Commit graph

114 commits

Author SHA1 Message Date
8ffab2f002 Dependencies: get rid of boost-regexp (see #995)
Mostly, std::regexp can be used as a drop-in replacement.

Note: unfortunately ECMA regexps do not support lookbehind assertions.
This lookbehind is necesary here because we want to allow parsing values
from strings with additional content, which means we need explicitly to
exclude mismatches due to invalid syntax.

We can work around that issue like "either line start, or *not* one of these characters.


Alternatively we could consider to make the match more rigid,
i.e we would require the string to conain *only* the timecode spec to be parsed.
2019-06-24 02:41:02 +02:00
ab90d9c71d Functions-Commands: discard the ability to compare functors for equivalence (closes #294)
evil hack R.I.P
2019-06-23 19:45:30 +02:00
94edb5de86 BufferMetadata: likewise abandon use of function comparison for buffer handlers
The existing implementation created a Buffer-Type based on various traits,
including the constructor and destructor functions for the buffer content.
However, this necessitates calculating the hash_value of a std::function,
which (see #294) is generally not possible to implement.

So with this changeset we now store an additional identity hash value
right into the TypeHandler, based on the target type placed into the buffer
2019-06-23 18:57:21 +02:00
d57770ca89 Commands: disable equivalence-test on command equality
This was prompted by a test failing under Boost-1.65 (--> see #294)
When reviewed now, the whole idea of testing Steam-Layer Commands for
equivalence feels a bit sketchy.

Just the comparison for the command ''identity'' alone seems sufficient,
i.e. the test if a command-ID is associated with the same backend-handle
and thus the same functor binding.
2019-06-23 17:35:21 +02:00
116600b20a Timeline: draft a concept to attack the custom layout
the core question is: how to translate time into pixel coordinates
2018-12-10 00:12:52 +01:00
7b7ec310b3 Dispatcher: rename in accordance to the layer
so now we've got a "SteamDispatcher" ... cute ;-)
2018-12-10 00:12:52 +01:00
2ea89fcb54 Dispatcher: rework loop control logic
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout

As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.

As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock
2018-12-10 00:12:52 +01:00
b68d0f24cb Library: settle long standing confusion regarding time border conditions
basically we can pick just any convention here, and so we should pick the convention in a way
that makes most sense informally, for a *human reader*. But what we previously did, was to pick
the condition such as to make it simple in some situations for the programmer....

With the predictable result: even with the disappointingly small number of usages we have up to now,
we got that condition backwards several times.

OK, so from now on!!!

Time::NEVER == Time::MAX, because "never" is as far as possible into the future
2018-12-10 00:12:43 +01:00
d3d7ea35ad Global-Layer-Renaming: fix remaining textual usages and IDs in the code
- most notably the NOBUG logging flags have been renamed now
 - but for the configuration, I'll stick to "GUI" for now,
   since "Stage" would be bewildering for an occasional user
 - in a similar vein, most documentation continues to refer to the GUI
2018-12-10 00:09:56 +01:00
02c5809707 Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
555ca0bff9 Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
72b15b8e45 Global-Layer-Renaming: transform header include guards
btw... we could change to #pragma once
2018-11-15 23:52:02 +01:00
2d5ebcd5fa Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
6261779531 Global-Layer-Renaming: rearrange directories
backend -> vault
proc -> steam
gui -> stage
2018-11-15 23:28:03 +01:00