Writing and debugging such tests is always an interesting challenge...
Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
This is a little bit of functionality needed again and again;
first I thought to use the TypedCounter, but this would be overkill,
since we do not actually need different instances, and we do not need
to select by type when incrementing the counter. In fact, we do not
even need anything beyond just allocating a number.
So I made a new class, which can be used RAII style
using the struct-scheme.hpp and the requirements for
EntryID as a guideline. The goal is to move EntryID
over into the support lib, which means we need to get rid
of all direct proc::asset dependencies. Thus, these generic
ID functions shall form a baseline implementation, while
asset::Struct may provide the previously used implementation
through specialisation -- so the behaviour of EntryID will
not change for the structural assets, but we'll get a more
sane and readable default implementation for all other types.
still puzzled why this instantiation of MultiFact fails to compile with GCC 4.8
so I'm bound to understand why the types involved
need indeed to be are structured the way they are right now.
previous versions used to resolve this ambiguity in favour of a ctor call,
but now the compiler treats such constructs as function definition;
this is reasonable, since C++11 introduced the notion of a "generalised
initialisation", which is always written as a (possibly empty) list
in braces.
In these specific cases here, we just omit the empty parens