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c4bc53b6f6
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how to pass a render configuration strategy when creating a new play process
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2011-12-17 22:37:53 +01:00 |
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6852a6feff
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WIP refactor building of the active render feeds
RenderConfigurator becomes an internal strategy
controlled by the PlayService
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2011-12-17 04:45:42 +01:00 |
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bda0dea990
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clarify the relation of PlayProcess, CalcStream and EngineFacade
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2011-12-17 02:20:48 +01:00 |
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511d08adad
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WIP: bilding a PlayProcess...
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2011-09-25 19:25:58 +02:00 |
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a379476414
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create outline of PlayService, add stubs for Play::Controller
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2011-09-25 19:25:56 +02:00 |
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971dea6f6a
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PlayService: basic definition and link to facade
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2011-09-25 19:25:55 +02:00 |
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ae36b2d941
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stubs and adjustments to get it through the compiler
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2011-09-25 19:25:52 +02:00 |
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9004818d63
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further planning the features of time::Change
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2011-09-25 19:25:51 +02:00 |
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cb6453afe1
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detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
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2011-09-25 19:25:49 +02:00 |
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899ffa60ca
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WIP create (planned) new entities for the player subsystem
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2011-09-25 19:25:49 +02:00 |
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