Now able to remove most complicated comparison operators and most usages of boost::operators...
In most cases it is sufficient just to define one ''spaceship operator'',
and often even that one can be synthesised.
However — we still use boost::operators for arithmetic types,
notably the `lib::time::TimeValue`, which is addable and mutipliable
The Lumiera »Reference Platform« is now upgraded to Debian/Buster, which provides GCC-14 and Clang-20.
Thus the compiler support for C++20 language features seems solid enough, and C++23,
while still in ''experimental stage'' can be seen as a complement and addendum.
This changeset
* upgrades the compile switches for the build system
* provides all the necessary adjustments to keep the code base compilable
Notable changes:
* λ-capture by value now requires explicit qualification how to handle `this`
* comparison operators are now handled transparently by the core language,
largely obsoleting boost::operators. This change incurs several changes
to implicit handling rules and causes lots of ambiguities — which typically
pinpoint some long standing design issues, especially related to MObjects
and the ''time entities''. Most tweaks done here can be ''considered preliminary''
* unfortunately the upgraded standard ''fails'' to handle **tuple-like** entities
in a satisfactory way — rather an ''exposition-only'' concept is introduced,
which applies solely to some containers from the STL, thereby breaking some
very crucial code in the render entities, which was built upon the notion of
''tuple-like'' entities and the ''tuple protocol''. The solution is to
abandon the STL in this respect and **provide an alternative implementation**
of the `apply` function and related elements.
This resolves an intricate problem related to metaprogramming with
variadic templates and function signatures. Due to exceptional complexity,
a direct solution was blocked for several years, and required a better
organisation of the support code involved; several workarounds were
developed, gradually leading to a transition path, which could now
be completed in an focused clean-up effort over the last week.
Metaprogramming with sequences of types is organised into three layers:
- simple tasks can be solved with the standard facilities of the language,
using pattern match with variadic template specialisations
- the ''type-sequence'' construct `Types<T...>` takes the centre stage
for the explicit definition of collections of types; it can be re-bound
to other variadic templates and supports simple direct manipulation
- for more elaborate and advanced processing tasks, a ''Loki-style type list''
can be obtained from a type-sequence, allowing to perform recursive
list processing task with a technique similar to LISP.
after all the relevant library components do support both kinds of
type sequences transparently, any usages in core code can now be
switched over to the new, variadic type sequences.
Since I've convinced myself during the last years that this kind
of typelist programming is ''not a workaround'' — it is even
superior to pattern matching on variadics for certain kinds
of tasks — the empty struct defined as `NullType` got into
more widespread use as a marker type in the Lumiera code base.
It seems adequate though to give it a much more evocative name
Attempting to reduce the remaining pre-C++11 workarounds before upgrade to C++20...
As a first step: rename the old type-sequence implementation into `TyOLD`
to make it clearly distinguishable; a new variadic implementation `TySeq`
was already introduced as partial workaround, and the next steps
will be to switch over essential parts of the type-sequence library.
Initially we assumed that »handling time« is largely a matter of computation.
''Time is just a value'' and can be treated with integral arithmetic, some
modulus computations and pre-defined constants.
This turned out to be a mistake. Anything related to time is intricate,
and it is essential to distinguish different meanings of "times"
- time values related to an internal computation framework have
implementation-defined meaning and should be ''marked as opaque''
- temporal data can be ''mapped to a grid scale'' — an essential step
for media processing, which however incurs information loss
- externally relevant time specifications are represented symbolically,
by translation into a ''Time Code''
Drawing from these insights, a framework for time handling has been established;
building in part on the low-level function style base implementation.
Exposing this base implementation as a C-library however is considered
dangerous, as it may lure into ''ad hoc'' computations, which are a major
source of inconsistencies and notorious defects in many media applications.
The `FixedFrameQuantiser` relied on three functions from the raw-time handling library.
Since this (and NTSC drop-frame) are the only usages, these functions
can be relocated into the implemntation translation unit `lib/time/quantiser.cpp`
On closer inspection, this reveals some room for improvements:
Instead of relying on raw-computation functions written in C,
we could rather revert the dependency and express these computations
in terms of our Time-entities, which are written in C++, are much more
systematic and provide consistency checks and protection against numeric
overflow, all integrated with linear arithmetic and concise notation.
After performing these rearrangements,
most of the functions can be collapsed into ''almost nothing''.
This was taken as opportunity to re-check and improve the remaining
implementation core of the `FixedFrameQuantiser` -- the handling of
extreme corner cases can be much improved, now representing the
"grid-local time" as `Offset`, which doubles the possible value range.
The reworked unit test shows that, with this change, now the limitation
happens prior to quantisation, meaning that we always get a grid-aligned
result, even in the most extreme corner cases.
...extract these functions and the associated test
from the low-level C time handling library and
document them with a dedicated C++ header and test.
''This is unfinished work'' —
the extracted functions provide only the low level computations;
actually, a specialised time quantisation or time code would be required.
------------
Note though,
after extracting these functions, the rest of the plain-C test
can be removed, since equivalent functionality is covered in
much more detail by the tests of the C++ time handling framework.
Notably this allows to get rid of the direct component accessor functions.
------------
__Remark__: the base implementation of many time conversion functions
and especially NTSC drop-frame was provided by Stefan Kangas
See:
6a44134833
While these function may seem superficially plausible,
I more and more come to the conclusion that offering such
function as ''basic building blocks'' is in itself an
ill-guided approach to handling of time entities.
Time is neither „just a number“ — nor does it „contain“ hours, minutes and seconds.
It is possible to ''represent'' it through a **time-code**, which incurs
a quantisation step and implies a reference grid.
Thus Lumiera ''should not offer'' a »basic time handling library«.
Doing so would be just an invitation to bypass proper time handling
and avoid the use of more demanding but also more adequate mental concepts.
So the next step will be to remove functions not deemed adequate, and
better directly inline the respective modulus based computations.
Other functions can be integrated into the respective implementation
translation units for time quantisation and timecode representation.
Indeed — this change set is kind of sad.
Because I still admire the design of the GAVL library,
and would love to use it for processing of raw video.
However, up to now, we never got to the point of actually
doing so. For the future, I am not sure if there remains
room to rely on lib-GAVL, since FFmpeg roughly covers
a similar ground (and a lot beyond that). And providing
a plug-in for FFmpeg is unavoidable, practically speaking.
So I still retain the nominal dependency on lib-GAVL
in the Build system (since it is still packaged in Debian).
But it is pointless to rely on this library just for an
external type-def `gavl_time_t`. We owe much to this
inspiration, but it can be expected that we'll wrap
these raw time-values into a dedicated marker type
soon, and we certainly won't be exposing any C-style
interface for time calculations in future, since
we do not want anyone to side-step the Lumiera
time handling framework in favour of working
„just with plain numbers“
NOTE: lib-GAVL hompage has moved to Github:
https://github.com/bplaum/gavl
Future C++ versions will no longer generate default copy operations
once any single one was defined explicitly. So the goal is to kind-of
''enforce the rule of five'' (if you define one, define them all).
However, sometimes one of these special operators must be defined for a different reason,
e.g. because it is defined as protected, yet should not be exposed on the public API.
In such cases, any other copy operation which still is valid in the default form
must be declared explicitly ''as defaulted''
Overall this seems to be quite an improvement --
and it highlights (again) some known instances of questionable design,
which are mostly obsoleted and require clean-up anyway, or (as in the case of the
Placements) indicate »placeholder code« where the actual solution still needs to be worked out
...which in turn would then allow
* to refer to extended parameters within scope
* to build a Param(Agent)Node, which builds a parameter tuple
by invoking the given parameter-functors
Can now demonstrate in the test
* define several »slots«, each with either value or functor
* apply these functors to a `TurnoutSystem`
During Render Node invocation, automation parameter data must be maintained.
For the simple standard path, this just implies to store the ''absolute nominal Time''
directly in the invoking stack frame and let some parameter adaptors do the translation.
However, it is conceivable to have much more elaborate translation functions,
and thus we must be prepared to handle an arbitrary number of parameter slots,
where each slot has arbitrary storage requirements.
The conclusion is to start with an intrusive linked list of overflow buckets.
I changed the rendering of unsigned types in diagnostic output
to use the short notation, e.g. `uint` instead of `unsigned int`.
This dramatically improves the legibility of verification strings.
Moreover, I took the opportunigy to look through the existing page
with codeing style guides to explicitly write down some conventions
formed over years of usage.
I did not just »make up« those light heartedly, rather these conventions
are the result of a craftsman's ''attentive observation and self-reflection.''
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
We use the memory address to detect reference to ''the same language object.''
While primarily a testing tool, this predicate is also used in the
core application at places, especially to prevent self-assignment
and to handle custom allocations.
It turns out that actually we need two flavours for convenient usage
- `isSameObject` uses strict comparison of address and accepts only references
- `isSameAdr` can also accept pointers and even void*, but will dereference pointers
This leads to some further improvements of helper utilities related to memory addresses...
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.
However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.
Thus I introduce a new **standard scheme**
* Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
* The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
* (for local or single-usage errors, a local or even hidden definition is OK)
reduce footprint of lib/util.hpp
(Note: it is not possible to forward-declare std::string here)
define the shorthand "cStr()" in lib/symbol.hpp
reorder relevant includes to ensure std::hash is "hijacked" first
After an extended break due to "real life issues"....
Pick up the investigation, with the goal to ascertain a valid definition
and understanding of all test parameters. A first step is to establish
a baseline ''without using a computational load''; this might be some kind
of base overhead of the scheduler.
However -- the way the test scaffolding was built, it is difficult to
create a feedback loop for the statistical test setup with binary search,
since it is not really clear how the single control parameter of the test algorithm,
the so called "stress factor", shall be interpreted and how it can be
combined with a base load.
An extended series of tests, while watching the observed value patterns qualitatively,
seems to corroborate the former results, indicating that the base expense
in my test setup (using a debug build) is at ~200µs / Node / core.
Yet the difficulty to interpret this result and arrive at a logical and generic model
prevents me from translating this into a measurement scheme, which can
be executed independently from a specific test setup and hardware
- use a dedicated context "dropped off" the TestChainLoad instance
- encode the node-idx into the InvocationInstanceID
- build an invocation- and a planning-job-functor
- let planning progress over an lib::UninitialisedStorage array
- plant the ActivityTerm instances into that array as Scheduling progresses
...refine the handling of FrameRates close to the definition bounds
...implement the actual rule to scale allocator capacity on announcement
...hook up into the seedCalcStream() with a default of +25FPS
+ test coverage
...whenever a new CalcStream is seeded, it would be prudent
not only to step up the WorkForce (which is already implemented),
but also to provide a hint to the BlockFlow allocator regarding
the expected calculation density.
Such a hint would allow to set a more ample »epoch« spacing,
thereby avoiding to drive the allocator into overload first.
The allocator will cope anyway and re-balance in a matter of
about 2 seconds, but avoiding this kind of control oscillations
altogether will lead to better performance at calculation start.
- BUG: must prevent the Epoch size to become excessive low
- Problem: feedback signal should not be overly aggressive
Fine-Tuning:
- Dose for Overflow-compensation is delicate
- Moving average and Overflow should be balanced
- ideally the compensatory actions should be one order of magnitude
slower than the characteristic regulation time
Improvement: perform Moving-Average calculations in doubles
several years ago, it seemed like a good idea to incorporate
the link between nominal time and wall-clock time into a dedicated
anchor point, which also regulates the continued frame planning.
But it turned out that such a design mixes up several concepts
and introduces confusion regarding the meaning of "real time"
- latency can not be reasonably defined for a whole planning chunk
- skipping or sliding due to missed deadlines can not reasonably handled
within such an abstract entity; it must be handled rather at the
level of a playback process
- linking the frame grid generation directly to a planning chunk
undercuts the possible abstraction of a planning pipeline
* using a simplified preliminary implementation of hash chaining (see #1293)
* simplistic implementation of hashing for time values (half-rotation)
* for now just hashing the time into the upper part of the LUID
Maybe we can even live with that implementation for some time,
depending on how important uniform distribution of hash values is
for proper usage of the frame cache.
Needless to say, various further fine points need more consideration,
especially questions of portability (32bit anyone?). Moreover, since
frame times are typically quantised, the search space for the hashed
time values is drastically reduced; conceivably we should rather
research and implement a good hash function for 128bit and then combine
all information into a single hash key....
It is now tied to the start of ZoomWindow::overallSpan(),
thereby defining the (technical) pixel coordinates within the window
and for drawing on the canvas to be always positive. Whenever ZoomWindow
re-calibrates, it's change signal will trigger, causing the
TimelineLayout to perform a new DisplayEvaluationPass,
which in turn prompts all embedded widgets to readjust
their positions accordingly.
Note: changing behaviour of TimeSpan to possibly flip start and end,
and also to use Offset as Offset and then re-orient,
since this seems the least surprising behaviour.
These changes carry over into changed default and limiting
on ZoomWindow constructor and various mutators, and most
notably shifting the time span always into allowed domain.
The value used previously was too conservative, and prevented ZommWindow
from zooming out to the complete Time domain. This was due to missing the
Time::SCALE denominator, which increaded the limit by factor 1e6
In fact the code is able to handle even this extremely reduced limit,
but doing so seems over the top, since now detox() kicks in on several
calculations, leading to rather coarse grained errors.
Thus I decided to use a compromise: lower the limit only by factor 1000;
with typical screen pixel widths, we can reach the full time domain,
while most scaling and zoom calculations can be performed precisely,
without detox() kicking in. Obviously this change requires adjusting
a lot of the test case expectations, since we can now zoom out maximally.
The APIs for time quantisation were drafted in an early stage of the project
and then never followed-up. Especially Grid::gridAlign has no
real-world usage yet, and is only massaged in some tests.
When looking at QuantiserBasics_test, I was puzzled and led astray,
since this function suggests to materialise a continuous time into
a quantised time -- which it doesn't (there is another dedicated
function Quantiser::materialise() to that end); so, without engaging
into the discussion if this function is of any use, I'll hereby
choose a name better reflecting what it does.
This is a deep refactoring to allow to represent the distance
between all valid time points as a time::Offset or time::Duration.
By design this is possible, since Time::MAX was defined as 1/30 of
the maximum value technically representable as int64_t. However,
introducing a different limiter for offsets and durations turns
out difficult, due to the inconsistencies in the exiting hierarchy
of temporal entities. Which in turn seems to stem from the unfortunate
decision to make time entities immutable, see #1261
Since the limiter is hard wired into the `time::TimeValue` constructor,
we are forced to create a "backdoor" of sorts, to pass up values
with different limiting from child classes. This would not be so
much of a problem if calculations weren't forced to go through `TimeVar`,
which does not distinguish between time points and time durations.
This solution rearranges all checks to be performed now by time::Offset,
while time::Duration will only take the absolute value at construction,
based on the fact that there is no valid construction path to yield
a duration which does not go through an offset first.
Later, when we're ready to sort out the implementation base of time values
(see #1258), this design issue should be revisited
- either we'll allow derived classes explicitly to invoke the limiter functions
- or we may be able to have an automatic conversion path from clearly
marked base implementation types, in which case we wouldn't use the
buildRaw_() and _raw() "backdoor" functions any more...
...in a similar vein as done for the product calculation.
In this case, we need to check the dimensions carefully and pick
the best calculation path, but as long as the overall result can
be represented, it should be possible to carry out the calculation
with fractional values, albeit introducing a small error.
As a follow-up, I have now also refactored the re-quantisation
functions, to be usable for general requantisation to another grid,
and I used these to replace the *naive* implementation of the
conversion FSecs -> µ-Grid, which caused a lot of integer-wrap-around
However, while the test now works basically without glitch or wrap,
the window position is still numerically of by 1e-6, which becomes
quite noticeably here due to the large overall span used for the test.
...using a requantisation trick to cancel out some factors in the
product of two rational numbers, allowing to calculate the product
without actual multiplication of (dangerously large) numbers.
with these additional safeguards, the anchorWindowAtPosition()
succeeds without Integer-wrap, but the result is not fully correct
(some further calculation error hidden somewhere??)
Especially rational numbers with large denominator can be insidious,
since they might cause numeric overflow on seemingly harmless operations,
like adding a small number.
A solution might be to *requantise* the number into a different,
way smaller denominator. Obviously this is a lossy operation;
yet a small and controlled numeric error is always better than
an uncontrolled numeric wrap-around.
This ZoomWindow_test highlights again the question about the intended usage
of the Lumiera time entities. In which way do we want to perform time calculations,
and under which circumstances is it adequate to perform arithmetic on
raw time values?
These questions made me think about rather far reaching concerns regarding
subsidiarity and implicit or explicit usage context. Basically I could
reconfirm the design choices taken some years ago -- while I must admit
that the project is headed towards a way larger scale and more loose
coupling of the parts, than I could imagine several years ago, at the
time when the design started...
As a side note: we can not avoid that some knowledge about the time implementation
leaks out from the support lib; time codes themselves are tightly coupled
to the usage scenario within the session and can not be used as means
for implementing UI concerns. And the more generic time frameworks,
like std::chrono (as much as it is desirable to have some integration here)
will not be of any help for most of our specific usage patterns.
The reason is, for film editing we do not have a global time scale,
rather the truth is when the film starts....
implement the first test case: nudge the zoom factor
⟹ scale factor doubled
⟹ visible window reduced to half size
⟹ visible window placed in the middle of the overall range
The solution is to provide a standard implementation in the form of a mix-in,
which directly houses a `ZoomWindow` instance. Moreover, the latter
is deemed a prominent use case for the time::Control, allowing other
components to attach and push changes of the zoom state or register
as listeners to react to state changes.
Actually, the `TimelineLayout`, which hosts all the actual visible
widgets forming the timeline-UI, now integrates this mix-in; and since
`TimelineLayout` is passed to `TimelineController` and used there as
reference-`CanvasHook` for the root track, this implementation of
the `DisplayMetric` interface will ''effectively be used by all
widgets'' attached to the timeline canvas.
According to plan, this was more or less a drop-in replacement.
However, this first integration prototype highlights some design problems
* `ElementBoxWidget` is designed ''constructor-centric''
* but the population by diff messages will supply crucial information later
* and seemingly the size-constraint code is now invoked prior to widget realisation \\
⟹ Assertion Failure
The ClipPresenter can access the CanvasHook wired into its actual ClipDelegate (widget).
And this in turn exposes the DisplayMetric, with the ability to transform
presentation coordinates (pixels) into a model representation (Time)
The actual translation is still hardwired placeholder code,
since it is planned to build an generic component "ZoomWindow"
to provide all the typical zomming and view window translations
found in every timeline editor
...in an attempt to clarify why numerous cross links are not generated.
In the end, this attempt was not very successful, yet I could find some breadcrumbs...
- file comments generally seem to have a problem with auto link generation;
only fully qualified names seem to work reliably
- cross links to entities within a namespace do not work,
if the corresponding namespace is not documented in Doxygen
- documentation for entities within anonymous namespaces
must be explicitly enabled. Of course this makes only sense
for detailed documentation (but we do generate detailed
documentation here, including implementation notes)
- and the notorious problem: each file needs a valid @file comment
- the hierarchy of Markdown headings must be consistent within each
documentation section. This entails also to individual documented
entities. Basically, there must be a level-one heading (prefix "#"),
otherwise all headings will just disappear...
- sometimes the doc/devel/doxygen-warnings.txt gives further clues