
side effect and rather require the dynamic rule to return a
''pristine instance''.
With these adjustments, it is now possible to install a rule
which expands only for some kinds of nodes; this is used here
to crate a starting point for a **reduction rule** to kick in.
It seams indicated to verify the generated connectivity
and the hash calculation and recalculation explicitly
at least for one example topology; choosing a topology
comprised of several sub-graphs, to also verify the
propagation of seed values to further start-nodes.
In order to avoid addressing nodes directly by index number,
those sub-graphs can be processed by ''grouping of nodes'';
all parts are congruent because topology is determined by
the node hashes and thus a regular pattern can be exploited.
To allow for easy processing of groups, I have developed a
simplistic grouping device within the IterExplorer framework.
- with the new pruning option, start-Nodes can now be anywhere
- introduce predicates to detect start-Nodes and exit-Nodes
- ensure each new seed node gets the global seed on graph construction
- provide functionality to re-propagate a seed and clear hashes
- provide functionality to recalculate the hashes over the graph
up to now, random values were completely determined by the
Node's hash, leading to completely symmetrical topology.
This is fine, but sometimes additional randomness is desirable,
while still keeping everything deterministic; the obvious solution
is to make the results optionally dependent on the invocation order,
which is simply to achieve with an additional state field. After some
tinkering, I decided to use the most simplistic solution, which is
just a multiplication with the state.
...so this was yet another digression, caused by the desire
somehow to salvage this problematic component design. Using a
DSL token fluently, while internally maintaining a complex and
totally open function based configuration is a bit of a stretch.
For context: I've engaged into writing a `LazyInit` helper component,
to resolve the inner contradiction between DSL use of `RandomDraw`
(implying value semantics) and the design of a processing pipeline,
which quite naturally leads to binding by reference into the enclosing
implementation.
In most cases, this change (to lazy on-demand initialisation) should be
transparent for the complete implementation code in `RandomDraw` -- with
one notable exception: when configuring an elaborate pipeline, especially
with dynamic changes of the probability profile during the simulation run,
then then obviously there is the desire to use the existing processing
pipeline from the reconfiguration function (in fact it would be quite
hard to explain why and where this should be avoided). `LazyInit` breaks
this usage scenario, since -- at the time the reconfiguration runs --
now the object is not initialised at all, but holds a »Trojan« functor,
which will trigger initialisation eventually.
After some headaches and grievances (why am I engaging into such an
elaborate solution for such an accidental and marginal topic...),
unfortunately it occurred to me that even this problem can be fixed,
with yet some further "minimal" adjustments to the scheme: the LazyInit
mechanism ''just needs to ensure'' that the init-functor ''sees the
same environment as in eager init'' -- that is, it must clear out the
»Trojan« first, and it ''could apply any previous pending init function''
fist. That is, with just a minimal change, we possibly build a chain
of init functors now, and apply them in given order, so each one
sees the state the previous one created -- as if this was just
direct eager object manipulation...
...this is a more realistic demo example, which mimics
some of the patterns present in RandomDraw. The test also
uses lambdas linking to the actual storage location, so that
the invocation would crash on a copy; LazyInit was invented
to safeguard against this, while still allowing leeway
during the initialisation phase in a DSL.
...oh my.
This is getting messy. I am way into danger territory now....
I've made a nifty cool design with automatically adapted functors;
yet at the end of the day, this does not bode well with a DSL usage,
where objects appear to be simple values from a users point of view.
- Helper function to find out of two objects are located
"close to each other" -- which can be used as heuristics
to distinguish heap vs. stack storage
- further investigation shows that libstdc++ applies the
small-object optimisation for functor up to »two slots«
in size -- but only if the copy-ctor is trivial. Thus
a lambda capturing a shared_ptr by value will *always*
be maintained in heap storage (and LazyInit must be
redesigned accordingly)...
- the verify_inlineStorage() unit test will now trigger
if some implementation does not apply small-object optimisation
under these minimal assumptions
the RandomDraw rules developed last days are meant to be used
with user-provided λ-adapters; employing these in a context
of a DSL runs danger of producing dangling references.
Attempting to resolve this fundamental problem through
late-initialisation, and then locking the component into
a fixed memory location prior to actual usage. Driven by
the goal of a self-contained component, some advanced
trickery is required -- which again indicates better
to write a library component with adequate test coverage.
...now using the reworked partial-application helper...
...bind to *this and then recursively re-invoke the adaptation process
...need also to copy-capture the previously existing mapping-function
first test seems to work now
Investigation in test setup reveals that the intended solution
for dynamic configuration of the RandomDraw can not possibly work.
The reason is: the processing function binds back into the object instance.
This implies that RandomDraw must be *non-copyable*.
So we have to go full circle.
We need a way to pass the current instance to the configuration function.
And the most obvious and clear way would be to pass it as function argument.
Which however requires to *partially apply* this function.
So -- again -- we have to resort to one of the functor utilities
written several years ago; and while doing so, we must modernise
these tools further, to support perfect forwarding and binding
of reference arguments.
- strive at complete branch coverage for the mapping function
- decide that the neutral value can deliberately lie outside
the value range, in which case the probability setting
controls the number of _value_ result incidents vs
neutral value result incidents.
- introduce a third path to define this case clearly
- implement the range setting Builder-API functions
- absorb boundrary and illegal cases
For sake of simplicity, since this whole exercise is a byproduct,
the mapping calculations are done in doubles. To get even distribution
of values and a good randomisation, it is thus necessary to break
down the size_t hash value in a first step (size_t can be 64bit
and random numbers would be subject to rounding errors otherwise)
The choice of this quantiser is tricky; it must be a power of two
to guarantee even distribution, and if chosen to close to the grid
of the result values, with lower probabilities we'd fail to cover
some of the possible result values. If chosen to large, then
of course we'd run danger of producing correlated numbers on
consecutive picks.
Attempting to use 4 bits of headroom above the log-2 of the
required value range. For example, 10-step values would use
a quantiser of 128, which looks like a good compromise.
The following tests will show how good this choice holds up.
This highly optimised function was introduced about one year ago
for handling of denomals with rational values (fractions), as
an interim solution until we'll switch to C++20.
Since this function uses an unrolled loop and basically
just does a logarithmic search for the highest set bit,
it can just be declared constexpr. Moreover, it is now
relocated into one of the basic utility headers
Remark: the primary "competitor" is the ilogb(double),
which can exploit hardware acceleration. For 64bit integers,
the ilog2() is only marginally faster according to my own
repeated invocation benchmarks.
The first step was to allow setting a minimum value,
which in theory could also be negative (at no point is the
code actually limited to unsigned values; this is rather
the default in practice).
But reconsidering this extensions, then you'd also want
the "neutral value" to be handled properly. Within context,
this means that the *probability* controls when values other
than the neutral value are produced; especially with p = 1.0
the neutral value shall not be produced at all
...since the Policy class now defines the function signature,
we can no longer assume that "input" is size_t. Rather, all
invocations must rely on the generic adaptaion scheme.
Getting this correct turns out rather tricky again;
best to rely on a generic function-composition.
Indeed I programmed such a helper several years ago,
with the caveat that at that time we used C++03 and
could not perfect-forward arguments. Today this problem
can be solved much more succinct using generic Lambdas.
to define this as a generic library component,
any reference to the actual data source moust be extracted
from the body of the implementation and supplied later
at usage site. In the actual case at hand the source
for randomness would be the node hash, and that is
absolutely an internal implementation detail.
The idea is to use some source of randomness to pick a
limited parameter value with controllable probability.
While the core of the implementation is nothing more
than some simple numeric adjustments, these turn out
to be rather intricate and obscure; the desire to
package these technicalities into a component
however necessitates to make invocations
at usage site self explanatory.
...these were developed driven by the immediate need
to visualise ''random generated computation patterns''
for ''Scheduler load testing.''
The abstraction level of this DSL is low
and structures closely match some clauses of the DOT language;
this approach may not yet be adequate to generate more complex
graph structures and was extracted as a starting point
for further refinements....
With all the preceding DSL work, this turns out to be surprisingly easy;
the only minor twist is the grouping of nodes into (time)levels,
which can be achieved with a "lagging" update from the loop body
Note: next step will be to extract the DSL helpers into a Library header
...refine the handling of FrameRates close to the definition bounds
...implement the actual rule to scale allocator capacity on announcement
...hook up into the seedCalcStream() with a default of +25FPS
+ test coverage
...whenever a new CalcStream is seeded, it would be prudent
not only to step up the WorkForce (which is already implemented),
but also to provide a hint to the BlockFlow allocator regarding
the expected calculation density.
Such a hint would allow to set a more ample »epoch« spacing,
thereby avoiding to drive the allocator into overload first.
The allocator will cope anyway and re-balance in a matter of
about 2 seconds, but avoiding this kind of control oscillations
altogether will lead to better performance at calculation start.
The test case "scheduleRenderJob()" -- while deliberately operated
quite artificially with a disabled WorkForce (so the test can check
the contents in the queue and then progress manually -- led to discovery
of an open gap in the logic: in the (rare) case that a new task is
added ''from the outside'' without acquiring the Grooming-Token, then
the new task could sit in the entrace queue, in worst case for 50ms,
until the next Scheduler-»Tick« routinely sweeps this queue. Under
normal conditions however, each dispatch of another activity will
also sweep the entrance queue, yet if there happens to be no other
task right now, a new task could be stuck.
Thinking through this problem also helped to amend some aspects
of Grooming-Token handling and clarified the role of the API-functions.
Use a simple destructor-trick to set up a concise notation
for temporarily manipulating a value for testing.
The manipulation will automatically be undone
when leaving scope
For now, the `EngineObserver` is defined as an empty shell,
outfitted with a low-level binary message dispatch API.
Messages are keyed by a Symbol, which allows evolution of private message types.
Routing and Addressing is governed by an opaque size_t hash.
The `EngineEvent` data base class provides »4 Slots« of inline binary storage;
concrete subclasses shall define the mapping of actual data into this space
and provide a convenience constructor for events.
For use by the Scheduler, a `WorkTiming`-Event is defined based on this scheme;
this allows to implement the λ-work and λ-done of the Scheduler-`ExecutionCtx`.
These hooks will be invoked at begin and end of any render calculations.
...especially to prevent a deadline way too far into the future,
since this would provoke the BlockFlow (epoch based) memory manager
to run out of space.
Just based on gut feeling, I am now imposing a limit of 20seconds,
which, given current parametrisation, with a minimum spacing of 6.6ms
and 500 Activities per Block would at maximum require 360 MiB for
the Activities, or 3000 Blocks. With *that much* blocks, the
linear search would degrade horribly anyway...
WorkForce scales down automatically after 2 seconds when
workers fall idle; thus we need to step up automatically
with each new task.
Later we'll also add some capacity management to both the
LoadController and the Job-Planning, but for now this rather
crude approach should suffice.
NOTE: most of the cases in SchedulerService_test verify parts
of the component integration and thus need to bypass this
automatism, because the test code wants to invoke the
work-Function directly (without any interference
from running workers)
While testing, I repeatedly had SEGFAULT in the new thread-wrapper,
but only when running under debugger. While the language spec guarantees
that exit from the thread handle initialisation synchronizes-with
the start of the new thread, there is no guarantee in the reverse
direction. Here this means that the new thread may not see the
newly initialised thread handle ID at start. Thus I've added
a yield-wait at the very beginning of the new thread function.
Under normal conditions, the startup of a thread takes at least
100 - 500µs and thus I've never seen the problematic behaviour
without debugger. However, adding a yield-wait loop at that point
seems harmless (it typically checks back every 400ns or so).
All real usages of the thread wrapper in the application use
some kind of additional coordination or even a sync barrier
to ensure the thread can pick up all further data before
going into active work.
WARNING: if someone would detach() the thread immediately after
creating it, then this added condition would cause the starting
thread function to hang forever. In our current setup for the
thread wrapper, this is not possible, since the thread handle
is embedded into protected code. The earliest point you could
do that would be in the handle_begin_thread(), which is called
from the thread itself *after* the new check. And moreover,
this would require to write a new variation of the Policy.
While building increasingly complex integration tests for the Scheduler,
it turns out helpful to be able to manipulate the "full concurreency"
as used by Scheduler, WorkForce and LoadController.
In the current test, I am facing a problem that new entries from the
threadsafe entrance queue are not propagated to the priority queue
soon enough; partly this is due to functionality still to be added
(scaling up when new tasks are passed in) -- but this will further
complicate the test setup.
The invocation structure is effectively determined by the
Activity-chain builder from the Activity-Language; but, taking
into account the complexity of the Scheduler code developed thus far,
it seems prudent to encapsulate the topic of "Activities" altogether
and expose only a convenience builder-API towards the Job-Planning
With the previous change, we allways have an execution scope now,
which (among other things) defines a time-window (start,deadline).
However, the entrance point to an Activity-chain, the POST-Activity
also defines a time window, which is now combined with this scope
by maximum / minimum constraining.
The problem with passing the deadline was just a blatant symptom
that something with the overall design was not quite right, leading
to mix-up of interfaces and implementation functions, and more and more
detail parameters spreading throughout the call chains.
The turning point was to realise the two conceptual levels
crossing and interconnected within the »Scheduler-Service«
- the Activity-Language describes the patterns of processing
- the Scheduler components handle time-bound events
So by turning the (previously private) queue entry into an
ActivationEvent, the design could be balanced.
This record becomes the common agens within the Scheduler,
and builds upon / layers on top of the common agens of the
Language, which is the Activity record.
This is the first step to address the conceptual problems identified yesterday,
and works largely as a drop-in replacement. Instead of just retrieving
the Activity*, now the Queue entry itself is exposed to the rest of the
scheduler implementation, augmented with implicit conversion, allowing
all of the tests to remain unaltered (and legible, without boilerplate)
the attempt to integrate additional deadline and significance parameters
unveils a design problem due to the layering of contexts
- the Activity-Language attempts to abstract away the ''Scheduler mechanics''
- but this implementation logic now needs to pass additional parameters
- and notably there is the possibility of direct re-scheduling from within
the Activity-Dispatch
The symptom of this problem is that it's no longer possible
to implement the ExecutionCtx.post() function in the real Scheduler-context
...it is clear that there must be a way to flush the scheduler queues
an thereby silently drop any obsoleted or irrelevant entries. This topic
turns out to be somewhat involved, as it requires to consider the
deadline (due to the memory management, which is based on deadlines).
Furthermore there is a relation to yet another challenging conceptual
requirement, which is the support for other operation modes beyond
just time-bound rendering; these concerns make it desirable to
expand the internal representation of entries in the queue.
Concerns regarding performance are postponed deliberately,
until we can demonstrate the Scheduler-Service running under
regular operational conditions.
This is the first kind of integration,
albeit still with a synthetic load.
- placed two excessive load peaks in the scheduling timeline
- verified load behaviour
- verified timings
- verified that the scheduler shuts down automatically when done
- sample distance to scheduler head whenever a worker asks for work
- moving average with N = worker-pool size and damp-factor 2
- multiply with the current concurrency fraction
as an aside, the header lib/test/microbenchmark.hpp
turns out to be prolific for this kind of investigation.
However, it is somewhat obnoxious that the »test subject«
must expose the signature <size_t(size_t)>.
Thus, with some metaprogramming magic, an generic adaptor
can be built to accept a range of typical alternatives,
and even the quite obvious signature void(void).
Since all these will be wrapped directly into a lambda,
the optimiser will remove these adaptations altogether.
- An important step towards a complete »Scheduler Service«
- Correct timing pattern could be verified in detail by tracing
- Spurred some further concept and design work regarding Load-control
- draft the duty cycle »tick«
- investigate corner cases of state updates and allocation managment
- implement start and forcible stop of the scheduler service
Obviously the better choice and a perfect fit for our requirements;
while the system-clock may jump and even move backwards on time service
adjustments, the steady clock just counts the ticks since last boot.
In libStdC++ both are implemented as int64_t and use nanoseconds resolution
- Ensure the grooming-token (lock) is reliably dropped
- also explicitly drop it prior to trageted sleeps
- properly signal when not able to acquire the token before dispatch
- amend tests broken by changes since yesterday
Notably the work-function is now completely covered, by adding
this last test, and the detailed investigations yesterday
ultimately unveiled nothing of concern; the times sum up.
Further reflection regarding the overall concept led me
to a surprising solution for the problem with priority classes.
...especially for the case »outgoing to sleep«
- reorganise switch-case to avoid falling through
- properly handle the tendedNext() predicate also in boundrary cases
- structure the decision logic clearer
- cover the new behaviour in test
Remark: when the queue falls empty, the scheduler now sends each
worker once into a targted re-shuffling delay, to ensure the
sleep-cycles are statistically evenly spaced
...there seemed to be an anomaly of 50...100µs
==> conclusion: this is due to the instrumentation code
- it largely caused by the EventLog, which was never meant
to be used in performance-critical code, and does hefty
heap allocations and string processing.
- moreover, there clearly is a cache-effect, adding a Factor 2
whenever some time passed since the last EventLog call
==> can be considered just an artifact of the test setup and
will have no impact on the scheduler
remark: this commit adds a lot of instrumentation code
To cover the visible behaviour of the work-Function,
we have to check an amalgam of timing delays and time differences.
This kind of test tends to be problematic, since timings are always
random and also machine dependent, and thus we need to produce pronounced effects
...to make that abundantly clear: we do not aim at precision timing,
rather the goal is to redistribute capacity currently not usable...
Basically we're telling the worker "nothing to do right now, sorry,
but check back in <timespan> because I may need you then"
Workers asking for the next task are classified as belonging
to some fraction of the free capacity, based on the distance
to the closest next Activity known to the scheduler
...to bring it more in line with all the other calls dealing with Activity*
...allows also to harmonise the ActivityLang::dispatchChain()
...and to compose the calls in Scheduler directly
NOTE: there is a twist: our string-formatting helper did not render
custom string conversions for objects passed as pointer. This was a
long standing problem, caused by ambiguous templates overloads;
now I've attempted to solve it one level more down, in util::StringConv.
This solution may turn out brittle, since we need to exclude any direct
string conversion, most notably the ones for C-Strings (const char*)
In case this solution turns out unsustainable, please feel free
to revert this API change, and return to passing Activity& in λ-post,
because in the end this is cosmetics.
- organise by principles rather than implementing a mechanism
- keep the first version simple yet flexible
- conduct empiric research under synthetic load
Basic scheme:
- tend for next
- classify free capacity
- scattered targeted wait
The signature for the »post« operation includes the ExecutionCtx itself,
which is obviously redundant, given that this operation is ''part of this context.''
However, for mock-implementation of the ExecutionCtx for unit testing,
the form of the implementation was deliberately kept unspecified, allowing
to use functor objects, which can be instrumented later. Yet a functor
stored as member has typically no access to the "this"-ptr...
The approach to provide the ExecutionCtx seems to work out well;
after some investigation I found a solution how to code a generic
signature-check for "any kind of function-like member"...
(the trick is to pass a pointer or member-pointer, which happens
to be syntactically the same and can be handled with our existing
function signature helper after some minor tweaks)
The Activity-Language can be defined by abstracting away
some crucial implementation functionality as part of an generic
»ExecutionCtx«, which in the end will be provided by the Scheduler.
But how actually?
We want to avoid unnecessary indirections, and ideally we also want
a concise formulation in-code. Here I'm exploring the idea to let the
scheduler itself provide the ExecutionCtx-operations as member functions,
employing some kind of "compile-time duck-typing"
This seems to work, but breaks the poor-man's preliminary "Concept" check...
Notably I wanted an entirely static and direct binding
to the internals of the Scheduler, which can be completely inlined.
The chosen solution also has the benefit of making the back-reference
to the Scheduler explicitly visible to the reader. This is relevant,
since the Config-Subobject is *copied* into each Worker instance.
The »Scheduler Service« will be assembled
from the components developed during the last months
- Layer-1
- Layer-2
- Activity-Language
- Block-Flow
- Work-Force
* the implementation logic of the Scheduler is essentially complete now
* all functionality necessary for the worker-function has been demonstrated
As next step, the »Scheduler Service« can be assembled from the two
Implementation Layers, the Activity-Language and the `BlockFlow` allocator
This should then be verified by a multi-threaded integration test...
This central operation sits at a crossroad and is used
- from external clients to fed new work to the Scheduler
- from Workers to engage into execution of the next Activity
- recursively from the execution of an Activity-chain
From these requirements the semantics of behaviour can be derived
regarding the GroomingToken and the result values, which indicate
when follow-up work should be processed
T thread holding the »Grooming Token" is permitted to
manipulate scheduler internals and thus also to define new
activities; this logic is implemented as an Atomic lock,
based on the current thread's ID.
Notably both Layers are conceived as functionality providers;
only at Scheduler top-Level will functionality be combined with
external dependencies to create the actual service.
At first sight, this seems confusing; there is a time window,
there is sometimes a `when` parameter, and mostly a `now` parameter
is passed through the activation chain.
However, taking the operational semantics into account, the existing
definitions seem to be (mostly) adequate already: The scheduler is
assumed to activate a chain only ''when'' the defined start time is reached.
As follow-up to the rework of thread-handling, likewise also
the implementation base for locking was switched over from direct
usage of POSIX primitives to the portable wrappers available in
the C++ standard library. All usages have been reviewed and
modernised to prefer λ-functions where possible.
With this series of changes, the old threadpool implementation
and a lot of further low-level support facilities are not used
any more and can be dismantled. Due to the integration efforts
spurred by the »Playback Vertical Slice«, several questions of
architecture could be decided over the last months. The design
of the Scheduler and Engine turned out different than previously
anticipated; notably the Scheduler now covers a wider array of
functionality, including some asynchronous messaging. This has
ramifications for the organisation of work tasks and threads,
and leads to a more deterministic memory management. Resource
management will be done on a higher level, partially superseding
some of the concepts from the early phase of the Lumiera project.
This is Step-2 : change the API towards application
Notably all invocation variants to support member functions
or a reference to bool flags are retracted, since today a
λ-binding directly at usage site tends to be more readable.
The function names are harmonised with the C++ standard and
emergency shutdown in the Subsystem-Runner is rationalised.
The old thread-wrapper test is repurposed to demonstrate
the effectiveness of monitor based locking.
After the fundamental switch from POSIX to the C++14 wrappers
the existing implementation of the Monitor can now be drastically condensed,
removing several layers of indirection. Moreover, all signatures
shall be changed to blend in with the names and patterns established
by the C++ standard.
This is Step-1 : consolidate the Implementation.
(to ensure correctness, the existing API towards application code was retained)
While not directly related to the thread handling framework,
it seems indicated to clean-up this part of the application alongside.
For »everyday« locking concerns, an Object Monitor abstraction was built
several years ago and together with the thread-wrapper, both at that time
based on direct usage of POSIX. This changeset does a mere literal
replacement of the POSIX calls with the corresponding C++ wrappers
on the lowest level. The resulting code is needlessly indirect, yet
at API-level this change is totally a drop-in replacment.
The WorkForce (passive worker pool) has been coded just recently,
and -- in anticipation of this refactoring -- directly against std::thread
instead of using the old framework.
...the switch is straight-forward, using the default case
...add the ability to decorate the thread-IDs with a running counter
This solution is basically equivalent to the version implemented directly,
but uses the lifecycle-Hooks available through `ThreadHookable`
to structure the code and separate the concerns better.
This largely completes the switch to the new thread-wrapper..
**the old implementation is not referenced anymore**
...likewise using an detached »autonomous« Thread.
In this case however it is simpler to embed the complete use
of GtkLumiera into a lambda function, which ends with invoking
the terminationSignal functor. This way, the order of creation,
running the GTK-Loop and destroying the GUI is hard coded.
This, and the GUI thread prompted an further round of
design extensions and rework of the thread-wrapper.
Especially there is now support for self-managed threads,
which can be launched and operate completely detached from the
context used to start them. This resolves an occasional SEGFAULT
at shutdown. An alternative (admittedly much simpler) solution
would have been to create a fixed context in a static global
variable and to attach a regular thread wrapper from there,
managed through unique_ptr.
It seems obvious that the new solution is preferable,
since all the tricky technicalities are encapsulated now.
Add a complete demonstration for a setup akin to what we use
for the Session thread: a threaded component which manages itself
but also exposes an external interface, which is opened/closed alongside
...extract and improve the tuple-rewriting function
...improve instance tracking test dummy objects
...complete test coverage and verify proper memory handling
After quite some detours, with this take I'm finally able to
provide a stringent design to embody all the variants of thread start
encountered in practice in the Lumiera code base.
Especially the *self-managed* thread is now represented as a special-case
of a lifecycle-hook, and can be embodied into a builder front-end,
able to work with any client-provided thread-wrapper subclass.
extract into helper function to improve legibility.
This code is rather tricky since on invocation the hook is only provided
but not invoked. Rather, to adapt the argument types, it is wrapped
into a λ for adaptation, which then must be again bound *by value*
into yet another λ, since the Launch configuration builder is comprised
of a chain of captured functors, to be invoked later from the body of the
thread-wrapper object; this indirect procedure is necessary to ensure
all members are initialised *before* the new thread starts
to cover the identified use-cases a wide variety of functors
must be accepted and adapted appropriately. A special twist arises
from the fact that the complete thread-wrapper component stack works
without RTTI; a derived class can not access the thread-wrapper internals
while the policy component to handle those hooks can not directly downcast
to some derived user provided class. But obviously at usage site it
can be expected to access both realms from such a callback.
The solution is to detect the argument type of the given functor
and to build a two step path for a safe static cast.
after some further mulling over the design, it became clear that
a rather loose coupling to the actual usage scenario is preferrable.
Thus, instead of devising a fixed scheme how to reflect the thread state,
rather the usage can directly hook into some points in the thread lifecycle.
So this policy can be reduced to provide additional storage for functon objects.
...after resolving the fundamental design problems,
a policy mix-in can be defined now for a thread that deletes
its own wrapper at the end of the thread-function.
Such a setup would allow for »fire-and-forget« threads, but with
wrapper and ensuring safe allocations. The prominent use case
for such a setup would be the GUI-Thread.
So this finally solves the fundamental problem regarding a race on
initialisation of the thread-wrapper; it does *not* solve the same problem
for classes deriving from thread-wrapper, which renders this design questionable
altogether -- but this is another story.
In the end, this initialisation-race is rooted in the very nature of starting a thread;
it seems there are the two design alternatives:
- expose the thread-creation directly to user code (offloading the responsibility)
- offer building blocks which are inherently dangerous
this is a mere rearrangement of code (+lots of comments),
but helps to structure the overall construction better.
ThreadWrapper::launchThread() now does the actual work to build
the active std::thread object and assign it to the thread handle,
while buildLauncher is defined in the context of the constructors
and deals with wiring the functors and decaying/copying of arguments.
If we package all arguments together into a single tuple,
even including the member-function reference and the this-ptr
for the invokeThreadFunction(), which is the actual thread-functor,
then we can rely on std::make_from_tuple<T>(tuple), which implements
precisely the same hand-over via a std::index_sequence, as used by the
explicitly coded solution -- getting rid of some highly technical boilerplate
Concept study of the intended solution successful.
Can now transparently embed any conceivable functor
and an arbitrary argument sequence into a launcher-λ
Materialising into a std::tuple<decay_t<TYPES...>> did the trick.
Considering a solution to shift the actual launch of the new thread
from the initialiser list into the ctor body, to circumvent the possible
"undefined behaviour". This would also be prerequisite for defining
a self-managed variant of the thread-wrapper.
Alternative / Plan.B would be to abandon the idea of a self-contained
"thread" building block, instead relying on precise setup in the usage
context -- however, not willing to yield yet, since that would be exactly
what I wanted to avoid: having technicalities of thread start, argument
handover and failure detection intermingled with the business code.
On a close look, the wrapper design as pursued here
turns out to be prone to insidious data race problems.
This was true also for the existing solution, but becomes
more clear due to the precise definitions from the C++ standard.
This is a confusing situation, because these races typically do not
materialise in practice; due to the latency of the OS scheduler the
new thread starts invoking user code at least 100µs after the Wrapper
object is fully constructed (typically more like 500µs, which is a lot)
The standard case (lib::Thread) in its current form is correct, but borderline
to undefined behaviour, and any initialisation of members in a derived class
would be off limits (the thread-wrapper should not be used as baseclass,
rather as member)
...while reworking the application code, it became clear that
actually there are two further quite distinct variants of usage.
And while these could be implemented with some trickery based on
the Thread-wrapper defined thus far, it seems prudent better to
establish a safely confined explicit setup for these cases:
- a fire-and-forget-thread, which manages its own memory autonomously
- a thread with explicit lifecycle, with detectable not-running state
...hitting a roadblock however:
The existing Threads in the Lumiera application were effectively "detached"
But the C++14 framework requires us to keep the Thread-object alive