Commit graph

3387 commits

Author SHA1 Message Date
df84de2e81 Library: remove the dispatchSequenced helper
...such can be done way more succinctly with Lambdas now
2017-01-19 23:08:08 +01:00
2045132d3e SessionCommand: multithreaded stress test PASS (closes #1046)
Writing and debugging such tests is always an interesting challenge...

Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
2017-01-14 08:37:46 +01:00
1bebb0ef8d SessionCommand: draft a massive multithreaded stress test 2017-01-14 04:19:58 +01:00
3395d002bd Library: helper to produce threadsafe member-IDs for a family of objects
This is a little bit of functionality needed again and again;
first I thought to use the TypedCounter, but this would be overkill,
since we do not actually need different instances, and we do not need
to select by type when incrementing the counter. In fact, we do not
even need anything beyond just allocating a number.

So I made a new class, which can be used RAII style
2017-01-14 03:07:48 +01:00
0b0575050d SessionCommand: second function test PASS 2017-01-13 09:01:05 +01:00
b52ab62caf SessionCommand: define function test for message based invocation
the intention is to cover more of the full invocation path,
without running all of the application infrastructure. So this
second test cases simulates how messages are handled in CoreService,
where the CommandHandler (visitor) actually invokes the SessionCommand
facade
2017-01-13 08:26:41 +01:00
edcf503da1 Command-Framework: enable the use of immutable types as state memento 2017-01-13 01:10:05 +01:00
c799c7644c Library: finish adapter to snapshot non-assignable values
this was a spin-off activity from writing the SessionCommand
function(integration) test, where I noted that we can't just
capture "a time value" as command memento
2017-01-12 23:41:20 +01:00
963524254b better provide a dedicated equality operator
basically this is not necessary, since the compiler figures out
to use the conversion to target type when attempting to resolve
an equality comparison. But it helps to avoid ambiguities in cases
where several conversion paths do exist, e.g. when comparing string
with C-string
2017-01-12 20:09:09 +01:00
b6e0497f8b verify instance management
..including the singleton instance in NullValue<Tracker>
2017-01-12 08:02:55 +01:00
f4cd96428c verify a case with indeed non-assignable entities (lumiera Time)
explicitly observed with the debugger that the call path is sane;
the code looks innocuous, but it is quite magic how the compiler
picks precisely the right ctors and inserts conversions apropriately
2017-01-12 07:30:33 +01:00
e60abf66c0 get this wrapper basically to compile
the simple case of an embedded pointer actualy works already
2017-01-12 06:27:31 +01:00
9ba2618844 Library: draft a wrapper to snapshot a non assignable value 2017-01-12 05:21:29 +01:00
3a5790e422 add preliminary magic to dispatch test commands without much ado
command processing against the session is not yet implemented,
so to allow for unit testing, we magically recognise all commands
starting with "test." and invoke them directly within the Dispatcher.

With this addition, the basic functionality of the dispatcher works now
2017-01-11 06:09:34 +01:00
3cc3f69471 SessionCommand: draft the idea of a function(integration) test 2017-01-11 04:19:43 +01:00
104b71e8aa Timehandling: allow default initialisation for Offset values
From a purely logical viewpoint, it looked sensible to require an actual
value for an offset, especially since our time values are immutable.
But this has the unfortunate consequence that we'd be unable to use
an offset value as parameter for any command, since we store the arguments
as tuple and the tuple type has a default constructor. We might be able
to get around that problem, but such looks brittle to me; it is just
plain surprising for anyone not familiar with the internals of the
command system.

For that reason, I've now added a default ctor to the Offset type
2017-01-11 04:09:32 +01:00
2e9bd78791 consider to extend the command handling protocol on UI-Bus (#1058) 2017-01-09 03:24:17 +01:00
38b908d510 CoreService: simple (and obvious) implementation of command handling (#1046)
disregarding all doubts due to the massive indirection
and deferring the question where command-IDs are actually to be allocated....
2017-01-09 02:32:56 +01:00
cfbbb750f8 considerations regarding the integration of commmand invocations (#1046)
not quite sure how to get the design straight.
Also a bit concerned because we'll get this much indirections;
the approach to send invocations via the UI-Bus needs to prove its viability
2017-01-09 01:22:43 +01:00
c2c6262be6 mark where command handling needs to be integrated (#1046) 2017-01-07 03:18:39 +01:00
c0337abcaf Application: from now on start the »session subsystem« (closes #699) 2017-01-07 02:48:51 +01:00
2535e1b554 DispatcherLoop: no timeout turnaround necessary in idle state
...since the session loop will be notified on any change via the
interface, adding a command will activate the loop, and the builder
timeout is handled separately via the dirty state. So there is no
need to spin around the loop in idle state.

As a aside, timeout waiting on a condition variable can be intentional
and should thus not be logged as an error automatically. It is up to the
calling context to decide if a timeout constitutes an exceptional situation.

It is always a trade-off performance vs. readability.
Sometimes a single-threaded implementation of self-contained logic
is preferable to a slightly more performant yet obscure implementation
based on our threadpool and scheduler.
2017-01-07 02:46:34 +01:00
dd041ff80c Library: thread self recognition implemented and tested (closes #1054) 2017-01-07 01:01:39 +01:00
d74f1447f3 Library: thread self recognition feature defined (#1054) 2017-01-06 23:26:33 +01:00
458fda4058 DispatcherLoop implementation complete (closes #1049)
Did a full review of state and locking logic, seems airtight now.
- command processing itself is unimplemented, we log a TODO message for now
- likewise, builder is not implemented
- need to add the deadlock safeguard #1054
2017-01-05 23:36:42 +01:00
b0b662f200 DispatcherLoop: fix race on initialisation 2017-01-05 22:35:33 +01:00
3915e3230e DispatcherLoop: add wake-up notification on state change 2017-01-05 21:40:37 +01:00
f26ef5230c CommandQueue: finish integration into ProcDispatcher
...leaving out the *actual operations* of
- command dispatch
- builder run
2017-01-05 20:43:53 +01:00
1b970cd943 Session-Subsytem(#318): finish review of locking and lifecycle sanity
This subsystem as such can be considered as implemented now,
while several details still wait to be filled in.
2017-01-05 03:38:46 +01:00
3809240312 ProcDispatcher(#318): forgo joining the loop thread to avoid deadlock
Due to object scoping we can conclude reliably that the only one
ever to delete the DispacherLoop object will be the the loop thread
from within this object itself, when invoking the termination callback.

Btw, the lock on the inner object was insufficient and will be
replaced by taking the outer lock
2017-01-05 02:00:35 +01:00
567b00aa21 DOC: follow-up of removing boost::scoped_ptr 2017-01-05 01:20:34 +01:00
cd8844b409 clean-up: kill Boost scoped_ptr
std::unique_ptr is a drop-in replacement
2017-01-05 00:56:46 +01:00
77303ad007 Session-Subsystem(#318): investigation of locking sanity (ongoing...)
Found an inconsistency and a deadlock!
See proc-dispatcher.cpp, the lambda embedded into the start() operation!
2017-01-04 01:44:35 +01:00
34686713d4 Proc-Layer: Builder is not a subsystem (anymore)
We found out that it's best to run it single threaded
within the session loop thread. This does not mean the Builder
itself is necessarily single threaded, but the Builder's top level
will block any other session operation, and this is a good thing.
For this reason it makes more sense to have the Builder integrated
as a component into the session subsystem.
2017-01-03 21:10:27 +01:00
282829956b ProcDispatcher: integrate queue and finish preliminary implementation draft
TODO: the wakeup / notification on changes still needs to be done consistently
2016-12-25 22:26:16 +01:00
3010c87008 CommandQueue: basic queue behaviour implemented and tested 2016-12-25 21:52:52 +01:00
b58427e49f Command-Framework: mark anonymous commands
It turns out we *do* support the use of anonymous commands
(while it is not clear yet if we really need this feature).

Basically, client code may either create and register a new
instance from another command used as prototype, by invoking
Command::storeDef(ID). Or, alternatively it may just invoke
newInstance() on the command, which creates a new handle
and a valid new implementation (managed by the handle as
smart-ptr), but never stores this implementation into the
CommandRegistry. In that case, client code may use such a
command just fine, as long as it cares to hold onto that
handle; but it is not possible to retrieve this command
instance later by symbolic ID.

In the light of this (possible) usage pattern, it doesn't
make sense to throw when accessing a command-ID. Rather, we
now return a placeholder-Symbol ("_anonymous_")
2016-12-25 21:46:58 +01:00
387a553e98 Lib: fix warning regarding subobject-linkage
And yes, this warning is for real, while the compiler has no way
to decide if there is actual danger lurking. A type with internal
linkage (e.g. defined in an anonymous namespace) will be treated
by the linker as a separate entity on each encounter (i.e. in
each distinct compilation unit). When multiple translation units
start collaborating on such a type, they *might* be referring
to different memory locations, while semantically the intention
is to refer to the same location.

And since we're dealing with a library facility here, *we* have
likewise now power to ensure proper usage, so we better be cautious.
2016-12-25 20:09:24 +01:00
b5590fb22c CommandQueue: prepare for an unit test 2016-12-25 18:49:57 +01:00
b6d5cd1c76 SessionCommandService implemented by delegating to the ProcDispatcher 2016-12-23 23:42:27 +01:00
b3f0605b9b SessionCommand-facade: consider how to expose command invocation
after reading some related code, I am leaning towards a design
to mirror the way command messages are sent over the UI-Bus.

Unfortunately this pretty much abandons the possibility to
invoke these operations from a client written in C or any
other hand made language binding. Which pretty much confirms
my initial reservation towards such an excessively open
and generic interface system.
2016-12-23 07:26:00 +01:00
386c15f039 obviously a better name
...since it became customary to have make_tuple, make_shared, make_unique
2016-12-23 04:24:22 +01:00
1a4b6545a0 maximum munch
...feels like X-mas
2016-12-23 04:23:03 +01:00
39060297ee ProcDispatcher: solve the sync waiting for a "checkpoint"
...based on the logic of the whole loop
2016-12-22 21:36:03 +01:00
8bbc0fb97f more clean-up and comments 2016-12-22 19:35:42 +01:00
ad6a2ef090 ProcDispatcher: fix possible race at startup 2016-12-22 18:42:12 +01:00
0d436deb9e clean-up and comments for the implementation finished thus far 2016-12-22 04:04:41 +01:00
99b9af0a74 Looper: loop control logic unit test PASS 2016-12-22 03:28:41 +01:00
96def6b1ba Looper: elaborate implementation
looks doable indeed...
2016-12-22 03:12:14 +01:00
196696a8d0 Looper: draft possible implementation
seemingly a quite simple "trap door" mechanism is sufficient
2016-12-21 03:56:56 +01:00
ef6ecf3dd0 Looper: rework the spec for the builder triggereing behaviour
...still don't know how to implement it, but now it is at least
specified more correct, with respect to the implementation of the loop
2016-12-21 03:15:36 +01:00
6073df3554 Looper: other (better?) idea how to handle "builder dirty" automatically
...this means to turn Looper into a state machine.
Yet it seems more feasible, since the DispatcherLoop has a nice
checkpoint after each iteration through the while loop, and we'd
keep that whole builder-dirty business completely confined within
the Looper (with a little help of the DispatcherLoop)

Let's see if the state transition logic can actually be implemented
based just on such a checkpoint....?
2016-12-20 03:53:48 +01:00
bae3d4b96f mark a solution how to create a safeguard against deadlock on session shutdown
....if by some weird coincidence, a command dispatched into the session
happens to trigger session shutdown or re-loading, this will cause a deadlock,
since decommissioning of session data structures must wait for the
ProcDispatcher to disable command processing -- and this will obviously
never happen when in a callstack below some command execution!
2016-12-20 02:35:45 +01:00
b873f7025b ProcDispatcher: mark some next tasks to care for 2016-12-16 23:26:56 +01:00
53ed0e9aa3 ProcDispatcher: consider and document the fine points of operational semantics
there are some pitfalls related to timing and state,
especially since some state changes are triggered, but not immediately reached
2016-12-16 23:11:19 +01:00
8ee08905b3 Looper: extend test coverage 2016-12-16 20:38:00 +01:00
30254da95f Looper: implement core operation control logic 2016-12-16 19:21:06 +01:00
af92ed505b Looper: implementation 2016-12-16 18:34:04 +01:00
7b860947b1 ProcDispatcher: skeleton of the processing loop
including a draft of the Looper control component and the
invocation of the object monitor for waiting on condition var
2016-12-15 22:15:20 +01:00
00077d0431 ProcDispatcher: decide on requirements and implementation structure (#1049) 2016-12-15 20:48:35 +01:00
7e65dda771 draft request to halt the dispatcher loop 2016-12-15 06:21:59 +01:00
86f446c197 better control of the shutdown sequence
holding the SessionCommandService in a unique_ptr allows us to
close the Interface reliably *before* the Loop is halted.
2016-12-15 05:54:48 +01:00
a3c22b8aff SessionCommandService to be operated by the DispatcherLoop 2016-12-15 05:38:12 +01:00
715d3d2890 fix indentation 2016-12-15 05:31:56 +01:00
4d45dfd4be introduce CommandDispatch interface
this allows to let the DispatcherLoop actually serve
as implementation facility for the SessionCommandService
2016-12-15 05:21:03 +01:00
1ec883787a DOC: decision about where to home the SessionCommandService
After some consideration, it became clear that this service implementation
is closely tied to the DispatcherLoop -- which will consequently be
responsible to run and expose this service implementation
2016-12-15 05:07:40 +01:00
479f4170c2 implement activated state
need to keep state variables on both levels,
since the session manager (lifecycle) "opens" the session
for external access by starting the dispatcher; it may well happen
thus that the session starts up, while the *session subsystem*
is not(yet) started
2016-12-14 04:57:08 +01:00
a853851447 add complete locking to the ProcDispatcher
on both levels
- the front-end needs locking to ensure consistent state (memory barrier)
- the back-end nees locking to coordinate command processing
2016-12-14 04:18:58 +01:00
4c30c349aa change the way command dispatching is controlled by the session
"command dispatching" == the public session interface
so we'll better implement this important causal link directly,
instead of some obscure trickery with lifecycle events.
2016-12-14 03:59:13 +01:00
8b354ab721 consider and rectify session lifecycle
turns out that I've created a race and consistency problem
just by a silly idiotic fixation on performance. Never ever
leave out a lock to "improve" performance, mind me.
2016-12-14 03:48:30 +01:00
8da9858056 draft skeleton of the dispatcher loop thread 2016-12-13 04:45:00 +01:00
1a8408afb5 rework ProcDispatcher to run dispatcher thread as PImpl
note the idea is to have a joinable thread, where deleting
the enclosing object blocks until the thread is finished
2016-12-13 04:34:28 +01:00
08e426047b define session subsystem lifefycle (#318)
...by forwarding over the static interface to the ProcDispatcher
2016-12-13 04:32:37 +01:00
014a828c63 next task: implement minimal "Session subsystem" (#318)
mark TODOs in code to make that happen.
Actually, it is not hard to do so, it just requires to combine
all the existing building blocks. When this is done, we can define
the "Session" subsystem as prerequisite for "GUI" in main.cpp

Unless I've made some (copy-n-paste) mistake with defining the facades,
this should be sufficient to pull up "the Session" and automatically
let the Gui-Plugin connect against the SessionCommandService
2016-12-12 03:45:21 +01:00
c144d15e65 add two placeholder functions for now
...soon to be replaced by the actual stuff, but right now
I am only concerned with getting all the boilerplate straight
2016-12-12 03:16:29 +01:00
4975712b5e copy-n-paste-programming to define SessionCommand interface / service
...the sheer amount of mechanical replacements scattered all over these
files might be a vivid indication, that the design of the interface system
is subobptimal ;-)
2016-12-12 03:09:08 +01:00
64e303999e WIP: start definition of SessionCommand interface 2016-12-12 02:55:32 +01:00
a51c9b9a63 clean-up: rename header to reflect interface name 2016-12-12 02:10:52 +01:00
b6e7caf737 Guistart(#1045): relocate opening of GuiNotification into the CoreServices
up to now this happened from the GuiRunner, which was a rather bad idea
- it can throw and thus interfer with the startup process
- the GuiNotification can not sensibly be *implemented* just backed
  by the GuiRunner. While CoreService offers access to the necessary
  implementation facilities to do so
2016-12-12 01:49:11 +01:00
5e9b3be985 better name for the interface function actually to launch the UI 2016-12-12 01:46:03 +01:00
4fc1126a28 clean-up: mark subsystem implementations with noexcept and override
throw() is deprecated
noexcept behaves similar, but allows for optimisations and will be
promoted to a part of the signature type in C++17
2016-12-12 01:18:19 +01:00
79800bb6eb workaround for shutdown problems due to circular UI-Bus topology
so the true reason is an inner contradiction in the design
- I want it to be completely self similar
- but the connection to CoreService does not conform
- and I do not want to hard code CoreService into the Nexus classdefinition

So we treat CoreService as uplink für Nexus and Nexus as uplink for CoreService,
with the obvious consequences that we're f**ed at init and shutdown.

And since I want to retain the overall design, I resort to implement
a short circuit detector, which suppresses circular deregistration calls
2016-12-11 01:34:32 +01:00
e75152b29d install and activate UI-Bus in the actual GUI (#1043)
Decision was made to use the CoreService as PImpl to organise
all those technical aspects of running the backbone. Thus,
the Nexus (UI-Bus hub) becomes part of CoreService
2016-12-10 04:01:06 +01:00
562b47166d identify problems with existing UI lifecycle (#1048) 2016-12-10 03:10:34 +01:00
4322c90367 set up dummy-session-connection to implement this scaffolding
...and as first step towards an UI-Session connection:
actually include the Nexus and the CoreService in to ui-bus.cpp
2016-12-10 01:58:58 +01:00
a54990de7c define the plan for some scaffolding to drive the UI-Session connection (#1042)
...following a similar idea as employed when developing the Player-Engine connection
2016-12-10 01:21:08 +01:00
1627edd96f define (preliminary) diff bindings for a MarkerWidget
...problem is, I actually don't know much about what kinds of markers
we'll get, and how we handle them. Thus introducing a marker kind
is just a wild guess, in order to get *any* tangible attribute
2016-12-04 00:29:50 +01:00
6eeb23df9e define the diff bindings for the ClipPresenter 2016-12-04 00:23:32 +01:00
803a71cc31 define the diff bindings for the TrackPresenter
Phew, convoluted.
And I was doubtful that we need to support multiple typed child collection
Well, we get three such collections already in the first real world example...
2016-12-04 00:03:24 +01:00
bd42793db7 DOC: a gentle introduction to diff binding
...it occurred to me that very likely a casual reader of the code
will encounter here the first instance of such a diff binding function.

I am well aware this looks intimidating (and it is a tricky technical detail)
Even more so, if what you expect is just some access to a shared data model,
you might be completely puzzled by this code and nor recognise its importance.
2016-12-03 23:37:17 +01:00
81febc27e1 define the diff bindings for TimelineController
- set the name field
- manage a nested collection of markers

All based on boilerplate code copied from my diff binding tests
2016-12-03 22:59:03 +01:00
c5eff7f4c5 markers can appear at various scopes
need to add them at the respective levels into the structural model
2016-12-03 22:37:41 +01:00
5d077ae5b4 add the necessary widgets to be maintained by the Presenters 2016-12-03 22:01:44 +01:00
9b8fae1a9b (re)consider the problem how to deal with mandatory/optional object fields
this is a tricky problem and a tough decision.
After quite some pondering I choose to enforce mandatory fields
through the ctor, and not to allow myself cheating my way around it
2016-12-03 19:37:52 +01:00
8666daca94 flesh out the buildup of the control hierarchy
TODO
 - define the actual diff bindings
 - find out how to inject the views
2016-12-03 06:22:21 +01:00
f995dd51e2 define creation and control structure of TimelineWidget 2016-12-03 05:42:34 +01:00
14588dbc19 clarify the principles of UI - Core collaboration
it occurred to me that effectively we abandoned the use of
a business facade and proxy model in the UI. The connection
becomes entirely message based now.

To put that into context, the originally intended architecture
never came to life. The UI development stalled before this could
happen; possibly it was also hampered by the "impedance mismatch"
between our intentions in the core and such a classical, model centric
architecture. Joel several times complained that he felt blocked; but
I did not really understand this issue. Only recently, when I came to
adapting the timeline display to GTK-3, I realised the model centric
approach can not possibly work with such an open model as intended
in our case. It would lead to endless cascades of introspection.
2016-12-02 20:07:31 +01:00
3ffd511a76 consider lifecycle and instance management of the timeline 2016-12-02 19:34:38 +01:00
b946884228 fix compilation
...shows again why its not adwisable to use wildcard namespace include.
Well, the old timeline code is going away soon, and for the rewritten new one,
we'll learn from such structural problems
2016-12-02 04:36:42 +01:00
0b1bc6a579 define and document the building blocks of the new timeline UI
these are just empty class files, but writing a basic description
for each made me flesh out a lot of organisational aspects of what
I am about to build now
2016-12-02 01:53:00 +01:00