Commit graph

594 commits

Author SHA1 Message Date
30409e66bd WIP: considering how to support non-linear playback modes 2013-01-13 23:20:20 +01:00
f41d3221c8 remove the old "main" TiddlyWiki
now, the Proc-Layer TiddlyWiki is the only one to survive...
2013-01-03 11:22:41 +01:00
65feeb83fd supply some documentation about lumiera::Query 2013-01-02 03:32:49 +01:00
e902757a14 (DRAFT) refactor the way how to retrieve the syntactic query representation
there can't be a callback from the base ctor;
instead the subclass must pass a QueryText definition
2012-12-29 00:31:24 +01:00
5dfe5e099f refactor namespaces for query and defaults manager 2012-12-01 08:44:07 +01:00
baefd74ae7 prepare refactoring of the Query interface 2012-11-25 02:04:19 +01:00
062e1bbdc1 explicate the JobPlanningSequence definition
..causing the compiler to instantiate the
involved templates, i.e. get the complete
pipeline definition through the compiler
2012-10-10 05:20:22 +02:00
016a739a5c WIP back to the original problem: how to dispatch jobs...
brainstorming how to implement the job planning stage

the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations

solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
ddff8b654b WIP investigating the relation of Jobs, JobTicket and Closure in detail 2012-10-10 05:20:14 +02:00
08d266819d re-read my own code and pick up the design work
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
365f54d59e Proc-Layer TiddlyWiki entrance pages: some minor updates 2012-10-10 05:20:11 +02:00
875342fa40 initial draft for the job representation
this draft is based on
 - Cehteh's draft for the scheduler
 - my plannings about segmentation and JobTicket

it defines "Job" as a closure which can be invoked
from plain-C, using the information in the
job descriptor datastructure
2012-10-10 05:20:11 +02:00
e9dbb3bdb1 stubs for some important components of play/engine (JobTicket...)
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
23ac29028c design draft: job tickets and planning... 2012-10-10 05:20:10 +02:00
157e3b6867 test-driven brainstorming: define default timings... 2012-10-10 05:20:10 +02:00
2cb254365c some musing about timing constraints and quantisation 2012-10-10 05:20:10 +02:00
a4e3383367 turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
e581246f63 forming some entities to support the dispatch step 2012-10-10 05:19:56 +02:00
9dae352731 clarification regarding the Dispatcher 2012-10-10 05:18:59 +02:00
3768791c76 considerations how to connect exit nodes to external outputs 2012-10-10 05:18:58 +02:00
7e7ecc5d51 draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
687102feb3 planning next steps: how to transform DummyPlayer into a real player 2012-10-10 05:18:57 +02:00
ee4e6905d2 Documentation: integrate the time quantisation concept pages
These pages from the TiddlyWiky feature a complete glossary
of terms relevant for time and timecode handling, plus the
architecural decisions related to this topic
2012-10-10 05:18:46 +02:00
d2f83523ca join recent player subsystem work, SCons overhaul and documentation 2012-01-11 07:54:43 +01:00
0e08f269f5 remove the superfluous TiddlyWikis
..after integrating all still relevant asciidoced content
into the main website.
2012-01-11 06:55:54 +01:00
06c7c27252 merge diagnostic facilities 2011-12-31 06:49:31 +01:00
87f7a8f6e8 unit test to cover thread-local helper 2011-12-24 05:55:31 +01:00
451b0abec5 spelling and typos 2011-12-24 05:48:31 +01:00
d27e3b15a9 clarify the handling of specific output operation modes (e.g. number of channels) 2011-12-23 02:22:38 +01:00
74a982409e document the internal structore of OutputSlot
...as far as decided and clarified by now
2011-12-20 04:59:00 +01:00
cedfa34074 considerations regarding clean-up of superseded model segments 2011-12-17 22:40:01 +01:00
bda0dea990 clarify the relation of PlayProcess, CalcStream and EngineFacade 2011-12-17 02:20:48 +01:00
c7d4412cec integrate recent GUI / timeline and work done on the player subsystem 2011-11-27 02:15:11 +01:00
91b74ad7bd implement missing parts of test/dummy buffer provider 2011-11-20 01:35:52 +01:00
63dbc89b6f draft implementation setup for OutputSlot baseclass 2011-11-05 16:51:24 +01:00
5188982e71 considering details regarding the usage of buffer metadata 2011-09-25 19:26:08 +02:00
ed5091d8f5 considering Buffer handling and BuffTable in more detail 2011-09-25 19:26:06 +02:00
1f13931640 test driven brainstorming: using a BufferProvider 2011-09-25 19:26:05 +02:00
8016547d9c rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa WIP desiging the interplay of BufferProvider and BuffHandle 2011-09-25 19:26:05 +02:00
737765260d Test-driven brainstorming: diagnostic adaptor for the engine 2011-09-25 19:26:03 +02:00
3125d1c573 a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00
4a62444ad4 WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
f8842c75ed WIP draft OutputSlot internal transitions 2011-09-25 19:26:01 +02:00
a199bff92b BufferProvider as a frontend to buffer management 2011-09-25 19:26:00 +02:00
7e3054df18 considering timing glitches in detail 2011-09-25 19:26:00 +02:00
650e73c454 OutputSlot: draft buffer handover protocol, remove the diferent models 2011-09-25 19:25:59 +02:00
ea8841b7ad analysis of a design problem and decision for the OutputSlot 2011-09-25 19:25:59 +02:00
9e53053944 WIP: draft building a PlayProcess 2011-09-25 19:25:58 +02:00
dea1fa57a2 draft play process structure; clarify handling of multiple channels 2011-09-25 19:25:58 +02:00
a19562942c further considerations regarding output and output slots 2011-09-25 19:25:57 +02:00
4ece135257 cont.. drafting OutputSlot 2011-09-25 19:25:56 +02:00
ce6a917b59 first draft spec for the OutputSlot 2011-09-25 19:25:56 +02:00
a379476414 create outline of PlayService, add stubs for Play::Controller 2011-09-25 19:25:56 +02:00
971dea6f6a PlayService: basic definition and link to facade 2011-09-25 19:25:55 +02:00
9bd96a1b19 time-entities refactoring: Duration isn't an Offset
removed that inheritance relation; it was a typical
example of abusing inheritance and violated the
Liscov substitution principle. It is sufficient
to allow promotion of an offset into a Duration.
Note: Duration is the time metric
2011-09-25 19:25:53 +02:00
5e8a9b50d1 define asset::Viewer 2011-09-25 19:25:52 +02:00
eb5e0ab9ff WIP: start building a Test for time::Control. Need Cartesian product of cases... 2011-09-25 19:25:51 +02:00
4731afefb8 continue drafting the Player control elements -- life timevalue changes 2011-09-25 19:25:50 +02:00
c091b8e260 define Player / Output subsystem stub 2011-09-25 19:25:50 +02:00
cb6453afe1 detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
ebd6cfca82 Start design work for the Player Subsystem 2011-09-25 19:25:49 +02:00
99bf3c6d81 join with latest work on timecodes and frame quantisation
Merge branch 'timequant' into gui
2011-05-15 04:28:20 +02:00
6dd762fa7a (cont) details of organising the fixture datastructure 2011-05-15 04:26:22 +02:00
29df0984ec (cont) details of releasing storage of fixture segments 2011-05-15 04:26:22 +02:00
5f6cbdc5bc detail analysis of fixture storage managment 2011-05-15 04:26:22 +02:00
6b1b6cb805 draft how to integrate parsing of timecode formats 2011-05-15 04:19:27 +02:00
bf61ff7248 WIP test-driven brainstorming: nudge by grid 2011-05-15 04:19:26 +02:00
5851332628 back to business: now able to implement time mutation messages 2011-05-15 04:19:25 +02:00
4d6bb3d54c design outline for a limited time::Mutation capability 2011-05-15 04:19:24 +02:00
0e4ed856d7 WIP: get back into the topic of time value mutations
start drafting a unit test....
2011-05-15 04:19:24 +02:00
ab72b528c8 draft test for changing time specs 2011-05-15 04:19:22 +02:00
1e1c3706dc update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
ecb7d58a4f Merge changes to make Lumiera installable 2011-03-07 03:31:19 +01:00
Stefan Kangas
58a6303a4c Remove incorrect occurrences of glade being mentioned as a dependency. 2011-03-07 03:02:35 +01:00
587f507292 analysis/design: changing time values 2011-01-23 22:44:26 +01:00
14f233f83b WIP: some more test coverage ... unveiling yet more bugs 2011-01-22 02:35:58 +01:00
9d75739089 SMPTE Timecode (without drop frame) unit test pass 2011-01-21 20:24:41 +01:00
05383ea44a crafting a integer scale wrapping util, for timecode conversions 2011-01-20 13:21:14 +01:00
aa5c78a30f TimeGridBasics_test pass 2011-01-15 15:04:23 +01:00
ee0dcf3ba0 introduce generic grid API to subsume quantiser and grid asset 2011-01-15 03:49:35 +01:00
a1f2a60427 WIP design draft regarding the interplay of quantisation and timecode 2011-01-13 23:56:52 +01:00
52eb4c4709 set an explicit artificial limit on the allowed time range
this is the first building block in an attempt to
protrect against time wraparound. The intention is
not to be airtight, but practically effective.

A really airtight solution would require writing
our own SafeInt class
2011-01-13 03:36:11 +01:00
d30515c37e analysis of range limit problems in quantisation 2011-01-13 03:36:11 +01:00
dede87d384 implement basic quantisation operation for timehandling library 2011-01-13 03:36:11 +01:00
e7f5ce9e33 WIP rework timecode format hierarchy
second try: eliminate base class,
work with concrete formats allways...
2011-01-13 03:36:09 +01:00
f798428428 WIP start a unit test to cover simple time grids 2011-01-13 03:36:08 +01:00
640d061de6 Meta Assets as a framework for specifiyng a TimeGrid 2011-01-13 03:36:08 +01:00
ff87b62387 decide how to categorise time grids: they are Meta Assets. 2011-01-13 03:36:07 +01:00
b5f32522b1 still chewing on the remaining problems with time quantisation 2010-12-26 03:36:27 +01:00
9e60a631eb solve or decide the problems turned up by the usage analysis. 2010-12-24 19:21:10 +01:00
966d2227e5 analysis of time usage, including quantisation pitfalls 2010-12-23 22:20:56 +01:00
1294926508 Time Quantisation: theoretical analysis and initial design draft 2010-12-20 07:37:41 +01:00
e7191ed3c6 Planning Fixure: Segmentation datastructure (#726) 2010-12-13 03:22:11 +01:00
8a54e00b6b ModelPort registry unit test pass (closes #727) 2010-12-11 23:40:12 +01:00
2827961385 WIP: test driven brainstorming about model port registry 2010-12-10 01:27:17 +01:00
ee56ab36a0 Definition of ModelPort, model port reference and -table (#718) 2010-12-05 02:46:37 +01:00
56ceca398b The first substantial step towards a builder backbone
Defined the structure of the fixture and the outline
of the process leading to creating this data structure.
2010-12-05 02:46:36 +01:00
fc051dfcba OutputMapping implementation draft
coded up the easy part, omitting the actual resolution
based on an configuration query
2010-11-27 06:01:31 +01:00
b42e5c859f Test-driven brainstorming: how should output mapping be used? 2010-11-23 03:40:11 +01:00
a43bd239cb Try to complete the design of Binding and OutputMapping 2010-11-22 04:26:28 +01:00
f0fbf0e6f1 bring some UML diagrams up-to-date 2010-11-22 02:28:03 +01:00
5ae1f819f2 Finished the design of global pipes 2010-11-21 02:29:26 +01:00
9473fd3d67 OutputDesignation implementation draft 2010-11-19 05:01:43 +01:00
cfc4325f55 define details of binding and mapping 2010-11-17 04:49:22 +01:00
fbdf358cfb Model port and output mapping details 2010-11-17 04:49:22 +01:00
549365f548 specified the properties of OutputMapping 2010-11-17 04:49:22 +01:00
71f1dfede8 WIP output mapping draft (#716) 2010-11-17 04:49:21 +01:00
2eafc5f532 Wiring concept (I) -- stream connections 2010-11-17 04:49:21 +01:00
c744a538e0 continue planning of wiring and output handling 2010-11-17 04:49:21 +01:00
7c758b04db rename Struct-Asset factory function to better reflect the semantics 2010-10-29 04:28:46 +02:00
da04e13213 re-thinking the pattern of the fake implementation 2010-10-28 03:57:12 +02:00
80b9e19a20 rewrite the TiddlyWiki frontpage 2010-10-27 04:50:03 +02:00
987026f4c8 implement creation of "default" Timeline 2010-10-25 06:08:36 +02:00
9fc366bd25 session lifecycle implementation.. 2010-10-24 06:50:00 +02:00
796c4488a5 planning session lifecycle implementation 2010-10-23 05:58:14 +02:00
3e9c337ac0 review and verify lib::ElementTracker 2010-10-18 05:33:46 +02:00
bb3eb8f3aa Merge integration of placement scopes and QueryFocus 2010-10-16 03:39:33 +02:00
b7b9a9e79d (cont) expanding on how to use output designations 2010-10-16 02:25:47 +02:00
02c383d1dd Deciding on the implementation of global pipes. Channel mapping for virtual clips 2010-10-16 02:25:47 +02:00
9cb028a261 (cont) output handling 2010-10-16 02:25:47 +02:00
5f2e749ab7 (cont) output handling 2010-10-16 02:25:47 +02:00
48605827a6 Add test to cover the very basic MObject interface 2010-10-16 02:21:20 +02:00
58757281b0 rearrange the query functions to suit the changed ScopePath internals 2010-10-16 02:21:17 +02:00
d1d7f3bc58 decided on an extension point to add virtual/effective paths
we need that later to get full meta-clip functionality
2010-10-16 02:21:17 +02:00
8078357e3c revisiting the binding scope problem 2010-10-16 02:21:17 +02:00
e16ca49894 Merge in new (experimental) 'advice' concept 2010-07-14 04:33:42 +02:00
e3639a1dc8 (cont) output handling and design problems regarding global pipes 2010-07-12 04:19:52 +02:00
e3d322a7e7 (cont) planning of output handling 2010-07-11 05:06:28 +02:00
87669dca58 (cont) output handling considerations 2010-07-09 03:58:19 +02:00
fb43061159 (cont) problem of output designation 2010-06-27 06:24:23 +02:00
639aff0fa5 (cont) analyzing the problem of output designation 2010-06-25 04:43:06 +02:00
cffbdd72e5 collecting some observations regarding management of output designations 2010-06-22 03:54:26 +02:00
7c4d57b408 spec for various ways to query 2010-06-19 08:46:25 +02:00
4f6fa69f2b investigate the design problems (issuing scope exploartion queries) 2010-06-19 03:36:46 +02:00
a8dcd9f494 idea how to implement searching for objects with specific properties 2010-06-16 05:56:44 +02:00
a1f3ad835b investigating the problem of finding an object with given conditions 2010-06-15 05:24:05 +02:00
c6c7214826 try to break the design deadlock with sequence / track creation 2010-06-14 02:08:45 +02:00
fc3e43bb19 re-reading my design and plannings from March, identiyfying next steps to take 2010-06-13 03:34:12 +02:00
2360f9b4c0 Advice colaboration: implemented and passes basic unit test 2010-06-05 05:09:42 +02:00
5a615ee4f8 consider advice::Index exception safety 2010-06-04 18:39:39 +02:00
d0e7f9b77d use the NullValue holder to solve the problem with default advice solutions
Implementation is simple, but the implications might be tricky
2010-06-03 04:40:38 +02:00
91c2763fa4 WIP considering how to manage default / fallback advice 2010-06-03 04:40:38 +02:00
a9595d0a7f refactor link to the advice system into separate baseclass 2010-06-03 04:40:38 +02:00
69af735070 reconsider advice implementation. Investigate some tricky implementation decisions 2010-06-03 04:40:37 +02:00
83b5c8c2c2 WIP code up external advice API 2010-06-03 04:40:37 +02:00
c9437b3bff binding index unit test pass 2010-06-03 04:40:37 +02:00
c8ac2b0447 planning the advice binding index implementation 2010-06-03 04:40:35 +02:00
5b48b9f864 fix a regression regarding struct-asset naming scheme 2010-06-03 04:40:35 +02:00
f2269b7e78 Implement Advice binding pattern 2010-06-03 04:40:35 +02:00