Commit graph

20 commits

Author SHA1 Message Date
b9d1899486 cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
eb79a00cf4 cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
042598f04c adapt Core + Proc to use the new Time framework 2011-05-16 08:37:36 +02:00
3f1b7651e9 GPL header whitespace 2010-12-17 23:28:49 +01:00
b9e99a2be2 add ability to generate a short-ID to MObject hierarchy 2010-10-16 02:21:20 +02:00
11c5d55b73 draft: run self-check on MObject creation 2010-06-03 04:37:14 +02:00
50a42e5104 extract dummy MObject hierarchy for unit tests 2009-05-29 22:12:12 +02:00
6b1be6b7e7 Refactorings regarding use of smart-ptr, Placement and BuilderTool 2008-05-19 08:46:19 +02:00
0baf15ca94 Cinelerra-3 renamed to Lumiera -- copyright and documentation 2008-03-10 04:25:03 +01:00
0bb8051fc5 WIP adjusted BuilderTool (specialisation) and tests....
compiles ok, but segfaults
2008-01-05 01:38:32 +01:00
46b200809e WIP desperately trying to work out a really usable visitor implementation 2007-12-22 08:45:09 +01:00
89c9d2f3df covered the more esoteric cases for visiting tools and made BuilderTool work 2007-11-29 07:07:14 +01:00
6bdf0e2cdc put my name in the copyright claim of those files I have written in the last months.
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
89e4fa9db7 WIP getting the placement part through the compiler,
still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
5c2fa504e7 WIP update test code to reflect the new placement properties.
still have to convince the compiler that i am not a terrrorist....
2007-11-10 23:09:15 +01:00
dee1bab28b WIP implement the missing create-Clip-from-Asset mechanics 2007-10-19 22:34:07 +02:00
d7e7d3d613 WIP implementing Placement and MObject factory functions 2007-10-19 06:39:52 +02:00
fadd31282f implement access to current session.
add lots of UNIMPLEMENTED stubs and finally get the sourcebase through the compiler....
2007-09-27 23:26:54 +02:00
91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7 ** Start Coding ** Renderengine sources generated, reformatted and made compilable. 2007-08-08 04:50:02 +02:00