This finishes a long lasting effort to rework the top-level of the Lumiera GTK UI,
to adapt to GTK-3 and the new asynchronous message based architecture.
Special credits and thanks to
* Joel Holdsworth
* Stefan Kangas
Without their relentless foundational work, the Lumiera UI could
never be where it is now. Even if some code was rewritten and several
parts of the old GTK-2 implementation are now obsolete, numerous ideas
solutions and inspirations were drawn from those early contributions
and live on as part of the reworked GUI.
An extended round of rebuilding and reworking the global UI structures
can be concluded now. A flexible recursive structure of Tracks has
been implemented for the new Timeline-UI, allowing to contro all
relevant aspects of structure composition by **Diff Messages** sent
up from the Steam-Layer into the UI.
Moreover, the ability to control the custom drawing code through regular
**CSS style rules** has been demonstrated, allowing for seamless integration
of Lumiera UI elements with the existing desktop theme.
The flexible custom styling yet needs to be definied.
Just adding a stock icon and a standard sized label field for now.
Widget can be constructed and successfully attached to a track.
This is dummy/test/diagnostics code and should be removed when the track display code is complete!
It can be activated by sending a "mark"-Message via the UI-Bus, towards the
Timeline element to be tested (Tip: use the same ID as used when injecting
the Timeline via the TestControl Dialog box). When receiving this message
(asynchronously), the TimelineControler asks each nested TrackPresnter
to inject a Button with the corresponding track name onto the BodyCanvasWidget.
This allows us to verify the coordinate calculation and size allocation --
and indeed, the numbers are not yet correct (TODO)
- most notably the NOBUG logging flags have been renamed now
- but for the configuration, I'll stick to "GUI" for now,
since "Stage" would be bewildering for an occasional user
- in a similar vein, most documentation continues to refer to the GUI