Commit graph

804 commits

Author SHA1 Message Date
bf283e8843 QA: check for possible misalignment through placement new (-> #1204) 2019-11-08 01:14:36 +01:00
f9d8f6eb55 ClipDisplay: draft desired properties of the ViewHook helper
...which serves to solve the problem with Canvas access.
Basically we do not want each and every Clip widget to be aware of the concrete canvas implementation widget;
and in addition, automated removal of widgets from the Canvas seems desirable
2019-09-30 02:49:02 +02:00
7c7b910545 ClipDisplay: plot a structure for connecting ClipWidgets with the display canvas 2019-09-29 01:32:34 +02:00
03c358fe86 Timeline: squeeze in some test/diagnostics code to inject a button onto each track
This is dummy/test/diagnostics code and should be removed when the track display code is complete!
It can be activated by sending a "mark"-Message via the UI-Bus, towards the
Timeline element to be tested (Tip: use the same ID as used when injecting
the Timeline via the TestControl Dialog box). When receiving this message
(asynchronously), the TimelineControler asks each nested TrackPresnter
to inject a Button with the corresponding track name onto the BodyCanvasWidget.

This allows us to verify the coordinate calculation and size allocation --
and indeed, the numbers are not yet correct (TODO)
2019-09-07 19:24:54 +02:00
cae013c4f4 Timeline: store current track start coordinates while calculating allocation
admittedly this is a bit sketchy, but I don't have a better framework to hinge upon right now.
Thus we store the vertical start coordinates and the offset of the content area
as a side effect, while calculating the TrackProfile
2019-09-07 17:31:58 +02:00
4785ff8caa Timeline: integrate support for a margin on the timeline content
...which has the nice additional effect of exposing box-shadow on the outside of the content area too.
Thus the content area now behaves equivalent to the rulers, and adjacent
content space of simple tracks without rulers and nesting can be slightly
offset from each other through a margin in CSS
2019-09-07 17:31:53 +02:00
fa4a9014a1 Timeline: nail the problem with calculating overall vertical space
In the end, I used the profile building pass to also calculate and sum up the vertical offsets.
Seems to be the only sane approach to get really precise values, since adjacent
upwards slopes can be combined at various places (and I do not want to use the
actual drawing code for this calculation)
2019-08-29 23:02:44 +02:00
4d2766963b Timeline: size allocation is not yet correct...
need to investigate and probably need to store per track offset values
already while building the track profile. The primary reason for the
observed discrepancy seems to be the rather flexible combination of
slope borders.
2019-08-29 16:19:47 +02:00
360209a381 Timeline: verify visible track structure (and fix a bug with header placement) 2019-08-29 16:19:40 +02:00
737505979b Timeline: also observe additional space for decorations added via CSS 2019-08-23 03:56:38 +02:00
346b5ae769 Timeline: now settle the drawing code with the insights gained thus far
Especially note the tricks we need to play in order to allow for (limited) usage of CSS3 box-shadows.
The reason is, all these CSS3 effects are rendered in one shot and combinend on the StyleContext::render_background() call
Thus we need to ensure that the background is properly aligned with the frames
2019-08-23 03:04:22 +02:00
fc5eaf857c Timeline: find a workaround to cause the Box to reflow the rulerCanvas
seemingly, the Box with PACK_SHRINK allocates a zero height to the rulerCanvas initally,
which is correct at that point, since the widgets are not yet realised.
However, when we later set_size() on the rulerCanvas, the enclosing Box should reflow.
It does indeed if the child widget is a button or something similar, however,
somehow this reflowing does not work when we set_size on the canvas.

A workaround is to place a new set_size_request().

TODO: do this more precisely, and only on the rulerCanvas. To the contrary,
the mainCanvas is placed into a scolling-pane and thus does not need a size-Request.
Moreover, the latter automatically communicates with the hadjustment() / vadjustment() of
the enclosing scrollbars.
2019-08-22 17:34:32 +02:00
2390385dc5 Timeline: implement function to set the drawing canvas size
as can be verified with the debugger, it sets the correct sizes now.
And it is called only once (unless the content size actually changes).

TODO: however, the visible display of the GTK widgets is not adjusted
2019-08-21 19:13:55 +02:00
8c0b3258cb Timeline: investigate details of CSS box-shadow and dawing strategy
- decide upon the actual drawing strategy
- document our approach chosen thus far
- add a new function to fill in the overall canvas size (TODO)
2019-08-21 17:48:25 +02:00
81253cb152 Timeline: some analysis and planning regarding space allocation 2019-08-08 19:08:04 +02:00
a508ad751f Investigation: clarify handling of CSS3 box-shadow for custom drawing
- CSS3 effects like box-shadow are applied with the StyleContext::render_background() function
  * first, an outset box-shadow is rendered _outside_ the box given as parameter to `render_background()`
  * then the box is filled with the background colour
  * and last, an inset box-shadow is rendered _inside_ the area of a would-be border,
    without rendering the border itself.
  * consequently we can not shade the border itself and we can not shade the content
2019-08-08 19:08:04 +02:00
7bf7c51375 Investigation: inconclusive further research (context_save/restore)
Indeed I had missed to connect the new "free standing" StyleContext to
some Gdk::Screen, typically the default screen (connected to the current
top level window). But seemingly this was not really necessary, since,
somehow magically, the style context must have connected itself to some
screen, otherwise it wouldn't be able to access the CSS cascade.

Anyhow, fixing this omission does not resolve our problem.
Nor does any combination of re-connecting, invalidating etc.

I poked around in the GTK (C) code a lot, but could not spot any obvious
missing initialisation step. To much magic around here. Without massive
debugging into GTK internals, I don't see any way to further this
investigation. And, moreover there is a viable workaround
(namely to set and remove the classes explicitly, which works as intended)

I posted a question on Stackoverflow and for now
I'll file this topic as "inconclusive"
https://stackoverflow.com/q/57342478
2019-08-08 19:08:04 +02:00
8824be440a Investigation: integrate findings thus far into our timeline drawing code
DONE
 - can now control the border size through a set of modifier classes

OPEN
 - but context_save()/restore() does not work; seem to loose all styling
 - not clear how to deal with CSS3 effects like box-shadow
2019-08-03 16:41:46 +02:00
06aa5c4c8c Investigation: get the border resizing to work
...as it turns out, a problem with Cascading prevented the additional classes to become effective
2019-08-03 15:45:36 +02:00
0280000854 Investigation: setup a minimal standalone GTK application
...to find out about GTK's implementation of some aspects of CSS
through Gtk::StyleContext and friends

Basically this is a clone of the existing gtk-canvas-experiment application
2019-08-01 00:02:56 +02:00
e6e68e2e68 Timeline: investigate options to build a suitable ramp style
...somehow does not yet work as intended...

- unable to control the border-width from code
- Gtk::StyleContext::add_class(name) does not seem to have any effect
2019-07-30 19:20:58 +02:00
b5c2009933 Timeline: first attempt at drawing ramps and borders
...does not work out as expected
 - frames are painted solid, not inset/outset
 - unable to manipulate the border width from code
2019-07-20 17:39:49 +02:00
b2c2787ddc Timeline: populate additional Style-Advice for nested ruler tracks 2019-07-20 01:24:17 +02:00
eca09e3ab5 Timeline: work out how Ruler tracks can be managed 2019-07-20 01:24:17 +02:00
d1e2ddc56e Timeline: refactor common drawing code into an abstract baseclass 2019-07-15 00:25:08 +02:00
713178aecd Timeline: better save the number of pinned elements as dedicated field
...within the Profile object, instead of sneaking this info into the prelude verb
2019-07-15 00:06:59 +02:00
ec50407167 Timeline: start implementing some bits of the drawing code
Use a "catchy" style definition with lime background to make the drawing visible
2019-07-14 17:53:21 +02:00
bc4f7604a2 Timeline: draft a scheme to use custom class names within CSS selectors
We can add our custom classes to custom widgets, and we can set the
widget name, which can be used as #id selector from CSS

Unfortunately we can not set the main CSS node name for CustomWidgets defined through GTKmm (C++)
The latter is only possible when deriving the custom widget in plain-C, which is quite tedious.
On a second thought, this limitation is not so severe as it might seem, because
most of the time you actually do *not* want to change the CSS node name,
because you want to match against existing rules in the theme (e.g. box, or paned)

The actual case here would have been an exception to this rule, since here
it would be nice to anchor the whole custom timeline drawing in an "body.timeline" element


NOTE: Current state for the selector path is now:

window.background box.vertical box[2/3].horizontal widget[2/2] widget paned.vertical widget box.vertical notebook[1/1].frame paned.horizontal.timeline-page box.vertical.timeline.timeline-body fork.timeline
2019-07-13 21:04:33 +02:00
826df93955 Timeline: publish virtual CSS path and style context via Advice system
...and perform the initialisation once, when attaching the first timeline to the UI
Now our code produces the following Gtk::WidgetPath (note the last node, which our code added)

window:backdrop:dir-ltr.background box:backdrop:dir-ltr.vertical box:backdrop:dir-ltr[2/3].horizontal widget:backdrop:dir-ltr[2/2] widget:backdrop:dir-ltr paned:backdrop:dir-ltr.vertical widget:backdrop:dir-ltr box:backdrop:dir-ltr.vertical notebook:backdrop:dir-ltr[1/1].frame paned:backdrop:dir-ltr.horizontal box:backdrop:dir-ltr.vertical fork.timeline
2019-07-13 18:04:02 +02:00
6b4bf0a6ea Library: allow to check if Advice was explicitly given
For context: The »Advice System« was coined a long time ago, in 2010,
based on the vague impression that it might be useful for that kind of application
we are about to build here. And, as can be expected, none of the usage situations
envisioned at that time was brought to bear. Non the less, the facility came in
handy at times, precisely because it is cross-cutting and allows to pass
information without imposing any systematic relationship between the
communication partners.

And now we've got again such a situation.
The global style manager in the UI has to build a virtual CSS path,
which is needed by drawing code somewhere deep down, and we absolutely
do not want to pass a reference to the style manager over 20 recursive calls.

The alternatives would be
 (1) to turn the style manager into a public service
 (2) to have a static access function somewhere
 (3) to use a global variable.
For rationale, (1) would be overblown, because we do not actually request
a service to do work for us, rather we need some global piece of information.
(2) would be equivalent to (1), just more confusing. And (3) is basically
what the Advice system does, with the added benefit of a clear-cut service
access point and a well defined lifecycle.

This changeset adds the ability to check if actual Advice has been published,
which allows us to invoke the (possibly expensive) GTK path building and
style context building code only once.
2019-07-13 17:00:23 +02:00
d5cbeab2d8 Timeline: GTK-Code to construct a "virtal" CSS path (see #1168)
This code was cooked up by following the example of gtk_widget_path_append_for_widget()
See gtkwidget.c, 16413
2019-07-13 00:59:05 +02:00
60d28fea2c Timeline: establish a way to pass a StyleContext via Advice system
- at some (yet to be defined) location, a virtual WidgetPath is constructed
  and used to build a Gtk::StyleContext in accordance to the curren CSS

- within the drawing routine, we use Lumiera's Advice-System to access this info
2019-07-12 23:58:25 +02:00
ab90d9c71d Functions-Commands: discard the ability to compare functors for equivalence (closes #294)
evil hack R.I.P
2019-06-23 19:45:30 +02:00
94edb5de86 BufferMetadata: likewise abandon use of function comparison for buffer handlers
The existing implementation created a Buffer-Type based on various traits,
including the constructor and destructor functions for the buffer content.
However, this necessitates calculating the hash_value of a std::function,
which (see #294) is generally not possible to implement.

So with this changeset we now store an additional identity hash value
right into the TypeHandler, based on the target type placed into the buffer
2019-06-23 18:57:21 +02:00
d57770ca89 Commands: disable equivalence-test on command equality
This was prompted by a test failing under Boost-1.65 (--> see #294)
When reviewed now, the whole idea of testing Steam-Layer Commands for
equivalence feels a bit sketchy.

Just the comparison for the command ''identity'' alone seems sufficient,
i.e. the test if a command-ID is associated with the same backend-handle
and thus the same functor binding.
2019-06-23 17:35:21 +02:00
06163f6016 Timeline: filter to select the pinned prefix part of the profile
...when rendering this part, which shall be always visible.
And the rest of the profile needs to be rendered into a second canvas,
which is placed within a pane with scrollbar.

Implemented as a statefull iterator filter
2019-06-21 23:18:44 +02:00
ac3f1d8bef Timeline: implement access mechanism through getter lambda
works, but not really convinced yet...
2019-06-21 20:00:44 +02:00
6b6ed5e0eb Timeline: need accessor function for profile
TODO / WIP.
We can no longer just grab the profile by reference;
rather we need a sensible way how to activate the recomputation logic
2019-06-20 19:01:15 +02:00
77805a5c8c Timeline: handle notification of structural updates 2019-06-20 18:53:12 +02:00
83c462abc3 Timeline: investigate how to handle profile rebuilding
as it turns out, the core problem is that we need a way to detect and signal
structural changes to the logical UI model
2019-06-20 15:36:09 +02:00
d5af020520 Timeline: possible solution for construction of the TrackProfile
...not yet really convinced though
...how does this relate to the "display evaluation pass" of the Layout Manager?
2019-06-15 21:45:38 +02:00
c87ca5d632 Timeline: generalise unsafe access to embedded profile data
While somewhat ugly, I deem this acceptable in such a context,
where the implementation handles its own embedded storage structure.
2019-06-15 17:41:17 +02:00
a105e02b52 Timeline: wire distinct grounding/overlay renderers
TODO:
 - actual draw operations not yet implemented
 - find a way how to select the prelude / body part of the track profile

This is a consequence of subsuming the timeline ruler under the concept of an overview track
2019-06-13 18:17:46 +02:00
3f04bb8698 Timeline: sort out how to link the ProfileInterpreter into the draw function 2019-06-13 17:54:06 +02:00
223113ee44 Timeline: switch TrackProfile to hold a sequence of VerbPack entries
turns out to be mostly a drop-in replacement.
2019-06-12 03:29:00 +02:00
1a8917e60a Timeline: after a long break... reconsider how to integrate the new VerbPack
...into the draft skeleton of timeline drawing
2019-06-11 02:40:20 +02:00
f6e5886348 Library: complete test coverage of VerbPack 2019-06-11 02:40:20 +02:00
3d5a67ed14 Library: finish and clean-up the solution for VerbPack dispatch 2019-06-10 16:08:50 +02:00
8f43c2591e Library: investigate malfunction in metaprogramming
the template lib::PolymorphicValue seemingly picked the wrong
implementation strategy for "virtual copy support": In fact it is possible
to use the optimal strategy here, since our interface inherits from CloneSupport,
yet the metaprogramming logic picked the mix-in-adapter (which requires one additional "slot"
of storage plus a dynamic_cast at runtime).

The reason for this malfunction was the fact that we used META_DETECT_FUNCTION
to detect the presence of a clone-support-function. This is not correct, since
it can only detect a function in the *same* class, not an inherited function.

Thus, switching to META_DETECT_FUNCTION_NAME solves this problem
Well, this solution has some downsides, but since I intend to rewrite the
whole virtual copy support (#1197) anyway, I'll deem this acceptable for now


TODO / WIP: still some diagnostics code to clean up, plus a better solution for the EmptyBase
2019-05-10 02:19:01 +02:00
23c9da7c62 Library: solve the dilemma by inheriting from VerbToken
...which, in the end, can even be considered the more logical design choice,
since the "verb visitor" is a more elaborated and sophisiticated Verb-Token,
adding the special twist of embedded storage for variable function arguments
2019-05-09 23:40:47 +02:00
a57799d018 Library: further narrowing down the tuple-forwarding problem
...yet still not successful.

The mechanism used for std::apply(tuple&) works fine when applied directly to the target function,
but fails to select the proper overload when passed to a std::forward-call for
"perfect forwarding". I tried again to re-build the situation of std::forward
with an explicitly coded function, but failed in the end to supply a type parameter
to std::forward suitably for all possible cases
2019-05-09 17:10:35 +02:00
612a442550 Library: unable to reproduce the problem with an "equivalent" demo example
...the simplified demo variant in try.cpp is accepted by the compiler and works as intended,
while the seemingly equivalent construction in verb-visitor.hpp is rejected by the compiler

This discrepancy might lead to a solution....?
2019-04-22 17:45:38 +02:00
a530665769 Library: fix some reference passing errors
...but bad news on the main issue:
the workaround consumes the tuple and thus is not tenable!

And what is even worse: the textbook implementation of std::apply is
equivalent to our workaround and also consumes the argument tuple
2019-04-22 16:54:22 +02:00
e28635a11a Library: investigate copy behaviour in forwarding calls 2019-04-21 03:52:34 +02:00
ec9b2388da Timeline: consider how to integrate the drawing code
...which leads to a specific twist here; while in the simple version
we still could hope to get away with a simple uniform uint argument,
the situation has changed altogether now. The canvas has turned into
some generic component, since it is instantiated two times, onece for
the time ruler and once for the actual body content. Thus all of the
specifics of the drawing code need to be pushed into a new, dedicated
renderer component. And this more or less forces us to pass all the
actual presentation variations through the invocation arguments of
the visitor.

So we're now off again for a digression, we need a more generalised visitor
2019-04-14 15:38:57 +02:00
7ee0baa241 Timeline: reorganise widget structure within body pane to accommodate time ruler
After thinking the whole concept over several times, it occurred to me that
a separate implementation of a time ruler would be quite redundant with the
envisioned feature of per-track overview rulers. Following this line of thought,
the time ruler would just be some specifically configured overview ruler.

This has the somewhat unfortunate consequence, that it becomes the responsibility
of the body canvas to render the overview ruler, thereby somehow delegating
to a common renderer implementation. Which makes the whole setup of the body canvas
way more complex, because now we get *two* canvas like painting areas, one
always visible at top, and the second one, the content area, fully scrollable
within the lower part.
2019-04-13 17:55:28 +02:00
bd13df2308 Timeline: establish wiring with the timeline DisplayManager 2019-04-12 02:00:19 +02:00
9292da84f2 Timeline: generate the symbolic track profile description
...by recursive walk over the track structure
2019-04-11 17:31:09 +02:00
e85f218045 Timeline: define representation of the profile verb tokens 2019-04-06 19:34:31 +02:00
df02258547 Timeline: use a sequence of structure description verbs
...like
 * ruler
 * gap
 * content
 * open/close sub scope
...
2019-04-06 18:21:26 +02:00
f2eea38c07 Timeline: plan for the drawing routine 2019-04-06 04:20:31 +02:00
ab02e47501 DOC: a drawing to explain the 3D structure of the Track controls in the UI
Even while EveryoneElese indulges in cool "flat" UI graphics,
we still think that a plausible 3D structure of UI widgets supports intuitive user interaction


As an asside, this commit fixes a mistake with the licenses of several of these documentation drawings.
I am the author of all these SVGs and thus can fix such a license glitch without much ado.
These drawing shall be licensed in accordance to the general rule for Lumiera Documentation,
which is to use a Libre-style license, here CC-by-sa (which does *not* limit commercial use)
2019-04-05 23:46:38 +02:00
1cf2e459c6 Timeline: consider to turn RulerTrack into a part of the systematic UI model
...meaing
 - it can be diff mutated
 - it is attached to the UI-Bus
 - it has persistent presentation state
2018-12-15 06:05:18 +01:00
1452f1f022 Timeline: plan how to organise time ruler and overview ruler
...the idea is to subsume them within a generic ruler concept
2018-12-15 03:32:57 +01:00
ad9043ae1d Timeline: add the typical framework for custom drawing on the canvas
see gtk-canvas-experiment.cpp
2018-12-10 00:12:53 +01:00
615796d812 Timeline: set an initial size for the canvas 2018-12-10 00:12:53 +01:00
116600b20a Timeline: draft a concept to attack the custom layout
the core question is: how to translate time into pixel coordinates
2018-12-10 00:12:52 +01:00
2ea89fcb54 Dispatcher: rework loop control logic
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout

As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.

As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock
2018-12-10 00:12:52 +01:00
a49d79ffbd Library: fix spurious wake-up from (non)timed wait
A classical carry-over of dirty values...
Problem arises, when starting an unconditional wait on the same object monitor,
which previously conducted a timed wait. Then the obsolete timeout from the previous
wait remained in place, causing our Sync-Wrapper (erroneously) to assume a timed wait
and then pthread to return immediately from this timed wait.

The result was permanent idle looping in the ProcDispatcher, after the first command was processed
2018-12-10 00:09:56 +01:00
8d6cb19e3f Global-Layer-Renaming: fix handling of GuiResources in the build
the new structure causes them now to be installed into $TARGET/stage
which is simply not what I want. I still consider $TARGET/gui the better choice,
since an administrator or packager is not aware of our layer namings.

The existing solution was half baked anyway, it did not really replicate the source tree.
On the other hand, I want to retain the location of the CSS files within the GUI tree,
since I consider it a good practice, to keep "code-like" resources with the actual code,
and not far away in some arcane "data" directory.

No I've noticed, that the env.GuiResource() function is only used once, for this very task.
So, for the time being, we can keep it simple and deditaced to that task, i.e
we pick up all CSS files we find and install it into a single target directory.

NOTE: this issue has brought to my attention two further, completely unrelated issues

 * Ticket #1192 (Lumiera hangs on failed GUI start)
 * The ProcDispatcher does an idle wait, due to an error in timed-wait implementation
2018-11-16 18:18:33 +01:00
cc2ff520ed DOC: Plan to rename the three Layers
Considering this since some time, since it more and more occurred to me
the existing conventional names are a misfit. And they are dull and clumsy.

This fall, I mentioned it to Benny, and he seemed to be rather favourable towards that idea,
which encourages me just to go ahead. Unfortunately, I am alone on the coding frontier
right now, which has several downsides, but at least it gives me the ability
to pull off radical moves.
2018-11-15 16:06:55 +01:00
866d7efe0a Timeline: push the trackname attribute down into the widget/display
...in accordance to our general design guideline: we don't duplicate
actual model values within the controllers/presenters, since our widgets
act themselves as view-model
2018-11-10 03:02:24 +01:00
c8dc5a24a8 DummySessionConnection: extend population diff to send distinct root-track
This change demonstrates how to deal properly with possible duplicate entities
with similar symbolic ID: define a RandomID (to guarantee a distinct hash on each instance).
In the actual implementation, this should happen already within the domain model,
not when constructing the diff (obviously of course...)

This change also adds a mutation sequence to inject the actual track name
2018-11-10 02:39:17 +01:00
a4c37ed99c Library: allow for an explicitly random EntryID
same pattern as the existing EntryID, i.e. a human readable symbol plus a hash
but the hash is just random, instead of deriving it from the symbol text.

Use case is when we explicitly need a distinct identity, even when the
human readable symbolic name is the same. Actual example: the fork root in the timeline
2018-11-10 01:01:59 +01:00
7cc68fadea GenNode / Timeline: allow to mutate attribute objects with explicitly given ID
so this seems to be the better approach for dealing with this insidious problem.
In some cases -- as here most prominently with the root track within the timeline --
we have to care within the domain model to prepare unique ids even for sub objects
treated as attributes. In the actual case, without that special attention,
all timelines would hold onto an attribute "fork" with the same ID, based
on the type of the nested object plus the string "fork". Thus all root track
representations in the GUI would end up listening to the same ID on the UI-Bus...
2018-11-09 22:55:08 +01:00
1bbe903202 GenNode: revert -- better not handle this problem on ETD level
...rather extend the "object builder" DSL notation to allow passing in a given EntryID literally.
Rationale is, we should handle the problem of unique IDs on the level of the domain model.
If we attempt to "fix" this within GenNode, the price would be to make the ETD creation stateful
2018-11-09 22:50:48 +01:00
83394a6f01 GenNode: investigate Problem with non-unique attribute IDs
this is not a problem, strictly sepaking, locally.
But it becomes a problem once the GUI uses those attribute IDs
as Element-IDs for tangible UI entities, which need to be uniquely
addressable via the UI-Bus.

An obvious solution is to inject randomness into the Attribute ID hash
2018-11-09 20:19:45 +01:00
20451c958a Timeline: add preliminary track-head display
just some labels, so that we can see the added content
TODO: unsolved problem: how to pass the track name
2018-11-06 01:01:00 +01:00
13286f4b90 ElementBox: define the desired properties of this fundamental building block (#1185) 2018-11-01 20:37:36 +01:00
04b665afd1 Timeline: concept for the TrackBody helpers
these recursively nested helper entities work together with the TimelineCanvas
and enable the latter to draw the track background in the Timeline Widget and
to find out about the vertical coordinates where to place content (Clip, Effects, Markers)
2018-10-31 03:52:24 +01:00
0aa4a8cb42 Timeline: make the Patchbay a Viewport container, to follow body scrolling
Gtk::Viewport allows to add the ability to scroll a partial view window
for a container larger than the available display area. The position
and movement of this window is controlled by Gtk::Adjustments,
which can be located elsewhere.

Here we use the existing Adjustments of the ScrolledWindow
holding the body canvas; this setup makes the header pane follow
the scroll movements of the body
2018-10-30 03:37:55 +01:00
8803af1a0a Timeline: further steps towards attaching the widget structure 2018-10-28 18:56:04 +01:00
3dd3fc7810 Timeline: decide upon the organisation of the header pane
we'll uses a recursive structure here, based on nested grids
2018-10-28 01:56:24 +02:00
c212ce94ca Timeline: setup basic widget structure 2018-10-28 01:30:02 +02:00
2d4e58db02 Timeline: consider how to manage size and layout of timeline contents
bottom line is to do most autmatically, and to establish a slave-relation
navigation-area -> timeline-ruler
header-pane-content -> corresponding track-body

this can be accomplished mostly by connecting the aproprieate signals,
thus these widgets will live within the Layout-Manager, which consequently
is renamed into TimelineLayout
2018-10-27 17:27:29 +02:00
c3d91d4ed3 Timeline: draft for building the nested recursive display structure
the solution idea is to use a helper frame, and an "anchor functor",
which is passed down from the respective parent context, and which
does the actual work of injecting the child widgets at the apropriate
position within the parent display.
2018-10-27 01:52:46 +02:00
572bd38fec DummySessionConnection: produce a simple population diff message
seems to work surprisingly well...
the diff application poceeds in the GUI up to the point
where the TrackPresenter need to be inserted into a two-fold display context
2018-10-15 02:54:42 +02:00
de5f0b85d4 DummySessionConnection: new tab in the TestControl dialog box
...to trigger the new fake-functionality
2018-10-14 23:59:35 +02:00
77902d54a6 DummySessionConnection: prepare schaffolding for fake-commands (see #1042)
To drive the timeline display in the UI ahead, the plan is to have
a faked action, which injects dummy population diff messages into the GUI,
resulting in the build-up of a typical simple session timeline
2018-10-14 17:24:13 +02:00
67cccbdc5d Timeline: actually accept and install the TimelineWidget
As starting point, provide an empty placeholder widget to fill the void
2018-10-14 03:48:39 +02:00
6e18452c37 Timeline: arrange for a tabbed notebook to hold the timeline widgets
...and remove all the leftover test and research code from 2016
which was archived to /research some days ago
in 3f87ef43ec
2018-10-13 21:56:36 +02:00
202b1e4dbd Timeline: implement handling of INS verb to create new Timeline
decision: for now we will represent *every* Timeline present in the Session.
Later it would also possible to skip some representation; however we'd need
a way to store such presentation state such that we'd be able to get at this
persisted stat right at this point here, when processing the Diff.
2018-10-13 03:47:31 +02:00
bfca473dce Timeline: decide upon the diff format expected for creating a timeline
other than the regular way of building an object,
we do expect a minimal structure to be sent right within the INS message.

Rationale: the standard way would allow for too much leeway and created
unwanted intermediary states. The non-standard way decided upon here
is well within the limits of our diff language
2018-10-13 02:46:09 +02:00
e81b0592d3 TreeMutator: combine no-op layer with selective other diff binding
...and complete unit test coverage.
This is complex stuff and we'd better be careful it actually works
2018-10-12 02:05:11 +02:00
0d5f29446b TreeMutator: provide no-op implementation
how to further your career with eight simple steps
2018-10-12 01:07:13 +02:00
fb93e349da TreeMutator: conjure up a black hole mutator
...which is a somewhat involved version of /dev/null
2018-10-11 23:56:33 +02:00
82321a7594 Timeline: draft solution how to delegate to the actual TimelineWidget
Problem is, the InteractionDirector, being the representation of the model root,
needs to manage and maintain the collection of "timelines". However, these
can not be widgets, rather, they need to attach to widgets living within
the GUI widget structure proper, i.e. within the TimelinePanel

proposed solution is to build a smart handle based on WLink,
but also delegating the DiffMutable interface
2018-10-11 17:21:47 +02:00
b65db50666 Timeline: some considerations regarding timeline slave display (#1083) 2018-10-11 14:29:55 +02:00
2adcabbef5 Timeline: draft the root attachment point where timelines are created by diff
This involves a fundamental decision about how to build structures in the Lumiera UI:
They shall be solely created in response to diff messages. Which leads us to
introduce a new (and quite challenging) concept: the »DiffConstituent«
2018-10-10 05:45:46 +02:00
08ed6e1ee8 Timeline: building the layout and control structure (#1016)
This marks start of actual work on this fundamental task.

Extensive planning from 2016 is available, together with an almost
complete diff binding for the entities involved into timeline display.
2018-10-08 02:27:28 +02:00