Commit graph

1964 commits

Author SHA1 Message Date
a780d696e5 Chain-Load: verify connectivity and recalculation
It seams indicated to verify the generated connectivity
and the hash calculation and recalculation explicitly
at least for one example topology; choosing a topology
comprised of several sub-graphs, to also verify the
propagation of seed values to further start-nodes.

In order to avoid addressing nodes directly by index number,
those sub-graphs can be processed by ''grouping of nodes'';
all parts are congruent because topology is determined by
the node hashes and thus a regular pattern can be exploited.

To allow for easy processing of groups, I have developed a
simplistic grouping device within the IterExplorer framework.
2023-11-27 21:58:37 +01:00
619a5173b0 Chain-Load: handle node seed and recalculation
- with the new pruning option, start-Nodes can now be anywhere
- introduce predicates to detect start-Nodes and exit-Nodes
- ensure each new seed node gets the global seed on graph construction
- provide functionality to re-propagate a seed and clear hashes
- provide functionality to recalculate the hashes over the graph
2023-11-26 22:28:12 +01:00
1ff9225086 Chain-Load: ability to prune chains
...using an additional pruneRule...
...allows to generate a wood instead of a single graph
...without shuffling, all part-graphs will be identical
2023-11-26 20:57:13 +01:00
5af2279271 Chain-Load: ability to inject further shuffling
up to now, random values were completely determined by the
Node's hash, leading to completely symmetrical topology.
This is fine, but sometimes additional randomness is desirable,
while still keeping everything deterministic; the obvious solution
is to make the results optionally dependent on the invocation order,
which is simply to achieve with an additional state field. After some
tinkering, I decided to use the most simplistic solution, which is
just a multiplication with the state.
2023-11-26 19:46:48 +01:00
ecbe5e5855 Chain-Load: generate new start node automatically
this is only a minor rearrangement in the Algorithm,
but allows to re-boot computation should node connectivity
go to zero. With current capabilities, this could not happen,
but I'm considering to add a »pruning« parameter to create the
possibility to generate multiple shorter chains instead of one
complete chain -- which more closely emulates reality for
Scheduler load patterns.
2023-11-26 18:25:10 +01:00
dbe71029b7 Chain-Load: now able to define RandomDraw rules
...all existing tests reproduced
...yet notation is hopefully more readable

Old:
  graph.expansionRule([](size_t h,double){ return Cap{8, h%16, 63}; })

New:
  graph.expansionRule(graph.rule().probability(0.5).maxVal(4))
2023-11-26 03:04:59 +01:00
f1c156b4cd Chain-Load: lazy init of functional configuration now complete
...so this was yet another digression, caused by the desire
somehow to salvage this problematic component design. Using a
DSL token fluently, while internally maintaining a complex and
totally open function based configuration is a bit of a stretch.
2023-11-25 23:47:20 +01:00
659441fa88 Chain-Load: verify (and bugfix) 2023-12-03 04:59:18 +01:00
ed8d9939bd Chain-Load: provide a scheme for repeated init
For context: I've engaged into writing a `LazyInit` helper component,
to resolve the inner contradiction between DSL use of `RandomDraw`
(implying value semantics) and the design of a processing pipeline,
which quite naturally leads to binding by reference into the enclosing
implementation.

In most cases, this change (to lazy on-demand initialisation) should be
transparent for the complete implementation code in `RandomDraw` -- with
one notable exception: when configuring an elaborate pipeline, especially
with dynamic changes of the probability profile during the simulation run,
then then obviously there is the desire to use the existing processing
pipeline from the reconfiguration function (in fact it would be quite
hard to explain why and where this should be avoided). `LazyInit` breaks
this usage scenario, since -- at the time the reconfiguration runs --
now the object is not initialised at all, but holds a »Trojan« functor,
which will trigger initialisation eventually.

After some headaches and grievances (why am I engaging into such an
elaborate solution for such an accidental and marginal topic...),
unfortunately it occurred to me that even this problem can be fixed,
with yet some further "minimal" adjustments to the scheme: the LazyInit
mechanism ''just needs to ensure'' that the init-functor ''sees the
same environment as in eager init'' -- that is, it must clear out the
»Trojan« first, and it ''could apply any previous pending init function''
fist. That is, with just a minimal change, we possibly build a chain
of init functors now, and apply them in given order, so each one
sees the state the previous one created -- as if this was just
direct eager object manipulation...
2023-12-03 04:59:18 +01:00
04ca79fd65 Chain-Load: verify re-initialisation and copy
...this is a more realistic demo example, which mimics
some of the patterns present in RandomDraw. The test also
uses lambdas linking to the actual storage location, so that
the invocation would crash on a copy; LazyInit was invented
to safeguard against this, while still allowing leeway
during the initialisation phase in a DSL.
2023-12-03 04:59:18 +01:00
e95f729ad0 Chain-Load: verify simple usage of LazyInit
...turns out I'd used the wrong Opaque buffer component;
...but other than that, the freaky mechanism seems to work
2023-12-03 04:59:18 +01:00
c658512d7b Chain-Load: verify building blocks of lazy-init 2023-12-03 04:59:18 +01:00
b00f4501a3 Chain-Load: draft the lazy-init mechanism
...oh my.
This is getting messy. I am way into danger territory now....
I've made a nifty cool design with automatically adapted functors;
yet at the end of the day, this does not bode well with a DSL usage,
where objects appear to be simple values from a users point of view.
2023-12-03 04:59:18 +01:00
8de3fe21bb Chain-Load: detect small-object optimisation
- Helper function to find out of two objects are located
  "close to each other" -- which can be used as heuristics
  to distinguish heap vs. stack storage

- further investigation shows that libstdc++ applies the
  small-object optimisation for functor up to »two slots«
  in size -- but only if the copy-ctor is trivial. Thus
  a lambda capturing a shared_ptr by value will *always*
  be maintained in heap storage (and LazyInit must be
  redesigned accordingly)...

- the verify_inlineStorage() unit test will now trigger
  if some implementation does not apply small-object optimisation
  under these minimal assumptions
2023-12-03 04:59:18 +01:00
98078b9bb6 Chain-Load: investigate std::function inline-storage
...which is crucial for the solution pursued at the moment;
std::function is known to apply a small-object optimisation,
yet unfortunately there are no guarantees by the C++ standard
(it is only mandated that std::function handles a bare function
 pointer without overhead)

Other people have investigated that behaviour already,
indicating that at least one additional »slot« of data
can be handled with embedded storage in all known implementations
(while libstdc++ seemingly imposes the strongest limitations)
https://stackoverflow.com/a/77202545/444796

This experiment in the unit-test shows that for my setup
(libstdc++ and GCC-8) only a lambda capturing a single pointer
is handled entirely embedded into the std::function; already
a lambda capturing a shared-ptr leads to overflow into heap
2023-12-03 04:59:18 +01:00
3c713a4739 Chain-Load: invent the heart of the trap-mechanism
...the intention is to plant a »trojan lambda« into the target functor,
to set off initialisation (and possibly relocation) on demand.
2023-12-03 04:59:18 +01:00
1892d1beb5 Chain-Load: safety problems with rule initialisation
the RandomDraw rules developed last days are meant to be used
with user-provided λ-adapters; employing these in a context
of a DSL runs danger of producing dangling references.

Attempting to resolve this fundamental problem through
late-initialisation, and then locking the component into
a fixed memory location prior to actual usage. Driven by
the goal of a self-contained component, some advanced
trickery is required -- which again indicates better
to write a library component with adequate test coverage.
2023-12-03 04:59:18 +01:00
5033674b00 Chain-Load: define bindings to use the new RandomDraw component
RandomDraw as a library component was extracted and (grossly) augmented
to cut down the complexity exposed to the user of TestChainLoad.
To control the generated topology, random-selected parameters
must be configured, defining a probability profile; while
this can be achieved with simple math, getting it correct
turned out surprisingly difficult.
2023-12-03 04:59:18 +01:00
8b1326129a Library: RandomDraw - implementation complete and tested. 2023-12-03 04:59:17 +01:00
3808166494 Library: RandomDraw - invent new scheme for dynamic configuration
...now using the reworked partial-application helper...
...bind to *this and then recursively re-invoke the adaptation process
...need also to copy-capture the previously existing mapping-function

first test seems to work now
2023-12-03 04:59:17 +01:00
32b740cd40 Library: RandomDraw - dynamic configuration requires partial application
Investigation in test setup reveals that the intended solution
for dynamic configuration of the RandomDraw can not possibly work.
The reason is: the processing function binds back into the object instance.
This implies that RandomDraw must be *non-copyable*.

So we have to go full circle.
We need a way to pass the current instance to the configuration function.
And the most obvious and clear way would be to pass it as function argument.
Which however requires to *partially apply* this function.

So -- again -- we have to resort to one of the functor utilities
written several years ago; and while doing so, we must modernise
these tools further, to support perfect forwarding and binding
of reference arguments.
2023-12-03 04:59:17 +01:00
75cbfa8991 Library: RandomDraw - adaptor and mapping functions
...the beautiful thing with functions and Metaprogramming is:
it mostly works as designed out of the box, once you make it
past the Compiler.
2023-11-22 04:26:22 +01:00
2578df7c1d Library: RandomDraw - verify numerics (II)
- strive at complete branch coverage for the mapping function
- decide that the neutral value can deliberately lie outside
  the value range, in which case the probability setting
  controls the number of _value_ result incidents vs
  neutral value result incidents.
- introduce a third path to define this case clearly
- implement the range setting Builder-API functions
- absorb boundrary and illegal cases
2023-11-22 02:36:34 +01:00
4f28e8ad6c Library: RandomDraw - verify numerics (I)
- use a Draw with only a few values
- but with an origin within the value range
- verify stepping and distributions for various probabilities
2023-11-21 22:07:51 +01:00
bdb2f12b80 Library: RandomDraw - use dynamic quantiser
For sake of simplicity, since this whole exercise is a byproduct,
the mapping calculations are done in doubles. To get even distribution
of values and a good randomisation, it is thus necessary to break
down the size_t hash value in a first step (size_t can be 64bit
and random numbers would be subject to rounding errors otherwise)

The choice of this quantiser is tricky; it must be a power of two
to guarantee even distribution, and if chosen to close to the grid
of the result values, with lower probabilities we'd fail to cover
some of the possible result values.  If chosen to large, then
of course we'd run danger of producing correlated numbers on
consecutive picks.

Attempting to use 4 bits of headroom above the log-2 of the
required value range. For example, 10-step values would use
a quantiser of 128, which looks like a good compromise.
The following tests will show how good this choice holds up.
2023-11-21 19:50:22 +01:00
5b9a463b38 Library: RandomDraw - rework mapping rule to support origin
The first step was to allow setting a minimum value,
which in theory could also be negative (at no point is the
code actually limited to unsigned values; this is rather
the default in practice).

But reconsidering this extensions, then you'd also want
the "neutral value" to be handled properly. Within context,
this means that the *probability* controls when values other
than the neutral value are produced; especially with p = 1.0
the neutral value shall not be produced at all
2023-11-21 17:49:50 +01:00
75dd4210f2 Library: RandomDraw - must accept generic arguments
...since the Policy class now defines the function signature,
we can no longer assume that "input" is size_t. Rather, all
invocations must rely on the generic adaptaion scheme.

Getting this correct turns out rather tricky again;
best to rely on a generic function-composition.

Indeed I programmed such a helper several years ago,
with the caveat that at that time we used C++03 and
could not perfect-forward arguments. Today this problem
can be solved much more succinct using generic Lambdas.
2023-11-21 04:07:30 +01:00
651e28bac9 Library: RandomDraw - introduce policy template
to define this as a generic library component,
any reference to the actual data source moust be extracted
from the body of the implementation and supplied later
at usage site. In the actual case at hand the source
for randomness would be the node hash, and that is
absolutely an internal implementation detail.
2023-11-20 21:05:18 +01:00
605c1b4a17 Library: RandomDraw - consolidate prototype
...still same functionality as established yesterday in experimentation (try.cpp)
2023-11-20 18:49:00 +01:00
e5f5953b15 Library: RandomDraw - extract as generic component
The idea is to use some source of randomness to pick a
limited parameter value with controllable probability.
While the core of the implementation is nothing more
than some simple numeric adjustments, these turn out
to be rather intricate and obscure; the desire to
package these technicalities into a component
however necessitates to make invocations
at usage site self explanatory.
2023-11-20 16:38:55 +01:00
e127d0ad9a Chain-Load: develop a design for a random-number-drawing DSL
This might seem totally overblown -- but already the development
of this prototype showed me time and again, that it is warranted.
Because it is damn hard to get the probabilities and the mappings
to fixed output values correct.

After in-depth analysis, I decided completely to abandon the
initially chosen approach with the Cap helper, where the user
just specifies an upper and lower bound. While this seems
compellingly simple at start, it directly lures into writing
hard-to-understand code tied to the implementation logic.

With the changed approach, most code should get along rather with

auto myRule = Draw().probabilty(0.6).maxVal(4);

...which is obviously a thousand times more legible than
any kind of tricky modulus expressions with shifted bounds.
2023-11-20 03:16:23 +01:00
34f1b0da89 Chain-Load: investigate ways for notation of topology rules
While the Cap-Helper introduced yesterday was already a step in the
right direction, I had considerable difficulties picking the correct
parameters for the upper/lower bounds and the divisor for random generation
so as to match an intended probability profile. Since this tool shall be
used for load testing, an easier to handle notation will both help
with focusing on the main tasks and later to document the test cases.

Thus engaging (again) into the DSL building game...
2023-11-19 23:12:54 +01:00
0686c534cf Chain-Load: verify topology building -- and fix a Bug
...start with putting the topology generator to work

- turns out it is still challenging to write the ctrl-rules
- and one example tree looked odd in the visualisation
- which (on investigation) indicated unsound behaviour

...this is basically harmless, but involves an integer wrap-around
in a variable not used under this conditions (toReduce), but also
a rather accidental and no very logical round-up of the topology.

With this fix, the code branch here is no longer overloaded with two
distinct concerns, which I consider an improvement
2023-11-17 18:54:51 +01:00
960c461bb4 Chain-Load: verify simple linear hash-chain
by default, a linear chain without any forking is generated,
and the result hash is computed by hash-chaining from the seed.

Verify proper connections and validate computed hash
2023-11-17 02:15:50 +01:00
1f2a635973 Chain-Load: get the first non-trivial topology to work
..as can be expected, had do chase down some quite hairy problems,
especially since consumption of the fixed amount of nodes is not
directly linked to the ''beat'' of the main loop and thus boundary
conditions and exhausted storage can happen basically anywhere.

Used a simple expansion rule and got a nod graph,
which looks coherent in DOT visualisation.
2023-11-17 01:11:12 +01:00
686b98ff1e Chain-Load: mapping helper for control-rules
writing a control-value rule for topology generation typically
involves some modulus and then arthmetic operations to map
only part of the value range to the expected output range.

These calculations are generic, noisy and error-prone.
Thus introduce a helper type, which allows the client just
to mark up the target range of the provided value to map and
transform to the actually expected result range, including some
slight margin to absorb rounding errors. Moreover, all calculations
done in double, to avoid the perils of unsigned-wrap-around.
2023-11-16 21:38:06 +01:00
cc56117574 Chain-Load: integrate topology visualisation (DOT)
- provide as ''operator'' on the TestChainLink instance
- show shortened Node-Hash as label on each Node
2023-11-16 18:42:36 +01:00
76f250a5cf Library: extract Graphviz-DOT generation helpers
...these were developed driven by the immediate need
to visualise ''random generated computation patterns''
for ''Scheduler load testing.''

The abstraction level of this DSL is low
and structures closely match some clauses of the DOT language;
this approach may not yet be adequate to generate more complex
graph structures and was extracted as a starting point
for further refinements....
2023-11-16 17:20:36 +01:00
1c4b1a2973 Chain-Load: draft - generate DOT diagram from calculation topology
With all the preceding DSL work, this turns out to be surprisingly easy;
the only minor twist is the grouping of nodes into (time)levels,
which can be achieved with a "lagging" update from the loop body

Note: next step will be to extract the DSL helpers into a Library header
2023-11-16 17:19:29 +01:00
65fa16b626 Chain-Load: work out DSL for generating DOT scripts
...using a pre-established example as starting point

It seems that building up this kind of generator code
from a set of free functions in a secluded namespace
is the way most suitable to the nature of the C++ language
2023-11-16 03:19:19 +01:00
1c392eeae3 Chain-Load: explore ways to visualise topology
..the idea is to generate a Graphviz-DOT diagram description
by traversing the internal data structures of TestChainLoad.

- refreshed my Graphviz knowledge
- work out a diagram scheme that can be easily generated
- explore ways to structure code generation as a DSL to keep it legible
2023-11-15 03:09:36 +01:00
aa3c25e092 Chain-Load: implement generation mechanism
...introduce statistical control functions (based on hash)
...add processing stage for current set of nodes
...process forking, reduction and injection of new nodes
2023-11-12 23:31:08 +01:00
60dc34a799 Chain-Load: skeleton of topology-generation
...use a pass over the nodes, with some alternating set
of current and next nodes, which are to be connected
2023-11-12 19:36:27 +01:00
ea84935f2a Chain-Load: improve Node-link storage
- use a specialised class, layered on top of std::array
- use additional storage to mark filling degree
- check/fail on link owerflow directly there

We still use fixed size inline storage for the node links,
yet adding this comparatively small overhead in storage helps
getting the code simpler and adding links is now constant-complexity
2023-11-12 16:56:39 +01:00
7bc2c80d3a Chain-Load: calculation node - basic properties
A »Node« represents one junction point in the dependency graph,
knows his predecessors and successors and carries out one step
of the chained hash calculation.
2023-11-12 04:14:11 +01:00
3ff25c1e9f Chain-Load: design considerations
...develop the idea for building the necessary DAG data structure...
2023-11-12 03:02:49 +01:00
c8f13ca3e6 Chain-Load: initial draft
...design a pattern to generate a reproducible computation load
2023-11-11 01:05:54 +01:00
3135887914 Scheduler: connect BlockFlow capacity announcement
...refine the handling of FrameRates close to the definition bounds
...implement the actual rule to scale allocator capacity on announcement
...hook up into the seedCalcStream() with a default of +25FPS

+ test coverage
2023-11-10 23:52:20 +01:00
a2a960f544 Scheduler: look for ways to propagate a capacity-hint
...whenever a new CalcStream is seeded, it would be prudent
not only to step up the WorkForce (which is already implemented),
but also to provide a hint to the BlockFlow allocator regarding
the expected calculation density.

Such a hint would allow to set a more ample »epoch« spacing,
thereby avoiding to drive the allocator into overload first.
The allocator will cope anyway and re-balance in a matter of
about 2 seconds, but avoiding this kind of control oscillations
altogether will lead to better performance at calculation start.
2023-11-10 05:14:55 +01:00
ecf1a5a301 Scheduler: implement the remaining API functions
...this completes the definition of the Scheduler-Service implementation
2023-11-10 05:07:49 +01:00
2baf058198 Scheduler: high-level schedule-Render-Job test complete 2023-11-09 04:04:53 +01:00
5c6354882d Scheduler: solve problem with transport from entrance-queue
The test case "scheduleRenderJob()" -- while deliberately operated
quite artificially with a disabled WorkForce (so the test can check
the contents in the queue and then progress manually -- led to discovery
of an open gap in the logic: in the (rare) case that a new task is
added ''from the outside'' without acquiring the Grooming-Token, then
the new task could sit in the entrace queue, in worst case for 50ms,
until the next Scheduler-»Tick« routinely sweeps this queue. Under
normal conditions however, each dispatch of another activity will
also sweep the entrance queue, yet if there happens to be no other
task right now, a new task could be stuck.

Thinking through this problem also helped to amend some aspects
of Grooming-Token handling and clarified the role of the API-functions.
2023-11-08 20:58:32 +01:00
449b5c8f50 Engine: draft a messaging interface for EngineObserver (see #1347)
For now, the `EngineObserver` is defined as an empty shell,
outfitted with a low-level binary message dispatch API.

Messages are keyed by a Symbol, which allows evolution of private message types.
Routing and Addressing is governed by an opaque size_t hash.
The `EngineEvent` data base class provides »4 Slots« of inline binary storage;
concrete subclasses shall define the mapping of actual data into this space
and provide a convenience constructor for events.

For use by the Scheduler, a `WorkTiming`-Event is defined based on this scheme;
this allows to implement the λ-work and λ-done of the Scheduler-`ExecutionCtx`.
These hooks will be invoked at begin and end of any render calculations.
2023-11-08 04:40:32 +01:00
892099412c Scheduler: integrate sanity check on timings
...especially to prevent a deadline way too far into the future,
since this would provoke the BlockFlow (epoch based) memory manager
to run out of space.

Just based on gut feeling, I am now imposing a limit of 20seconds,
which, given current parametrisation, with a minimum spacing of 6.6ms
and 500 Activities per Block would at maximum require 360 MiB for
the Activities, or 3000 Blocks. With *that much* blocks, the
linear search would degrade horribly anyway...
2023-11-07 18:37:20 +01:00
0ed7dba641 Scheduler: automatically step up capacity on new task
WorkForce scales down automatically after 2 seconds when
workers fall idle; thus we need to step up automatically
with each new task.

Later we'll also add some capacity management to both the
LoadController and the Job-Planning, but for now this rather
crude approach should suffice.

NOTE: most of the cases in SchedulerService_test verify parts
of the component integration and thus need to bypass this
automatism, because the test code wants to invoke the
work-Function directly (without any interference
from running workers)
2023-11-07 17:00:24 +01:00
8056bebf9c Scheduler: allow to manipulate nominal full capacity
While building increasingly complex integration tests for the Scheduler,
it turns out helpful to be able to manipulate the "full concurreency"
as used by Scheduler, WorkForce and LoadController.

In the current test, I am facing a problem that new entries from the
threadsafe entrance queue are not propagated to the priority queue
soon enough; partly this is due to functionality still to be added
(scaling up when new tasks are passed in) -- but this will further
complicate the test setup.
2023-11-07 16:12:56 +01:00
86a909b850 Scheduler: implement the render job builder
...simply by delegating to the underlying builder notation
on activity::Term as provided by the Activity-Language
2023-11-06 23:54:46 +01:00
86b90fbf84 Scheduler: draft high-level API for building a Job schedule
The invocation structure is effectively determined by the
Activity-chain builder from the Activity-Language; but, taking
into account the complexity of the Scheduler code developed thus far,
it seems prudent to encapsulate the topic of "Activities" altogether
and expose only a convenience builder-API towards the Job-Planning
2023-11-06 06:00:00 +01:00
c377ac7d46 Scheduler: observe start and deadline explicitly given by POST
With the previous change, we allways have an execution scope now,
which (among other things) defines a time-window (start,deadline).
However, the entrance point to an Activity-chain, the POST-Activity
also defines a time window, which is now combined with this scope
by maximum / minimum constraining.
2023-11-06 04:18:00 +01:00
72258c06bd Scheduler: reconciled into clearer design
The problem with passing the deadline was just a blatant symptom
that something with the overall design was not quite right, leading
to mix-up of interfaces and implementation functions, and more and more
detail parameters spreading throughout the call chains.

The turning point was to realise the two conceptual levels
crossing and interconnected within the »Scheduler-Service«

- the Activity-Language describes the patterns of processing
- the Scheduler components handle time-bound events

So by turning the (previously private) queue entry into an
ActivationEvent, the design could be balanced.
This record becomes the common agens within the Scheduler,
and builds upon / layers on top of the common agens of the
Language, which is the Activity record.
2023-11-04 04:49:13 +01:00
62a1310566 Scheduler: rearrange internal API to expose context data
This is the first step to address the conceptual problems identified yesterday,
and works largely as a drop-in replacement. Instead of just retrieving
the Activity*, now the Queue entry itself is exposed to the rest of the
scheduler implementation, augmented with implicit conversion, allowing
all of the tests to remain unaltered (and legible, without boilerplate)
2023-11-04 01:59:42 +01:00
747e522c7e Scheduler: design-problems while integrating deadline
the attempt to integrate additional deadline and significance parameters
unveils a design problem due to the layering of contexts

- the Activity-Language attempts to abstract away the ''Scheduler mechanics''
- but this implementation logic now needs to pass additional parameters
- and notably there is the possibility of direct re-scheduling from within
  the Activity-Dispatch

The symptom of this problem is that it's no longer possible
to implement the ExecutionCtx.post() function in the real Scheduler-context
2023-11-03 03:33:23 +01:00
b49de0738d Scheduler: implement automatic clean-up of outdated entries
Hooked into the existing processing logic at Layer-2,
and relying on the information functions of Layer-1
2023-11-03 01:17:10 +01:00
b1e0ce1a79 Scheduler: define expected filtering behaviour for significant tasks 2023-11-03 00:31:33 +01:00
d622b59dfd Scheduler: support for classification data in Layer-1
- this is prerequisite to check for significance of the head entry
- implement and verify the information functions at Layer-1
2023-11-02 23:25:44 +01:00
7887941c89 Scheduler: prepare for dropping obsoleted entries
...it is clear that there must be a way to flush the scheduler queues
an thereby silently drop any obsoleted or irrelevant entries. This topic
turns out to be somewhat involved, as it requires to consider the
deadline (due to the memory management, which is based on deadlines).
Furthermore there is a relation to yet another challenging conceptual
requirement, which is the support for other operation modes beyond
just time-bound rendering; these concerns make it desirable to
expand the internal representation of entries in the queue.

Concerns regarding performance are postponed deliberately,
until we can demonstrate the Scheduler-Service running under
regular operational conditions.
2023-11-02 16:46:08 +01:00
5c5dc40f3f Scheduler: processing of peak loads works
This is the first kind of integration,
albeit still with a synthetic load.

- placed two excessive load peaks in the scheduling timeline
- verified load behaviour
- verified timings
- verified that the scheduler shuts down automatically when done
2023-11-01 04:24:44 +01:00
4937577557 (WIP) instrumentation for investigation of sleep-behaviour 2023-11-01 02:06:02 +01:00
9f7711d26b Scheduler: complete and cover load indicator
- sample distance to scheduler head whenever a worker asks for work
- moving average with N = worker-pool size and damp-factor 2
- multiply with the current concurrency fraction
2023-10-31 02:29:50 +01:00
a087e52ab1 Scheduler: draft a load indicator
...using a state fusion
based on both the threadpool size and the average distance
or lag to the next task to be scheduled.
2023-10-30 20:22:06 +01:00
4fada4225c Scheduler: watch behaviour under load
- create a synthetic load peak while operating with full WorkForce
- Goal is to develop a load indicator
2023-10-30 05:09:41 +01:00
22b4a9e4b2 Scheduler: start and shutdown implemented and demonstrated in test
- An important step towards a complete »Scheduler Service«
- Correct timing pattern could be verified in detail by tracing
- Spurred some further concept and design work regarding Load-control
2023-10-29 20:06:41 +01:00
8505059476 Scheduler: consider how to maintain active state
- draft the duty cycle »tick«
- investigate corner cases of state updates and allocation managment
- implement start and forcible stop of the scheduler service
2023-10-29 04:22:42 +01:00
4e9d54e6f9 Scheduler: switch to steady-clock
Obviously the better choice and a perfect fit for our requirements;
while the system-clock may jump and even move backwards on time service
adjustments, the steady clock just counts the ticks since last boot.

In libStdC++ both are implemented as int64_t and use nanoseconds resolution
2023-10-28 20:58:37 +02:00
6166ab63f2 Scheduler: complete handling of the grooming-token
- Ensure the grooming-token (lock) is reliably dropped
- also explicitly drop it prior to trageted sleeps
- properly signal when not able to acquire the token before dispatch

- amend tests broken by changes since yesterday
2023-10-28 05:35:35 +02:00
552d8dec0e Scheduler: complete work-Function / conception work
Notably the work-function is now completely covered, by adding
this last test, and the detailed investigations yesterday
ultimately unveiled nothing of concern; the times sum up.

Further reflection regarding the overall concept led me
to a surprising solution for the problem with priority classes.
2023-10-28 05:34:56 +02:00
e26d251867 Scheduler: rationalise delay decision logic
...especially for the case »outgoing to sleep«

- reorganise switch-case to avoid falling through
- properly handle the tendedNext() predicate also in boundrary cases
- structure the decision logic clearer
- cover the new behaviour in test

Remark: when the queue falls empty, the scheduler now sends each
worker once into a targted re-shuffling delay, to ensure the
sleep-cycles are statistically evenly spaced
2023-10-28 05:34:56 +02:00
b5e9d67a79 Scheduler: wrap-up and comment test cases thus far
...up to now, Behaviour is as expected
- with some minor discrepancies still to be fixed
- and an effect due to the test-scaffolding
2023-10-27 03:37:24 +02:00
097001d16f Scheduler: investigate timings of dispatch()
...there seemed to be an anomaly of 50...100µs

==> conclusion: this is due to the instrumentation code
    - it largely caused by the EventLog, which was never meant
      to be used in performance-critical code, and does hefty
      heap allocations and string processing.
    - moreover, there clearly is a cache-effect, adding a Factor 2
      whenever some time passed since the last EventLog call

==> can be considered just an artifact of the test setup and
    will have no impact on the scheduler


remark: this commit adds a lot of instrumentation code
2023-10-27 02:53:34 +02:00
a90a5d9636 Scheduler: can demonstrate basic behaviour
- invoked right away
- pre-sleep to tend next
- post-sleep if next activity follows at a distance
2023-10-26 03:56:18 +02:00
a71bcaae43 Scheduler: shorthand notation for work-Function test
To cover the visible behaviour of the work-Function,
we have to check an amalgam of timing delays and time differences.

This kind of test tends to be problematic, since timings are always
random and also machine dependent, and thus we need to produce pronounced effects
2023-10-26 01:14:13 +02:00
5164ead929 Scheduler: access invocation time for test
...find a way to sneak out the "now" parameter passed on Invocation
...this is prerequisite to demonstrate expected behaviour of the work-Function
2023-10-25 23:40:47 +02:00
7da88b772f Scheduler: setup to verify the work-Function
...first steps to get anything to run with the Scheduler constructed thus far
...can now
 - enqueue
 - getWork -> invoke
2023-10-25 17:31:32 +02:00
a180d38ed9 Scheduler: integrate capacity handling with work-Function
...this integration becomes more and more challenging
...the high degree of inter-correlation between the scheduler components is concerning
2023-10-25 05:11:10 +02:00
d6c859fd3a Scheduler: implement and document capacity redirection 2023-10-25 02:13:18 +02:00
1d5b8c3e9c Scheduler: implement and verify random reshuffling of capacity
...using the current time itself as source for randomisation;
the test indicates this yields a smooth and even distribution.
2023-10-24 04:59:49 +02:00
3eaf623e98 Scheduler: develop scheme for capacity redirection
...to make that abundantly clear: we do not aim at precision timing,
rather the goal is to redistribute capacity currently not usable...

Basically we're telling the worker "nothing to do right now, sorry,
but check back in <timespan> because I may need you then"
2023-10-24 00:56:24 +02:00
08c13ed6fe Scheduler: consider wiring of Load-Controller
...and general questions of component design and coupling.
Decided to go for explicit configuration points by functor.
2023-10-23 21:51:16 +02:00
69fb77246e Scheduler: implement capacity redistribution scheme
wow... that was conceptually challenging, yet dead easy to implement
2023-10-23 18:48:02 +02:00
6ccb6540e6 Scheduler: implement the tended-next mark
...as KISS solution to put aside the next free capacity
whenever a new time point appears at scheduler head
2023-10-23 17:02:44 +02:00
84ca2460c1 Scheduler: fundamentals of capacity classification
Workers asking for the next task are classified as belonging
to some fraction of the free capacity, based on the distance
to the closest next Activity known to the scheduler
2023-10-23 04:07:38 +02:00
b61ca94ee5 Scheduler: rectify λ-post API
...to bring it more in line with all the other calls dealing with Activity*
...allows also to harmonise the ActivityLang::dispatchChain()
...and to compose the calls in Scheduler directly

NOTE: there is a twist: our string-formatting helper did not render
custom string conversions for objects passed as pointer. This was a
long standing problem, caused by ambiguous templates overloads;
now I've attempted to solve it one level more down, in util::StringConv.
This solution may turn out brittle, since we need to exclude any direct
string conversion, most notably the ones for C-Strings (const char*)

In case this solution turns out unsustainable, please feel free
to revert this API change, and return to passing Activity& in λ-post,
because in the end this is cosmetics.
2023-10-23 01:48:46 +02:00
a21057bdf2 Scheduler: control structure for the worker-functor 2023-10-22 23:25:35 +02:00
e5638119f5 Scheduler: devise scheme for load control
- organise by principles rather than implementing a mechanism
- keep the first version simple yet flexible
- conduct empiric research under synthetic load

Basic scheme:
- tend for next
- classify free capacity
- scattered targeted wait
2023-10-22 16:45:13 +02:00
ccf970eaee Scheduler: clarify redundant λ-post param
The signature for the »post« operation includes the ExecutionCtx itself,
which is obviously redundant, given that this operation is ''part of this context.''

However, for mock-implementation of the ExecutionCtx for unit testing,
the form of the implementation was deliberately kept unspecified, allowing
to use functor objects, which can be instrumented later. Yet a functor
stored as member has typically no access to the "this"-ptr...
2023-10-22 01:56:22 +02:00
d67c62b02f Scheduler: solve difficulties with member function signature
The approach to provide the ExecutionCtx seems to work out well;
after some investigation I found a solution how to code a generic
signature-check for "any kind of function-like member"...

(the trick is to pass a pointer or member-pointer, which happens
to be syntactically the same and can be handled with our existing
function signature helper after some minor tweaks)
2023-10-22 00:42:57 +02:00
0d2d8c3413 Scheduler: providing the execution-context
The Activity-Language can be defined by abstracting away
some crucial implementation functionality as part of an generic
»ExecutionCtx«, which in the end will be provided by the Scheduler.

But how actually?
We want to avoid unnecessary indirections, and ideally we also want
a concise formulation in-code. Here I'm exploring the idea to let the
scheduler itself provide the ExecutionCtx-operations as member functions,
employing some kind of "compile-time duck-typing"

This seems to work, but breaks the poor-man's preliminary "Concept" check...
2023-10-21 03:01:27 +02:00
26b2e6f1bd Scheduler: solve the initialisation of WorkForce
Notably I wanted an entirely static and direct binding
to the internals of the Scheduler, which can be completely inlined.
The chosen solution also has the benefit of making the back-reference
to the Scheduler explicitly visible to the reader. This is relevant,
since the Config-Subobject is *copied* into each Worker instance.
2023-10-20 18:24:50 +02:00
74c97614b3 Scheduler: component wiring
The »Scheduler Service« will be assembled
from the components developed during the last months
- Layer-1
- Layer-2
- Activity-Language
- Block-Flow
- Work-Force
2023-10-20 04:36:07 +02:00
9db341bd8b Scheduler: plan for integration
identified three distinct tasks
- build the external API
- establish component integration
- performance testing
2023-10-20 00:59:50 +02:00