e6a105fbc1
iterator exploring monad finished, passes unit test
2012-10-10 05:20:19 +02:00
3d0d599158
get the depth-first exploration test to work
...
...using the IterQueue for intermediary results
2012-10-10 05:20:18 +02:00
2c33000346
complement IterStack by a similar wrapper for queue-like access
2012-10-10 05:20:18 +02:00
8ced6758fb
initial draft for recursive evaluating iterator monad
...
tricky design problem, because nothing is known about
the source and result sequences to be built.
2012-10-10 05:20:18 +02:00
59c5627bbe
change Implementation class for IterStack
...
now using a std::deque directly; this allows
for a later extension for queue-like behaviour
2012-10-10 05:20:18 +02:00
41180eb99c
rework to allow for recursive evaluation
...
this enables expansion of a (functional) data structure
until exhaustion -- which is what we need to
build job functors by traversing and expanding
an arbitrarily nested job definition structure
2012-10-10 05:20:17 +02:00
75df583607
raw version of ChainedIter passes unit test
2012-10-10 05:20:17 +02:00
697924925c
pragmatic fix for the long-standing problem of detecting increment operator
...
our duck-detector had a shortcoming here and failed
to detect iterators, in case the increment operator
was inherited from a mix-in
2012-10-10 05:20:17 +02:00
8db5413199
implemented chained-iterators
...
...using the IterExplorer building blocks
2012-10-10 05:20:17 +02:00
d14b37a71d
utility class factored out and covered by test
...
...a stack which can be Lumiera-iterated
2012-10-10 05:20:16 +02:00
da4a343e9e
refactor IterExplorer to allow for more flexible strategy definition
2012-10-10 05:20:16 +02:00
dc3ebd4a8f
first working concept for an "iterator monad"
...
the intention is to use this to simplify
generating render jobs based on the elaborated
dependency network of the render nodes. The key
challenge is to overcome the necessity to
store partially done evaluations as
continuation
2012-10-10 05:20:16 +02:00
3a7db1603e
add test for the base case
2012-10-10 05:20:16 +02:00
eedcd69941
draft the IterExplorer design
...
the tricky part seems to be how to combine the
source iterators into a new monad instance, while
keeping this "Combinator" Strategy configurable
...just passes the compiler, while still lacking
even the generic implementation of joining
together the source iterators
2012-10-10 05:20:16 +02:00
45f4c96c6f
change LinkedElements to us a more space efficient iterator
...
Actually we don't need any backreference to the
container for iterating a singly linked list
2012-10-10 05:20:15 +02:00
378ebe21f0
Fix naming of Iteration control API functions ( closes #410 )
...
comes in handy now, since IterStateWrapper uses a similar API
2012-10-10 05:20:15 +02:00
83a0f4b41f
Implementation (I) : IterStateWrapper as foundation (passing test)
2012-10-10 05:20:15 +02:00
ab2a6b2fce
WIP brainstorming about a monadic iterator
...
The idea is to avoid building a data structure
for intermediary results, while still being able
to process a variably sized and arbitrary shaped
set of source data
2012-10-10 05:20:15 +02:00
fa15a38016
draft JobTicket implementation datastructure
...
...but need an extension on our iterator helpers
to build a suitable functional datastructure
for generating Jobs.
2012-10-10 05:20:15 +02:00
3ef1fb7697
linked list helper template finished and passes test
2012-10-10 05:20:14 +02:00
c33fcf9797
WIP draft a linked list helper template
2012-10-10 05:20:14 +02:00
ddff8b654b
WIP investigating the relation of Jobs, JobTicket and Closure in detail
2012-10-10 05:20:14 +02:00
4ceec90b9e
design decision how to invoke a job
...
without any trickery, we'll always get two indirections.
Thus, the decision is to turn the 2nd indirection
into a VTable call; this way, basically the JobClosure
also acts as job functor itself.
2012-10-10 05:20:13 +02:00
0320bc4b2c
considering the relation of Job and JobClosure
2012-10-10 05:20:13 +02:00
bb43c03ef9
stub all the job generating functions required for the dispatcher interface
2012-10-10 05:20:13 +02:00
0ab773ab7c
helper to pull all elements from an iterator, yielding the last one
2012-10-10 05:20:13 +02:00
5222384f8b
try to circumvent ambiguity in overload resolution
...
we want to support various integral and rational factors
for linear chaining of time offsets
2012-10-10 05:20:13 +02:00
79bd8b71e3
better treat the building of a continuation job separately
2012-10-10 05:20:13 +02:00
08d266819d
re-read my own code and pick up the design work
...
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
080d6913c6
fix a type converison problem
...
...better state explicitly we're requiring
a rational factor
2012-10-10 05:20:12 +02:00
7941865d5d
implement anchor against current system time
...
using CLOCK_REALTIME for now
2012-10-10 05:20:12 +02:00
9aec2a9806
allow for fractional scaling of time durations
...
implemented as extension to the linear combinations.
I decided to use the same "always floor" rule
as employed for time quantisation. Moreover,
we don't support floating point, only rationals
2012-10-10 05:20:12 +02:00
22322dfec4
refactor the division/quantisation helpers
...
...no need to keep them in util.hpp, as they
are used rather occasionally, while util.hpp
is used pervasively.
2012-10-10 05:20:12 +02:00
882bcf07ae
define stubs for accessing the wall clock time (->Backend)
2012-10-10 05:20:12 +02:00
aa01813f52
TimeAnchor: draft calculating the start delay for rendering
2012-10-10 05:20:12 +02:00
ee1450a81a
rectify frame dispatch invocation
2012-10-10 05:20:12 +02:00
393a447861
test setup: simulated build proecss results, mock model port
2012-10-10 05:20:12 +02:00
f8f011bb44
rework Job representation
...
make class Job a real subclass of the
job definition struct and turn the
JobClosure into a trampoline
2012-10-10 05:20:12 +02:00
0b25c2e08d
Fix: missing sanity check in ScopedCollection
...
funny enough this possible memory corruption
didn't happen in the unit test, because my
compiler optimised the additional int field
of class SubDummy, making it the same size
of the baseclass. Now matters should be safe.
2012-10-10 05:20:12 +02:00
1e54b5d3e6
stubbing some job functions
2012-10-10 05:20:11 +02:00
365f54d59e
Proc-Layer TiddlyWiki entrance pages: some minor updates
2012-10-10 05:20:11 +02:00
db68577b4a
clarify relation of Job, JobTicket and channel number
2012-10-10 05:20:11 +02:00
875342fa40
initial draft for the job representation
...
this draft is based on
- Cehteh's draft for the scheduler
- my plannings about segmentation and JobTicket
it defines "Job" as a closure which can be invoked
from plain-C, using the information in the
job descriptor datastructure
2012-10-10 05:20:11 +02:00
e9dbb3bdb1
stubs for some important components of play/engine (JobTicket...)
...
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
23ac29028c
design draft: job tickets and planning...
2012-10-10 05:20:10 +02:00
568fadd526
draft some steps of the dispatch operation
2012-10-10 05:20:10 +02:00
6772e94994
implement simple constant frame timings descriptor
2012-10-10 05:20:10 +02:00
157e3b6867
test-driven brainstorming: define default timings...
2012-10-10 05:20:10 +02:00
2cb254365c
some musing about timing constraints and quantisation
2012-10-10 05:20:10 +02:00
a4e3383367
turn Dispatcher into an interface
2012-10-10 05:20:09 +02:00