over time, a specific Lumiera code writing style has emerged.
The GUI, as it stood, used somewhat different conventions,
which now have been aligned to the common standard.
Basically we use GNU style, with some adjustments for OO-programming,
we prefer CamelCase, and write TypeNames uppercase, variableNames lowercase
This is not really a solution, but kind of narrowes down the problem.
Our GUI uses an obsolete C-ish approach at releasing resources at
several points. This is probably a left-over from earlier days.
Especially since we started out with libGDL without C++ wrappers.
And at that time, we didn't use smart-pointers, as we should do,
but we tried to do things manually, which is an approach which never
works in an event driven and condition based environment. Goto fail.
Here I just commented out the manual clean-up code from several dtors.
The real solution would be not to allocate these resources through
the raw C calls at first place, but rather use the mm-wrappers
and leave it to them to unwind at the right moment.
TODO:
- scan the GUI code for *every* instance where we still muck around with gobjects
and either replace that by a mm-wrapper, or wrap it in a smart handle.
- make sure that *all* dtors are either empty, or really airtight and EX_FREE
Lots off commented out blocks of code
but most issues are related to simple function name changes,
set/get_flags calls, anything that has to do with a Gtk::Style...
Plan of attack from here is to go one-by one of each commented-out or code and update to gtk3 specs.
the rules are:
- our own headers go before any library headers
- all headers need to be spelled relative to include root
- ensure that gtk is always included via gui/gtk-base.hpp
- split off the tricky basic GTKmm includes
- reduce the clutter in the gtk-lumiera.header
- make GtkLumiera a singleton, placed into static memory
- remove all static functions from WindowManager
The pkg-config of GDL advises to include the GDL subdir,
which in turn contains a directory "gdl" with the headers.
This is fine, because it makes this name switch work
painless. Thus, please just #include <gdl/gdl-whatever.h>