Commit graph

874 commits

Author SHA1 Message Date
2045132d3e SessionCommand: multithreaded stress test PASS (closes #1046)
Writing and debugging such tests is always an interesting challenge...

Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
2017-01-14 08:37:46 +01:00
0b0575050d SessionCommand: second function test PASS 2017-01-13 09:01:05 +01:00
2e9bd78791 consider to extend the command handling protocol on UI-Bus (#1058) 2017-01-09 03:24:17 +01:00
38b908d510 CoreService: simple (and obvious) implementation of command handling (#1046)
disregarding all doubts due to the massive indirection
and deferring the question where command-IDs are actually to be allocated....
2017-01-09 02:32:56 +01:00
cfbbb750f8 considerations regarding the integration of commmand invocations (#1046)
not quite sure how to get the design straight.
Also a bit concerned because we'll get this much indirections;
the approach to send invocations via the UI-Bus needs to prove its viability
2017-01-09 01:22:43 +01:00
c2c6262be6 mark where command handling needs to be integrated (#1046) 2017-01-07 03:18:39 +01:00
c0337abcaf Application: from now on start the »session subsystem« (closes #699) 2017-01-07 02:48:51 +01:00
dd041ff80c Library: thread self recognition implemented and tested (closes #1054) 2017-01-07 01:01:39 +01:00
458fda4058 DispatcherLoop implementation complete (closes #1049)
Did a full review of state and locking logic, seems airtight now.
- command processing itself is unimplemented, we log a TODO message for now
- likewise, builder is not implemented
- need to add the deadlock safeguard #1054
2017-01-05 23:36:42 +01:00
3915e3230e DispatcherLoop: add wake-up notification on state change 2017-01-05 21:40:37 +01:00
f26ef5230c CommandQueue: finish integration into ProcDispatcher
...leaving out the *actual operations* of
- command dispatch
- builder run
2017-01-05 20:43:53 +01:00
1b970cd943 Session-Subsytem(#318): finish review of locking and lifecycle sanity
This subsystem as such can be considered as implemented now,
while several details still wait to be filled in.
2017-01-05 03:38:46 +01:00
77303ad007 Session-Subsystem(#318): investigation of locking sanity (ongoing...)
Found an inconsistency and a deadlock!
See proc-dispatcher.cpp, the lambda embedded into the start() operation!
2017-01-04 01:44:35 +01:00
34686713d4 Proc-Layer: Builder is not a subsystem (anymore)
We found out that it's best to run it single threaded
within the session loop thread. This does not mean the Builder
itself is necessarily single threaded, but the Builder's top level
will block any other session operation, and this is a good thing.
For this reason it makes more sense to have the Builder integrated
as a component into the session subsystem.
2017-01-03 21:10:27 +01:00
b6d5cd1c76 SessionCommandService implemented by delegating to the ProcDispatcher 2016-12-23 23:42:27 +01:00
b3f0605b9b SessionCommand-facade: consider how to expose command invocation
after reading some related code, I am leaning towards a design
to mirror the way command messages are sent over the UI-Bus.

Unfortunately this pretty much abandons the possibility to
invoke these operations from a client written in C or any
other hand made language binding. Which pretty much confirms
my initial reservation towards such an excessively open
and generic interface system.
2016-12-23 07:26:00 +01:00
8bbc0fb97f more clean-up and comments 2016-12-22 19:35:42 +01:00
0d436deb9e clean-up and comments for the implementation finished thus far 2016-12-22 04:04:41 +01:00
96def6b1ba Looper: elaborate implementation
looks doable indeed...
2016-12-22 03:12:14 +01:00
6073df3554 Looper: other (better?) idea how to handle "builder dirty" automatically
...this means to turn Looper into a state machine.
Yet it seems more feasible, since the DispatcherLoop has a nice
checkpoint after each iteration through the while loop, and we'd
keep that whole builder-dirty business completely confined within
the Looper (with a little help of the DispatcherLoop)

Let's see if the state transition logic can actually be implemented
based just on such a checkpoint....?
2016-12-20 03:53:48 +01:00
14e0d65468 Looper: idea how to determine "builder dirty"
...just by offloading that task onto the CommandQueue,
which happens to know when a new command is being scheduled
2016-12-20 03:18:03 +01:00
bae3d4b96f mark a solution how to create a safeguard against deadlock on session shutdown
....if by some weird coincidence, a command dispatched into the session
happens to trigger session shutdown or re-loading, this will cause a deadlock,
since decommissioning of session data structures must wait for the
ProcDispatcher to disable command processing -- and this will obviously
never happen when in a callstack below some command execution!
2016-12-20 02:35:45 +01:00
746866f5fc Looper: draft requirements on logic for triggering the builder 2016-12-16 23:56:53 +01:00
53ed0e9aa3 ProcDispatcher: consider and document the fine points of operational semantics
there are some pitfalls related to timing and state,
especially since some state changes are triggered, but not immediately reached
2016-12-16 23:11:19 +01:00
7b860947b1 ProcDispatcher: skeleton of the processing loop
including a draft of the Looper control component and the
invocation of the object monitor for waiting on condition var
2016-12-15 22:15:20 +01:00
00077d0431 ProcDispatcher: decide on requirements and implementation structure (#1049) 2016-12-15 20:48:35 +01:00
7e65dda771 draft request to halt the dispatcher loop 2016-12-15 06:21:59 +01:00
86f446c197 better control of the shutdown sequence
holding the SessionCommandService in a unique_ptr allows us to
close the Interface reliably *before* the Loop is halted.
2016-12-15 05:54:48 +01:00
1ec883787a DOC: decision about where to home the SessionCommandService
After some consideration, it became clear that this service implementation
is closely tied to the DispatcherLoop -- which will consequently be
responsible to run and expose this service implementation
2016-12-15 05:07:40 +01:00
eb73242113 document decisions regarding session subsystem components and lifecycle
* "session subsystem" == running the ProcDispatcher
* session itself is pulled up on demand by the SessionManager
2016-12-14 05:10:51 +01:00
479f4170c2 implement activated state
need to keep state variables on both levels,
since the session manager (lifecycle) "opens" the session
for external access by starting the dispatcher; it may well happen
thus that the session starts up, while the *session subsystem*
is not(yet) started
2016-12-14 04:57:08 +01:00
a853851447 add complete locking to the ProcDispatcher
on both levels
- the front-end needs locking to ensure consistent state (memory barrier)
- the back-end nees locking to coordinate command processing
2016-12-14 04:18:58 +01:00
1a8408afb5 rework ProcDispatcher to run dispatcher thread as PImpl
note the idea is to have a joinable thread, where deleting
the enclosing object blocks until the thread is finished
2016-12-13 04:34:28 +01:00
014a828c63 next task: implement minimal "Session subsystem" (#318)
mark TODOs in code to make that happen.
Actually, it is not hard to do so, it just requires to combine
all the existing building blocks. When this is done, we can define
the "Session" subsystem as prerequisite for "GUI" in main.cpp

Unless I've made some (copy-n-paste) mistake with defining the facades,
this should be sufficient to pull up "the Session" and automatically
let the Gui-Plugin connect against the SessionCommandService
2016-12-12 03:45:21 +01:00
b6e7caf737 Guistart(#1045): relocate opening of GuiNotification into the CoreServices
up to now this happened from the GuiRunner, which was a rather bad idea
- it can throw and thus interfer with the startup process
- the GuiNotification can not sensibly be *implemented* just backed
  by the GuiRunner. While CoreService offers access to the necessary
  implementation facilities to do so
2016-12-12 01:49:11 +01:00
79800bb6eb workaround for shutdown problems due to circular UI-Bus topology
so the true reason is an inner contradiction in the design
- I want it to be completely self similar
- but the connection to CoreService does not conform
- and I do not want to hard code CoreService into the Nexus classdefinition

So we treat CoreService as uplink für Nexus and Nexus as uplink for CoreService,
with the obvious consequences that we're f**ed at init and shutdown.

And since I want to retain the overall design, I resort to implement
a short circuit detector, which suppresses circular deregistration calls
2016-12-11 01:34:32 +01:00
e75152b29d install and activate UI-Bus in the actual GUI (#1043)
Decision was made to use the CoreService as PImpl to organise
all those technical aspects of running the backbone. Thus,
the Nexus (UI-Bus hub) becomes part of CoreService
2016-12-10 04:01:06 +01:00
562b47166d identify problems with existing UI lifecycle (#1048) 2016-12-10 03:10:34 +01:00
4322c90367 set up dummy-session-connection to implement this scaffolding
...and as first step towards an UI-Session connection:
actually include the Nexus and the CoreService in to ui-bus.cpp
2016-12-10 01:58:58 +01:00
a54990de7c define the plan for some scaffolding to drive the UI-Session connection (#1042)
...following a similar idea as employed when developing the Player-Engine connection
2016-12-10 01:21:08 +01:00
1627edd96f define (preliminary) diff bindings for a MarkerWidget
...problem is, I actually don't know much about what kinds of markers
we'll get, and how we handle them. Thus introducing a marker kind
is just a wild guess, in order to get *any* tangible attribute
2016-12-04 00:29:50 +01:00
c5eff7f4c5 markers can appear at various scopes
need to add them at the respective levels into the structural model
2016-12-03 22:37:41 +01:00
5d077ae5b4 add the necessary widgets to be maintained by the Presenters 2016-12-03 22:01:44 +01:00
9b8fae1a9b (re)consider the problem how to deal with mandatory/optional object fields
this is a tricky problem and a tough decision.
After quite some pondering I choose to enforce mandatory fields
through the ctor, and not to allow myself cheating my way around it
2016-12-03 19:37:52 +01:00
8666daca94 flesh out the buildup of the control hierarchy
TODO
 - define the actual diff bindings
 - find out how to inject the views
2016-12-03 06:22:21 +01:00
f995dd51e2 define creation and control structure of TimelineWidget 2016-12-03 05:42:34 +01:00
14588dbc19 clarify the principles of UI - Core collaboration
it occurred to me that effectively we abandoned the use of
a business facade and proxy model in the UI. The connection
becomes entirely message based now.

To put that into context, the originally intended architecture
never came to life. The UI development stalled before this could
happen; possibly it was also hampered by the "impedance mismatch"
between our intentions in the core and such a classical, model centric
architecture. Joel several times complained that he felt blocked; but
I did not really understand this issue. Only recently, when I came to
adapting the timeline display to GTK-3, I realised the model centric
approach can not possibly work with such an open model as intended
in our case. It would lead to endless cascades of introspection.
2016-12-02 20:07:31 +01:00
3ffd511a76 consider lifecycle and instance management of the timeline 2016-12-02 19:34:38 +01:00
3c976485ba DOC: add some explanations to the drawing from yesterday 2016-12-02 19:14:45 +01:00
d13f42128e DOC: TiddlyWiki has split into "classic" and TiddlyWiki-5
...better add the URL to tiddlywiki.org,
which seems to be the OpenSourceProject

not sure about the intentions of tiddlywiki.com
2016-12-02 19:13:24 +01:00
7c09f55a9a DOC: drawing to show the structure of timeline display 2016-12-02 04:07:46 +01:00
0b1bc6a579 define and document the building blocks of the new timeline UI
these are just empty class files, but writing a basic description
for each made me flesh out a lot of organisational aspects of what
I am about to build now
2016-12-02 01:53:00 +01:00
67beeab25a start with actual rework of the timeline display
draft a concept for timeline layout management
2016-12-01 21:01:45 +01:00
170c505a8a (cont) analysis of timeline display control 2016-11-28 03:41:25 +01:00
f5ea31a533 consider how diff application might interplay with display changes
...it seemed first that we'd might run into a very fundamental problem;
but after some consideration it turns out the interspersed display manager
and the decoupling between model/presenter and widget happens to mitigate
this problem as well.
2016-11-26 04:18:43 +01:00
5badfe211e expand analysis regarding changes of the display structure 2016-11-21 01:37:54 +01:00
b1d0eaad8e expand analysis on the (possible) global structure of timeline display 2016-11-20 23:54:11 +01:00
3757a56ac9 more detailed planning of architecture for clip presentation
...first UML diagram created with Umbrello!
2016-11-20 17:52:21 +01:00
25328865fa a rough solution draft for dealing with the clip presentation problem 2016-11-19 19:42:33 +01:00
e61eb4959e continue analysis regarding clip display 2016-11-19 04:43:45 +01:00
f56b7ed576 DOC: reorganise tiddlers regarding custom widgets and custom drawing
the content of the "GuiTimelineWidgetStructure" tiddler is
actually related to architecture questions related to custom widgets
in general, plus working notes regarding an investigation of the
Gtk::Layout widget.
2016-11-18 05:47:12 +01:00
251fbfc418 first draft planning for clip display in the UI (#1038) 2016-11-18 05:13:17 +01:00
1e642dc805 Inv(#1020): remove debugging output
...done thus far!
2016-11-01 23:44:42 +01:00
1fbade3a67 Inv(#1020): find a reliable way to determine extension of the canvas
bottom line
- seems we need to do that manually
- must wait until in the on_draw() callback
- use Container::foreach() to visit all child widgets
- Layout::set_size()
2016-11-01 23:20:43 +01:00
6fd0045a65 Inv(#1020): adjust curtom drawing for scrolled viewport
this makes the custom drawing stiched to the absolute canvas,
allowing to move around with the help of the scrollbars...
2016-10-30 17:08:41 +01:00
90cc17b733 Inv(#1020): learn how to draw a simple line
here we draw a red diagnoal line behind the embedded widgets.
2016-10-30 02:55:38 +01:00
1255a4fc04 Inv(#1020): framework for custom drawing 2016-10-30 02:15:01 +01:00
ae07329ada Inv(#1020): expand some widgets by text change 2016-10-29 18:17:58 +02:00
1b9a45930b Inv(#1020): control extension of the scrollable area
this uncovers some possible problem in GTK (#1037)
2016-10-29 17:53:52 +02:00
e4bf84657c Inv(#1020): erase arbitrary child widgets 2016-10-29 16:05:37 +02:00
8348696a56 Inv(#1020): add function to align all widgets in a single row
...which allows us to verify consistency of z-order
2016-10-29 15:40:23 +02:00
03a9611608 Inv(#1020): iteration and moving of children 2016-10-29 03:26:07 +02:00
94a0adcb5b Inv(#1020): place widgets irregularily
- partially overlapping
- beyond the scrollable area
2016-10-29 00:51:28 +02:00
e7d284783b Inv(#1020): place widgets on canvas
- randomly
- partially overlapping
- event dispatch works as expected
2016-10-28 17:32:43 +02:00
f3e791d1ac Ticket #1034 : leave note at dlclose() call 2016-10-28 16:54:02 +02:00
dd9f34e93a Inv(#1020): prepare Investigation
- define tasks to be addressed during investigation
- read documentation, identify problematic aspects
- prepare a child widget class to be placed on the canvas
2016-10-27 22:57:46 +02:00
2350998fdb setup layout for experiments (closes #1021) 2016-10-27 04:15:20 +02:00
c8b6e7a699 mark some code smells (#1026) 2016-10-26 18:44:27 +02:00
5981f35650 consider the next steps (#1020) 2016-10-14 20:21:29 +02:00
9f1c57b560 Research: canvas widget in GTK-3 2016-10-13 18:47:20 +02:00
d58f8c853a TreeMutator binding: extend collection binding to support std::map
actually this is a pragmatic extension for some special use cases,
and in general rather discurraged, since it contradicts the
established diff semantics. Yet with some precaution, it should
be possible to transport information via an intermediary ETD

Map -> ETD -> Map
2016-10-03 19:31:59 +02:00
ffcfa7afd4 WIP: draft a concrete TreeMutator binding for MockElm
...this is the first attempt to integrate the Diff-Framework into (mock) UI code.
Right now there is a conceptual problem with the representation of attributes;
I tend to reject idea of binding to an "attribute map"
2016-10-03 01:59:47 +02:00
c8ad698ac4 MutationMessage: limit to treating of gui::model::Tangible
the generic typing to DiffMutatble does not make much sense,
since the desired implementation within gui::ctrl::Nexus
is bound to work on Tangibles only, since that is what
the UI-Bus stores in the routing table
2016-10-02 23:51:45 +02:00
76fc444437 MutationMessage: implementation draft 2016-10-02 22:21:17 +02:00
d2e4f826ed UI-Bus/mutation: expand on draft for mutation message 2016-10-01 23:09:08 +02:00
d87111f703 DOC: MutationMessage 2016-10-01 22:36:52 +02:00
27ba8d5896 UI-Bus/mutation: draft idea for mutation message on UI-Bus 2016-09-30 22:23:55 +02:00
6c3024adcd UI-Bus/mutation: search for ways how to integrate Diff processing 2016-09-30 18:13:04 +02:00
e6223a80b9 UI-Bus/mutation: re-read documentation and code
seems I've mostly forgotten what is built and ready to use
2016-09-08 18:49:27 +02:00
89bfbcab43 merge work on UI-Bus and diff framework to Master
a lot of important work done during Spring and Summer 2016
now mature enough to be considered official
2016-09-05 04:46:12 +02:00
7a29e260e9 tree-diff-language: remove the magic _THIS_ and _CHILD_ construct
at first, this seemed like a good idea, but it caused already
numerous quirks and headache all over the place. And now, with
the intent to switch to the TreeMutator based implementation,
it would be damn hard to retain these features, if at all
possible.

Thus let's ditch those in time and forget about it!
2016-09-05 04:04:02 +02:00
5c0baba2eb finish implementation of GenNode - TreeMutator binding
some minor code clean-up and comments;
the solution dafted yesterday is the way to go.
2016-09-04 20:55:21 +02:00
17f8922775 solution (draft) for the type field problem
unit test PASS

but the resulting code is hard to understand
should refactor it to use a binding class
similar to the other binding cases
2016-09-03 22:34:36 +02:00
8530d50b7c complete unit test definition
...but this uncovers problem with handling of the type field
2016-09-03 21:41:12 +02:00
a73e5ffffe TreeMutator binding: change handling of AFTER(Ref::ATTRIBS)
this is a subtle change in the semantics of the diff language,
actually IMHO a change towards the better. It was prompted by the
desire to integrate diff application onto GenNode-trees into the
implementation framework based on TreeMutator, and do away with
the dedicated implementation.

Now it is a matter of the *selector* to decide if a given layer
is responsible for "attributes". If so, then *all* elements within
this layer count as "attribute" and an after(Ref::ATTRIBS) verb
will fast forward behind *the end of this layer*

Note that the meta token Ref::ATTRIBS is a named GenNode,
and thus trivially responds to isNamed() == true
2016-09-02 18:40:16 +02:00
a01435f367 WIP: outline of a new GenNode binding
...instead of using a hand written implementation,
the idea is to rely on the now implemented building blocks,
with just some custom closures to make it work.
2016-08-31 17:09:32 +02:00
3774960dcc finish and document some loose ends
...with the exception of a GenNode binding, the whole
diff application and binding framework is now built and ready for use
2016-08-29 22:14:03 +02:00
77ada853a2 verify and clean-up implementation diff application through TreeMutator
- esp. verify the proper inclusion of the Selector closure in all Operations
- straighten the implementation of Attribute binding
- clean-up the error checking helpers
2016-08-26 16:29:50 +02:00
22281d7323 deal with a mismatch between diff language and impl situation
- for sake of consistency, diff language requires INS
- but typically, that implementation will be NOP
2016-08-26 02:56:48 +02:00
1b6a87324d implement value assignment through TreeMutator 2016-08-25 18:42:51 +02:00
cc91e5bba6 implement rest of the list diff verbs plus accept-until construct
basically just assembling the ready made building blocks now...
2016-08-25 17:48:40 +02:00
0782dd4922 investigate and confirm the logic underlying the matchSrc, skipSrc and acceptSrc primitives
In Theory, acceptSrc and skipSrc are to operate symmetrically,
with the sole difference that skipSrc does not move anything
into the new content.

BUT, since skipSrc is also used to implement the `skip` verb,
which serves to discard garbage left back by a preceeding `find`,
we cannot touch the data found in the src position without risk
of SEGFAULT. For this reason, there is a dedicated matchSrc operation,
which shall be used to generate the verification step to properly
implement the `del` verb.

I've spent quite some time to verify the logic of predicate evaluation.
It seems to be OK: whenever the SELECTOR applies, then we'll perform
the local match, and then also we'll perform the skipSrc. Otherwise,
we'll delegate both operations likewise to the next lower layer,
without touching anything here.
2016-08-09 23:42:42 +02:00
6e829e3f22 guard applicability by selector predicate
OMG ... this can't possibly work???!
2016-08-07 01:58:26 +02:00
78c9b0835e solution draft for integration of the whole tree diff application machinery
This is the first skeleton to combine all the building blocks,
and it passes compilation, while of course most of the binding
implementation still needs to be filled in...
2016-07-31 00:33:25 +02:00
ed18e1161c WIP: code organisation - double layered architecture 2016-07-31 00:33:19 +02:00
4a2340ca5e solution for access to "tree mutator building closure"
- default recommendation is to implement DiffMutable interface
- ability to pick up similar non-virtual method on target
- for anything else client shall provide free function mutatorBinding(subject)


PERSONAL NOTE: this is the first commit after an extended leave,
where I was in hospital to get an abdominal cancer removed.
Right now it looks like surgery was successful.
2016-07-21 19:29:16 +02:00
5744244f73 considerations how to access the "tree mutator building closure"
this is at the core of the integration problem: how do we expose
the ability of some opaque data structure to create a TreeMutator?

The idea is
 - to use a marker/capability interface
 - to use template specialisation to fabricate an instance of that interface
   based on the given access point to the opaque data structure
2016-06-14 02:33:28 +02:00
61627b26a0 WIP: first attempt to use a TreeMutator based binding
but unfortunately this runs straight into a tough problem,
which I tried to avoid and circumvent all the time:
At some point, we're bound to reveal the concrete type
of the Mutator -- at least to such an extent that we're
able to determine the size of an allocator buffer.

Moreover, by the design chosen thus far, the active
TreeMutator instance (subclass) is assumed to live within
the top-level of a Stack, which means that we need to
place-construct it into that location. Thus, either
we know the type, or we need to move it into place.
2016-06-11 19:40:53 +02:00
115f03b092 draft idea for the next (integration) test
the plan is to put together an integration test
of diff application to opaque data through the TreeMutator,
using the now roughly finished binding primitives.

moreover, the idea is to apply precisely the same diff sequence,
as was used in the detail test (TreeMutatorBinding_test).


NOTE: right now, the existing placehoder code applies this sequence
onto a Rec<GenNode>. This should work already -- and it does,
BUT the result of the third step is wrong. Really have to
investigate this accidental finding, because this highlights
a conceptual mismatch in the handling of mixed scopes.
2016-06-09 02:15:50 +02:00
ef27c09fa2 round-up and document the attribute binding and test 2016-06-09 01:10:52 +02:00
b5ab5df929 supply implementation, basically working already
so this test case is more or less finished,
just needs some more polishing and documentation
2016-06-05 17:26:48 +02:00
1ae3c1991d second round of this test implemented
...which mostly just is either ignoring the
operations or indicating failure on attempt to
'reorder' attributes (which don't have any notion of 'ordering')
2016-06-04 15:08:10 +02:00
76b898b602 amend the design and then implement the two concrete setter/mutator cases
overall, the structure of this implementation is still rather confusing,
yet any alternatives seem even less convincing

- if we want to avoid the delegation to base-class, we'd have
  to duplicate several functions and the combined class would
  handle two distinct concerns.
- any attempt to handle the IDs more "symmetrically" seems to
  create additional problems on one side or the other
2016-06-04 14:20:59 +02:00
ee99c405fd Reorganise implementation into base class + overlay
...as preparation for implementing the two flavours of
binding attributes either via  a setter lambda or via
creation of a nested mutator.
2016-05-29 03:01:27 +02:00
e5bbcb27d8 identify attributes through an EntryID (including type hash)
this also supersedes and removes the initial implementation
draft for attribute binding with the 'setAttribute' API
The elementary part of diff application incl. setting
new attribute values works by now.
2016-05-28 03:41:03 +02:00
201b6542f2 API change to allow to detect missing attribute binding
The way we build this attribute binding, there is no single
entity to handle all attribute bindings. Thus the only way
to detect a missing binding is when none of the binding layers
was able to handle a given INS verb
2016-05-28 01:17:45 +02:00
34f6d38919 WIP: implant outline of the implementation
...again by overriding all TreeMutator operations
2016-05-27 02:08:29 +02:00
b4c91fd968 start next tree mutator test case: settle outline of the implementation
the idea is again to perform the same sequence of primitives,
this time with a binding to some local variables within the test function
here to enact the role of "object fields"

together with drafting the first segment of the test code,
I've settled down onto an implementation approach
2016-05-26 04:05:37 +02:00
dcad50ef1b test diff: codify and document the diff sequence
the plan is to use this specific diff sequence
both in the individual binding tests, and in a
more high level integration test. Hopefully this
helps to make these quite technical tests more readable
2016-05-26 01:56:13 +02:00
b47b4c3f94 flip logic of emptySrc -> hasSrc
..as concluded from the preceding analysis.
NOTE this entails a semantical change, since this
predicate is now only meant to be indicative, not conclusive

remarks: the actual implementation of the diff application process
as bound via the TreeMutator remains yet to be written...
2016-05-24 21:34:08 +02:00
f72e50bd3c Analysis finished: decision regarding support of optional fields 2016-05-24 20:51:11 +02:00
021db98b98 Analysis contd.: even defaultable fields turn out to be problematic
not sure if we're able to maintain the simple line
other than mentioning every field explicitly right away
2016-05-21 19:06:13 +02:00
72f9b4edb1 Analysis continued: inner contradictions of object field vs attribute
...after re-reading my own documentation, it occured to me that
we need to draw a border line and thus decide, what not to support
2016-05-21 17:55:48 +02:00
d3869d2280 Design/Analysis: Attribute TreeMutator binding
how can ordinary object fields be treated as "Attributes"
and thus tied into the Diff framework defined thus far.
This turns out to be really tricky, even questionable
2016-04-30 00:26:19 +02:00
7467e6da2a extend test to cover nested mutation of another disjoint sub-scope
which also verifies the object ownership and lifecycle handling
of the opaque buffer used to place the nested mutator.
2016-04-18 01:41:41 +02:00
835c43027d add support for Ref::THIS (questionable, #996)
while simple to add into the implementation, this whole feature
seems rather qestionable to me now, thus I've added a Ticket
to be revisited later.

In a nutshell, right here, when implementing the binding layer
for STL collections, it is easy to enable the framework to treat
Ref::THIS properly, but the *actual implementation* will necessarily
be offloaded onto each and every concrete binding implementation.
Thus client code would have to add support for an rather obscure
shortcut within the Diff language. The only way to avoid this
would be to change the semantics of the "match"-lambda: if this
binding would rather be a back-translation of implementation data
into GenNode::ID values, then we'd be able to implement Ref::THIS
natively. But such an approach looks like a way inferiour deisgn
to me; having delegated the meaning of a "match" to the client
seems like an asset, since it is both natural and opens a lot
of flexibility, without adding complexity.

For that reason I tend to avoid that shortcut now, in the hope
to be able to drop it entirely from the language
2016-04-18 01:21:38 +02:00
69c63045e6 DOC: constituting elements of the TreeMutator
write down a first draft for a definiton section,
to describe the fundamental parts involved, when
applying a diff message onto implementation defined
data structures

After a break of tree weeks, I found it difficult to find may way
amidst all those various levels of abstraction. In addition to this
definition, we'll probably also need a high level overview of the
whole diff system operation.
2016-04-17 03:53:10 +02:00
8167fbff77 implement fast-forward and assignment to value
...all of this implementation boils down to slightly adjusting
the code written for the test-mutation-target. Insofar it pays off now
having implemented this diagnostic and demonstration first.

Moreover I'm implementing this basic scheme of "diff application"
roughly the fourth time, thus things kindof fall into place now.
What's really hard is all those layers of abstraction in between.

Lesson learned (after being off for three weeks, due to LAC and
other obligations): I really need to document the meaning of the
closures, and I need to document the "abstract operational semantics"
of diff application, otherwise no one will be able to provide
the correct closures.
2016-04-17 01:07:07 +02:00
7f42b9b7e7 draft third round of mutation operations to be implemented
...now about opening a sub mutator within a nested scope
2016-04-16 02:20:23 +02:00
54fb335a9c allow to "peek" into an embedded Record's type field
while I still keep my stance not to allow reflection and
switch-on-type, access to the internal / semantic type of
an embedded record seems a valid compromise to allow
to deal with collections of object-like children
of mixed kind.

Indirectly (and quite intentional) this also opens a loophole
to detect if a given GenNode might constitute a nested scope,
but with the for the actual nested element indeed to cary
a type symbol. Effectively this limits the use of this shortcut
to situations where the handling context does have some pre-established
knowledge about what types *might* be expected. This is precisely
the kind of constraint I intend to uphold: I do not want the
false notion of "total flexibility", as is conveyed by introspection.
2016-04-16 00:48:15 +02:00
e18d973a96 pick up the design work where I left before my trip to LAC Berlin 2016-04-16 00:18:09 +02:00
fb1857423e implement mutation start and lifecycle
the whole implementation will very much be based on
my experiences with the TestMutationTarget and TestWireTap.
Insofar it was a good idea to implement this test dummy first,
as a prototype. Basically what emerges here is a standard pattern
how to implement a tree mutator:

- the TreeMutator will be a one-way-off "throwaway" object.
- its lifecylce starts with sucking away the previous contents
- consuming the diff moves contents back in place
- thus the mutator always attaches onto a target by reference
  and needs the ability to manipulate the target
2016-03-25 20:46:48 +01:00
e698a3800b verify signatures of binding lambdas
the collection binding can be configured with various
lambdas to supply the basic building blocks of the generated binding.

Since we allow picking up basically anything (functors,
function pointers, function objects, lamdas), and since
we speculate on inlining optimisation of lambdas, we can not
enforce a specific signature in the builder functions.

But at least we can static_assert on the effective signature
at the point where we're generating the actual binding configuration
2016-03-25 02:51:56 +01:00
2098e69981 move metafunction to GenNode
because this is something of wider usage potential.
It allows us to detect if a type in question can be
placed within a GenNode
2016-03-24 21:32:56 +01:00
4a0ad73ade WIP: verify and confirm design
re-evaluated the decision to build on lambdas, not virtual functions:
- it leads for sure to clearer code at the usag site
- it /might/ offer better, but certainly not worse potential for compiler optimisation
2016-03-24 17:33:24 +01:00
1b24453f5b set up the full builder definition chain 2016-03-18 19:35:48 +01:00
5579e9c86f draft a way to configure the binding to a STL collection
this is the most relevant binding layer for TreeMutator,
enabling to transform and mutate child elements managed
within a STL collection.
2016-03-18 00:31:04 +01:00
67054aa06c design the properties of the selector within TreeMutator
...and write down some insights about the architecure
and design of tree binding and tree description related
to the TreeMutator.

When reading my notes from last year, it became clear
to me that the design of the TreeMutator has evolved
significantly, and became quite something different
than I'd imagined at start
2016-03-16 04:49:29 +01:00
6404106f1a what's next... 2016-03-16 03:40:34 +01:00
75a6b4c05d specify and stub the test thus far to complete API design
now the full API for the "mutation primitives" is shaped.
Of course the actual implementation is missing, but that
should be low hanging fuit by now.

What still requires some thinking though is how to implement
the selector, so we'll actually get a onion shaped decorator
2016-03-06 03:55:31 +01:00
d2e7e1e06d idea how to crack the (daunting) problem regarding mutator storage
basically we'll establish a collaboration where both sides
know only the interface (contract) of the partner; a safe margin
for allocation size has to be established through metaprogramming (TODO)
2016-03-06 02:26:42 +01:00
7b73aa6950 add some further checks and coverage to the test
...basically we've now the list mutation primitives working,
albeit in a test/dummy implementation only. Next steps will
be to integrate the assignment and sub scope primitives,
and then to re-do the same implementation respectively
for the case of mutating a standard collection of arbitrary type
2016-03-04 23:56:53 +01:00
7d63167276 WIP: define usage of the reordering part of the mutation primitives
...this kind of settles the problem with the "opaque" position
2016-03-04 20:55:52 +01:00
af50e84737 first partial implementation unit test PASS
that is, the dummy/diagnostic-implementation
of the first "mutation primitive", namely injectNew(elm)
2016-03-04 00:25:36 +01:00
d8fe9bce94 baseline of test-dummy implementation or a mutation target binding
- we're using the source / target buffer paradigm to implement the mutation
 - we're using Record<string> to account for "the current content"
2016-03-03 23:11:36 +01:00
48f519e785 align naming of mutation primitives
...convinced myself to retain an uniform naming scheme,
even while the implementation spans several onion-like layers
2016-03-03 22:02:01 +01:00
8bcd37df0a stub first round of mutation primitives to pass compiler again
now this feels like making progress again,
even when just writing stubs ;-)

Moreover, it became clear that the "typing" of typed child collections
will always be ad hoc, and thus needs to be ensured on a case by case
base. As a consequence, all mutation primitives must carry the
necessary information for the internal selector to decide if this
primitive is applicable to a given decorator layer. Because
otherwise it is not possible to uphold the concept of a single,
abstracted "source position", where in fact each typed sub-collection
of children (and thus each "onion layer" in the decorator chain)
maintains its own private position
2016-02-27 01:47:33 +01:00
5d230aa7ac WIP: start defining the inner API systematically
...trying to get ahead step by step
2016-02-27 00:18:06 +01:00
bdf48e1b7b WIP: desperate attempt to get out of the design deadlock
Arrrrgh.
I go round in circles since hours now.
Whatever I attempt, it again relies on
yet further unsecured suppositions
2016-02-26 22:57:49 +01:00
a10db41d91 WIP: shaping a solution approach 2016-02-26 17:50:44 +01:00