...in an attempt to clarify why numerous cross links are not generated.
In the end, this attempt was not very successful, yet I could find some breadcrumbs...
- file comments generally seem to have a problem with auto link generation;
only fully qualified names seem to work reliably
- cross links to entities within a namespace do not work,
if the corresponding namespace is not documented in Doxygen
- documentation for entities within anonymous namespaces
must be explicitly enabled. Of course this makes only sense
for detailed documentation (but we do generate detailed
documentation here, including implementation notes)
- and the notorious problem: each file needs a valid @file comment
- the hierarchy of Markdown headings must be consistent within each
documentation section. This entails also to individual documented
entities. Basically, there must be a level-one heading (prefix "#"),
otherwise all headings will just disappear...
- sometimes the doc/devel/doxygen-warnings.txt gives further clues
...while the first solution looked as a nice API, abstracting away
the actual collections (and in fact helped me to sport and fix a problem
with type substitution), in the end I prefer a simpler solution.
Since we're now passing in a lambda for transform anyway, it is
completely pointless to create an abstracted iterator type, just
for the sole purpose of dereferencing an unique_ptr.
As it stands now, this is all tightly interwoven implementation code,
and the DisplayFrame is no longer intended to become an important
interface on it's own (this role has been taken by the ViewHook /
ViewHooked types).
Note: as an asside, this solution also highlights, that our
TreeExplorer framework has gradually turned into a generic
pipeline building framework, rendering the "monadic use" just
one usage scenario amongst others. And since C++20 will bring
us a language based framework for building iteration pipelines,
very similar to what we have here, we can expect to retrofit
this framework eventually. For this reason, I now start using
the simple name `lib::explore(IT)` as a synonym.
on closer investigation it turned out that the logic of the
first design attempt was broken altogether. It did not properly
support backtracking (which was the reason to start this whole
exercise) and it caused dangling references within the lambda
closure once the produced iterator pipeline was moved out
into the target location.
Reasoning from first principles then indicated that the only sane
way to build such a search evaluation component is to use *two*
closely collaborating layers. The actual filter configuration
and evaluation logic can not reside and work from within the
expander. Rather, it must sit in a layer on top and work in
a conventional, imperative way (with a while loop).
Sometimes, functional programming is *not* the natural way
of doing things, and we should then stop attempting to force
matters against their nature.
this is an rather obvious extension to the TreeExplorer framework.
In some cases, client code wants to define its own very specific
processing layers, beyond of what can be done with filters and
transformers. Obviously, writing such a custom layer requires
intimate knowledge about the internals of TreeExplorer
the actual use case prompting this extension is IterChainSearch;
it turned out that the original design can not be implemented,
unless the resulting object is non-copyable (which violates
the basic traits of a TreeExplorer based pipeline).
build a special feature into the Explorer component of TreeExplorer,
causing it to "lock into" the current child sequence and discard
all previous sequences from the stack of child explorations
...which just turns the pipeline into exhausted state,
instead of raising an Assertion failure
The point is, expandChildren() does not guard itself,
since it _requires_ an non-empty iterator as precondition.
Thus, any function downstream, which invokes expandChildren(),
has to check and guard this call apropriately.
In the concrete case at hand we just stop adding further constraints
when the pipeline is already in exhausted state
So we have now a reworked version of the internals of TreeExplorer in place.
It should be easier to debug template instantation traces now, since most
of the redundancy on the type parameters could be remove. Moreover, existing
pipelines can now be re-assigned with similarily built pipelines in many cases,
since the concrete type of the functor is now erased.
The price tag for this refactoring is that we have now to perform a call
through a function pointer on each functor invocation (due to the type erasure).
And seemingly the bloat in the debugging information has been increased slightly
(this overhead is removed by stripping the binary)
Here the design trardeoff becomes clearly visiblie
- on the plus side, we removed that spurous redundant info
from the template parameter, and we simplified functor rebinding
- but as a tradeoff, we now always have two std::function objects
nested into each other, which also means that at least the outer
object resides on the heap and /inevitably/ calls through a
function pointer, even in case the target function is a lambda,
simply because some type erasure happened, and the call site
does not know the actual type anymore
...step by step switch over to the new usage pattern.
Transformer should be the blueprint for all other functor usages.
The reworked solutions behaves as expected;
we see two functor invocations; the outer functor, which does
the argument adaptation, is allocated in heap memory
This does not touch the existing code-path,
but the idea is to use the _FunTraits directly from within the
constructor of the respective processing layer, and to confine the
knowledge of the actual FUN functor type to within that limited context.
Only the generic signature of the resulting std::function need to be
encoded into the type of the processing component, which should help
to simplify the type signatures
...which still needs to be the *concrete* signature of the funcition to pass,
but we'll attempt to loosen that requirement in the next refactoring steps
...and in preparation start with some renamings...
The overall goal is to simplify the type signatures and thereby
to make the generates pipelines more assignment compatible.
The debugging experience form the last days indicated that the
current design is not maintainable on the long run. Both the
template instantiation chains and the call stacks are way to
complicated and hard to understand and diagnose
It is essential that we pass the current state of the filter
into the expand functor, where it needs to be copied (once!)
to create a child state, which can then be augmented.
This augmented state is then pushed onto a stack, to enable backtracking.
Due to the flexible adapters and the wrapping into the TreeExplorer builder,
we ended up performing several spurious copies on the current state
this is a tricky undertaking, since our treeExplore() helper constructs
a complex wrapped type, depending on the actual builder expressions used.
Solution is to use decltype on the result of a helper function,
and let the _DecoratorTraits from TreeExplorer do the necessary type adaptations
when adapting a functor, the wrapper automatically decides
if this functor was meant to be used in "monadic style" (value -> new monad)
or in "manipulate state-core style" (iter& -> iter)
Unfortunately, in some cases functions accepting a partially built pipeline
will be classified in the wrong way, due to the fact that IterableDecorator
has a templated wildcard constructor and thus seems to accept the conversion
value_type -> IterableDecorator. This causes the "monadic style" to be chosen
erroneously, and leads to a template instantiation failure just at the point when
the generated functor will be used.
The solution is to explicitly *rule out* the monadic usage style
in all those cases, where the *argument* of the functor to bind can
in fact be directly constructed / converted from the source iterator
or state core. Because, if that is the case
- it is superfluous explicitly to dereference the source iterator;
the functor can do the same
- chances are that the "manipulation style" was intended
(as was the case in the concrete example at hand here)
The intention is to augment the iterator based (linear) search
used in EventLog to allow for real backtracking, based on a evaluation tree.
This should be rather staight forward to implement, relying on the
exploreChildren() functionality of TreeExplorer. The trick is to package
the chained search step as a monadic flatMap operation
while this is basically a drop-in replacement,
it marks the switch to the monadic evaluation technology,
which is prerequisite for building real backtracking into the search.
we did an unnecessary copy of the argument, which was uncovered
by the test case manipulating the state core.
Whew.
Now we have a beautiful new overengineered solution
outift the Filter base class with the most generic form of the Functor
wrapper, and rather wrap each functor argument individually. This allows
then to combine various kinds of functors
...this solution works, but has a shortcoming:
the type of the passed lambdas is effectively pinned to conform
with the signature of the first lambda used initially when building the filter.
Well, this is the standard use case, but it kind of turns all the
tricky warpping and re-binding into a nonsense excercise; in this form
the filter can only be used in the monadic case (value -> bool).
Especially this rules out all the advanced usages, where the filter
collaborates with the internals of the source.
while this is basically just code code cosmetics,
at least it marks this as a very distinct special case,
and keeps the API for the standard Filter layer clean.
a quite convoluted construct built from several nested generic lambdas.
When investigated in the debugger, the observed addresses and the
invoked code looks sane and as expected.
The intention is to switch from the itertools-based filter
to the filter available in the TreeExplorer framework.
Thus "basically" we just need to copy the solution over,
since both are conceptually equivalent.
However...... :-(
The TreeExplorer framework is designed to be way more generic
and accepts basically everything as argument and tries to adapt apropriately.
This means we have to use a lot of intricate boilerplate code,
just to get the same effect that was possible in Itertools with
a simple and elegant in-place lambda assignment
Fillter needs to be re-evaluated, when an downstream entity requests
expandChildren() onto an upstream source. And obviously the ordering
of the chained calls was wrong here.
As it turns out, I had discovered that necessity to re-evaluate with
the Transformer layer. There is a dedicated test case for that, but
I cut short on verifying the filter in that situation as well, so
that piece of broken copy-n-paste code went through undetected.
This is in fact a rather esoteric corner case, because it is only
triggered when the expandChildren() call is passed through the filter.
When otoh the filter sits /after/ the entity generating the expandChildren()
calls, everything works as intended. And the latter is the typical standard
usage situation of an recursive evalutation algorithm: the filter is here
used as final part to drive the evaluation ahead and pick the solutions.
There is a bug or shortcoming in the existing ErrorLog matcher implementation.
It is not really difficult to fix, however doing so would require us to intersperse
yet another helper facility into the log matcher. And it occurred to me, that
this helper would effectively re-implement the stack based backtracking ability,
which is already present in TreeExplorer (and was created precisely to support
this kind of recursive evaluation strategies).
Thus I intend to switch the implementation of the EventLog matcher from the
old IterTool framework to the newer TreeExplorer framework. And this intention
made me re-read the code, fixing several comments and re-thinking the design
- polish the text in the TiddlyWiki
- integrate some new pages in the published documentation
Still mostly placeholder text with some indications
- fill in the relevant sections in the overview document
- adjust, expand and update the Doxygen comments
TODO: could convert the TiddlyWiki page to Asciidoc and
publish it mostly as-is. Especially the nice benchmarks
from yesterday :-D
...but not yet switched into the main LocationQuery interface,
because that would also break the existing implementation;
recasting this implementation is the next step to do....
...which basically allows us to return any suitable implementation
for the child iterator, even to switch the concrete iteration on each level.
We need this flexibility when implementing navigation through a concrete UI
...yet I do not want to move all of the traits over into the
publicly visible lib::iter_explorer namespace -- I'm quite happy
with these traits being clearly marked as local internal details
several extensions and convenience features are conceivable,
but I'll postpone all of them for later, when actual need arises
Note especially there is one recurring design challenge, when creating
such a demand-driven tree evaluation: more often than not it turns out
that "downstream" will need some information about the nested tree structure,
even while, on the surfice, it looks as if the evaluation could be working
completely "linearised". Often, such a need arises from diagnostic features,
and sometimes we want to invoke another API, which in turn could benefit
from knowing something about the original tree structure, even if just
abstracted.
I have no real solution for this problem, but implementing this pipeline builder
leads to a pragmatic workaround: since the iterator already exposes a expandChildren(),
it may as well expose a depth() call, even while keeping anything beyond that
opaque. This is not the clean solution you'd like, but it comes without any
overhead and does not really break the abstraction.
...so sad.
The existing implementation was way more elegant,
just it discarded an exahusted parent element right while in expansion,
so effectively the child sequence took its place. Resolved that by
decomposing the iterNext() operation. And to keep it still readable,
I make the invariant of this class explicit and check it (which
caught yet another undsicovered bug. Yay!)
instead of building a very specific collaboration,
rather just pass the tree depth information over the extended iterator API.
This way, "downstream" clients *can* possibly react on nested scope exploration
...and there is a point where to stop with the mere technicalities,
and return to a design in accordance with the inner nature of things.
Monads are a mere technology, without explicatory power as a concept or pattern
For that reason
- discard the second expansion pattern implemented yesterday,
since it just raises the complexity level for no given reason
- write a summary of my findings while investigating the abilities
of Monads during this design excercise.
- the goal remains to abandon IterExplorer and use the now complete
IterTreeEplorer in its place. Which also defines roughly the extent
to wich monadic techniques can be useful for real world applications
...it can sensibly only be done within the Expander itself.
Question: is this nice-to-have-feature worth the additional complexity
of essentially loading two quite distinct code paths into a single
implementation object?
As it stands, this looks totally confusing to me...
At that time, our home-made Tuple type was replaced by std::tuple,
and then the command framework was extended to also allow command invocation
with arguments packaged as lib::diff::Record<GenNode>
With changeset 0e10ef09ec
A rebinding from std::tuple<ARGS...> to Types<ARGS> was introduced,
but unfortunately this was patched-in on top of the existing Types<ARGS...>
just as a partial specialisation.
Doing it this way is especially silly, since now this rebinding also kicks
in when std::tuple appears as regular payload type within Types<....>
This is what happened here: We have a Lambda taking a std::tuple<int, int>
as argument, yet when extracting the argument type, this rebinding kicks in
and transforms this argument into Types<int, int>
Oh well.