Commit graph

1527 commits

Author SHA1 Message Date
96e10faa84 WIP: first round of stubbing for diff::Record 2015-08-16 01:35:28 +02:00
b91734b0a6 WIP: first draft -- properties of an external symbolic record type
This Record type is intended to play a role in the
diff description / exchange of GUI data structures.
2015-08-16 01:35:28 +02:00
7fcee74960 formatting helper to join a collection into a string
Ouch!
Why does C++ lack the most basic everyday stuff?
It needn't be performant. It needn't support some fancy
higher order container. Just join the f***ing strings.

use Bosst??  -- OMG!! pulls in half the metra programming library
and tries to work on any concievable range like object. Just
somehow our Lumiera Forward Iterators aren't "range-like" enough
for boost's taste.

Thus let's code up that fucking for-loop ourselves, once and forever.
2015-08-16 01:35:28 +02:00
46e573efb7 includes: split out rarely used PtrDerefIter
this allows us to avoid a boost include otherwise
dragged in through the widely used iter-adapter.hpp
2015-08-16 01:35:28 +02:00
8e16149a25 Ticket #155: rename Track -> Fork (II)
actual renaming of types and variables in the entire code base
2015-05-31 02:03:24 +02:00
7c7a07b54f Ticket #155: rename the Track-MObject to "Fork"
In Lumiera, "Tracks" are not what you'd expect from
conventional video editing software. They are a mere
grouping devide, and are also used to implement the
"media bins" and tool palettes.

But having "folders" on the timeline would be likewise
confusing, as would be to have a "branch" or "tree".
To get out of that dilemma, we chose an understandable
but deliberately somewhat strange name: "Fork"

It was common understanding on the Mailinglist that we
should handle this renaming in a tuned-down and discrete
way: The UI will continue to show "Tracks" for a familiar
sight and "Bins" in the Asset section. But Lumiera developers
will be nudged to accomodate by renaming the entity in
source code accordingly
2015-05-30 22:09:26 +02:00
97fec4179b clean-up: remove cockoo hash (unused and unmaintained)
Cockoo hashing is a thrilling algorithm.
We investigated it during the time or our first draft
towards a confirugation system in 2008. This usage turned
up some problems -- not sure if based on the implementation
or the algorithm itself; at that time, we just switched
to the probabilistic splay tree. The whole configuration
system effort stalled afterwards; so the cuckoo implementation
remained in tree as a zombie.
2015-05-30 17:53:09 +02:00
dece405801 LANDING: transition to GTK-3
This switches the Lumiera UI from GTK-2 to GTK-3
Unfortunately, this move breaks two crucial features, which have been
disabled for now: the display of video and our custom timeline widget.

Since both of these require some reworking, which in fact has already
started, we prefer to do the library and framework switch right away.
2015-05-30 17:11:41 +02:00
f9d0d13501 ability to pick up the attribute type from the closure/functor
The actual trick to make it work is to use decltype on the function operator
http://stackoverflow.com/questions/7943525/is-it-possible-to-figure-out-the-parameter-type-and-return-type-of-a-lambda/7943765#7943765

In addition, we now pick up the functor by template type and
store it under that very type. For one, this cuts the size
of the generated class by a factor of two. And it gives the
compiler the ability to inline a closure as much as is possible,
especially when the created Binder / Mutator lives in the same
reference frame the closure taps into.
2015-05-03 05:24:06 +02:00
f45884975b generalise to arbitrary acceptable attribute values
...not yet able to pick up the closure argument type automagically
however, right now we can only hypothesise this might be possible
2015-05-02 02:02:48 +02:00
2ce85a1449 use the attributeID to activate the right closure
...under the assumption that the number of attributes is small,
using just a chained sequence of inlined if-statements
"would be acceptable"
2015-05-02 01:39:58 +02:00
6de24bc7f0 Ticket #956: decide layout and handling of GenNode elements
to carry out that rather obvious step, I was bound to consider
all the implications of choosing a given layout and handling pattern
for our external structure representation.

Finally, I settled upon the following decisions
- the value space represented within the DataCap is flat, not further structured
- the distinction between "attribute" and "nested object" is merely conceptual
  and will be enforced solely by the diff detection / representation protocol
- basically, a nested subtree may appear as an attribute; the difference
  between attributes and children lies solely in the way of access and referral:
  by-name vs. positional
- it is pointless to save space for the representation of the discriminator ID
- but we can omit any further explicit type tag, because
- we do *not* support programming by switch-on-type, and thus
- we do *not* support full introspection, only a passive type-safety check
- this is *not* a limitation, since we acknowledge that GenNode is a *Monad*
- and the partial function needed within any flatMap implementation
  maps naturally onto our Variant-Visitor; thus
- the DataCap can basically just *be* a Variant
- and GenNode has just to supply the neccessary shaffolding
  to turn that into a full fledged Monad implementation, including
  direct construction by wrapping a value and flatMap with tree walk
2015-05-02 01:11:39 +02:00
5d056f032d phase out the (now obsoleted) old Variant and AccessCasted implementation
All relevant uses will rely on the more strict access policy
implemented with the new util::AccessCasted. Along the same line
of thinking, I've removed the "second try" convenience conversion
from the typed get-Function of OpaqueHolder. Such an unbounded
"convert it somehow" approach is almost never a good idea. Either,
one knows by design the precise type to expect, or alternatively
should rely on the base interface solely.

...with the sole exception of the usage in WrapperPointer,
which in itself looks obsolete to me; we should better re-think
the way we handle "wrapped" objects for the BuilderTools, once
we actually start implementing the Builder

Ticket #450
2015-04-28 04:49:08 +02:00
250a5519de TICKET 141: now we've full coverage, both for Variant and AccessCasted
Note: the new Variant implementation is a re-write from scratch
and does not rely on util::AccessCasted any more. Anyway, both
are now thoroughly covered by unit test
2015-04-26 05:55:54 +02:00
3dfac48dea verify actual memory locations
- all those casts must refer to the same memory location
- but building a new object needs to create a different address
2015-04-26 05:07:44 +02:00
11c8a8afe9 cover some simple value conversion cases 2015-04-26 04:46:32 +02:00
2aeb18c118 additionally cover mix-in and cross-casting cases 2015-04-26 04:28:32 +02:00
0413d2b8b3 cover all the actual cast and downcast cases 2015-04-26 04:19:18 +02:00
6998e04f87 verify all invalid cases are spotted by the compiler
NOTE: this was a one-time verification. Unfortunately there is no way
to verify a failing compilation automatically from a unit-test.
Thus we need to comment out these invalid cases, leaving them
here just for later referral. Need to check those manually
for new compilers to be sure!
2015-04-26 03:17:41 +02:00
504ff07fc0 add coverage for the const correctness cases
actually the positive cases only. In another step,
I'll add all those combinations which won't compile.
2015-04-25 19:39:16 +02:00
69bf324a1e extend to dereference pointer and take addresses
...since I consider that a comparatively safe convenience feature.
Of course we *do perform* a NULL check and throw an exception.

So now the actual casting or conversion functions are designed
to work always on the same level of references or pointers,
which means we can just use the standard conversions of the
language. This has the nice effect of ruling out dangerous
combinations (like taking a L-ref from a R-ref) automatically
2015-04-25 19:26:59 +02:00
b9aa8033c7 Ticket #141: rewrite of AccessCasted -- cover the basics
get the param handling straight, including rvalue references.
We do not want to allow any dangerous combinations anymore.
2015-04-25 18:51:49 +02:00
273bd698e1 test helper to show short demangled type names without scope 2015-04-25 01:40:39 +02:00
505903e71e Ticket #141 : move asside the old util::AccessCasted for rework
..existing code still uses the old version; will switch
when the new one is ready
2015-04-24 01:54:54 +02:00
0f37cbdf8f un-burry an unit test draft from 2008 (for lib::AccessCasted)
(extracted from the git history of file try.cpp, May 2008)
basically this is the draft implementation from which
AccessCasted was extracted. I see two problems

- this version prints from within the access functions
- we do not want the automatic static downcast anymore.
  meanwhile, I consider this kind of "do everything for me"
  programming style as dangerous. If unchecked donwcasts
  are desired, then code them up explicitly
2015-04-20 04:11:55 +02:00
de50bf7c91 virtual copy support documented and covered with unit test 2015-04-20 03:41:28 +02:00
67b5df0d1d WIP: start factoring out the virtual copy support 2015-04-20 00:49:49 +02:00
5a4290d4a7 TICKET #738: re-implemented Variant functionality complete - unit test pass 2015-04-19 03:18:24 +02:00
7686122354 implementation complete -- kindof works
there is a problem with the virtual assignment,
seems the default policy was picked.

Beyond that, the rest of the unit test passes
2015-04-19 02:02:54 +02:00
c32685ada8 WIP: first round of implementation
finally got all those copy / assgnment flavours straight.

Still unsolved: unable to instantiate the Variant template
for a type with private assignment operator (like e.g. Time )
The problem is our virtual assignement operator, which forces
instantiation of the implementation (for the VTable), even if
the actual assignment is never invoked.
2015-04-17 19:33:25 +02:00
413a6a5d48 outline and stub the API functions. 2015-04-16 23:04:36 +02:00
eb263d44d7 TICKET #738: design API of a new variant implementation
- we do not want type mutations
- we do not want "empty" records ever
- we do not support "probing" for contents
- visitor style access for generic value handling
2015-04-16 20:29:03 +02:00
2e1df16bdc settle on a concrete implementation approach based on inheritance chain
After some reconsideration, I decide to stick to the approach with the closures,
but to use a metaprotramming technique to build an inheritance chain.
While I can not decide on the real world impact of storing all those closures,
in theory this approach should enable the compiler to remove all of the
storage overhead. Since, when storing the result into an auto variable
right within scope (as demonstrated in the test), the compiler
sees the concrete type and might be able to boil down the actual
generated virtual function implementations, thereby inlining the
given closures.

Whereas, on the other hand, if we'd go the obvious conventional route
and place the closures into a Map allocated on the stack, I wouldn't
expect the compiler to do data flow analysis to prove this allocation
is not necessary and inline it away.


NOTE: there is now guarantee this inlining trick will ever work.
And, moreover, we don't know anything regarding the runtime effect.
The whole picture is way more involved as it might seem at first sight.
Even if we go the completely conventional route and require every
participating object to supply an implementation of some kind of
"Serializable" interface, we'll end up with a (hand written!)
implementation class for each participating setup, which takes
up space in the code segment of the executable. While the closure
based approach chosen here, consumes data segment (or heap) space
per instance for the functors (or function pointers) representing
the closures, plus code segment space for the closures, but the
latter with a way higher potential for inlining, since the closure
code and the generated virtual functions are necessarily emitted
within the same compilation unit and within a local (inline, not
publickly exposed) scope.
2015-04-05 18:26:49 +02:00
723d1e0164 settle architectural considerations regarding the TreeMuator concept
so yes, it is complicated, and inevitably involves three layers
of indirection. The alternative seems to bind the GUI direcly to
the Session interface -- is there a middle gound?

For the messages from GUI to Proc, we have our commands, based
on PlacementRef entities. But for feeding model updates to the
GUI, whatever I consider, I end up either with diff messages or
an synchronised access to Session attributes, which ties the
responsiveness of the GUI to the Builder operation.
2015-04-03 20:10:22 +02:00
e4a1261849 initial syntax draft
the envisioned DSL syntax for installing the binding closures
into a generic tree mutator object seems to work out
2015-04-02 03:30:20 +02:00
f5ddfa0dbe decide on the foundations of tree diff representation
- we use a GenNode element
- this holds a polymorphic value known as DataCap
- besides simple attribute values, this may hold collections of GenNode sub elements
- a special kind of GenNode collection, the Record, is used to represent objects

The purpose of this setup is to enable an external model representation
which is only loosely coupled to the interndal data representation
through the exchange of (tree)diff messages
2015-03-21 02:00:55 +01:00
9a9e17578c extended planning to define the operation of UI-Bus and model update
this includes a decision about the tree diff representation and handling format
2015-01-17 16:08:56 +01:00
28d18a7326 refactoring: better name for the query focus shifting operation
previously this operation was named 'attach', which an be confused
with attching an object to this location. Indeed, the session interface
even offers such an attach function. By renaming the focus moving
operation into QueryFocus::shift(Scope), this ambiguity is resolved
2015-01-08 15:13:27 +01:00
8b6177a1c5 Design: Backbone of the GUI
This is the first step towards a generic backbone to connect
any GUI elements to the session within Proc-Layer.

It is based on a spefic understanding of Model-View-Controller,
which turns the Model-Controller interactions into messages.
2015-01-06 23:44:58 +01:00
55b2c79aad Implementation of List Diff detection finished. Unit Test PASS 2015-01-04 15:13:16 +01:00
a12a739f05 allow for iterative access to the snapshot data in the lookup table 2015-01-04 14:23:12 +01:00
a8d1cd9c8b trivial implementation of index / snapshot table
lots of room for improvement here :)
2015-01-04 14:01:07 +01:00
80eec4132b factor out index table helper and define its contract 2015-01-04 13:23:57 +01:00
d0dcccbd1b move and split drafted code to the acutal library headers 2015-01-04 12:36:13 +01:00
eb8ad8ed11 code up the actual list diff generator algorithm
sans the implementation of the index lookup table(s)

The algorithm is KISS, a variant of insertion sort, i.e.
worst time quadratic, but known to perform well on small data sets.
The mere generation of the diff description is O(n log n), since
we do not verify that we can "find" out of order elements. We leave
this to the consumer of the diff, which at this point has to scan
into the rest of the data sequence (leading to quadratic complexity)
2015-01-04 12:02:41 +01:00
5427d659d7 definition reordering and comments 2015-01-04 09:26:25 +01:00
97c63e0472 solution how to place and use the diff token constructors
finally....
The problem is that the C++ "dependent types" defeat the typical
DSL usage, where you define some helper function in a generic
language setup class and mix this language in as superclass.
This is, C++ requires us to refer explicitly to any dependent type,
since, due to possible template specialisations, the parser
can't know if a given symbol is a inherited type or a field.

As a solution, we place the token constructor functors into a
static struct "token", which allows to write e.g. token.insert(xyz)
2015-01-04 09:08:36 +01:00
5bae84392a implementation of demand-driven diff generating iterator
TODO: actual decision tree
2015-01-03 02:37:33 +01:00
25646337cd change list diff language to rely on 'find' instead of 'push'
As decided in beb57cde
this changeset switches our basic list diff language to work
in the style of an insertion sort. Rather than 'pushing back'
out-of-order elements, we scan and bring forward missing elements.

Later, when passing the original location of the elements
fetched this way, a 'skip' verb will help to clean up
possible leftowers, so implementation is possible
(and indeed acomplished) without shifting any other elements.
2015-01-02 13:18:25 +01:00
e06bb27be4 stub complete implementation framework for diff detection
without implementation; but it is clear now where snapshots are
taken and how the implementation will be hooked up: as iterator
based on a state core.
2015-01-02 12:25:55 +01:00