--> now it becomes obvious that we've mostly
missed to integrate the Selector predicate properly
in most bindings defined thus far. Which now causes
the sub-object binding to kick in, while actually
the sub-value collection should have handled
the nested values CHILD_B and CHILD_T
OMG, this is intricate stuff....
Questionable if anyone (other than myself) will be able
to get those bindings right???
Probably we'll need yet another abstraction layer to handle
the most common binding situations automatically, so that people
can use the diff framework without intricate knowledge of
TreeMutator construction.
- an extension to our custom toString and typeString helpers.
- currently just for shared_ptr and unique_ptr
- might add further overloads for other smart-ptr types
integrated into the generic DiffApplicationStrategy.
The dedicated, explicit specialisation for DiffMutable is
no longer needed, since the generic template will degrade or
fall back to precisely this functionality, when the target
implements the DiffMutable interface
This is the first skeleton to combine all the building blocks,
and it passes compilation, while of course most of the binding
implementation still needs to be filled in...
It occurred to me, that 90% of this template specialisation
are entirely generic and not dependant on the actual target type.
While the compiler/linker is able to sort such a situation out,
this might lead to template bloat and possibly subtle errors.
So it seems more adequate to emit the generic part of the code
right away from within a dedicated translation unit within the
library module; so the vtable is already in place and only
the flexible part of the code needs to be re-emitted on
each usage site.
- default recommendation is to implement DiffMutable interface
- ability to pick up similar non-virtual method on target
- for anything else client shall provide free function mutatorBinding(subject)
PERSONAL NOTE: this is the first commit after an extended leave,
where I was in hospital to get an abdominal cancer removed.
Right now it looks like surgery was successful.
this is at the core of the integration problem: how do we expose
the ability of some opaque data structure to create a TreeMutator?
The idea is
- to use a marker/capability interface
- to use template specialisation to fabricate an instance of that interface
based on the given access point to the opaque data structure
but unfortunately this runs straight into a tough problem,
which I tried to avoid and circumvent all the time:
At some point, we're bound to reveal the concrete type
of the Mutator -- at least to such an extent that we're
able to determine the size of an allocator buffer.
Moreover, by the design chosen thus far, the active
TreeMutator instance (subclass) is assumed to live within
the top-level of a Stack, which means that we need to
place-construct it into that location. Thus, either
we know the type, or we need to move it into place.
initially, even the diff applicator was meant to be a
"throwaway" object. But then, on writing some tests,
it seemed natural to allow re-using a single applicator,
after having attached it to some target.
With that change, I failed to care for the garbage
left back in the "old" sequence after applying one diff;
since in the typical usage sequence, the first use builds
content from scratch, this problem starts to show up only
with the third usage, where the garbage left from the input
of the second usage appears at the begin of the "new sequence"
Solution is to throw away that garbage explicitly on re-entrance
..because actually we don't know if the intention is
to drop those waste elements -- and for sure this
discarding of waste does not happen through the
invocation logged here; rather it happens by
abandoning the scope
...which mostly just is either ignoring the
operations or indicating failure on attempt to
'reorder' attributes (which don't have any notion of 'ordering')
overall, the structure of this implementation is still rather confusing,
yet any alternatives seem even less convincing
- if we want to avoid the delegation to base-class, we'd have
to duplicate several functions and the combined class would
handle two distinct concerns.
- any attempt to handle the IDs more "symmetrically" seems to
create additional problems on one side or the other
this also supersedes and removes the initial implementation
draft for attribute binding with the 'setAttribute' API
The elementary part of diff application incl. setting
new attribute values works by now.
While in general it is fine to clean-up any entity IDs
to be US-ASCII alphanumerics (plus some allowed interpunction),
the GenNodes and also keys in object-bindings for diff are
considerd internal interfaces, assuming that any passed
ID symbol is already sanitised and checked. So the
sanitise operation can be skipped. This changeset
adds the same option directly to lib::EntryID,
allowing to create an EntryID that matches
a similar GenNode's (hash) ID.
The way we build this attribute binding, there is no single
entity to handle all attribute bindings. Thus the only way
to detect a missing binding is when none of the binding layers
was able to handle a given INS verb
to summarise, it turned out that it is impossible to
provide an airtight 'emptySrc' implementation when binding
to object fields -- so we distinguish into positive and
negative tests, allowing to loosen the sanity check
only for the latter ones when binding to object fields.
..as concluded from the preceding analysis.
NOTE this entails a semantical change, since this
predicate is now only meant to be indicative, not conclusive
remarks: the actual implementation of the diff application process
as bound via the TreeMutator remains yet to be written...
how can ordinary object fields be treated as "Attributes"
and thus tied into the Diff framework defined thus far.
This turns out to be really tricky, even questionable
while simple to add into the implementation, this whole feature
seems rather qestionable to me now, thus I've added a Ticket
to be revisited later.
In a nutshell, right here, when implementing the binding layer
for STL collections, it is easy to enable the framework to treat
Ref::THIS properly, but the *actual implementation* will necessarily
be offloaded onto each and every concrete binding implementation.
Thus client code would have to add support for an rather obscure
shortcut within the Diff language. The only way to avoid this
would be to change the semantics of the "match"-lambda: if this
binding would rather be a back-translation of implementation data
into GenNode::ID values, then we'd be able to implement Ref::THIS
natively. But such an approach looks like a way inferiour deisgn
to me; having delegated the meaning of a "match" to the client
seems like an asset, since it is both natural and opens a lot
of flexibility, without adding complexity.
For that reason I tend to avoid that shortcut now, in the hope
to be able to drop it entirely from the language
...basically this worked right away and was easy to put together.
However, when considering how many components, indirections and
nested lambdas are working together here, I feel a bit dizzy...
:-/
write down a first draft for a definiton section,
to describe the fundamental parts involved, when
applying a diff message onto implementation defined
data structures
After a break of tree weeks, I found it difficult to find may way
amidst all those various levels of abstraction. In addition to this
definition, we'll probably also need a high level overview of the
whole diff system operation.
...all of this implementation boils down to slightly adjusting
the code written for the test-mutation-target. Insofar it pays off now
having implemented this diagnostic and demonstration first.
Moreover I'm implementing this basic scheme of "diff application"
roughly the fourth time, thus things kindof fall into place now.
What's really hard is all those layers of abstraction in between.
Lesson learned (after being off for three weeks, due to LAC and
other obligations): I really need to document the meaning of the
closures, and I need to document the "abstract operational semantics"
of diff application, otherwise no one will be able to provide
the correct closures.
while I still keep my stance not to allow reflection and
switch-on-type, access to the internal / semantic type of
an embedded record seems a valid compromise to allow
to deal with collections of object-like children
of mixed kind.
Indirectly (and quite intentional) this also opens a loophole
to detect if a given GenNode might constitute a nested scope,
but with the for the actual nested element indeed to cary
a type symbol. Effectively this limits the use of this shortcut
to situations where the handling context does have some pre-established
knowledge about what types *might* be expected. This is precisely
the kind of constraint I intend to uphold: I do not want the
false notion of "total flexibility", as is conveyed by introspection.
since we're moving elements around to apply the diff,
dangerous situation might arise in case anyone takes a copy
of the mutator. Thus we effectively limit the possible
usage pattern and only allow to build an anonymous
TreeMutator subclass through the Builder-DSL.
The concrete "onion layers" of the TreeMutator are now limited
- to be created by the chaining operations of the Builder DSl
- to be moved into target location, retaining ownership.
I still feel somewhat queasy with this whole situation!
We need to return the product of the DSL/Builder by value,
but we also want to swap away the current contents before
starting the mutation, and we do not want a stateful lifecycle
for the mutator implementation. Which means, we need to swap
right at construction, and then we copy -- TADAAA!
Thus I'm going for the solution to disallow copying of the
mutator, yet to allow moving, and to change the builder
to move its product into place. Probably should even push
this policy up into the base class (TreeMutator) to set
everyone straight.
Looks like this didn't show up with the test dummy implementation
just because in this case the src buffer also lived within th
TestMutationTarget, which is assumed to sit where it is, so
effectively we moved around only pointers.
the whole implementation will very much be based on
my experiences with the TestMutationTarget and TestWireTap.
Insofar it was a good idea to implement this test dummy first,
as a prototype. Basically what emerges here is a standard pattern
how to implement a tree mutator:
- the TreeMutator will be a one-way-off "throwaway" object.
- its lifecylce starts with sucking away the previous contents
- consuming the diff moves contents back in place
- thus the mutator always attaches onto a target by reference
and needs the ability to manipulate the target
the collection binding can be configured with various
lambdas to supply the basic building blocks of the generated binding.
Since we allow picking up basically anything (functors,
function pointers, function objects, lamdas), and since
we speculate on inlining optimisation of lambdas, we can not
enforce a specific signature in the builder functions.
But at least we can static_assert on the effective signature
at the point where we're generating the actual binding configuration
we can't generate a static assertion so easily here.
Problem is, when forming this type, we don't know if
the user will override and provide a custom binding
in some chained call within the nested DSL.
Might still be able to come up with some clever trick,
like e.g. returing an unsuitable marker type from these
dummy default implementations and then, later on, when
actually building the collection binding, to detect
those marker types and rise a static assert at that point.
This would at least give us a better error message,
and in theory, it should always be possible to
detect this kind of misuse at compile time
...through the use of partial specialisation and SFINAE.
There are some rather specific (yet expectedly not uncommon) cases,
where we'd be able to provide a sensible default for the
- match predicate
- new element constructor
of the binding. While in all other cases, the user
has to provide an explicit implementation for these
crucial building blocks anyway.
the reason is also to enable usage as metafunction,
to disable specialisations for some type which could
never live within a variant record in question
...but does not compile, since all of the fallback functions
will be instantiated, even while in fact we're overriding them
right away with something that *can* be compiled.
this prompts me to reconsider and question the basic approach
with closures for binding, while in fact what I am doing here
is to implement an ABC.
- the test will use some really private data types,
valid only within the scope of the test function.
- invoking the builder for real got me into problems
with the aggregate initialisation I'd used.
Maybe it's the function pointers? Anyway, working
around that by definint a telescope ctor
when setting up a binding to child elements within a STL collection,
all the variable elements are preconfigured to a more or less
disabled and inactive state.
the concern is for the structure of the builder to be
incomprehensible and completely buried within the
implementation details of the various binding layers
most of the mutation primitives return bool(true)
when /any/ layer or part of the TreeMuator was able
to cope with the diff verb.
This is based on the assumption to configure the
TreeMutator in such a way that at most one facility
will actually handle and apply a given verb. That is,
we'll assume that the TreeMutator acutally wraps and
adapts *one* custom data structure, to which the
diff has to be applied.
The TestWireTap is special, insofar it indeed targets
a *second* data structure, albeit not a "real" one,
just a dest and diagnostics dummy.
the first part of the unit test (now passing)
is able to demonstrate the full set of diff operations
just by binding to a TestMutationTarget.
Now, after verifying the design of those primmitive operations,
we can now proceed with bindings to "real" data structures
when implementing the assignment and mutation primitives
it became clear that the original approach of just storing
a log or string rendered elements does not work: for
assignment, we need to locate an element by ID
this one went through unnoticed, because the situation
is not covered in unit-test. The tests written thus fare
are more like a proof-of-concept. I didn't want to spend
weeks on writing extensive coverage of all corner cases,
at least not before all aspects of the tree diff protocol
are settled. Seemingly this backfires already
now the full API for the "mutation primitives" is shaped.
Of course the actual implementation is missing, but that
should be low hanging fuit by now.
What still requires some thinking though is how to implement
the selector, so we'll actually get a onion shaped decorator
basically we'll establish a collaboration where both sides
know only the interface (contract) of the partner; a safe margin
for allocation size has to be established through metaprogramming (TODO)
what's problematic is that we leave back waste in the
internal buffer holding the source. Thus it doesn't make
sense to check if this buffer is empty. Rather the
Mutator must offer an predicate emptySrc().
This will be relevant for other implementations as well
while the original name, 'replace', conveys the intention,
this more standard name 'swap' reveals what is done
and thus opens a wider array of possible usage
now this feels like making progress again,
even when just writing stubs ;-)
Moreover, it became clear that the "typing" of typed child collections
will always be ad hoc, and thus needs to be ensured on a case by case
base. As a consequence, all mutation primitives must carry the
necessary information for the internal selector to decide if this
primitive is applicable to a given decorator layer. Because
otherwise it is not possible to uphold the concept of a single,
abstracted "source position", where in fact each typed sub-collection
of children (and thus each "onion layer" in the decorator chain)
maintains its own private position
after sleeping one night over the problem, this seems to be
the most natural solution, since the possibility of assignment
naturally arises from the fact that, for tree diff, we have
to distinguish between the *identity* of an element node and
its payload (which could be recursive). Thus, IFF the payoad
is an assignable value, why not allow to assign it. Doing so
elegnatly solves the problem with assignment of attributes
Signed-off-by: Ichthyostega <prg@ichthyostega.de>
This basically finishes definition of the fundamental
UI-Element and Bus protocol -- with one notable exception:
how to mutate elements by diff.
This will be the next topic to address
- suppres sending redundant stat mark messages from MockElm
- emit a "reset" state mark when an actual reset happens
- let the PresentationStateManager discard recorded special state
when receiving a "reset" mark for a given element
I assumed that, since GenNode is composed of copyable and
assignable types, the standard implementation will do.
But I overlooked the run time type check on the opaque
payload type within lib::Variant. When a type mismatch
is detected, the default implementation has already
assigned and thus altered the IDs.
So we need to roll our own implementation, and to add
insult to injury, we can't use the copy-and-swap idiom either.
This is actually a STL library feature, and was added precisely
for the reason encountered here: if we want logarithmic search,
we'll have to construct a new GenNode object, just to have something
for the set to invoke the comparison operator.
C++14 introduced the convention that the Comparator of the set
may define a marker type `is_transparent` alongside with a generic
comparison operator. But, as is obvious from the source code of
our GNU Standard library implementation, our std::set has no such
overload to make use of that feature
http://en.cppreference.com/w/cpp/container/set/findhttp://stackoverflow.com/questions/20317413/what-are-transparent-comparators
The only good thing is that, just 10 minutes ago, I felt like
a complete moron because I'm writing a unit test for such a simple
storage class. ;-)
...and I made the decision *not* to consider any kind of
generic properties for now. YAGNI.
UI coding is notorious spaghetti code.
No point in fighting that, it is just the way it is,
because somewhere you're bound to get concrete, hands-on.
right now, what we actually need here is just some integer,
so the GenNode payload is typed to int (or just to anything
different than a Record, because the Record signals that
we intend to bind, not to invoke the command)
the values.child() call would also do a bounds check,
but only to rise a error::Invalid "index out of bounds".
So now we generate a clear message to indicate that
actually a runtime-checked type mismatch caused this problem
the functionality as such is already covered,
but it seems important enough to warrant a dedicated test.
incidentally, Duration still lacked a default ctor.
Time values are default constructible, yet immutable.
incidentally, this uncovered yet another unwanted narrowing conversion,
namely from double via gavl_time_t to TimeValue or alternatively
from double via FSecs (= rational<long>) to Duration.
As in all the previos cases, actually the compiler is to blame,
and GCC-5 is known to get that one right, i.e. let the SFINAE fail
instead of passing it with a "narrowing conversion" warning.
Note: the real test for command binding with immutable types
can be found in BusTerm_test
Completely removed the nested hierarchy, where
the top-level implementation forwarded to yet another
sub-implementation of the same interface. Rather, this
sub-implementation (OpClosure) is now a mere implementation
detail class without VTable, and without half-baked
re-implementation of the CmdClosure interface. And the
state-switch from unbound to bound arguments is now
implemented as a plain-flat boolean flag, instead of
hiding it in the VTable.
To make this possible, without having to rewrite lots of
tests, I've created a clone of StorageHolder as a
"proof-of-concept" dummy implementation, for the sole
purpose of writing test fixtures. This one behaves
similar to the real-world thing, but cares only
for closing the command operation and omits all
the gory details of memento capturing and undo.
...probably just an omission. TimeValue and Time are
also default constructible, and this makes sense, semantically.
Please note that Time values are *immutable* though.
Only TimeVar can be reassigned. This is so by design
Seems this was part of the confusion when looking at
the inheritance graph: Names where almost reversed
to the meaning. the ArgumentHolder was *not* the
argument holder, but the top level closure. And
the class "Closure" was not "the" Closure, but
just the argument holder. ;-)
recently, I've introduced this ability in our toString template.
as it turned out, the bool type was not selected by our
boost::format frontend for special treatment, thus showing
just the fallback «bool»
...when the Test-Nexus processes a command binding message.
In the real system of course we do not want to log every bind message.
The challenge here is the fact that command binding as such
is opaque, and the types of the data within the bind message
are opaque as well. Finally I settled on the compromise
to log them as strings, but only the DataCap part;
most value types applicable within GenNode
have a string representation to match.
the rationale is that I deliberately do not want to provide
a mechanism to iterate "over all contents in stringified form".
Because this could be seen as an invitation to process GenNode-
datastructures in an imperative way. Please recall we do not
want that. Users shall either *match* contents (using a visitor),
or they are required to know the type of the contents beforehand.
Both cases favour structural and type based programming over
dynamic run-time based inspection of contents
The actual task prompting me to add this iteration mechanism
is that I want to build a diagnostic, which allows to verify
that a binding message was sent over the bus with some
specific parameter values.
...also for the existing variant, which packages an
arbitrary number of arguments in stringified form
into a given container type. Moreover, the new
form of stringify allows to write util::join
in a clearer way, eliminating the lambda.
...since, semantically, the template param INT is expected to be
"number like", which implies to base the "in range" notion
on a comparison concept (e.g. we might use floating point numbers)
...this was clearly wrong; it went unnoticed just
because the linker cleans up duplicates of
template instantiations. (I'd expect GCC-5
to spot such errors)
very similar to boost::irange, but without heavyweight boost
includes, and moreover based on our Lumiera Forward Iterator concept
Such a inline-range construct makes writing simple tests easy
based on the new generic tuple builder, we're now able to
add a new binding function into the command implementation
machinery, alongside the existing one. As it stands, the
latter will be used rather by unit tests, while the new
access path is what will be actually taken within
the application, when receiving argument binding
messages dispatched via the UI-Bus.
since this is a quick-n-dirty workariound, until we're using GCC-5,
I'll err for the simple and safe side and disallow any conversion
from LuidH do some algebraic data type. The problem arises,
sincd LuidH defines a conversion to size_t, which depends
on the platform. So, without checking the actual NumericLimits,
there is no way we can allow a conversion to size_t in a
hard wired way, while disallowing a narrowing conversion
to 32bit unsigned int on 64bit platforms.
And in the end, we don't want conversions from LUID to
numeric values to happen automatically anyway. But of
course we *do* want automatic promotion from a LuidH
to a PlacementRef...
...to avoid warnings when deriving a publicly visible type
from that interface. Newer GCC and CLang versions emit
warnings when details from an anonymous implementation
namespace will leak into type signatures visible outside
the translation unit. In this case here, it's the VTable.
because this element picking mechanism for tuples
looks like an instance of something generic.
At least I've written almost the same just some days ago
for the revised version of function-closure, where the
task was to replace a stretch of type arguments in
a given tuple type with a stretch of placeholder types
and then to build a modified ctor, which just fills
in the remaining arguments, while default constructing
the placeholder types. And if we look into the GNU
implementation of std::bind, they're using a similar
concept (with the difference that they're building
a functor object, where we use a type converter)
This refactoring also integrates some generally useful
bits into our standard metaprogramming helper collection
this was a classical example of a muddled and messed-up design,
driven just by the fact that I wanted to "spare" some functions,
with the net effect of writing more functions, plus a proxy class
plus create a lot of confusion for the reader.
This was easy to resolve though, once I resorted to the
general adivice to make public interface methods final,
make the extension ponts protected and never
to chain two extension points
based on the previous experiments, this adds a fake operation
and a definition frame to hook this operation as pseudo Proc-Layer command
WIP: the invocation itself is not yet implemented.
We need to build a custom invocation pattern for that,
in order to be able to capture the instance-ID of the command
on invocation
NOTE: also, because of #989, we can not bind a time value for this test