Iteration should just yield an Reference to an Extent,
thereby hiding all details of the actual raw storage (char[]).
This can be achieved by usind a wrapper type around a pointer
into the managing vector; from this pointer we may convert
into a vector::iterator with the trick described here
https://stackoverflow.com/a/37101607/444796
Furthermore, continued planning of the Activity-Language,
basically clarified the complete usage scenario for now;
seems all implementable right away without further difficulties
- the idea is to use slot-0 in each extent for administrative metadata
- to that end, a specialised GATE-Activity is placed into slot-0
- decision to use the next-pointer for managing the next free slot
- thus we need the help of the underlying ExtentFamily for navigating Extents
Decision to refrain from any attempt to "fix" excessive memory usage,
caused by Epochs still blocked by pending IO operations. Rather, we
assume the engine uses sane parametrisation (possibly with dynamic adjustment)
Yet still there will be some safety limit, but when exceeding this limit,
the allocator will just throw, thereby killing the playback/render process
The second design from 2017, based on a pipeline builder,
is now renamed `TreeExplorer` ⟼ `IterExplorer` and uses
the memorable entrance point `lib::explore(<seq>)`
✔
...introduced in preparation for building the Dispatcher pipeline,
which at its core means to iterate over a sequence of frame positions;
thus we need a way to stop rendering at a predetermined point...
This is a subtle and far reaching fix, which hopefully removes
a roadblock regarding a Dispatcher pipeline: Our type rebinding
template used to pick up nested type definitions, especially
'value_type' and 'reference' from iterators and containers,
took an overly simplistic approach, which was then fixed
at various places driven by individual problems.
Now:
- value_type is conceptually the "thing" exposed by the iterator
- and pointers are treated as simple values, and no longer linked
to their pointee type; rather we handle the twist regarding
STL const_iterator direcly (it defines a non const value_type,
which is sensible from the STL point of view, but breaks our
generic iterator wrapping mechanism)
...it should have been this way all the time.
Generic code might otherwise be ill guided to assume a conversion
from the Iterator to its value type, while in fact an explicit dereferentiation is necessary
especially std::find is relevant here.
I consider this only a preliminary solution and need to think it over
more in detail. But, judging from the description given in
http://en.cppreference.com/w/cpp/iterator
and
http://en.cppreference.com/w/cpp/concept/InputIterator
...the standard concept of "input iterator" seems to be closest to our
own concept, albeit it requires things like post increment, and a
reference_type convertible to value_type -- requirements we do not
necessarily support with our more limited "Lumiera Forward Iterator"
IterSource should be refactored to have an iteration control API similar to IterStateWrapper.
This would resolve the need to pass that pos-pointer over the abstraction barrier,
which is the root cause for all the problems and complexities incurred here
...but for now the price is that we need to punch a hole into IterAdapter.
And obviously, this is all way to tangled and complex on implementation level.
Considering the fact that we are bound to introduce yet another iteration control function,
because there is literally no other way to cause a refresh within the IterTreeExplorer-Layers,
it is indicated to reconsider the way how IterStateWrapper attaches to the
iteration control API.
As it turns out, we'll never need an ADL-free function here;
and it seems fully adequate to require all "state core" objects to expose
the API as argument less member function. Because these reflect precisely
the contract of a "state core", so why not have them as member functions.
And as a nice extra, the implementation becomes way more concise in
all the cases refactored with this changeset!
Yet still, we stick to the basic design, *not* relying on virtual functions.
So this is a typical example of a Type Class (or "Concept" in C++ terminology)
Obsoletes and replaces the ad-hoc written type rebindings from
iter-adapter and friends. The new scheme is more consistent and does
less magic, which necessitates an additional remove_pointer<IT> within
the iterator adaptors. Rationale is, "pointer" is treated now just as
a primitive type without additional magic or unwrapping, since it is
impossible to tell generically if the pointer or the pointee was
meant to be the "value"
this is a subtle change which, given all interfaces were used in a logically
consistent way, should not cause any observable change to the yielded elements.
But it changes runtime behaviour, insofar now the evalutaion is initiated
lazily, when first requesting a result type. Prior to this change, the
constructor immediately issued a call to the yield() extension point,
which presumably has the side-effect of preparing the core and initiating
any embedded evaluation, in order to get at the first result; it might
even detect an empty state.
Given the fact that all access operations on the iterator front-end perform
an empty check (and possibly throw at that point), this call is redundant.
Explicitly assuming that those functions are called solely from IterAdapter
and that they are implemented in a typical standard style, we're able to elide
two redundant calls to the checkPoint() function. Since checkPoint typically performs
some non-trivial checks, this has the potential of a significant performance improvement
- we check (and throw ITER_EXHAUST) anyway from operator++, so we know that pos is valid
- the iterate() function ensures checkPoint is invoked right after iterNext,
and thus the typical standard implementation of iterNext need not do the same
since we do not want to increase the footprint, we're bound to reuse
an existing VTable -- so IterAdapter itself is our only option.
Unfortunately we'll need to pass that through one additional
decoration layer, which is here the iterator; to be able to
add our string conversion there, we need to turn that into
a derived class and add a call to access the underlying
container, which gets us into element type definition mess....
again surprising how such fundamental bugs can hide for years...
Here the reason is that IterAdapter leaves the representation of "NIL" to
its instantiation / users; some users (here in for example the ScopedCollection)
can choose to allow for different representations of "NIL", but the comparison
provided by IterAdapter just compares the embedded pos by face value.
obsoleted by C++11
* in most cases, it can be replaced by an explicit conversion operator
* especially for the Lumiera Forward Iterators, we need an implicit conversion
...since, semantically, the template param INT is expected to be
"number like", which implies to base the "in range" notion
on a comparison concept (e.g. we might use floating point numbers)
...this was clearly wrong; it went unnoticed just
because the linker cleans up duplicates of
template instantiations. (I'd expect GCC-5
to spot such errors)
very similar to boost::irange, but without heavyweight boost
includes, and moreover based on our Lumiera Forward Iterator concept
Such a inline-range construct makes writing simple tests easy
seemingly the operator-> was not yet used in any real scenario.
The whole point with IterAdapter is that it uses an opaque "location type",
which is owned by the controlling container. In many cases this will
actually be just a pointer into the container storage, but we
must not assume it is this way. Thus the only way to obtain a
(language) pointer is to dereference the "position type" and
take the address of the result
Note: not fixing all relevant warnings.
Especially, the "-Woverloaded-virtual" of Clang defeats the whole purpose
of generated generic interfaces. For example, our Variant type is instantiated
with a list of types the variant can hold. Through metaprogramming, this
instantiation generates also an embedded Visitor interface, which has
virtual 'handle(TY)' functions for all the types in question
The client now may implement, or even partially implement this Visitor,
to retrieve specific data out of given Variant instance with unknown conent.
To complain that some other virtual overload is now shaddowed is besides the point,
so we might consider to disable this warning altogether
This is kind of the logic consequence, since we consider our
functional iterator concept still superior and will continue
to rely on it.
For some time now, I've considered to build a generic bridge
function, to use enable_if and metaprogramming to figure out
if some type is a "Lumiera Forward Iterator" automatically.
But since our concept is to some degree a contract regarding
semantics, which never can be captured by any kind of introspection,
such a bridge implementation would be rather heuristic and
bears the danger to trigger on types actually not intended
as iterator at all. So I consider such a solution as dangerous
and we'll settle with just supplying the necessary bridge
functions as free functions injected for ADL on a case by case base
Actually I arried at the conclusion, that the *receiving* of
a diff representation is actually a typical double-dispatch situation.
This leads to the attempt to come up with a specialised visitor
as standard pattern to handle and apply a diff. Obviously,
we do not want the classical GoF-Visitor, but (yes, we had
that discussion allready) -- well in terms of runtime cost,
we have to deal with at least two indirections anyway;
so now I'm exploring the idea to implement one of these
indirections through a functor object, which at the same time
acts as "Tag" in the diff representation language (instead
of using an enum as tag)
- upgrade the configuration to a current version
- provide a frontpage with cross-links to other documentation
- define a set of modules; relevant classes and files can be
added to these, to create a exploration path for new readers
- fix a lot of errors in documentation comments
- use a custom configuration for the documentation pages
- tweak the navigation, the sections and further arrangements
...for the very specific situation when we want
to explore an existing data structure, and the
exploration assumes value semantics.
The workaround then is to use pointers as values.
the intention is to use this to simplify
generating render jobs based on the elaborated
dependency network of the render nodes. The key
challenge is to overcome the necessity to
store partially done evaluations as
continuation