Commit graph

285 commits

Author SHA1 Message Date
805e6047ba UI-Dispatch: document some implementation intricacies 2017-08-10 20:57:59 +02:00
768a07f181 UI-Dispatch: draft the dispatcher invocation 2017-08-10 17:14:44 +02:00
07c9ed15e8 UI-Dispatch: how to integrate into the NotificationService
WIP setup of an empty framework
2017-08-10 16:24:36 +02:00
46fc900980 UI-Dispatch: get the multithreded test to work (#1098)
the (trivial) implementation turned out to be correct as written,
but it was (again) damn challenging to get the mulithreaded chaotic
test fixture and especially the lambda captures to work correct.
2017-08-07 05:19:58 +02:00
87dc04f324 UI-Dispatch: verify consistency of argument data handling 2017-08-05 18:44:25 +02:00
3dea3c0fa0 UI-Dispatch: draft basic interface of a queue helper (#1098) 2017-08-05 17:36:32 +02:00
9b285a95c0 UI-Integration: plan the next steps to drive this topic ahead (#1099, #1098)
- concept for a first preliminary implementation of dispatch into the UI thread
 - define an integration effort to build a complete working communication chain
2017-08-05 17:36:32 +02:00
1e81b8d61a Settle proper activation of the external UI interfaces (#1098)
This change was caused by investigation of UI event loop dispatch;
since the GTK UI is designed to run single threaded, any invocation
from other threads need to be diepatched explicitly.

A possible way to achieve this is to use Glib::Dispatcher, which
in turn requires that the current thread (which is in this case the UI thread)
already holds a Glib::MainContext

This prompted me to create a tight link between the external facade interfaces
of the UI and the event loop itself. What remains to be settled is how
to hand over arguments to the action in the main loop
2017-08-05 17:36:32 +02:00
9cf868c9cd after a long break: find my way back into what has to be done.... 2017-08-03 20:34:42 +02:00
c96845ab65 GTK evolution: abandon Gtk::Main and start event loop directly (closes #1032)
After investigation of current GTK and GIO code, I came to the conclusion
that we do *not* want to rely on the shiny new Gtk::Application, which
provides a lot of additional "convenience" functionality we do neither
need nor want. Most notably, we do not want extended desktop integration
like automatically connecting to D-Bus or exposing application actions
as desktop events.

After stripping away all those optional functions and extensions, it turns
out the basic code to operate the GTK main event loop is quite simple.
This changeset extracts this code from the (deprecated) Gtk::Main and
integrates it directly in Lumiera's UI framework object (UiManager).
2017-05-19 23:42:55 +02:00
f089a34934 UI-Lifecycle: tie UI-Bus and UI-Manager directly to GtkLumiera
this is just a tiny change to make things more othogonal.
Now the unwinding and calls to any GTK / Widget dtors happen *after*
emitting the term signal from UI shutdown. Which means, the other subsystems
are shutting down (in their dedicated threads) as well, thus lowering
the probability of some action still using the UI and triggering an exception
2017-05-19 18:12:58 +02:00
5e172ff6a0 UI-top-level: reactivate the updateActionState function as NOP
as it turned out, the former functionality was deactivated in 2009
with changeset 6151415

The whole concept seems to be unfinished, and needs to be reworked
and integrated with "Views and Perspectives" (whatever that is...)

See also #1097
2017-05-19 17:00:41 +02:00
e59e8d0ab5 UI-top-level: consider how to rework the UI main object (#1067)
Gtk::Main is deprecated, but the new solution, instantiating a
Gtk::Application object does not match our use case, since we handle
all application concerns already and just need a Gtk main loop to run.

Anyway, it became clear that the "main object" will be the new UiManager.
As a first step, I've now moved the (deprecated) Gtk::Main object
down there. Next step (planned) will be to inherit from Gio::Application
and clone some functionality from Gtk::Application
2017-05-03 02:37:48 +02:00
5cb5ad3507 Menu-Actions: just log unimplemented actions for now (closes #1085)
this topic is basically settled by now.
Mostly by delegating to other entites not-yet-implemented :-D
2017-04-23 18:46:58 +02:00
1ccf54fa41 CmdAccess: draft some further command invocations
...which opens more questions than it solves at the moment.
Especially note #1096, the question how to refer to object-IDs
Maybe we need to enable sending EntryIDs via GenNode?

Anyway, the magic spell is broken now: we have a way how to
establish commands and how to issue them from the UI, with full integration
of UI-Bus, layer separation facade, instance management and ProcDispatcher

Looks like a stepping stone
2017-04-17 23:16:57 +02:00
82d66cef73 CmdAccess: discard the InvocationTrail concept
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether

- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
  and is entirely self-contained
2017-04-17 18:21:52 +02:00
8c7ac997de CmdAccess: replace existing usages of InvocationTrail 2017-04-17 16:57:09 +02:00
876c1dd1fd Commands: change implementation frame to include the command-ID
while the initial design treated the commands in a strictly top-down manner,
where the ID is known solely to the CommandRegistry, this change and information
duplication became necessary now, since by default we now always enqueue and
dispatch anonymous clone copies from the original command definition (prototype).

This implementation uses the trick to tag this command-ID when a command-hanlde
is activated, which is also the moment when it is tracked in the registry.
2017-04-17 03:09:12 +02:00
410c36d2c3 Commands: change semantics of command instance management (#1089)
in accordance to the design changes concluded yesterday.
 - in the standard cases we now check the global registry first
 - automatically create anonymous clone copy from global commands
 - reorganise code internally to use common tail implementation
2017-04-16 18:27:05 +02:00
67e1032f7d Commands: draft the changes to be done with command instance management
...as consequence to be drawn from the design critique
2017-04-16 02:51:38 +02:00
730f559ab2 CmdAccess: design critique 2017-04-15 23:48:42 +02:00
5f6854621e Command-Cycle: remove the separate 'bang!' message
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
2017-04-14 23:45:35 +02:00
35a4e7705b CmdAccess: expand on the DSL draft 2017-04-14 03:22:08 +02:00
08d332c70f CmdAccess: initial draft for a framework and DSL to use commands (#1090) 2017-04-13 18:55:07 +02:00
aecef2a8f4 Commands: refactor integration into SessionCommandService (#1089)
It seems more adequate to push the somewhat intricate mechanics
for the "fall back" onto generic commands down into the implementation
level of CommandInstanceManager. The point is, we know the standard
usage situation is to rely on the instance manager, and thus we want
to avoid redundant table lookups, only to support the rare case of
fallback to global commands. The latter is currently used only from
unit-tests, but might in future also be used by scripts.

Due to thread safety considerations, I have refrained from handing
out a direct reference to the command token sitting in the registry,
even while not doing so incurs a small runtime penalty (accessing
the shared ref-count for creating a copy of the smart-handle).
This is the typical situation where you'd be tempted to sacrifice
sanity for the sake of an imaginary performance benefit, which
in fact is dwarfed by all the machinery of UI-Bus and argument
passing via GenNode.
2017-04-09 19:11:40 +02:00
45f86e42e4 Commands: Instance management integrated in SessionCommandService
but I am not happy with the implementation yet: the maybeGet just
doesn't feel right. Likely it will be a better idea to push that
fallback mechanism generally down into the CommandInstanceManager?
2017-04-09 03:58:38 +02:00
a53032cfc5 Analysis regarding the next step, integration of InstanceManagement into SessionCommand facade 2017-04-09 01:34:18 +02:00
22c1a1d189 Commands: rename some of the planned components for command access
...to make the names more handy
2017-04-08 16:24:36 +02:00
a4527c5e75 Commands: Instance management implementation finished (#1089) 2017-04-08 15:42:51 +02:00
b2dc6a0cb4 Commands: draft test case to clarify command instance identity 2017-04-06 19:58:45 +02:00
d37037fc22 Commands: change policy to disallow duplicate command instances
just by reasoning from the concept, an instance should always correspond
to a single invocation trail. Having several sets of invocation state
compete with each other, means to keep them distinct, otherwise the
implicit state is going to be corrupted
2017-04-06 18:32:01 +02:00
9c21164ae6 Doxygen Fixes (#1062)
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements

unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
2017-04-02 04:22:51 +02:00
32f995f1ce Commands: simple instance management unit test PASS (#1089) 2017-04-01 18:39:53 +02:00
16737eb74c Commands: adjustments due to the change to anonymous instances
this is indeed a change of concept.
A 'command instance' can not be found through the official
Command front-end anymore, since we do not create a registration.
This allows us to avoid decorating command IDs with running counters
2017-04-01 02:56:49 +02:00
97e42f75ee Commands: code up implementation of CommandInstanceManager
interesting new twist: we do not even need to decorate with a running number,
since we'll get away with an anonymous command instance, thanks to Command
being a smart-handle
2017-04-01 02:33:15 +02:00
a91d03b60a Commands: draft usage of CommandInstanceManager (#1089) 2017-04-01 02:33:15 +02:00
95af930a71 Commands: finish CommandSetup helper (#1088)
this is a prerequisite for command instance management:
We have now an (almost) complete framework for writing actual
command definitions in practice, which will be registered automatically.

This could be complemented (future work) by a script in the build process
to regenerate proc/cmd.hpp based on the IDs of those automatic definitions.
2017-03-31 18:30:29 +02:00
e7d24febee Commands: add automatic registration ON_GLOBAL_INIT
...which makes the unit test PASS
2017-03-31 04:36:26 +02:00
180b1224e7 Commands: implement invocation of enqueued command definitions 2017-03-18 05:28:56 +01:00
b865acf758 Commands: decide about the basic concept how commands are to be defined (#215)
The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
2017-03-18 01:55:45 +01:00
c251f9c2a9 Commands: establish location for defining commands 2017-03-17 21:07:12 +01:00
ada40609f5 more planning of command invocation structure 2017-03-17 04:09:44 +01:00
cfe9cc96f6 planning and analysis regarding command invocation 2017-03-15 04:37:06 +01:00
ff42530f25 push on the topic of global action definitions (#1085)
...because this topic serves as a vehicle to elaborate various core concepts
of the UI backbone, especially how to access, bind and invoke Proc-Layer commands
2017-03-14 04:30:02 +01:00
57a336ab49 more planning with respect to UI/Session command access (#1087) 2017-03-11 02:07:52 +01:00
789246fc3a draft a concept for command instantiation (#1070) 2017-03-08 04:25:33 +01:00
2f538f5f95 continue analysis regarding command invocation (#1070)
...turns out to be a nasty subject, now we're able to see
in more concrete detail how this interaction needs to be carried out.
Basically this is a blocker for the top-level, since it is obviously
some service in top-level, which ultimately becomes responsible for
orchestrating this activity
2017-03-05 02:53:04 +01:00
40eba94917 planning: next steps towards command invocation (#1070) 2017-03-03 19:42:53 +01:00
41ea59176c UI-top-level: include global help controller ("wizzard") 2017-03-02 23:49:23 +01:00
8d27585976 Menu-Actions: add stubs to forward session operations to InteractionDirector 2017-03-02 23:08:01 +01:00