b9d1899486
cleanup: rectify Proc-Layer namespaces (II)
2011-12-02 17:50:44 +01:00
eb79a00cf4
cleanup: rectify Proc-Layer namespaces (I)
2011-12-02 16:10:03 +01:00
042598f04c
adapt Core + Proc to use the new Time framework
2011-05-16 08:37:36 +02:00
3f1b7651e9
GPL header whitespace
2010-12-17 23:28:49 +01:00
b9e99a2be2
add ability to generate a short-ID to MObject hierarchy
2010-10-16 02:21:20 +02:00
11c5d55b73
draft: run self-check on MObject creation
2010-06-03 04:37:14 +02:00
50a42e5104
extract dummy MObject hierarchy for unit tests
2009-05-29 22:12:12 +02:00
6b1be6b7e7
Refactorings regarding use of smart-ptr, Placement and BuilderTool
2008-05-19 08:46:19 +02:00
0baf15ca94
Cinelerra-3 renamed to Lumiera -- copyright and documentation
2008-03-10 04:25:03 +01:00
0bb8051fc5
WIP adjusted BuilderTool (specialisation) and tests....
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compiles ok, but segfaults
2008-01-05 01:38:32 +01:00
46b200809e
WIP desperately trying to work out a really usable visitor implementation
2007-12-22 08:45:09 +01:00
89c9d2f3df
covered the more esoteric cases for visiting tools and made BuilderTool work
2007-11-29 07:07:14 +01:00
6bdf0e2cdc
put my name in the copyright claim of those files I have written in the last months.
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(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
89e4fa9db7
WIP getting the placement part through the compiler,
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still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
5c2fa504e7
WIP update test code to reflect the new placement properties.
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still have to convince the compiler that i am not a terrrorist....
2007-11-10 23:09:15 +01:00
dee1bab28b
WIP implement the missing create-Clip-from-Asset mechanics
2007-10-19 22:34:07 +02:00
d7e7d3d613
WIP implementing Placement and MObject factory functions
2007-10-19 06:39:52 +02:00
fadd31282f
implement access to current session.
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add lots of UNIMPLEMENTED stubs and finally get the sourcebase through the compiler....
2007-09-27 23:26:54 +02:00
91bddede45
better organization of global imports and namespaces
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avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00