After some consideration, it became clear that this service implementation
is closely tied to the DispatcherLoop -- which will consequently be
responsible to run and expose this service implementation
this is a tricky problem and a tough decision.
After quite some pondering I choose to enforce mandatory fields
through the ctor, and not to allow myself cheating my way around it
it occurred to me that effectively we abandoned the use of
a business facade and proxy model in the UI. The connection
becomes entirely message based now.
To put that into context, the originally intended architecture
never came to life. The UI development stalled before this could
happen; possibly it was also hampered by the "impedance mismatch"
between our intentions in the core and such a classical, model centric
architecture. Joel several times complained that he felt blocked; but
I did not really understand this issue. Only recently, when I came to
adapting the timeline display to GTK-3, I realised the model centric
approach can not possibly work with such an open model as intended
in our case. It would lead to endless cascades of introspection.
these are just empty class files, but writing a basic description
for each made me flesh out a lot of organisational aspects of what
I am about to build now
...it seemed first that we'd might run into a very fundamental problem;
but after some consideration it turns out the interspersed display manager
and the decoupling between model/presenter and widget happens to mitigate
this problem as well.
the content of the "GuiTimelineWidgetStructure" tiddler is
actually related to architecture questions related to custom widgets
in general, plus working notes regarding an investigation of the
Gtk::Layout widget.
bottom line
- seems we need to do that manually
- must wait until in the on_draw() callback
- use Container::foreach() to visit all child widgets
- Layout::set_size()
- define tasks to be addressed during investigation
- read documentation, identify problematic aspects
- prepare a child widget class to be placed on the canvas
actually this is a pragmatic extension for some special use cases,
and in general rather discurraged, since it contradicts the
established diff semantics. Yet with some precaution, it should
be possible to transport information via an intermediary ETD
Map -> ETD -> Map
at first, this seemed like a good idea, but it caused already
numerous quirks and headache all over the place. And now, with
the intent to switch to the TreeMutator based implementation,
it would be damn hard to retain these features, if at all
possible.
Thus let's ditch those in time and forget about it!
this is a subtle change in the semantics of the diff language,
actually IMHO a change towards the better. It was prompted by the
desire to integrate diff application onto GenNode-trees into the
implementation framework based on TreeMutator, and do away with
the dedicated implementation.
Now it is a matter of the *selector* to decide if a given layer
is responsible for "attributes". If so, then *all* elements within
this layer count as "attribute" and an after(Ref::ATTRIBS) verb
will fast forward behind *the end of this layer*
Note that the meta token Ref::ATTRIBS is a named GenNode,
and thus trivially responds to isNamed() == true
This is the first skeleton to combine all the building blocks,
and it passes compilation, while of course most of the binding
implementation still needs to be filled in...
this is at the core of the integration problem: how do we expose
the ability of some opaque data structure to create a TreeMutator?
The idea is
- to use a marker/capability interface
- to use template specialisation to fabricate an instance of that interface
based on the given access point to the opaque data structure
overall, the structure of this implementation is still rather confusing,
yet any alternatives seem even less convincing
- if we want to avoid the delegation to base-class, we'd have
to duplicate several functions and the combined class would
handle two distinct concerns.
- any attempt to handle the IDs more "symmetrically" seems to
create additional problems on one side or the other
the idea is again to perform the same sequence of primitives,
this time with a binding to some local variables within the test function
here to enact the role of "object fields"
together with drafting the first segment of the test code,
I've settled down onto an implementation approach
..as concluded from the preceding analysis.
NOTE this entails a semantical change, since this
predicate is now only meant to be indicative, not conclusive
remarks: the actual implementation of the diff application process
as bound via the TreeMutator remains yet to be written...