The Lumiera »Reference Platform« is now upgraded to Debian/Buster, which provides GCC-14 and Clang-20.
Thus the compiler support for C++20 language features seems solid enough, and C++23,
while still in ''experimental stage'' can be seen as a complement and addendum.
This changeset
* upgrades the compile switches for the build system
* provides all the necessary adjustments to keep the code base compilable
Notable changes:
* λ-capture by value now requires explicit qualification how to handle `this`
* comparison operators are now handled transparently by the core language,
largely obsoleting boost::operators. This change incurs several changes
to implicit handling rules and causes lots of ambiguities — which typically
pinpoint some long standing design issues, especially related to MObjects
and the ''time entities''. Most tweaks done here can be ''considered preliminary''
* unfortunately the upgraded standard ''fails'' to handle **tuple-like** entities
in a satisfactory way — rather an ''exposition-only'' concept is introduced,
which applies solely to some containers from the STL, thereby breaking some
very crucial code in the render entities, which was built upon the notion of
''tuple-like'' entities and the ''tuple protocol''. The solution is to
abandon the STL in this respect and **provide an alternative implementation**
of the `apply` function and related elements.
This resolves an intricate problem related to metaprogramming with
variadic templates and function signatures. Due to exceptional complexity,
a direct solution was blocked for several years, and required a better
organisation of the support code involved; several workarounds were
developed, gradually leading to a transition path, which could now
be completed in an focused clean-up effort over the last week.
Metaprogramming with sequences of types is organised into three layers:
- simple tasks can be solved with the standard facilities of the language,
using pattern match with variadic template specialisations
- the ''type-sequence'' construct `Types<T...>` takes the centre stage
for the explicit definition of collections of types; it can be re-bound
to other variadic templates and supports simple direct manipulation
- for more elaborate and advanced processing tasks, a ''Loki-style type list''
can be obtained from a type-sequence, allowing to perform recursive
list processing task with a technique similar to LISP.
after all the relevant library components do support both kinds of
type sequences transparently, any usages in core code can now be
switched over to the new, variadic type sequences.
Attempting to reduce the remaining pre-C++11 workarounds before upgrade to C++20...
As a first step: rename the old type-sequence implementation into `TyOLD`
to make it clearly distinguishable; a new variadic implementation `TySeq`
was already introduced as partial workaround, and the next steps
will be to switch over essential parts of the type-sequence library.
Now looking into largely obsolete library facilities...
Starting from `ScopedHolder`, I found a surprising problem with ''perfect forwarding....''
...which however turned out to be the result of ''sloppy programming'' on my side.
At that time, in 2017, seemingly I was under pressure to define a Session-Command,
which captures a Time-entity as »State Memento«. Which turned out to be impossible,
since the Time entities were conceived as being immutable -- a questionable design
decision (see #1261), which already generated quite some additional complexities.
In the course of this »exercise«, I could again clarify that the implementation
of perfect forwarding works as expected on modern compilers — confusion may arrise
sometimes due to ''copy elision'' (which the compiler is required to perform
since C++17, even when the elided constructor has observable side effects).
And it can be derailed when (as was the case here) a »grab everything« constructor
accidentally ends up generating a copy- or move-constructor for the container class
itself. This is an instance of the problem documented with #963 ...
.... and the best solution is to abide by the rule-of-five (and a half)
and to put that `ReplacableItem` to where it belongs...
- conversion from pointer to bool now counts as ''narrowing conversion''
- constructor names must not include template arguments (enforced with C++20)
- better use std::array for some dummy test code
Several further warnings are due to known obsoleted or questionable constructs
and were left as-is (e.g. for ScopedHolder) or just commented for later referral
Future C++ versions will no longer generate default copy operations
once any single one was defined explicitly. So the goal is to kind-of
''enforce the rule of five'' (if you define one, define them all).
However, sometimes one of these special operators must be defined for a different reason,
e.g. because it is defined as protected, yet should not be exposed on the public API.
In such cases, any other copy operation which still is valid in the default form
must be declared explicitly ''as defaulted''
Overall this seems to be quite an improvement --
and it highlights (again) some known instances of questionable design,
which are mostly obsoleted and require clean-up anyway, or (as in the case of the
Placements) indicate »placeholder code« where the actual solution still needs to be worked out
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
After augmenting our `lib/random.hpp` abstraction framework to add the necessary flexibility,
a common seeding scheme was ''built into the Test-Runner.''
* all tests relying on some kind of randomness should invoke `seedRand()`
* this draws a seed from the `entropyGen` — which is also documented in the log
* individual tests can now be launched with `--seed` to force a dedicated seed
* moreover, tests should build a coherent structure of linked generators,
especially when running concurrently. The existing tests were adapted accordingly
All usages of `rand()` in the code base were investigated and replaced
by suitable calls to our abstraction framework; the code base is thus
isolated from the actual implementation, simplifying further adaptation.
* most usages are drop-in replacements
* occasionally the other convenience functions can be used
* verify call-paths from core code to identify usages
* ensure reseeding for all tests involving some kind of randomness...
__Note__: some tests were not yet converted,
since their usage of randomness is actually not thread-safe.
This problem existed previously, since also `rand()` is not thread safe,
albeit in most cases it is possible to ignore this problem, as
''garbled internal state'' is also somehow „random“
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.
However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.
Thus I introduce a new **standard scheme**
* Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
* The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
* (for local or single-usage errors, a local or even hidden definition is OK)
This is Step-2 : change the API towards application
Notably all invocation variants to support member functions
or a reference to bool flags are retracted, since today a
λ-binding directly at usage site tends to be more readable.
The function names are harmonised with the C++ standard and
emergency shutdown in the Subsystem-Runner is rationalised.
The old thread-wrapper test is repurposed to demonstrate
the effectiveness of monitor based locking.
FamilyMember::allocateNextMember() was actually a post-increment,
so (different than with TypedCounter) here no correction is necessary
As an asside, WorkForce_test is sometimes unstable immediately after a build.
Seemingly a headstart of 50µs is not enough to compensate for scheduler leeway
- the deadlock was caused by leaking error state through the C-style lumiera_error
- but the reason for the deadlock lies in the »convenience shortcut«
in the Object-Monitor scope guard for entering a wait state immediately.
This function undermines the unlocking-guarantee, when an exception
emanates from within the wait() function itself.
While it would be straight forward from an implementation POV
to just expose both variants on the API (as the C++ standard does),
it seems prudent to enforce the distinction, and to highlight the
auto-detaching behaviour as the preferred standard case.
Creating worker threads just for one computation and joining the results
seemed like a good idea 30 years ago; today we prefer Futures or asynchronous
messaging to achieve similar results in a robust and performant way.
ThreadJoinable can come in handy however for writing unit tests, were
the controlling master thread has to wait prior to perform verification.
So the old design seems well advised in this respect and will be retained
This was prompted by a test failing under Boost-1.65 (--> see #294)
When reviewed now, the whole idea of testing Steam-Layer Commands for
equivalence feels a bit sketchy.
Just the comparison for the command ''identity'' alone seems sufficient,
i.e. the test if a command-ID is associated with the same backend-handle
and thus the same functor binding.
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout
As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.
As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock