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687102feb3
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planning next steps: how to transform DummyPlayer into a real player
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2012-10-10 05:18:57 +02:00 |
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fa0588b584
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refactor to simplify generating a PlayProcess
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2011-12-18 02:02:55 +01:00 |
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c4bc53b6f6
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how to pass a render configuration strategy when creating a new play process
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2011-12-17 22:37:53 +01:00 |
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6852a6feff
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WIP refactor building of the active render feeds
RenderConfigurator becomes an internal strategy
controlled by the PlayService
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2011-12-17 04:45:42 +01:00 |
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bda0dea990
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clarify the relation of PlayProcess, CalcStream and EngineFacade
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2011-12-17 02:20:48 +01:00 |
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76b24ce50d
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WIP draft the building of a render CalculationStream
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2011-12-10 03:18:48 +01:00 |
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eb79a00cf4
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cleanup: rectify Proc-Layer namespaces (I)
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2011-12-02 16:10:03 +01:00 |
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585adb88b6
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Refactoring: use the output Feed as intermediary construction step
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2011-09-25 19:25:58 +02:00 |
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511d08adad
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WIP: bilding a PlayProcess...
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2011-09-25 19:25:58 +02:00 |
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9e53053944
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WIP: draft building a PlayProcess
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2011-09-25 19:25:58 +02:00 |
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a379476414
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create outline of PlayService, add stubs for Play::Controller
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2011-09-25 19:25:56 +02:00 |
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ae36b2d941
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stubs and adjustments to get it through the compiler
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2011-09-25 19:25:52 +02:00 |
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cb6453afe1
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detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
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2011-09-25 19:25:49 +02:00 |
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899ffa60ca
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WIP create (planned) new entities for the player subsystem
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2011-09-25 19:25:49 +02:00 |
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