Commit graph

1943 commits

Author SHA1 Message Date
84369201f4 Library: thread-wrapper design and code-organisation 2023-09-25 17:55:50 +02:00
c9a0203492 Library: gut and remould the existing thread-wrapper
- cut the ties to the old POSIX-based custom threadpool framework
- remove operations deemed no longer necessary
- sync() obsoleted by the new SyncBarrier
- support anything std::invoke supports
2023-09-25 16:27:38 +02:00
11cb53a406 Library: investigate Mutex+Condition-Var for comparison
...which is the technique used in the existing Threadpool framwork.
As expected, such a solution is significantly slower than the new
atomics-based implementation. Yet how much slower is still striking.
2023-09-24 21:52:38 +02:00
7474f56e89 Library: investigate performance of SyncBarrier
Timing measurements in concurrent usage situation.
Observed delay is in the order of magnitude of known scheduling leeway;
assuming thus no relevant overhead related to implementation technique
2023-09-24 20:38:27 +02:00
c183045dfa Library: switch Microbenchmark setup to C++17 threads
Over time, a collection of microbenchmark helper functions was
extracted from occasional use -- including a variant to perform
parallelised microbenchmarks. While not used beyond sporadic experiments yet,
this framework seems a perfect fit for measuring the SyncBarrier performance.

There is only one catch:
 - it uses the old Threadpool + POSIX thread support
 - these require the Threadpool service to be started...
 - which in turn prohibits using them for libary tests

And last but not least: this setup already requires a barrier.

==> switch the existing microbenchmark setup to c++17 threads preliminarily
    (until the thread-wrapper has been reworked).
==> also introduce the new SyncBarrier here immediately
==> use this as a validation test of the setup + SyncBarrier
2023-09-24 18:07:28 +02:00
35ff53a716 Library: generalise pipeline summation into fold-left
Using the same building blocks, this operation can be generalised even more,
leading to a much cleaner implementation (also with better type deduction).

The feature actually used here, namely summing up all values,
can then be provided as a convenience shortcut, filling in std::plus
as a default reduction operator.
2023-09-24 02:45:43 +02:00
b416a67bb9 Library: extract summation of pipeline results
...first used as part of the test harness;
seemingly this is a generic and generally useful shortcut,
similar to algorithm::reduce (or some kind of fold-left operation)
2023-09-23 19:39:08 +02:00
b15281d44b Library: implement and verify SyncBarrier 2023-09-23 18:05:17 +02:00
6735857f3b Library: draft a SyncBarrier latch
Intended as replacement for the Mutex/ConditionVar based barrier
built into the exiting Lumiera thread handling framework and used
to ensure safe hand-over of a bound functor into the starting new
thread. The standard requires a comparable guarantee for the C++17
concurrency framework, expressed as a "synchronizes_with" assertion
along the lines of the Atomics framework.

While in most cases dedicated synchronisation is thus not required
anymore when swtiching to C++17, some special extended use cases
remain to be addressed, where the complete initialisation of
further support framework must be ensured.

With C++20 this would be easy to achieve with a std::latch, so we
need a simple workaround for the time being. After consideration of
the typical use case, I am aiming at a middle ground in terms of
performance, by using a yield-wait until satisfying the latch condition.
2023-09-22 21:55:53 +02:00
416895b5b2 Library: prepare switch of Thread-wrapper to C++17
The investigation for #1279 leads to the following conclusions

- the features and the design of our custom thread-wrapper
  almost entirely matches the design chosen meanwhile by the C++ committee

- the implementation provided by the standard library however uses
  modern techniques (especially Atomics) and is more precisely worked out
  than our custom implementation was.

- we do not need an *active* threadpool with work-assignment,
  rather we'll use *active* workers and a *passive* pool,
  which was easy to implement based on C++17 features

==> decision to drop our POSIX based custom implementation
    and to retrofit the Thread-wrapper as a drop-in replacement

+++ start this refactoring by moving code into the Library
+++ create a copy of the Threadwrapper-code to build and test
    the refactorings while the application itself still uses
    existing code, until the transition is complete
2023-09-21 23:23:55 +02:00
f3cf178388 Activity-Lang: ability to hook in a fake implementation
Up to now, the DiagnosticFun mock in ActivityDetector only
created an EventLog entry on invocation and was able to retunr
a canned result value. Yet for the job invocation scenario test,
it would be desirable to hook-in a λ with a fake implementation
into the ExecutionContext. As a further convenience, the
return value is now default initialised, instead of being
marked as uninitialised until invocation of "returning(val)"
2023-09-01 21:59:25 +02:00
49435c8aca Activity-Lang: investigate / fix string conversion
...turns out that util::toString does not explicitly handle pointers differently,
for very good reasons; this function must always work, always produce a simple and
compact representation, and it must be possible to instantiate the template
and take a function reference (which precludes adding an overload for pointers)
2023-08-19 02:27:06 +02:00
1c6ee62c1a Activity-Lang: allow to verify invocation param in test
requires to supplement EventLog matching primitives
to pick and verify a specific positional argument.

Moreover, it is more or less arbitrary which job invocation parameters
are unpacked and exposed for verification; we'll have to see what is
actually required for writing tests...
2023-08-15 20:03:01 +02:00
161f604cbd Activity-Lang: setup a mocked JobFunctor for diagnostics
...now step by step building up the scaffolding
to build and verify Activity terms...
2023-08-15 18:52:51 +02:00
e3f1aa4f7c Activity-Lang: support negative assertions for tests
Testcase (detect function invocation) passes now as expected


Some Library / Framework changes

- rename event-log-test.cpp
- allow the ExpectString also to work with concatenated expectation strings


Remark: there was a warning in the comment in event-log.hpp,
pointing out that negative assertions are shallow.

However, after the rework in 9/2018 (commit: d923138d1)
...this should no longer be true, since we perform proper backtracking,
leading to an exhaustive search.
2023-08-14 19:25:56 +02:00
25ad461a28 Activity-Lang: switch invocation detection to delegated matcher
ActivityMatch inherits privately from the EventMatch object,
and is thus able to delegate relevant matching queries, but
also to provide high-level special matchers.

This new design resolves the ambiguity regarding function arguments.
Moreover, we can now record the current sequence-Number as *attribute*
in the respective log record (this is the benefit of using structured
log entries instead of just a textual log), thereby avoiding the various
pitfalls with explicit bracketing sequence-number log entries

bottom line: this reworked design seems to be a better fit,
even while technically the implementation with the wrapped matcher
is somewhat ugly...
2023-08-14 02:05:13 +02:00
ff4acb04d7 Activity-Lang: investigate ways to verify invocation sequences
The EventLog seems to provide all the building blocks, but we need
some higher level special matchers (and maybe we also want to hide
some of the basic EventLog matchers). A soulution might be to wrap
the EventMatcher and delegate all follow-up builder calls.

This seems adequate, since the EventLog-Matcher is basically used as black box,
building up more elaborate matchers from the provided basic matchers...


Spent some time again to understand how EventLog matching works.

My feelings towards this piece of code are always the same: it is
somewhat too "tricky", but I am not aware of any other technique
to get this degree of elaborate chained matching on structured records,
short of building a dedicated matching engine from scratch.

The other alternative would be to use a flat textual log (instead of
the structured log records from EventLog), but then we'd have to
generate quite intricate regular expressions from the builder,
and I'm really doubtful it would be easier and clearer....
2023-08-13 20:49:30 +02:00
6e42e81546 Activity-Lang: draft invocation verification 2023-08-01 21:42:18 +02:00
49f2e34e4c Library: extract type rebinding helper
...turns out this is entirely generic and not tied to the context
within ActivityDetector, where it was first introduced to build a
mock functor to log all invocations.

Basically this meta-function generates a new instantiation of the
template X, using the variadic argument pack from template U<ARGS...>
2023-08-01 14:52:20 +02:00
db1adb63a7 Activity-Lang: draft a diagnostic helper
...for coverage of the Activity-Language,
various invocations of unspecific functions must be verified,
with the additional twist that the implementation avoids indirections
and is thus hard to rig for tests.

Solution-Idea: provide a λ-mock to log any invocation into the
Event-Log helper, which was created some years ago to trace GUI communication...
2023-07-31 21:53:16 +02:00
28b3900284 Block-Flow: final adjustments from performance test (closes: #1311)
Further extensive testing with parameter variations,
using the test setup in `BlockFlow_test::storageFlow()`

- Tweaks to improve convergence under extreme overload;
  sudden load peaks are now accomodated typically < 5 sec

- Make the test definition parametric, to simplify variations

- Extract the generic microbenchmark helper function

- Documentation
2023-07-22 06:07:35 +02:00
c008858d8f Block-Flow: investigate, fix and fine-tune Epoch size control
- BUG: must prevent the Epoch size to become excessive low
- Problem: feedback signal should not be overly aggressive

Fine-Tuning:
- Dose for Overflow-compensation is delicate
- Moving average and Overflow should be balanced
- ideally the compensatory actions should be one order of magnitude
  slower than the characteristic regulation time

Improvement: perform Moving-Average calculations in doubles
2023-07-18 21:23:00 +02:00
cb2ee9466b Block-Flow: add diagnostics and define further expectations
- fix a bug in IterExplorer: when iterating a »state core« directly,
  the helper CoreYield passed the detected type through ValueTypeBindings.
  This is logically wrong, because we never want to pick up some typedefs,
  rather we always want to use the type directly returned from CORE::yield()
  Here the iterator returns an Epoch&, which itself is again iterable
  (it inherits from std::array<Activity, N>). However, it is clear
  that we must not descent into such a "flatMap" style recursive expansion

- draft a simple scheme how to regulate Epoch lengths dynamically

- add diagnostics to pinpoint a given Activity and find out into which
  Epoch it has been allocated; used to cover the allocator behaviour
2023-07-15 18:54:59 +02:00
5a8463acce Block-Flow: allow optionally to supply sanity checks
Especially for the BlockFlow allocator, sanity checks are elided
for performance reasons; yet, generally speaking, it can be a very bad idea
to "optimise" away sanity checks. Thus an additional adaptor is provided
to layer such checks on top of an existing core; and IterEplorer now
always wires in this additional adaptor, and so the original behaviour
is now restored in this respect (and for the largest part of the code base)
2023-07-13 16:46:43 +02:00
42ac55ea7b Block-Flow: promote IterableDecorator
While at first sight just a superficial variation of the existing IterStateWrapper,
it became clear with the evolution of the IterExplorer framework that
this setup represents a distinct concept, and especially lends itself
for complex and cohesive collaboration in a layered pipeline. Which
may, or may not be a good idea, depending on the circumstances.

Now, for the implementation of the scheduler memory allocation scheme,
another twist is added to the picture: we can not effort the sanity checks
on each access, even more so when layering / adapting iterators, where
it is essential that the optimiser can remove all unnecessary warts.
2023-07-13 16:29:06 +02:00
824a626c2e Block-Flow: investigate proper working of on-demand allocation
Library: add "obvious" utility to the IterExplorer, allowing to
         materialise all contents of the Pipeline into a container

...use this to take a snapshot of all currently active Extent addresses
2023-07-12 19:19:41 +02:00
3b929cf014 Block-Flow: better setup for iterator implementation
Using a Storage* within a wrapper as "pos" will work,
but is borderline trickery, since it amounts to subverting
the idea behind IterAdapter (which is to encapsulate a target
pointer with some control-logic in the managing container).

Using the same storage size and implementation overhead,
it is much more straight-forward to package the complete
iteration logic into a »State Core«, which in this case
however maintains a back-link to the ExtentFamily.
2023-07-11 02:03:50 +02:00
3401f18c2c Block-Flow: consider usage in ActivityTerm and rectify iteration
Iteration should just yield an Reference to an Extent,
thereby hiding all details of the actual raw storage (char[]).
This can be achieved by usind a wrapper type around a pointer
into the managing vector; from this pointer we may convert
into a vector::iterator with the trick described here

https://stackoverflow.com/a/37101607/444796


Furthermore, continued planning of the Activity-Language,
basically clarified the complete usage scenario for now;
seems all implementable right away without further difficulties
2023-07-11 01:08:26 +02:00
ccf0710903 Block-Flow: maintain an »Epoch« within the raw allocation Extent
- the idea is to use slot-0 in each extent for administrative metadata
- to that end, a specialised GATE-Activity is placed into slot-0
- decision to use the next-pointer for managing the next free slot
- thus we need the help of the underlying ExtentFamily for navigating Extents

Decision to refrain from any attempt to "fix" excessive memory usage,
caused by Epochs still blocked by pending IO operations. Rather, we
assume the engine uses sane parametrisation (possibly with dynamic adjustment)
Yet still there will be some safety limit, but when exceeding this limit,
the allocator will just throw, thereby killing the playback/render process
2023-07-09 01:32:27 +02:00
130bc095d9 the new design takes the old name
The second design from 2017, based on a pipeline builder,
is now renamed `TreeExplorer` ⟼ `IterExplorer` and uses
the memorable entrance point `lib::explore(<seq>)`

✔
2023-06-22 20:23:55 +02:00
d109f5e1fb bye bye Monad (closes #1276)
after completing the recent clean-up and refactoring work,
the monad based framework for recursive tree expansion
can be abandoned and retracted.

This approach from functional programming leads to code,
which is ''cool to write'' yet ''hard to understand.''

A second design attempt was based on the pipeline and decorator pattern
and integrates the monadic expansion as a special case, used here to
discover the prerequisites for a render job. This turned out to be
more effective and prolific and became standard for several exploring
and backtracking algorithms in Lumiera.
2023-06-22 20:23:55 +02:00
2b92dab377 Library: change »assignment« of ItemWrapper to destroy-create
This very deep change (which requires almost complete rebuild)
was prompted by the need to process an object (JobPlanning),
which holds several references and is thus move-only, in the
middle of a complex processing pipeline with child expansion.

If this works out well, a long-standing and obnoxious problem
with transforming iterators would be solved, albeit by incurring
a (presumably small) performance overhead, since now the new
value is no longer *assigned*, but rather the existing payload
is destroyed and a new instance is copy/move constructed into
the inline buffer.

The primary purpose (and widely used in Lumieara) is to have a
Lambda create a new Object, which is then returned by value
and thus immediately moved into this inline buffer, where it
resides for further use (as long as the enclosing pipeline
stays alive). Unless such an object does very elaborate
allocations and registrations behind the scene, the
expense of assigning vs creating should be the same.
2023-06-19 02:33:50 +02:00
661d768fad Job-Planning: frame number now additionally required in FrameCoord
...which was the reason why the test failed;
the calculation works as expected


PS: rename JobPlanningSetup_test to JobPlanningPipeline_test
2023-06-17 03:10:57 +02:00
f84517547b Dispatcher-Pipeline: coordination of base tick and prerequisite expansion
- had to fix a logical inconsistency in the underlying Expander implementation
  in TreeExplorer: the source-pipeline was pulled in advance on expansion,
  in order to "consume" the expanded element immediately; now we retain
  this element (actually inaccessible) until all of the immediate
  children are consumed; thus the (visible) state of the PipeFrameTick
  stays at the frame number corresponding to the top-level frame Job,
  while possibly expanding a complete tree of flexible prerequisites

This test now gives a nice visualisation of the interconnected states
in the Job-Planning pipeline. This can be quite complex, yet I still think
that this semi-functional approach with a stateful pipeline and expand functors
is the cleanest way to handle this while encapsulating all details
2023-06-14 18:12:41 +02:00
542017aa65 Dispatcher-Pipeline: mocked Dispatcher implementation complete (closes: #1294)
`steam/engine/mock-dispatcher.hpp |cpp` now integrates this
''complete mock setup for render jobs and frame dispatching.''
The exising `DummyJob` has been slightly adapted and renamed
to `MockJob` and is tightly integrated with the other mocks.

The implementation of a `MockDispatcher` necessitated to change
the use of `MockJobTicket`. The initial attempts used a complete
mock implementation, but this approach turned out not to be viable.
Instead — based on the ideas developed for the mock setup —
now the prospective real implementation of `JobTicket` is available
and will be used by the mock setup too. Instead of a synthetic spec,
now a setup of recursively connected `ExitNode`(s) is used; the latter
seems to develop into some kind of Facade for the render node network.

Based on this mock setup, we can now demonstrate the (mostly) complete
Job-Planning pipeline, starting from a segmentation up to render jobs,
and verify proper connectivity and job invocation.
✔
2023-06-13 20:23:33 +02:00
e6dcb6253c Dispatcher-Pipeline: resolve further problems with re-entrant allocation
...ouch this was insidious: the STL implementation for list does not
return a pointer to the element just allocated, but rather retrieves
and dereferences the back() / front() iterator after returning from emplace_back|front()

...which in case of re-entrant allocations is something wildly different
than the initial allocation. Thus a *cheap* and dirty placeholder implementation
just using a STL container is not possible, and we need at least
to code up likewise cheesy placeholder implementation by hand.
- separate allocation and ctor all
- use an inline buffer in the STL container
- explicitly handle ctor failures to discard allocation
- NOT THREADSAFE and likely WASTFUL in terms of performance


==> MockSupport_test now back to GREEN after complete refactoring
2023-06-12 17:21:41 +02:00
b18e79d077 Dispatcher-Pipeline: solve allocation of JobTicket instances
...by defining a new scheme for access to custom allocators
...and then passing a reference to such an accessor into the
   JobTicket ctor, thereby allowing the ticket istelf recursively
   to place further JobTicket instances into the allocation space

--> success, test passes (finally)
2023-06-11 04:37:38 +02:00
7d5c32e6b6 Dispatcher-Pipeline: draft test for JobTicket access 2023-06-05 18:09:42 +02:00
81ee9a2e67 Dispatcher-Pipeline: builder type rebinding problems
...hard to tackle...
The idea is to wrap the TreeExplorer builder, so that our specific
builder functions can delegated to the (inherited) generic builder functions
and would just need to supply some cleverly bound lambdas. However,
resulting types are recursive, which does not play nice with type inference,
and working around that problem leads to capturing a self reference,
which at time of invocation is already invalidated (due to moving the
whole pipeline into the final storage)
2023-06-03 03:44:22 +02:00
94fe4a4bec Dispatcher-Pipeline: draft builder-API
...which leads to the next daunting problems:
- we need some mocked ModelPort and DataSink placeholders
- we need a way how to inherit from a partial TreeExplorer pipeline
2023-06-02 05:32:15 +02:00
ad173540d9 Library: allow for a stop condition in iterator pipeline
...introduced in preparation for building the Dispatcher pipeline,
which at its core means to iterate over a sequence of frame positions;
thus we need a way to stop rendering at a predetermined point...
2023-06-01 16:48:27 +02:00
fbfbd2a078 Dispatcher+Scheduler: decision to dispose of the TimeAnchor
several years ago, it seemed like a good idea to incorporate
the link between nominal time and wall-clock time into a dedicated
anchor point, which also regulates the continued frame planning.

But it turned out that such a design mixes up several concepts
and introduces confusion regarding the meaning of "real time"
- latency can not be reasonably defined for a whole planning chunk
- skipping or sliding due to missed deadlines can not reasonably handled
  within such an abstract entity; it must be handled rather at the
  level of a playback process
- linking the frame grid generation directly to a planning chunk
  undercuts the possible abstraction of a planning pipeline
2023-05-31 03:27:13 +02:00
87f40c8169 Dispatcher+Scheduler: Requirement analysis and planning work 2023-05-29 04:43:10 +02:00
e33689e5d6 Job-Planning: verify and complete the build-up of mock structures (see #1294)
The prototypical setup of data structures and test support components
is largely complete by now — with the exception of the `MockDispatcher`,
which will be completed while moving to the next steps pertaining the
setup of a frame dispatch pipeline.

 * the existing `DummyJob` was augmented to allow verification of
   association between Job and `JobTicket`
 * the existing implementation of `JobTicket` was verified and augmented
   to allow coverage of the whole usage cycle
 * a `MockJobTicket` was implemented on top, which can be generated
   from a symbolical test specification (rather than from the real
   Fixture data structure)
 * a complete `MockSegmentation` was developed, allowing to establish
   all the aforementioned data structures without an actual backing
   Render Engine. Moreover, `MockSegmentation` can be generated
   from the aforementioned symbolic test specification.
 * as part of this work, an algorithm to split an existing Segmentation
   and to splice in new segments was developed and verified
2023-05-24 03:38:12 +02:00
94cec423d0 Job-Planning: switch to processing references
...which uncovers further deeply nested problems,
especially when referring to non-copyable types.

Thus need to construct a common type that can be used
both to refer to the source elements and the expanded elements,
and use this common type as result type and also attempt to
produce better diagnostic messages on type mismatch....
2023-05-23 01:08:05 +02:00
bf6951afcf Job-Planning: verify pipeline can now be constructed (after bugfix)
verify by in-depth investigation that all nested typedefs are now properly constructed
2023-05-23 01:07:53 +02:00
0df0fd001e Library: fix follow-up problems with const correctness
...the improved const correctness on STL iterators uncovered another
latent problem with out diagnositc format helper, which provide
consistently rounded float and double output, but failed to take
CV-qualifiaction into account
2023-05-23 01:07:53 +02:00
e176e54004 Library: adjust and fix semantics of nested 'value_type' binding
This is a subtle and far reaching fix, which hopefully removes
a roadblock regarding a Dispatcher pipeline: Our type rebinding
template used to pick up nested type definitions, especially
'value_type' and 'reference' from iterators and containers,
took an overly simplistic approach, which was then fixed
at various places driven by individual problems.

Now:
 - value_type is conceptually the "thing" exposed by the iterator
 - and pointers are treated as simple values, and no longer linked
   to their pointee type; rather we handle the twist regarding
   STL const_iterator direcly (it defines a non const value_type,
   which is sensible from the STL point of view, but breaks our
   generic iterator wrapping mechanism)
2023-05-23 01:07:53 +02:00
46ab053b8a Library: investigate / consolidate usages of type rebinding from iterators
...in an attempt to resolve the deeply nested problems encountered
while building an iterator pipeline for the Dispatcher. It seems
that I was sloppy some years ago and just "bashed them into submission",
thereby mixing up two different meanings of "value_type"

Moreover I seemingly implemented the same helper trait template twice,
so the first step is to switch all usages to meta::TypeBinding
2023-05-23 01:07:53 +02:00
67468f15d5 Job-Planning: Attempt to build a prerequisite-Pipeline failed -- investigate why
To complete the mock setup, the next step would be to extend the GenNode-based spec langage
to allow defining prerequisite Mock-JobTickets. Setting this up seems rather straight forward --

however, defining a simple testcase to cover this extension runs into surprisingly tricky problems..
- for one, the singleValIterator from Itertools has serious difficulties handling references
- but even more surprising, it seems impossible to make the "prerequisites iterator"
  fit into the Tree-Explorer framework (which I intend to use as replacement
  for the monadic approach)

after some extended analysis of generic types and template instances,
it seems that not TreeExplorer as such is the primary problem, but rather
there is a conceptual mismatch somewhere deep down in Itertools or Iter-Adapter
2023-05-23 01:07:07 +02:00