basically DiffMessage has a "take everything" ctor, which happens
to match on type DiffMessage itslef, since the latter is obviously
a Lumiera Forward Operator. Unfortunately the compiler now considers
this "take everyting" ctor as copy constructor. Worse even, such a
template generated ctor qualifies as "best match".
The result was, when just returing a DiffMessage by value form a
function, this erroneous "copy" operation was invoked, thus wrapping
the existing implementation into a WrappedLumieraIterator.
The only tangible symptom of this unwanted storage bloat was the fact
that our already materialised diagnostics where seemingly "gone". Indee
they weren't gone for real, just covered up under yet another layer of
DiffMessage wrapping another Lumiera Forward Iterator
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
...which means, from now on identical input strings
will produce the same Symbol object (embedded pointer).
TODO: does not handle null pointers passed in as c-String properly
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements
unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
unintentionally we used copy construction in the builder expression,
wenn passing in the CollectionBinding to the ChildCollectionMutator.
The problem is that CollectionBinding owns a shaddow buffer, where
the contents of the target collection are moved temporarily while
applying the diff. The standard implementation of copy construction
would cause a copy of that shaddow buffer, which boils down to
a copy of the storage of the target collection.
If we want to support move-only types in the collection, most notably
std::unique_ptr, we can thus only use the move constructor. Beyond that
there is no problem, since we're only ever moving elements, and new
elements will be move constructed via emplace() or emplace_back()
...this is the first attempt to integrate the Diff-Framework into (mock) UI code.
Right now there is a conceptual problem with the representation of attributes;
I tend to reject idea of binding to an "attribute map"
the generic typing to DiffMutatble does not make much sense,
since the desired implementation within gui::ctrl::Nexus
is bound to work on Tangibles only, since that is what
the UI-Bus stores in the routing table
This basically finishes definition of the fundamental
UI-Element and Bus protocol -- with one notable exception:
how to mutate elements by diff.
This will be the next topic to address
NOTE: we don't have any "real" UI-Element implementation yet.
Such would have to define its own, private error and message handling.
It is likely that we'll end up with some kind of base implementation
within model::Element and model::Controller.
Anyhow, this is future work
- suppres sending redundant stat mark messages from MockElm
- emit a "reset" state mark when an actual reset happens
- let the PresentationStateManager discard recorded special state
when receiving a "reset" mark for a given element
...and I made the decision *not* to consider any kind of
generic properties for now. YAGNI.
UI coding is notorious spaghetti code.
No point in fighting that, it is just the way it is,
because somewhere you're bound to get concrete, hands-on.
still TODO: the ability to use immutable types
within the command framework. In theory, this
shouldn't be had to implement, since we're creating
a new opaque value holder within the command registry
anyway, so it should be sufficient to refrain from
re-assigning a new value tuple. This is relevant,
since e.g. our time framework is built on immutable
value types.
...when the Test-Nexus processes a command binding message.
In the real system of course we do not want to log every bind message.
The challenge here is the fact that command binding as such
is opaque, and the types of the data within the bind message
are opaque as well. Finally I settled on the compromise
to log them as strings, but only the DataCap part;
most value types applicable within GenNode
have a string representation to match.
based on the previous experiments, this adds a fake operation
and a definition frame to hook this operation as pseudo Proc-Layer command
WIP: the invocation itself is not yet implemented.
We need to build a custom invocation pattern for that,
in order to be able to capture the instance-ID of the command
on invocation
NOTE: also, because of #989, we can not bind a time value for this test
- remove unnecessary includes
- expunge all remaining usages of boost::format
- able to leave out the expliti string(elm) in output
- drop various operator<<, since we're now picking up
custom string conversions automatically
- delete diagnostics headers, which are now largely superfluous
- use newer helper functions occasionally
I didn't blindly change any usage of <iostream> though;
sometimes, just using the output streams right away
seems adequate.
this test is intended as counterpart to
AbstractTangible_test::verify_mockManipulation()
It creates a mock element and verifies bidirectional
connnectivity to the UI-Bus
I worked under the erroneous assumption, that Doxygen
will use its internal entity-IDs as the link-IDs when
generating mardown-links. Yes, this seemed logical and
this would be the way I'd implement it....
But seemingly, Doxygen is not so consistent when it
comes to questions of syntax. The same holds true for
markdown, which lacking a coherent definition anyway.
Another problem is that Doxygen's auto-link generation
frequently fails, for reasons not yet clear to me.
Sometimes it seems to be necessary to give it a nudge
by including the \ref command. While I'm not willing
to go into focussed invstigation of Doxygen syntax
right now, at least I've done a search-and-replace
to remove the malformed links I've written the
last days
the initial draft of this concept is in place now, and
the first round of unit tests pass. I've got some understanding
of the purpose of the interactions and involved elements
and I'm confident this design is evolving in a sane way.
Note: extensive documentation is in the TiddlyWiki,
here I've just pasted and reworded some paragraphs from there
and integrated them into the Doxygen docs