Commit graph

637 commits

Author SHA1 Message Date
5579e9c86f draft a way to configure the binding to a STL collection
this is the most relevant binding layer for TreeMutator,
enabling to transform and mutate child elements managed
within a STL collection.
2016-03-18 00:31:04 +01:00
67054aa06c design the properties of the selector within TreeMutator
...and write down some insights about the architecure
and design of tree binding and tree description related
to the TreeMutator.

When reading my notes from last year, it became clear
to me that the design of the TreeMutator has evolved
significantly, and became quite something different
than I'd imagined at start
2016-03-16 04:49:29 +01:00
6404106f1a what's next... 2016-03-16 03:40:34 +01:00
75a6b4c05d specify and stub the test thus far to complete API design
now the full API for the "mutation primitives" is shaped.
Of course the actual implementation is missing, but that
should be low hanging fuit by now.

What still requires some thinking though is how to implement
the selector, so we'll actually get a onion shaped decorator
2016-03-06 03:55:31 +01:00
d2e7e1e06d idea how to crack the (daunting) problem regarding mutator storage
basically we'll establish a collaboration where both sides
know only the interface (contract) of the partner; a safe margin
for allocation size has to be established through metaprogramming (TODO)
2016-03-06 02:26:42 +01:00
7b73aa6950 add some further checks and coverage to the test
...basically we've now the list mutation primitives working,
albeit in a test/dummy implementation only. Next steps will
be to integrate the assignment and sub scope primitives,
and then to re-do the same implementation respectively
for the case of mutating a standard collection of arbitrary type
2016-03-04 23:56:53 +01:00
7d63167276 WIP: define usage of the reordering part of the mutation primitives
...this kind of settles the problem with the "opaque" position
2016-03-04 20:55:52 +01:00
af50e84737 first partial implementation unit test PASS
that is, the dummy/diagnostic-implementation
of the first "mutation primitive", namely injectNew(elm)
2016-03-04 00:25:36 +01:00
d8fe9bce94 baseline of test-dummy implementation or a mutation target binding
- we're using the source / target buffer paradigm to implement the mutation
 - we're using Record<string> to account for "the current content"
2016-03-03 23:11:36 +01:00
48f519e785 align naming of mutation primitives
...convinced myself to retain an uniform naming scheme,
even while the implementation spans several onion-like layers
2016-03-03 22:02:01 +01:00
8bcd37df0a stub first round of mutation primitives to pass compiler again
now this feels like making progress again,
even when just writing stubs ;-)

Moreover, it became clear that the "typing" of typed child collections
will always be ad hoc, and thus needs to be ensured on a case by case
base. As a consequence, all mutation primitives must carry the
necessary information for the internal selector to decide if this
primitive is applicable to a given decorator layer. Because
otherwise it is not possible to uphold the concept of a single,
abstracted "source position", where in fact each typed sub-collection
of children (and thus each "onion layer" in the decorator chain)
maintains its own private position
2016-02-27 01:47:33 +01:00
5d230aa7ac WIP: start defining the inner API systematically
...trying to get ahead step by step
2016-02-27 00:18:06 +01:00
bdf48e1b7b WIP: desperate attempt to get out of the design deadlock
Arrrrgh.
I go round in circles since hours now.
Whatever I attempt, it again relies on
yet further unsecured suppositions
2016-02-26 22:57:49 +01:00
a10db41d91 WIP: shaping a solution approach 2016-02-26 17:50:44 +01:00
49d451b134 WIP: reflection about the situation
where we are, what the essential problems are,
if we're doomed, and what can be done about that
2016-02-25 21:04:59 +01:00
2a037f49ee WIP: daft top layer of generic diff applicator
BUT the daunting question is how to deal with
the allocation of recursive mutator objects
2016-02-21 00:49:13 +01:00
dd1afef970 WIP: consider what kind of changes to support and how
especially the nagging question is:
- do we need to support children of mixed type
- and how can we support those, wihtout massively indirected calls
2016-02-20 00:19:01 +01:00
afbba968b5 WIP: decide how to target the task of mutating "unspecific" data structures 2016-02-19 20:25:30 +01:00
d22cc18c13 introduce a value assignment verb into the tree-diff-language
after sleeping one night over the problem, this seems to be
the most natural solution, since the possibility of assignment
naturally arises from the fact that, for tree diff, we have
to distinguish between the *identity* of an element node and
its payload (which could be recursive). Thus, IFF the payoad
is an assignable value, why not allow to assign it. Doing so
elegnatly solves the problem with assignment of attributes

Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2016-02-19 17:22:41 +01:00
40b69e1fd2 planning: consider implications of tree-diff application to arbitrary data structures 2016-02-19 16:34:32 +01:00
c0ee98d73d planning: find out what the next steps would be like
...we want to attack the structural mutaion, finally
2016-02-17 01:38:04 +01:00
d7d90bf491 Element protocol: broadcast of state reset messages unit test PASS
This basically finishes definition of the fundamental
UI-Element and Bus protocol -- with one notable exception:
how to mutate elements by diff.

This will be the next topic to address
2016-02-14 05:03:08 +01:00
358fd84c71 write down the understanding about presentation state gained thus far 2016-02-13 22:55:58 +01:00
26d0f50e47 state mark handling within the base element: unit test PASS
...and I made the decision *not* to consider any kind of
generic properties for now. YAGNI.

UI coding is notorious spaghetti code.
No point in fighting that, it is just the way it is,
because somewhere you're bound to get concrete, hands-on.
2016-02-13 22:55:58 +01:00
44785859ea convenience shortcut to simplify command invocation via Bus 2016-02-13 22:55:57 +01:00
dfc28ca2a0 UI-Bus command handling protocol unit test PASS
still TODO: the ability to use immutable types
within the command framework. In theory, this
shouldn't be had to implement, since we're creating
a new opaque value holder within the command registry
anyway, so it should be sufficient to refrain from
re-assigning a new value tuple. This is relevant,
since e.g. our time framework is built on immutable
value types.
2016-02-06 01:28:39 +01:00
1cbebb1fab research: investigate narrowing conversion problem
as it turns out, this is a Bug in GCC 4.9 (resolved in 5.x)
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=63723

Problem is, GCC emits a warning on narrowing conversions,
while the standard actually disallows them when building
objects from brace-enclosed initialisers.

Unfortunately GCC also emits such a warning from within
a SFINAE context, instead of letting those spurious dangerous
cases fail. So we end up with additional visitor double dispatch
paths, and a lot of additional warnings.

Temporary solution is to hack a custom trait, which
explicitly declares some conversions paths as "narrowing".
Probably this can be implemented in a way more intelligent
way (using std::numeric_limits), but this doesn't seem
worth the effort, since the problem will go away through
compiler evolution eventually.
2016-01-24 13:44:12 +01:00
f4bcdcf4e8 research: full solution, including double-dispatch converter stack
now we're able to construct suitable parameter values from the
arguments passed embedded in the GenNodes, as is demonstrated with the
EntryID<long> constructed from an ID-string. We really need a full-blown
double-dispatch, since the content type of the concrete GenNode is only
known at runtime (encoded in the RTTI)

There is still the problem with generating some spurions additional
conversion pathes, some of which are narrowing (and thus dangerous).
The copiler emits several warnings here, and all of them are justified.

E.g. it would be possible to pass an int64_t in the GenNode and initialise
a short from it. This might be convenient at times, but I tend rather to
be prohibitive here and thus consider to built in distinct limitations
on the allowed conversions.
2016-01-24 00:15:19 +01:00
a95103eb3b research: define new metaprogramming task
need to bridge between generic typing of tuples
and the DOM-like typing of UI-Bus messages
2016-01-23 11:57:19 +01:00
fd2d56ca45 refactoring(#988): switch function-closure to std::tuple
not sure yet if any of this works, because the
technicalities of dealing with variadic types are
quite different to our LISP-style typelist processing.

The good news is that with variadic templates it is
indeed possible, to supply dynamically picked arguments
to another function taking arbitrary arguments.

This all relies on the feature to unpack argument packs,
and, more specifically, about the possiblity to "wrap"
this unpacking around interspersed function call syntax

template<size_t...i>
Xyz
do_something(MyTuple myTuple)
  {
    return Xyz (std::get<i> (myTuple) ... );
  }

Here the '...' will be applied to the i... and then
the whole std::get-construct will be wrapped around
each element. Mind bogging, but very powerful
2016-01-19 03:56:53 +01:00
a5ca8ed3b1 ...and back to #975 : draft command invocation on UI elements
First part is to define the steps (the protocol) at the
model element level, which gets a command prepared and invoked.

Test fails still, because there is no actual argument binding
invoked in the TestNexus
2016-01-12 02:14:06 +01:00
2e4d74747e implement logging overrides in the Test-Nexus implementation
the actual functionality is forwareded to the base class,
which is the regular Nexus Hub
2016-01-02 19:16:37 +01:00
dddcbe9994 DOC: supply basics of UI-Bus and generic UI-element protocol
the initial draft of this concept is in place now, and
the first round of unit tests pass. I've got some understanding
of the purpose of the interactions and involved elements
and I'm confident this design is evolving in a sane way.

Note: extensive documentation is in the TiddlyWiki,
here I've just pasted and reworded some paragraphs from there
and integrated them into the Doxygen docs
2015-12-27 01:58:15 +01:00
b9ef66b221 provide and cover a mock implementation of receiving notification messages 2015-12-26 04:40:38 +01:00
9aa1fec369 UI-Element protocol: clarify the role of the doExpand() extension point
and let the concrete extension point decide if the corresponding
state change was actually relevant and should be persisted
2015-12-26 00:59:16 +01:00
449fa16444 WIP: draft of the UI backbone setup
- front-end handle
- Nexus == routing hub
- CoreService == service access point for command invocation
2015-12-19 03:40:19 +01:00
0f793e0a79 untangle the setup of test nexus 2015-12-18 19:50:57 +01:00
af98d75da4 consider the bus side of the generic UI base in more detail
especially define the outline of the bus communication
and connection management
2015-12-18 01:02:19 +01:00
a9a6aabcbc return to topic: UI element protocol
next step will be to rig the mock element and set up
and cover the basic / generic element behaviour

This changeset
 - adapts the (planned) unit test to the semantic of
   the EventLog, which is now fully implemented

 - adjusts the function names on the public Tangible interface,
   to be better in line with the naming convention of the
   corrsponding operations on the UI-Bus:

   * "mark" operations are towards the UI element
   * "note" messages are from the UI element towards some
     state manager, which can be reached via the bus
2015-12-16 02:16:53 +01:00
2704ad4512 decide upon the actual mechanics of command binding and invocation 2015-11-28 08:15:32 +01:00
42cec6d604 decision to follow the generic approach (#978, #979) 2015-11-28 05:51:53 +01:00
7b16c6b130 fundamental concerns regarding command binding
prompted by first attempt to define the Tangible interface...
ZOMG! And I thought I might be able just to code-up that stuff
2015-11-28 01:20:40 +01:00
25805635ff WIP: test-driven brainstorming -- a framework for event log verification
this is a recipe for writing UI related tests
2015-11-27 02:38:23 +01:00
bb627fc1f8 draft of the UI-Bus communication structure
what you see here now is just the tip of the icebearg...
If we follow this route, the Lumiera UI will become way more
elaborate and responsive than average desktop applications
2015-11-26 21:10:38 +01:00
16c01ab2bd planning the fundamentals of UI-Bus communication 2015-11-25 00:20:56 +01:00
d305254837 planning generic UI element behaviour 2015-11-21 05:10:36 +01:00
6a0b9980e3 After a looong break.... start reading code
wtf was I doing before that damn release and packaing business
2015-11-21 03:39:07 +01:00
60b6267eac DOC: after release 0.pre.03 -- checklist with steps for release preparation 2015-11-20 06:12:59 +01:00
96a4704738 DOC: some problems when building with GCC-5 2015-11-20 05:34:11 +01:00
313eeba70a post-release: Merge hotfixes from release branch 2015-11-15 07:05:13 +01:00