...no need to enclose empty sections when there are no
attributes or no children. Makes test code way more readable.
TestEventLog_test PASS as far as implemented
after looking into our various iterator tools,
it seems obvious that our filtering iterator implementation
has almost all of the required behaviour; we only need to
add a hook to rewrite and extend the filtering functor,
which can now nicely done with a lambda closure.
This means all memory management, if necessary, is
pushed into std::function and the automated memory
management for closures provided by the runtime.
some tests rely on additional diagnostics code being linked in,
which happens, when lib/format-util.hpp is included prior to
the instantiation of lib::diff::Record rsp. lib::Variant.
The reason why i opended this can of worms was to avoid includion
of this formatting and diagnostics code into such basic headers
as lib/variant.hpp or lib/diff/gen-node.hpp
Now it turns out, that on some platforms the linker will use
a later instantiation of lib::Variant::Buff<GenNode>::operator string
in spite of a complete instantiation of this virtual function
being available already in liblumierasupport.so
But the real reason is that -- with this trickery -- we're violating
the single definition rule, so we get what we deserved.
TODO (Ticket #973): at a later point in development we have to re-assess,
the precise impact of including lib/format-util.hpp into
lib/diff/gen-node.hpp
Right now I expect GenNode to be used pervasively, so I am
reluctant to make that header too heavyweight.
yet another instance of that obnoxious problem that "long"
is just 32bit on i386 platforms. Why the hell does such
a broken type get the preference of convenient notation??
well... this was quite a piece of work
Added some documentation, but a complete documentation,
preferably to the website, would be desirable, as would
be a more complete test covering the negative corner cases
while implementing this, I've discovered a conceptual error:
we allow to accept attributes, even when we've already entered
the child scope. This means that we can not predictable get back
at the "last" (i.e. the currently touched) element, because this
might be such an attribute. So a really correct implementation
would have to memorise the "current" element, which is really
tricky, given the various ways of touching elements in our
diff language.
In the end I've decided to ignore this problem (maybe a better
solution would have been to disallow those "late" attributes?)
My reasoning is that attributes are unlikely to be full records,
rather just values, and values are never mutated. (but note
that it is definitively possible to have an record as attribute!)
...while I must admit that I'm a bit doubtful about that
language feature, but it does come in handy when manually
writing diff messages. The reason is the automatic naming
of child objects, which makes it often hard to refer to
a child after the fact, since the name can not be
reconstructed systematically.
Obviously the downside of this "anonymous pick / delete"
is that we allow to pick (accept) or even delete just
any child, which happens to sit there, without being
able to detect a synchronisation mismatch between
sender and receiver.
...so now the stage is set. We can reimplement
the handling of the list diff cases here in the context
of tree diff application. The additional twist of course
being the distinction between attribute and child scope
so basically it's time to explicate the way
our diff language will actually be written.
Similar to the list diff case, it's a linear sequence
of verb tokens, but in this case, the payload value
in each token is a GenNode. This is the very reason
why GenNode was conceived as value object with an
opaque DataCap payload
while it's still not really clear how we'll use this helper
and if we need it at all -- some weeks ago I changed its
semantics to be strictly based on the delta to a reference level.
Now this means, we could go below level zero, but this doesn't
make any sense in the context of navigating a tree. Actually,
our test case triggered this situation, which caused the
reference level to wrap around, since it is stored in an
unsigned variable.
Thus I'll add a precondition to keep the level positive,
and I'll change the test to comply.
initially the intention was to include a "bracketing construct"
into the values returned by the iterator. After considering
the various implementation and representation approaches,
it seems more appropriate just to expose a measure for the
depth-in-tree through the iterator itself, leaving any concerns
about navigation and structure reconstruction to the usage site.
As rationale we consider the full tree reconstruction as a very
specialised use case, and as such the normal "just iteration" usage
should not pay for this in terms of iterator size and implementation
complexity. Once a "level" measure is exposed, the usage site
can do precisely the same, with the help of the
HierarchyOrientationIndicator.
Whooa!
Templates are powerful.
programming this way is really fun.
under the assumption that the parts are logical,
all conceivable combinations of theses parts are bound to be correct
it passes compilation, but the test still fails, since
I've changed the expected semantics of the iteration,
in the light of the insights I've gained during
re-investigation of the IterExplorer.
What I now actually intend is rather to embed a
HierarchyOrientationIndicator into the iterator,
instead of returning a special "bracket" marker
reference to indicate return from a nested scope.
This helper was drafted for the Job / JobPlanning and Scheduler
interface in 2013, but seemingly not yet put into action. While
in the original use case, we have a genuine measuerment for the
tree depth (given by the depth of the processing stack), in other
use cases we want to use to offset embedded within the indicator
itself for keeping track of the depth. Thus I add a second
mark operation, which usess the current offset to set a new
reference level. This has the consequence that the offset
has now to reflect the new reference point immediately
remembered that some years ago I had to deal with a very similar problem
for planning the frame rendering jobs. It turned out, that the
iterator monad developed for this looks promising for our task at hand
this design is rather into the blue,
not sure what we actually need for diff generation
and object serialisation. Anyhow, I considered including
a bracketing construct a good idea, and I considered it
sensible to expose inner nodes, not only the leaf nodes.
Obviously, this is not a real monad iteration then.
horay!
seems like madness?
well -- found and squashed a bug: equality on RecordRef
implicitly converted to GenNode(RecordRef), which always
generates new (distinct) IDs and so never succeeds. What
we really want is equality test on the references
while in debugging, it turned out that the short type-prefix
was implemented in a too simplistic way; it fails on stuff
like 'lib::diff::Record<lib::diff::GenNode>'
while I must add, that the whole purpose of these ID functions
is somewhat unclear and needs to reveal itself as we move forward
...while on the train back from FrOSCon.
still the same old problem: we need a better hash function
for generating our Entry-IDs. The default hash function from Boost performs
poor on strings with common prefix and trailing number.
We use a hackish workaround, which is sufficient to avoid collisions
among the first 10000 numbers.
basically the 32/64bit problem was caused by things like 23L, which creates a long.
Unfortunately on 64bit platforms, this is aliased to int64_t,
while on 32bit i386, it is a distinct data type, but just 32bit,
like int.
The code in question here is just test / demonstration code
and actually just needs "some integer number". So let's stick
to good old boring int then.
not entirely sure about the design, but lets try this approach:
they can be "cloned" and likewise move-assigned, but we do not
allow the regular assignment, because this would enable to use
references like pointers (what we deliberately do not want)
especially setting (changing) attributes turned out to be tricky,
since in case of a GenNode this would mean to re-bind the hash ID;
we can not possibly do that properly without knowing the type of the payload,
and by design this payload type is opaque (erased).
As resort, I changed the semantics of the assign operation:
now it rather builds a new payload element, with a given initialiser.
In case of the strings, this ends up being the same operation,
while in case of GenNode, this is now something entirely different:
we can now build a new GenNode "in place" of the old one, and both
will have the same symbolic ID (attribute key). Incidentally,
our Variant implementation will reject such a re-building operatinon
when this means to change the (opaque) payload type.
in addition, I created a new API function on the Mutator,
allowing to move-in a complete attribute object. Actually this
new function became the working implementation. This way, it is
still possible to emplace a new attribute efficiently (consider
this to be a whole object graph!). But only, if the key (ID)
embedded in the attribute object is already what is the intended
key for this attribute. This way, we elegantly circumvent the
problem of having to re-bind a hash ID without knowing the type seed
initially, the intention was to inject the type as a magic attribute.
But this turned out to make the implementation brittle, asymmetric
and either quite demanding, or inefficient.
The only sane approach would be to introduce a third collection,
the metadata attributes. Then it would be possible to handle these
automatically, but expose them through the iterator.
In the end I decided against it, just the type attribute
allone does not justify that effort. So now the type is an
special magic field and kept apart from any object data.
Note: not fixing all relevant warnings.
Especially, the "-Woverloaded-virtual" of Clang defeats the whole purpose
of generated generic interfaces. For example, our Variant type is instantiated
with a list of types the variant can hold. Through metaprogramming, this
instantiation generates also an embedded Visitor interface, which has
virtual 'handle(TY)' functions for all the types in question
The client now may implement, or even partially implement this Visitor,
to retrieve specific data out of given Variant instance with unknown conent.
To complain that some other virtual overload is now shaddowed is besides the point,
so we might consider to disable this warning altogether
the object VTable is typically emitted when the compiler
encounters the first non-static non-inline function of
the class or a derived class.
Sometimes this happens within the wrong library and so
the compiler needs a nudge to emit those infrastructure functions.
But in most cases this works out of the box and need no further
magic incanctations, which might have a downside.
Especially because also a non-inline dtor does incur a call overhead,
whereas an inline dtor can be trivially elided.
after sleeping a night over this, it seems obvios
that we do not want to start the build proces "implicitly",
starting from a Record<GenNode>. Rather, we always want
the user to plant a dedicated Mutator object, which then
can remain noncopyable and is passed by reference through
the whole builder chain. Movin innards of *this object*
are moved away a the end of the chain does not pose much risk.
especially I've now decided how to handle const-ness:
We're open to all forms of const-ness, the actual usage decides.
const GenNode will only expose a const& to the data values
still TODO is the object builder notation for diff::Record
I decided to allow for an 'unbound' reference to allow
default construction of elements involving record references.
I am aware of the implications, but I place the focus
on the value nature of GenNode elements; the RecordRef
was introduced only as a means to cary out diff comparisons
and similar computations.
basically this is the well known problem #587
Just it became more pressing with the Upgrade to Jessie and Boost 1.55
So I've pulled off the well known "Knuth trick" to spread the
input data more evenly within the hash domain.
And voilà: now we're able to use 100000 number suffixes without collision
these speical reference-flavours of a GenNode are built
to stand-in for a full fledged "object" GenNode.
The purpose is to be able to handle sub-trees of objects
efficiently in comparisions and processing.
This is just a draft for now -- kindof a by-catch, since it is
chep to build that DSL on top of the Rec::Mutator.
This DSL could be of value later, when it comes to define
some configuration data inline, in a copact and clear fashion,
without the need to use a bridge to/from JSON
I had added this variation just to check compilation and
forgot to revert ist. Of course, we do *not* want to move
the inwards of our Mutator in the test. Rather, we want
to draw a copy from the mutated state
- can build from the supported value types
- is optionally named
- is copyable value, but only assignable within one payload type
- is recursive, for object / tree representation
Ouch!
Why does C++ lack the most basic everyday stuff?
It needn't be performant. It needn't support some fancy
higher order container. Just join the f***ing strings.
use Bosst?? -- OMG!! pulls in half the metra programming library
and tries to work on any concievable range like object. Just
somehow our Lumiera Forward Iterators aren't "range-like" enough
for boost's taste.
Thus let's code up that fucking for-loop ourselves, once and forever.
In Lumiera, "Tracks" are not what you'd expect from
conventional video editing software. They are a mere
grouping devide, and are also used to implement the
"media bins" and tool palettes.
But having "folders" on the timeline would be likewise
confusing, as would be to have a "branch" or "tree".
To get out of that dilemma, we chose an understandable
but deliberately somewhat strange name: "Fork"
It was common understanding on the Mailinglist that we
should handle this renaming in a tuned-down and discrete
way: The UI will continue to show "Tracks" for a familiar
sight and "Bins" in the Asset section. But Lumiera developers
will be nudged to accomodate by renaming the entity in
source code accordingly
Cockoo hashing is a thrilling algorithm.
We investigated it during the time or our first draft
towards a confirugation system in 2008. This usage turned
up some problems -- not sure if based on the implementation
or the algorithm itself; at that time, we just switched
to the probabilistic splay tree. The whole configuration
system effort stalled afterwards; so the cuckoo implementation
remained in tree as a zombie.
This switches the Lumiera UI from GTK-2 to GTK-3
Unfortunately, this move breaks two crucial features, which have been
disabled for now: the display of video and our custom timeline widget.
Since both of these require some reworking, which in fact has already
started, we prefer to do the library and framework switch right away.
The actual trick to make it work is to use decltype on the function operator
http://stackoverflow.com/questions/7943525/is-it-possible-to-figure-out-the-parameter-type-and-return-type-of-a-lambda/7943765#7943765
In addition, we now pick up the functor by template type and
store it under that very type. For one, this cuts the size
of the generated class by a factor of two. And it gives the
compiler the ability to inline a closure as much as is possible,
especially when the created Binder / Mutator lives in the same
reference frame the closure taps into.
to carry out that rather obvious step, I was bound to consider
all the implications of choosing a given layout and handling pattern
for our external structure representation.
Finally, I settled upon the following decisions
- the value space represented within the DataCap is flat, not further structured
- the distinction between "attribute" and "nested object" is merely conceptual
and will be enforced solely by the diff detection / representation protocol
- basically, a nested subtree may appear as an attribute; the difference
between attributes and children lies solely in the way of access and referral:
by-name vs. positional
- it is pointless to save space for the representation of the discriminator ID
- but we can omit any further explicit type tag, because
- we do *not* support programming by switch-on-type, and thus
- we do *not* support full introspection, only a passive type-safety check
- this is *not* a limitation, since we acknowledge that GenNode is a *Monad*
- and the partial function needed within any flatMap implementation
maps naturally onto our Variant-Visitor; thus
- the DataCap can basically just *be* a Variant
- and GenNode has just to supply the neccessary shaffolding
to turn that into a full fledged Monad implementation, including
direct construction by wrapping a value and flatMap with tree walk
All relevant uses will rely on the more strict access policy
implemented with the new util::AccessCasted. Along the same line
of thinking, I've removed the "second try" convenience conversion
from the typed get-Function of OpaqueHolder. Such an unbounded
"convert it somehow" approach is almost never a good idea. Either,
one knows by design the precise type to expect, or alternatively
should rely on the base interface solely.
...with the sole exception of the usage in WrapperPointer,
which in itself looks obsolete to me; we should better re-think
the way we handle "wrapped" objects for the BuilderTools, once
we actually start implementing the Builder
Ticket #450
Note: the new Variant implementation is a re-write from scratch
and does not rely on util::AccessCasted any more. Anyway, both
are now thoroughly covered by unit test
NOTE: this was a one-time verification. Unfortunately there is no way
to verify a failing compilation automatically from a unit-test.
Thus we need to comment out these invalid cases, leaving them
here just for later referral. Need to check those manually
for new compilers to be sure!
...since I consider that a comparatively safe convenience feature.
Of course we *do perform* a NULL check and throw an exception.
So now the actual casting or conversion functions are designed
to work always on the same level of references or pointers,
which means we can just use the standard conversions of the
language. This has the nice effect of ruling out dangerous
combinations (like taking a L-ref from a R-ref) automatically
(extracted from the git history of file try.cpp, May 2008)
basically this is the draft implementation from which
AccessCasted was extracted. I see two problems
- this version prints from within the access functions
- we do not want the automatic static downcast anymore.
meanwhile, I consider this kind of "do everything for me"
programming style as dangerous. If unchecked donwcasts
are desired, then code them up explicitly