Commit graph

12 commits

Author SHA1 Message Date
661d768fad Job-Planning: frame number now additionally required in FrameCoord
...which was the reason why the test failed;
the calculation works as expected


PS: rename JobPlanningSetup_test to JobPlanningPipeline_test
2023-06-17 03:10:57 +02:00
0b9705692b Dispatcher-Pipeline: now (finally) able to implement MockDispatcher
MockSupport_test      : PASS
JobPlanningSetup_test : PASS(as far as defined)
2023-06-13 03:47:42 +02:00
f6af4c6a16 Dispatcher-Pipeline: prepare test for the new NodeGraphAttachment
It turns out that the real (not mocked) implementation of JobTicket creation
is already required now for this planned (mock)Dispatcher setup;
moreover, this real implementation turns out to be almost identical
to the mock implementation written recently -- just nested structure
of prerequiste JobTickets need to be changed into a similar structur
of ExitNodes

-- as an aside: rearrange various tests to be more in-line
   with the envisioned architecture of playback and engine
2023-06-07 04:03:00 +02:00
71ea10bf21 Dispatcher-Pipeline: implement the frame-tick core
splitting into a sequence of builder types seems to have done the trick
2023-06-03 18:38:37 +02:00
81ee9a2e67 Dispatcher-Pipeline: builder type rebinding problems
...hard to tackle...
The idea is to wrap the TreeExplorer builder, so that our specific
builder functions can delegated to the (inherited) generic builder functions
and would just need to supply some cleverly bound lambdas. However,
resulting types are recursive, which does not play nice with type inference,
and working around that problem leads to capturing a self reference,
which at time of invocation is already invalidated (due to moving the
whole pipeline into the final storage)
2023-06-03 03:44:22 +02:00
94fe4a4bec Dispatcher-Pipeline: draft builder-API
...which leads to the next daunting problems:
- we need some mocked ModelPort and DataSink placeholders
- we need a way how to inherit from a partial TreeExplorer pipeline
2023-06-02 05:32:15 +02:00
fbfbd2a078 Dispatcher+Scheduler: decision to dispose of the TimeAnchor
several years ago, it seemed like a good idea to incorporate
the link between nominal time and wall-clock time into a dedicated
anchor point, which also regulates the continued frame planning.

But it turned out that such a design mixes up several concepts
and introduces confusion regarding the meaning of "real time"
- latency can not be reasonably defined for a whole planning chunk
- skipping or sliding due to missed deadlines can not reasonably handled
  within such an abstract entity; it must be handled rather at the
  level of a playback process
- linking the frame grid generation directly to a planning chunk
  undercuts the possible abstraction of a planning pipeline
2023-05-31 03:27:13 +02:00
02c5809707 Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
555ca0bff9 Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
72b15b8e45 Global-Layer-Renaming: transform header include guards
btw... we could change to #pragma once
2018-11-15 23:52:02 +01:00
2d5ebcd5fa Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
6261779531 Global-Layer-Renaming: rearrange directories
backend -> vault
proc -> steam
gui -> stage
2018-11-15 23:28:03 +01:00