Commit graph

976 commits

Author SHA1 Message Date
13286f4b90 ElementBox: define the desired properties of this fundamental building block (#1185) 2018-11-01 20:37:36 +01:00
04b665afd1 Timeline: concept for the TrackBody helpers
these recursively nested helper entities work together with the TimelineCanvas
and enable the latter to draw the track background in the Timeline Widget and
to find out about the vertical coordinates where to place content (Clip, Effects, Markers)
2018-10-31 03:52:24 +01:00
0aa4a8cb42 Timeline: make the Patchbay a Viewport container, to follow body scrolling
Gtk::Viewport allows to add the ability to scroll a partial view window
for a container larger than the available display area. The position
and movement of this window is controlled by Gtk::Adjustments,
which can be located elsewhere.

Here we use the existing Adjustments of the ScrolledWindow
holding the body canvas; this setup makes the header pane follow
the scroll movements of the body
2018-10-30 03:37:55 +01:00
8803af1a0a Timeline: further steps towards attaching the widget structure 2018-10-28 18:56:04 +01:00
3dd3fc7810 Timeline: decide upon the organisation of the header pane
we'll uses a recursive structure here, based on nested grids
2018-10-28 01:56:24 +02:00
c212ce94ca Timeline: setup basic widget structure 2018-10-28 01:30:02 +02:00
2d4e58db02 Timeline: consider how to manage size and layout of timeline contents
bottom line is to do most autmatically, and to establish a slave-relation
navigation-area -> timeline-ruler
header-pane-content -> corresponding track-body

this can be accomplished mostly by connecting the aproprieate signals,
thus these widgets will live within the Layout-Manager, which consequently
is renamed into TimelineLayout
2018-10-27 17:27:29 +02:00
c3d91d4ed3 Timeline: draft for building the nested recursive display structure
the solution idea is to use a helper frame, and an "anchor functor",
which is passed down from the respective parent context, and which
does the actual work of injecting the child widgets at the apropriate
position within the parent display.
2018-10-27 01:52:46 +02:00
572bd38fec DummySessionConnection: produce a simple population diff message
seems to work surprisingly well...
the diff application poceeds in the GUI up to the point
where the TrackPresenter need to be inserted into a two-fold display context
2018-10-15 02:54:42 +02:00
de5f0b85d4 DummySessionConnection: new tab in the TestControl dialog box
...to trigger the new fake-functionality
2018-10-14 23:59:35 +02:00
77902d54a6 DummySessionConnection: prepare schaffolding for fake-commands (see #1042)
To drive the timeline display in the UI ahead, the plan is to have
a faked action, which injects dummy population diff messages into the GUI,
resulting in the build-up of a typical simple session timeline
2018-10-14 17:24:13 +02:00
67cccbdc5d Timeline: actually accept and install the TimelineWidget
As starting point, provide an empty placeholder widget to fill the void
2018-10-14 03:48:39 +02:00
6e18452c37 Timeline: arrange for a tabbed notebook to hold the timeline widgets
...and remove all the leftover test and research code from 2016
which was archived to /research some days ago
in 3f87ef43ec
2018-10-13 21:56:36 +02:00
202b1e4dbd Timeline: implement handling of INS verb to create new Timeline
decision: for now we will represent *every* Timeline present in the Session.
Later it would also possible to skip some representation; however we'd need
a way to store such presentation state such that we'd be able to get at this
persisted stat right at this point here, when processing the Diff.
2018-10-13 03:47:31 +02:00
bfca473dce Timeline: decide upon the diff format expected for creating a timeline
other than the regular way of building an object,
we do expect a minimal structure to be sent right within the INS message.

Rationale: the standard way would allow for too much leeway and created
unwanted intermediary states. The non-standard way decided upon here
is well within the limits of our diff language
2018-10-13 02:46:09 +02:00
e81b0592d3 TreeMutator: combine no-op layer with selective other diff binding
...and complete unit test coverage.
This is complex stuff and we'd better be careful it actually works
2018-10-12 02:05:11 +02:00
0d5f29446b TreeMutator: provide no-op implementation
how to further your career with eight simple steps
2018-10-12 01:07:13 +02:00
fb93e349da TreeMutator: conjure up a black hole mutator
...which is a somewhat involved version of /dev/null
2018-10-11 23:56:33 +02:00
82321a7594 Timeline: draft solution how to delegate to the actual TimelineWidget
Problem is, the InteractionDirector, being the representation of the model root,
needs to manage and maintain the collection of "timelines". However, these
can not be widgets, rather, they need to attach to widgets living within
the GUI widget structure proper, i.e. within the TimelinePanel

proposed solution is to build a smart handle based on WLink,
but also delegating the DiffMutable interface
2018-10-11 17:21:47 +02:00
b65db50666 Timeline: some considerations regarding timeline slave display (#1083) 2018-10-11 14:29:55 +02:00
2adcabbef5 Timeline: draft the root attachment point where timelines are created by diff
This involves a fundamental decision about how to build structures in the Lumiera UI:
They shall be solely created in response to diff messages. Which leads us to
introduce a new (and quite challenging) concept: the »DiffConstituent«
2018-10-10 05:45:46 +02:00
08ed6e1ee8 Timeline: building the layout and control structure (#1016)
This marks start of actual work on this fundamental task.

Extensive planning from 2016 is available, together with an almost
complete diff binding for the entities involved into timeline display.
2018-10-08 02:27:28 +02:00
76dd4fb5dc ...tidy.up: prepare for working on the timeline display
''a new hope''

This was quite a long way until we're back at the point of
re-building the timeline anew.

Stash the canvas research code to make room for new things to come
2018-10-07 03:44:00 +02:00
cd557f50ec DemoGuiRoundtrip: successfully completed (closes #1999) 2018-10-06 17:42:22 +02:00
e8931bf4bf NotificationDisplay: react on changes of the error state
this turned out to be more tricky than expected.
When we initially configure the UI and invoke this->show_all(),
seemingly some draw-callbacks will be scheduled into the event loop.
Just set_visible(false) on the relevant buttons directly after that call
will have no effect (since the widget is still hidden at that point anyway,
it is not yet mapped and realised).

Thus we need to schedule a callback with the Glib::signal_idle(),
so our state detection runs after the initial mapping of the UI


NOTE: there is a minor itch, which I don't address right now:
when adding the error state and thus revealing the additional buttons,
the error log grabs some additional horizontal space, even while there
would be ample space for the additional buttons within the button bar.
When the error state is cleared and the buttons thus hidden again,
the additional horizontal space is dropped and the error log gets
narrower. Probably we'd need some special GTK call to re-allocate
the required space properly
2018-10-05 18:26:26 +02:00
12344ae9d8 NotificationDisplay: add an Error-State and implement signal to trigger on change
this is more or less gratitious functionality for now,
yet I consider it a proof-of-concept
2018-10-05 15:59:21 +02:00
33af82cf73 NotificationDisplay: now responding to the "Flash" message on UI-Bus
solved by temporarily adding a CSS class.
Mostly this was an issue of writing the Stylesheet properly.

Hint: use the GTK+ inspector, i.e. run with

GTK_DEBUG=interactive target/lumiera
2018-10-05 05:36:53 +02:00
e573d3cc96 StyleCSS: add alternative stylesheet to be comined with the system theme (#1170)
Even while we (still) have the goal to ship our own stylesheet and provide
the typical subdued media-aplication look, right now this porting and styling effort (#1023)
is unfinished and handled with rather low priority (writing code is more important
than toying with styles and looks).

This alternative stylesheet is meant to be used with a typical "light" desktop theme.
We'll add just the bare minimum of definitions to make lumiera work well in that setup.
And right now, I'll use that setup to continue with my development work
2018-10-05 03:25:50 +02:00
fb4d9be2b4 draft generic decorator to make a widget flash
not finished, having problems with Lumiera's stylesheet
2018-10-05 00:16:45 +02:00
5aa28626ad NotificationDisplay: function to demote error entries into warnings
...and remove them from the mark-index for special handling
2018-10-03 19:33:28 +02:00
e9527d6304 NotificationDisplay: proper handling of marks at insert position
Basically we create a pair of marks, with left/right gravity and then
inject the content between. Unfortunately, when the insert position
is the very end of the buffer (which it always is), this trick
leads to nesting the marked regions into each other.

As a remedy, we first insert the trailing newline,
and then attach the insert position one step before
2018-10-03 19:13:39 +02:00
4635d18265 NotificationDisplay: draft function to retain only the errors
discard all other info log messages and retain only the entries marked as error.
This is also a proof-of-concept regarding position bookmarks and markup.

Implemented by populating a new buffer and swapping it into place.
2018-10-03 17:50:20 +02:00
c6b8811af0 Library: utility to interpret a text as bool value (yes/no)
...also fixes the problem with the "expand" mark in DemoGuiRoundtrip
2018-10-03 04:43:16 +02:00
7655960b23 Fix Zombie invocation in GUI shutdown (closes #1178)
== possible Scenario ==
 1. Gui: sigTerm invoked
 2. last Subsystem -> cleans all remaining Subsy entries
 3. main-Thread wakens
 4. leaves main() und undloads the GUI plug-in
 5. which destroys the `DependencyFactory<LocationQuery>` placed in static memory
 6. the Gui-Thread returns from sigTerm()  and invokes `~UiManager()`
 7. which indirectly deregisters through `InteractionDirector` the `LocationQuery` Service
 8. `DependInject::Service::shutdown()` grabs the Lock ==> **BOOM**

== Solution ==
Ensure all dtors of the UI backbone are invoked ''prior'' to calling sigTerm()
2018-10-02 02:45:01 +02:00
4e94dfd4d9 FailureHandling: improved ZombieCheck
now capturing the Zombie's ID

==> surprise, its ClassLock<gui::interact::LocationQuery>
2018-10-01 05:51:21 +02:00
70c8718258 FailureHandling: rectify shortcomings in Proc-Command error handling
and especially our provisional dummy code to execute some commands "right here"
should also check and raise captured exceptions from command invocation
2018-10-01 04:09:45 +02:00
77c9a6a1da FailureHandling: investigate crash in emergency shutdown
As it turns out, several problems reinforce each other
- lumiera error does not properly propagate the cause message
- our test/dummy code does not check the ExecResult
- thus the exception is detected rather accidentally, when entring the next sync/wait state
- emergency shutdown is chaotic in its very nature (this is well known...)
- but especially triggerShutdown is not airtight and might die...
- causing the shutdown to hang....

And last but not least, a ZombieCheck tripwire got triggered,
but unfortunately I was unable to get hold of the zombie iteself
2018-10-01 04:09:45 +02:00
23430f8800 NotificationDisplay: fix improper state mark for "expand" (WIP)
test_meta_markAction always produces a state mark with payload type string.
However, the model::Tangible expects a bool payload when handling the "expand" mark.

- add diagnostics to lib::variant to indicate expected and actual payload type
- attempt to fix with boost::lexical_cast; this is insufficient, since
  you'd expect such a function to understand "true" and "false" etc.

Moreover, raising this exception causes emergency shutdown, which
flounders due to triggering a ZombieCheck. Interesting.
2018-10-01 00:47:19 +02:00
f9c6a49b9b NotificationDisplay: implement reset/clearAll 2018-10-01 00:47:19 +02:00
f97beaa774 GuiNotification: implementation complete (closes #1047)
The very backbone structure of the Lumiera UI, the UI-Bus is now fully defined
and proven to be operative, including asynchronous dispatch of messages
an a generic notification mechanism
2018-10-01 00:46:22 +02:00
5fd3fb3d7b DemoGuiRoundtrip: first successful complete roundtrip GUI->Proc->GUI (see #1099)
A communication chain, triggered from a button in a non-modal dialog box,
passing invocation into another thread, dispatched by the ProcDispatcher,
then again passing thread boundaries to push a response back into the UI.

This is a milestone, and integrates several components built during the last years.
2018-09-29 17:34:25 +02:00
abfb897336 DemoGuiRoundtrip: now invoke the Proc-Layer commands from within the UI dialog 2018-09-29 15:23:47 +02:00
e54556f565 DemoGuiRoundtrip: draft mock commands to be invoked
this would be the first half of the roundtrip, the call UI -> Proc
2018-09-29 13:37:48 +02:00
6b941b2c1e TestControl: retrieve action arguments from the dialog controls
...and this also demonstrates how action code will typically be arranged within such a dialog page
2018-09-29 01:26:35 +02:00
10b9abd79b TestControl: build the necessary control widgets
- a text input field
- a trigger to invoke the showInfo function on GuiNotification
- triggers to send state mark messages via GuiNotification into the UI-Bus
- a combo box to define the action-ID within those state mark messages

With these controls, it should be possible to execute all the variations
of the Tangible element protocol and verify the respective behaviour
has been coded up properly within the receiving ErrorLogDisplay widget

Note the key point (and the next step to code up) is for #1099 to
invoke a dummy/demo command in Proc-Layer, which in turn pushes an
reaction via the GuiNotification facade back into the UI asynchronously...
2018-09-27 04:15:27 +02:00
77980ef024 TestControl: the first tangible UI feedback caused via UI-Bus (see #1099)
wrap up the helpers and wire the connection to the UI-Bus.
Then attempt a direct invocation, still within the GTK thread.

While this might seem as just some silly experiment, in fact it is
*** THE FUCKING FIRST TIME to transmit a visible action to a real widget ***

this links together and integrates various efforts achieved during the last years
2018-09-26 17:17:59 +02:00
74f3ab3932 TestControl: concept draft how to simplify building notebook widgets
Gtk::Notebook is a quite powerful container foundation to build complex dialog widgets with multible pages on tabs.
Hower, the construction, wiring an setup is notoriously tedious, due to the repetitiveness
and the sheer amount of child widgets spread over various pages.

This design draft is an attempt to mitigate the required boilerplate, without
overly much obscuring the structure. The basic idea is to package each page into
a locally defined child struct, which is actually heap allocated and managed automatically.
This way, each child page gets its own namespace, and wiring to other components
is made explicit by passing named ctor arguments -- while the overall structure
of building and wiring of widgets stays close to the habits of Gtkmm programming.
2018-09-26 15:47:39 +02:00
0c082361f3 TestControl: hooked up a simple child-dialog (see #1174)
...which gives us already the base functionality required to run the first tests

- can be triggered from the Help menu
- non-modal dialog (Gtk::Dialog)
- attached as child / slave-Window to the current active workspace window
- window manager hint to keep it on top
- have a notebook control within the dialog
- attached (passively) to the UI-Bus
2018-09-25 06:11:38 +02:00
7f760d77e5 TestControl: prepare a location in the UI for test and diagnostics (#1074) 2018-09-25 05:31:41 +02:00
245a07bc16 NotificationDisplay: integrate for warning and error display
Surprise, surprise.... it really works
our "bang" messages are fantastic, yellow and bold now
2018-09-24 04:17:04 +02:00
fa55ff63d5 NotificationDisplay: investigate ways to define the markup tag(s)
...with the option to expand this approach later to use a central StyleManager (#1169)
2018-09-24 03:30:42 +02:00
5b14e83ebf NotificationDisplay: investigate options to organise error display markup
...just to decide not to follow-up too much on that topic right now.
As it turns out, GTK seems to be lacking in that respect. I have plotted
some ideas how we could work around that discrepancy in future...

And for this simple DemoGuiRoundtrip, we'll just use direct styling,
but we'll store a table of bookmarks for the error entries, allowing
us to add further features later on top
2018-09-23 16:20:24 +02:00
0be0f77c16 NotificationDisplay: wire up simple message display 2018-09-21 14:38:38 +02:00
8fa3eb2517 NotificationDisplay: integrate with the new Revealer-Functor (closes #1162)
after an extended digression to fix our matcher for tests on the EventLog,
the new helper abstractions gui::model::Expander and gui::model::Revealer
are now covered and ready for use.

In this special case here, the controller uses both the Expander and Revealer
inherited from model::Tangible; yet both are wired to access the actual
display widget via the getter, and delegate to the Expander rsp. Revealer
located within the widget. Which in turn are wired when creating the widget
within the InfoboxPanel.

Bottom line -- we have a generic scheme now, and the actual implementation
is filled in as lambda, at the point where the component or widget is created
2018-09-21 05:17:54 +02:00
258a807e97 EventLog: reorder code to accommodate the split
well... reduction in size of the debug build objects
turns out not to be so large as I hoped. But it is significant anyway,
about 3-4MB on the most affected test classes. Plus from now on we
do not repeat that code on other tests using the same features.
2018-09-20 04:11:00 +02:00
1df5bf5c5e EventLog: split into header and dedicated translation unit (WIP) 2018-09-20 02:19:10 +02:00
9e96effcf1 EventLog: prepare for dedicated translation unit
up to now, EventLog was header only, which seems to cause
a significant bloat in terms of generated code size, especially
in debug builds. One major source for this kind of "template bloat"
is the IterChainSearch, rsp. the filter and transformer iterators.

And since EventLog is not meant for performance critical application code,
but rather serves as helper for writing unit tests, an obvious remedy is
to move that problematic part of the code down into a dedicate translation
unit, instead of using inline functions. To prepare this refactoring,
some var arg (templated) API funcitons need to be segregated.
2018-09-20 01:42:31 +02:00
121d78e13b EventLog: now able to write the condition to verify doRevealYourself (#1162)
this initially (on 1.9.18) triggered this extended digression;
The initial naive implementation (without backtracking) did not allow
to express such a simple thing like "function XXX" not invoked (again) after "function XXX"
2018-09-19 03:27:48 +02:00
03a1d58198 EventLog: verify and complete the TestEventLog_test
can now cover all the cases as initially intended,
including backtracking
2018-09-19 02:52:38 +02:00
3994f805b0 EventLog: further bugfix to get the augmented sequencing logic correct.
For the before / after chaining search functions,
we now do one single step in the respective direction before evaluating
the new (next) filter condition. However, we also need to *deactivate* the
previous condition, otherwise that single "step" might cause us to jump
or even exhaust the underlying filter, due to the old filter condition
still being applied.
2018-09-19 01:24:26 +02:00
991b8ace82 EventLog: rectify the quirky logic for before / after chains
due to the lack of real backtracking, the existing solution
relied on a quirk, and started the before / after chained search
conditions /at/ the current element, not after / before it.

Now we're able to remove this somewhat surprising behaviour, yet to do so
we also need to introduce basic "just search" variations of all search
operations, in order to define the initial condition for a chained search.
Without that, the first condition in a chain would never be able to
match on the header entry of the log
2018-09-19 00:21:09 +02:00
0c7996fe90 EventLog: drop-in the new IterChainSerach engine
- need to use dedicated steps in the chain for every added condition now

- seems to break the logic on tests on non-match.
  This doesn't come as a surprise, since backtracking can be expected
  to reveal additional solutions.

NOTE: some tests broken, to be investigated

est-event-log-test.cpp:228: thread_1: verify_callLogging: (log.ensureNot("fun").after("fun").after("fun2"))
2018-09-16 03:02:22 +02:00
1683439b32 ChainSearch: backtracking verified -- finished 2018-09-16 01:08:49 +02:00
84399aa407 ChainSearch: verify proper interplay of two dynamic search conditions 2018-09-16 01:08:49 +02:00
84c30fe802 ChainSearch: need to gear up immediately after backtracking
...which can be achieved by checking the backtracking loop
always right after the non-backtracking iteration, exploiting
the fact that the guard conditions of both are complimentary.
So the only case when we'd actually enter the backtracking
loop after regular iteration would precisely be when
we drop down due to exahausting an upper layer.

The result now reads

"sausage-bacon-tomato-and-spam-spam-bacon-spam-tomato-and-spam-bacon-tomato-and-bacon-tomato-and-tomato-and"

...which sounds correct, yay!
2018-09-16 01:08:48 +02:00
646a2e42cf ChainSearch: need to overload also the iterator function
...since usually such evaluation layers are finally wrapped into
an IterableDecorator and then presented as TreeEplorer -- an exercise
we do not want to perform here, since it is pointless in the typicall
use case. The IterChainSearch is already meant to be ready-for-use.

Thus, instead of wrapping again, the pragmatic solution is simply
to overload the missing operator++ and make it call the augmented
iterNext() function. Related to this, we also need to ensure
proper operation in case no further expansion is mandated
2018-09-16 01:08:48 +02:00
38a1aad897 ChainSearch: bugfixes on reworked construction
...seems basically sane now.
Just we still need to wrap it one more time into IterableDecorator;
which means the overall scheme how to build and package the whole pipeline
is not correct yet.

Maybe it is not possible to get it packaged all into one single class?
2018-09-16 01:08:48 +02:00
05e6e7f316 ChainSearch: remould construction to get the logic correct
on closer investigation it turned out that the logic of the
first design attempt was broken altogether. It did not properly
support backtracking (which was the reason to start this whole
exercise) and it caused dangling references within the lambda
closure once the produced iterator pipeline was moved out
into the target location.

Reasoning from first principles then indicated that the only sane
way to build such a search evaluation component is to use *two*
closely collaborating layers. The actual filter configuration
and evaluation logic can not reside and work from within the
expander. Rather, it must sit in a layer on top and work in
a conventional, imperative way (with a while loop).

Sometimes, functional programming is *not* the natural way
of doing things, and we should then stop attempting to force
matters against their nature.
2018-09-16 01:08:45 +02:00
767156e912 TreeExplorer: unit test coverage for injected custom layer 2018-09-16 01:07:23 +02:00
09d923db06 TreeExplorer: add the ability to inject a custom defined layer
this is an rather obvious extension to the TreeExplorer framework.
In some cases, client code wants to define its own very specific
processing layers, beyond of what can be done with filters and
transformers. Obviously, writing such a custom layer requires
intimate knowledge about the internals of TreeExplorer

the actual use case prompting this extension is IterChainSearch;
it turned out that the original design can not be implemented,
unless the resulting object is non-copyable (which violates
the basic traits of a TreeExplorer based pipeline).
2018-09-15 03:09:48 +02:00
8aae789b82 ChainSearch: test case to scrutinise chained filter reconfiguration
...and TADAA ... there we get an insidious bug:

we capture *this by reference into the expansion functor,
and then we move *this away, out from the builder into the target....
2018-09-14 21:06:15 +02:00
29d2c151b3 ChainSearch: add builder function just to replace the filter
Up to now, we had a very simplistic configuration option just
to search for a match, and we had the complete full-blown reconfiguration
builder option, which accepts a functor to work on and reconfigure the
embedded Filter chain.

It occurred to me that in many cases you'd rather want some intermediary
level of flexibility: you want to replace the filter predicate entirely
by some explicitly given functor, yet you don't need the full ability
to re-shape the Filter chain as a whole. In fact the intended use case
for IterChainSearch (which is the EventLog I am about to augment with
backtracking capabilities) will only ever need that intermediate level.


Thus wer're adding this intermediary level of configurability now.

The only twist is that doing so requires us to pass an "arbitrary function like thing"
(captured by universal reference) through a "layer of lambdas". Which means,
we have to capture an "arbitrary thingie" by value.

Fortunately, as I just found out today, C++14 allows something which comes
close to that requirement: the value capture of a lambda is allowe to have
an intialiser. Which means, we can std::forward into the value captured
by the intermediary lambda. I just hope I never need to know or understand
the actual type this captured "value" takes on.... :-)
2018-09-14 21:06:15 +02:00
10f21f77f8 ChainSearch: resolve the problems and get basic functionality to work
with the augmented TreeExplorer, we're now able to get rid of the
spurious base layer, and we're able to discard the filter and
continue with the unfiltered sequence starting from current position.
2018-09-14 21:06:15 +02:00
df7a9492b7 TreeExplorer: helper function so support ChainSearch::clearFilter()
build a special feature into the Explorer component of TreeExplorer,
causing it to "lock into" the current child sequence and discard
all previous sequences from the stack of child explorations
2018-09-14 21:06:15 +02:00
5b92f5cf74 ChainSearch: fix broken logic when configuring base layer
There is an asymetry, insofar the base layer configuration is
evaluated immediately, causing the MutableFilter to be reconfigured
and forwarded to the first match.

to the contrary, when configuring an additional layer, we just
add it to the chain, but then need to iterate once to cause
this configuration actually to be unfolded onto the stack
2018-09-14 21:06:15 +02:00
2ca3e95e9e ChainSearch: allow for overconstrained search
...which just turns the pipeline into exhausted state,
instead of raising an Assertion failure

The point is, expandChildren() does not guard itself,
since it _requires_ an non-empty iterator as precondition.
Thus, any function downstream, which invokes expandChildren(),
has to check and guard this call apropriately.

In the concrete case at hand we just stop adding further constraints
when the pipeline is already in exhausted state
2018-09-14 21:06:15 +02:00
0eec4d3b5f ChainSearch: now use the improved TreeExplorer capabilities to address the shortcoming
...the solution built thus far was logically broken, since it retained the unfiltered
source sequence within the base layer. Thus it would backtrack into this unfiltered
sequence eventually.

The idea was to build a special treatment for attaching the first filter condition;
in fact the first one does not need to be added to the chain, but rather should be
planted directly into the base layer.

WIP: this is a solution draft, but does not work yet
  - when attaching the base layer, the filter is pulled twice
  - an overconstrained filter raises an Assertion failure
    (instead of just transitioning into exhausted state)
2018-09-14 21:06:15 +02:00
7cdd680e78 TreeExplorer: clean-up after refactoring
So we have now a reworked version of the internals of TreeExplorer in place.
It should be easier to debug template instantation traces now, since most
of the redundancy on the type parameters could be remove. Moreover, existing
pipelines can now be re-assigned with similarily built pipelines in many cases,
since the concrete type of the functor is now erased.

The price tag for this refactoring is that we have now to perform a call
through a function pointer on each functor invocation (due to the type erasure).
And seemingly the bloat in the debugging information has been increased slightly
(this overhead is removed by stripping the binary)
2018-09-14 21:06:15 +02:00
9067740456 TreeExplorer: refactor Expander to fit in with the reworked design
Here the design trardeoff becomes clearly visiblie
- on the plus side, we removed that spurous redundant info
  from the template parameter, and we simplified functor rebinding
- but as a tradeoff, we now always have two std::function objects
  nested into each other, which also means that at least the outer
  object resides on the heap and /inevitably/ calls through a
  function pointer, even in case the target function is a lambda,
  simply because some type erasure happened, and the call site
  does not know the actual type anymore
2018-09-14 21:06:15 +02:00
36d79be8b2 TreeExplorer: refactor Filter in a similar way 2018-09-14 21:06:15 +02:00
1e657acbff TreeExplorer: refactor Transformer to employ the improved wrapping style
...step by step switch over to the new usage pattern.
Transformer should be the blueprint for all other functor usages.


The reworked solutions behaves as expected;
we see two functor invocations; the outer functor, which does
the argument adaptation, is allocated in heap memory
2018-09-14 21:06:15 +02:00
a91025bfe0 TreeExplorer: perpare a builder for a suitably adapted, wrapped functor.
This does not touch the existing code-path,
but the idea is to use the _FunTraits directly from within the
constructor of the respective processing layer, and to confine the
knowledge of the actual FUN functor type to within that limited context.
Only the generic signature of the resulting std::function need to be
encoded into the type of the processing component, which should help
to simplify the type signatures
2018-09-14 21:06:15 +02:00
5d4f1015aa TreeExplorer: consider refactoring of the functor adaptatiion mechanism
...and in preparation start with some renamings...


The overall goal is to simplify the type signatures and thereby
to make the generates pipelines more assignment compatible.

The debugging experience form the last days indicated that the
current design is not maintainable on the long run. Both the
template instantiation chains and the call stacks are way to
complicated and hard to understand and diagnose
2018-09-14 21:06:15 +02:00
e3ca8548a4 TreeExplorer: allow for a disabled filter
...considered as one of the building blocks to resolve Problems in the Design of ChainSearch
2018-09-14 21:06:15 +02:00
34b78fc47e ChainSearch: identify some possible problems
- as implemented now, we will finally backtrack into the unfiltered base iterator
- it is not possible to implement a clearFilter() operation
2018-09-14 21:06:15 +02:00
c0b8b63df0 ChainSearch: ensure to pass current state without spurious copy
It is essential that we pass the current state of the filter
into the expand functor, where it needs to be copied (once!)
to create a child state, which can then be augmented.

This augmented state is then pushed onto a stack, to enable backtracking.


Due to the flexible adapters and the wrapping into the TreeExplorer builder,
we ended up performing several spurious copies on the current state
2018-09-14 21:06:14 +02:00
d923138d1c ChainSearch: configure the core of the chained search mechanism
...based on a monadic tree expansion: we define a single step,
which takes the current filter configuration and builds the next
filter configuration, based on a stored chain of configuration functions

The actual exhausting depth-first results just by the greedy application pattern,
and uses the stack embedded in the "Explorer" layer of TreeExplorer
2018-09-14 21:06:14 +02:00
2b72175e04 ChainSearch: Storage for the filter chain 2018-09-14 21:06:14 +02:00
d398177a71 ChainSearch: now actually build the processing pipeline in the ctor
..this resolves the most challenging part of the construction work;
we use the static helper functions to infer a type and construct a suitable
processing pipeline and we invoke the same helper to initialise the base class
in the ctor.

Incidentally... we can now drop all the placeholder stubs,
since we now inherit the full iterator and child explorer API.
The test now starts actually to work... we get spam and sausage!

TODO: now actually fill in the expand functor such as to pick the
concrete filter step in the chain from a sequence of preconfigured
filter bindings
2018-09-14 21:06:14 +02:00
a52ed91de0 ChainSearch: draft a solution how to construct the Expand functor type
...now matters start to get really nasty,
since we have to pick up an infered type from a partially built pipeline
and use it to construct the signature for a functor to bind into the more elaborate complete pipeline
2018-09-14 21:06:14 +02:00
6834c26470 ChainSearch: draft a solution how to construct the pipeline builder base type
this is a tricky undertaking, since our treeExplore() helper constructs
a complex wrapped type, depending on the actual builder expressions used.

Solution is to use decltype on the result of a helper function,
and let the _DecoratorTraits from TreeExplorer do the necessary type adaptations
2018-09-14 21:06:14 +02:00
ec8d0557e8 ChainSearch: draft interface and possible implementation approach
The intention is to augment the iterator based (linear) search
used in EventLog to allow for real backtracking, based on a evaluation tree.
This should be rather staight forward to implement, relying on the
exploreChildren() functionality of TreeExplorer. The trick is to package
the chained search step as a monadic flatMap operation
2018-09-14 21:06:14 +02:00
9d7ce1e6a4 EventLog: now able to use the CursorGear immediately as state core
...since TreeExplorer automatically does the iterator wrapping for us.
As added benefit, we have now a direct API to control the search direction
2018-09-14 21:06:14 +02:00
75e1eab4bb EventLog: drop-in the new TreeExplorer::mutableFilter
while this is basically a drop-in replacement,
it marks the switch to the monadic evaluation technology,
which is prerequisite for building real backtracking into the search.
2018-09-14 21:06:14 +02:00
b3f328f28d EventLog: consolidate existing calls to configure the search
create a narrow configuration API for the underlying search mechanism.
Simplifies the task of turning that search into a real backtracking evaluation.
2018-09-14 21:06:14 +02:00
604ffbf73c TreeExplorer: fix a bug and finish the feature
we did an unnecessary copy of the argument, which was uncovered
by the test case manipulating the state core.


Whew.
Now we have a beautiful new overengineered solution
2018-09-14 21:06:14 +02:00
be7f47d5b7 TreeExplorer: rework the solution to allow for arbitrary functor types
outift the Filter base class with the most generic form of the Functor
wrapper, and rather wrap each functor argument individually. This allows
then to combine various kinds of functors
2018-09-14 21:06:14 +02:00
90c0f43cfd TreeExplorer: code all the combination cases
...this solution works, but has a shortcoming:
the type of the passed lambdas is effectively pinned to conform
with the signature of the first lambda used initially when building the filter.

Well, this is the standard use case, but it kind of turns all the
tricky warpping and re-binding into a nonsense excercise; in this form
the filter can only be used in the monadic case (value -> bool).

Especially this rules out all the advanced usages, where the filter
collaborates with the internals of the source.
2018-09-14 21:06:14 +02:00
e29d9ae19e TreeExplorer: better package this very specific code as subclass
while this is basically just code code cosmetics,
at least it marks this as a very distinct special case,
and keeps the API for the standard Filter layer clean.
2018-09-14 21:06:14 +02:00
8f70b4e902 TreeExplorer: prototype for the extracted boilerplate helper
a quite convoluted construct built from several nested generic lambdas.
When investigated in the debugger, the observed addresses and the
invoked code looks sane and as expected.
2018-09-14 21:06:14 +02:00
b4edf8e33c TreeExplorer: find a way to extract the boilerplate
...based on generic lambdas, which are effectively template classes themselves
2018-09-14 21:06:14 +02:00
94da0f627f TreeExplorer: draft ability to remould the filter
The intention is to switch from the itertools-based filter
to the filter available in the TreeExplorer framework.
Thus "basically" we just need to copy the solution over,
since both are conceptually equivalent.

However...... :-(
The TreeExplorer framework is designed to be way more generic
and accepts basically everything as argument and tries to adapt apropriately.

This means we have to use a lot of intricate boilerplate code,
just to get the same effect that was possible in Itertools with
a simple and elegant in-place lambda assignment
2018-09-14 21:06:14 +02:00
757258fb3a TreeExplorer: fix bug in Filter layer
Fillter needs to be re-evaluated, when an downstream entity requests
expandChildren() onto an upstream source. And obviously the ordering
of the chained calls was wrong here.

As it turns out, I had discovered that necessity to re-evaluate with
the Transformer layer. There is a dedicated test case for that, but
I cut short on verifying the filter in that situation as well, so
that piece of broken copy-n-paste code went through undetected.

This is in fact a rather esoteric corner case, because it is only
triggered when the expandChildren() call is passed through the filter.
When otoh the filter sits /after/ the entity generating the expandChildren()
calls, everything works as intended. And the latter is the typical standard
usage situation of an recursive evalutation algorithm: the filter is here
used as final part to drive the evaluation ahead and pick the solutions.
2018-09-14 21:06:14 +02:00
3fc5a94b87 TreeExplorer: investigate the backtracking abilities
There is a bug or shortcoming in the existing ErrorLog matcher implementation.
It is not really difficult to fix, however doing so would require us to intersperse
yet another helper facility into the log matcher. And it occurred to me, that
this helper would effectively re-implement the stack based backtracking ability,
which is already present in TreeExplorer (and was created precisely to support
this kind of recursive evaluation strategies).

Thus I intend to switch the implementation of the EventLog matcher from the
old IterTool framework to the newer TreeExplorer framework. And this intention
made me re-read the code, fixing several comments and re-thinking the design
2018-09-14 21:06:14 +02:00
2520ee82d1 EventLog: investigate failed match in EventLog
seemingly my quick-n-dirty implementation was to naiive.
We need real backtracking, if we want to support switches
in the search direction (match("y").after("x").before("z")

Up to now, I have cheated myself around this obvious problem :-/
2018-09-14 21:06:13 +02:00
026049a13c UiElement: likewise integrate the Revealer functor (#1162) 2018-09-14 21:06:13 +02:00
41e0496576 NotificationDisplay: now able to build the expand functionality
...by delegating to an Expander placed into the ErrorLogDisplay widget
2018-09-14 21:06:13 +02:00
3f327b335a UiElement: switch MockElement to rely on the new functor based default impl
...which is implicit verified through AbstractTangible_test::markState()
2018-09-14 21:06:13 +02:00
51a7670425 UiElement: integrate a default implementation based on the Expander functor 2018-09-14 21:06:13 +02:00
04424fb8df UiElement: code and document the functor components 2018-09-14 21:06:13 +02:00
551920e952 UiElement: decide upon the design variant to use for expand() / reveal() (#1162) 2018-09-14 21:06:13 +02:00
17bcdd952a UiElement: design of helper abstractions (#1162)
to strive at a generic implementation for
- expanding/collapsing a widget
- revealing a widget

which obviously somehow involes storing a closure
2018-09-14 21:06:13 +02:00
837c6d11ff NotificationDisplay: solve the problem with space allocation
as it turns out, we need to set the property_expand() on the child widget
within Gtk::Expander explicitly, to cause the child to grab and additional
available screen space (which obviously is what we want in case of a
log display with scrollbars)
2018-09-14 21:06:13 +02:00
bc3eb7f8da NotificationDisplay: experiment to build a collapsed display
basically Gtk::Expander will do the trick.
However, resizing of the enclosing panel is not handled properly,
the log does not expand to take up the available space, as it did
automaticall when just added directly into the frame
2018-09-14 21:06:13 +02:00
a0b80d8a46 NotificationDisplay: preliminary plans regarding information display in the UI
...while traveling with the train over the Schwäbische Alb to Karlsruhe;
on my way to FrOSCon 2018
2018-09-14 21:06:13 +02:00
65bbc45e02 NotificationDisplay: care for lifecycle issues and expansion state persistence 2018-09-14 21:06:13 +02:00
7846460530 NotificationDisplay: code up controller protocol in NotificationHub
...mostly by delegating to (stubbed) functions in ErrorLogDisplay
2018-09-14 21:06:13 +02:00
a151f28d86 NotificationDisplay: solved that nasty topic of dock access for now
phew...
2018-09-14 21:06:13 +02:00
67ac8601d8 DockAccess: implement preliminary simplistic lookup and allocation 2018-09-14 21:06:13 +02:00
76e79c02ee NotificationDisplay: view allocation can be pushed into the access functor
no need to define a private function on Wizard anymore, it just forwards the call
to the service actually implementing the view allocation. For now this is the
PanelLocator (and eventually this will be the ViewLocator / ViewSpecDSL)
2018-09-14 21:06:13 +02:00
855944eff3 NotificationDisplay: turn the error log into an optional display 2018-09-14 21:06:13 +02:00
dcde80c4cd DockAccess: wire the new service through the Wizard 2018-09-14 21:06:13 +02:00
8755153d95 DockAccess: consider a preliminary lookup implementation within PanelLocator
PanelLocator is a sub component of the WindowLocator (top-level GUI service).
Eventually this shall become a mere widget/component access service, with the
actual lookup and allocation logic layered on top through ViewLocator, configurable
via ViewSpec-DSL.

We can not implement the full scheme right now, since we're lacking knowledge
about internals of a typical Lumiera UI widget
2018-09-14 21:06:13 +02:00
c0dca2d978 DockAccess: add lookup-by-Type function to PanelManager
...now the mess multiplies
2018-09-14 21:06:12 +02:00
987aad44c1 DockAccess: add ability to retrieve a panel via PanelManager (#1144)
This is only a premature hack, since the whole structure of PanelManager is somewhat broken.
Moreover, the ViewLocator is not really ready for use yet, so this hack at least
allows us to "reach into" a top-level window and "grab" the pannel we need.
2018-09-14 21:06:12 +02:00
e7e09a642b NotificateDisplay: delegate view allocation through a functor 2018-09-14 21:06:12 +02:00
42cbc9219f NotificateDisplay: link to a widget for error log display
The ErrorLogWidget is allocated and placed elsewhere
and not owned by the NotificationHub controller.
2018-09-14 21:06:12 +02:00
a74dc596ce WLink: finished incl. exception handling guarantees and documentation 2018-09-14 21:06:12 +02:00
ae26012bf5 WLink: implement copy operations
swap-based implementation
not sure if attachTo() should be noexcept
2018-09-14 21:06:12 +02:00
c47e3d0210 WLink: draft basic behaviour 2018-09-14 21:06:12 +02:00
e829a74edf NotificationDisplay: draft idea of managed link-to-widget
a smart-reference based on sigc::trackable
2018-09-14 21:06:12 +02:00
36abe4567e NotificationDisplay: define the actual controller behaviour to be implemented
this is specification work; for now the stubs are marked UNIMPLEMENTED
2018-09-14 21:06:12 +02:00
c2c25f8134 NotificationDisplay: define and include the unique error-Log ID 2018-09-14 21:06:12 +02:00
53c47a6fcc Assets: verify creation of ErrorLog meta-Asset 2018-09-14 21:06:12 +02:00
928b4372e0 Assets: investigating the unclear distinction between asset::Struct and asset::Meta (#1156)
including a kind-of Bugfix: the ctor of TimeGrid erroneously categorised it as asset::Kind STRUCT
2018-09-14 21:06:12 +02:00
1d69bb9050 NotificationDisplay: define a new ErrorLog asset
...for now to serve as placeholder type, used as anchor for the corresponding UI display widget
2018-09-14 21:06:12 +02:00
5475839a49 NotificationDisplay: the question where to define the entity-ID 2018-09-14 21:06:12 +02:00
12244afc90 NotificationDisplay: fill in some default implementation for the controller 2018-09-14 21:06:12 +02:00
0c8151cb2f NotificationDisplay: decide upon the architecture for handling notification messages (#1102)
* have a dedicated "information hub" controller, which acts a receiver of "error log messages" on the UI-Bus
 * let that controller in turn allocate an apropriate view on demand
2018-09-14 21:06:12 +02:00
06b3c382f3 DemoGuiRoundtrip: expand on that idea (#1099) and start analysis how to create that UI component
The goal is to build a (in itself completely meaningless) ping-pong interaction
between the UI and Proc-Layer, for the purpose of driving the integration ahead.

The immediate challenge is how to create and place an apropriate "GuiComponentView",
i.e. a Tangible, which is connected to the UI-Bus with an predictable EntryID.
And the problem is to get that settled right now, without building the envisioned
generic framework for View allocation in the UI. When this is achieved,
it should be a rather small step to actually send those notifications over
the UI-Bus, which is basically implemented and ready by now.
2018-09-14 21:06:12 +02:00
3a100972d7 UI-Lifecycle: send up a dummy notification message to indicate start of content population
right now this will just end up in the log, since not even the
notification display is implemented beyond the GuiNotification-facade.

Anyway, we get some kind of communication now for real, in the actual application
2018-08-04 19:07:21 +02:00
4e77a28112 UI-Lifecycle: use dummy-mechanism to get the new command executed
...because due of #211, we usually don't execute commands yet.
For now there is only the backdoor to prefix the command-ID with "test"

With this change, the TODO message appears now immediately after GUI start!
2018-08-04 18:45:58 +02:00
d58890e2d5 UI-Lifecycle: define a new Proc-Command to implement the population trigger (#1150) 2018-08-04 17:10:04 +02:00
eca06a8309 UI-Lifecycle: build trigger point for content population into InteractionDirector (closes #1151)
In the end, I decided against building a generic service here,
since it pretty much looks like a one-time problem.

Preferrably UI content will be pushed or pulled on demand,
rather than actively coding content from within the UI-Layer
2018-08-04 16:02:00 +02:00
4306e47930 (DOC) GTK start-up internals and design of Lumiera's UI-Layer 2018-08-03 22:33:06 +02:00
7db8bf4c0c UI-Lifecycle: research regarding GTK's activation signal. Document the findings
- activation signal is a facility offered and used solely by Gtk::Application
- we do not need nor want an Gtk::Application, we deal with our own application
  concerns as we see fit.
2018-08-03 19:28:12 +02:00
f33573daec UI-Lifecycle: note down reference point for this task in Gtk::Application
Gio::Application holds a signal_activation(), which seems to be used for
precisely that task we need here: to do something right after the UI is operative
2018-08-03 01:48:08 +02:00
d3daed9a18 UI-Lifecycle: invstigate where to issue the trigger (#1151) 2018-08-02 19:59:26 +02:00
9a39781667 UI-Lifecycle: draft a plan how to trigger content population
...and while doing so, also re-check the state of the GTK toolkit initialisation.
Looks like we're still future-proof, while cunningly avoiding all this
Gnome-style "Application" blurb
2018-07-28 19:01:23 +02:00
0c5a0fed6a UI-Lifecycle: verify and rectify start-up sequence (#1147)
...still not entirely decided yet where to plant the mechanism for
UI content retrieval (#1150)
2018-07-14 19:39:00 +02:00
c24778132e After a long break (LAC.2018 Berlin) -- start planning the next steps
I will abandon work on the ViewSpec DSL in current shape (everything fine with that)
and instead work on a general UI start-up and content population sequence.
From there, my intention is to return to the docks, the placement of views
and then finally to the TimelineView
2018-07-12 21:32:41 +02:00
5cac40654f DockAccess: draft code reorganisation (#1144) 2018-06-17 15:09:52 +02:00
8097485dbf ViewSpec: integrate the simple View access case (Unit test PASS)
This finishes the first round of design drafts in this area.
Right now it seems difficult to get any further, since most of
the actual view creation and management in the UI is not yet coded.
2018-06-15 18:02:08 +02:00
800fc5915a ViewSpec: recast the ElementAccess API to work around the design problem
...it is not really solved, rather postponed.
But who knows. Maybe it's already good enough...
2018-06-15 16:42:51 +02:00
2e8bc9227a ViewSpec: analysis of design alternatives
looks like I'm trapped with the choice between a convoluted API design
and an braindead and inefficient implementation. I am leaning towards the latter
2018-06-15 01:51:10 +02:00
f55a8f606b ...one month later: pick up after the LAC.18 Berlin
...happened to be completely absorbed by the preparations
for my workshop about Yoshimi and musical presets
2018-06-14 17:02:34 +02:00
64b45a41c9 ViewSpec: some more musing...
the damn thing is: now we get three consecutive accesses for each invocation.
This starts looking really dumb
2018-06-14 15:15:08 +02:00
363d24ba91 ViewSpec: unsuccessful atempt to implement the allocator token
looks like we're hitting a design mismatch here....

...and unfortunately I have to abandon this task now and concentrate
on preparation of my talk at LAC.2018 in June
2018-06-14 15:13:06 +02:00
852a3521db Static-Init: switch lib::Depend to embed the factory as Meyer's Singleton (#1142)
this is a (hopefully just temporary) workaround to deal with static initialisation
ordering problems. The original solution was cleaner from a code readability viewpoint,
however, when lib::Depend was used from static initialisation code, it could
be observed that the factory constructor was invoked after first use.

And while this did not interfer with the instance lifecycle management itself,
because the zero-initialisation of the instance (atomic) pointer did happen
beforehand, it would discard any special factory functions installed from such
a context (and this counts as bug for my taste).
2018-05-01 18:49:20 +02:00
d0538a55ff ViewSpec: implement the generic access function in ViewLocator
still missing: internal wiring from the allocation token(s) of the DSL
into the ElementAccess service designed last week.
2018-04-15 03:07:54 +02:00
ba3d9e57b5 ViewSpec: draft a way to code an integration test for ViewLocator (#1129)
The original goal for #1129 (ViewSpecDSL_test) is impossible to accomplish,
at least within our existing test framework. Thus I'll limit myself to coding
a clean-room integration test with purely synthetic DSL definitions and mock widgets
2018-04-15 01:39:46 +02:00
86b1aac721 ElementAccess: somewhat improve the mock implementation to cover the standard case
...still quite braindead, but well....
2018-04-14 03:58:02 +02:00
4071a58454 ElementAccess: fix first unit test case
ouch, the typedef Base /is/ already a pointer...
2018-04-14 01:59:41 +02:00
4c273d902c ElementAccess: add very simplistic mock implementation 2018-04-14 01:37:56 +02:00
35ea547fd1 ElementAccess: (WIP) another unsuccessful attempt
Problem is, we can not even compile the conversion in the "other branch".
Thus we need to find some way to pick the suitable branch at compile time.

Quite similar to the solution found for binding Rec<GenNode> onto a typed Tuple
2018-04-09 02:19:54 +02:00
91b83f5ede ElementAccess: (WIP) unsuccessful attempt to solve the typing problem
the intention was to return disparate result types, just depending on the
actual position in the UI-Coordinates. The client knows what to expect
2018-04-09 01:14:12 +02:00
c245098d45 ElementAccess: (WIP) first draft for internal accessor function
...but can not work this way.
Since void* has not RTTI, no secure access with downcast is possible
2018-04-09 00:51:24 +02:00
e99ad7a3e6 ElementAccess: draft simple lookup interface 2018-04-08 18:43:27 +02:00
09359cf92a ElementAccess: initial brainstorming about the interface mechanics 2018-04-07 02:28:29 +02:00
dc97ab5546 ElementAccess: consider helper to encapsulte access to actual GTK structures (#1134) 2018-04-07 01:00:25 +02:00
2f899a921c ViewSpec: draft next steps to address
...should implement the generic invocation in ViewLocator,
without actually implementing the backing UI element allocation logic
2018-04-05 19:43:10 +02:00
18a552002d ViewSpec: use mocked LocationSolver to verify operation of the DSL 2018-04-05 01:09:13 +02:00
64d5f868ea ViewSpec: and finally solve the daunting problem of service access
this is f***ng unbelievable.
Its just two lines of code now
VICTORY!
2018-04-04 04:37:13 +02:00
cb6155c85e ViewSpec: now turn the UILocationSolver into yet another global service
feels a bit uncanny after all
can't be *that* easy
2018-04-04 03:59:11 +02:00
71bb2b48b6 ViewSpec: pick up with dependency-injection into the DSL tokens (#1126)
Attempt to find my way back to the point
where the digression regarding dependency-injection started.

As it turns out, this was a valuable digression, since we can rid ourselves
from lots of ad-hoc functionality, which basically does in a shitty way
what DependencyFactory now provides as standard solution


FIRST STEP is to expose the Navigator as generic "LocationQuery" service
through lib::Depend<LocationQuery>
2018-04-04 03:29:26 +02:00
b3c5142c2f DOC: publish the microbenchmark results in the technical documentation section (closes #1086) 2018-04-03 09:08:40 +02:00
6f2ed76d83 Improve the code for proxy generation
more of a layout improvement, to avoid any code duplication.
The mechanics remain the same
 - write an explicit specialisation
 - trigger template intantiation within a dedicated translation unit
2018-04-03 07:45:13 +02:00
db7172df29 DOC: update technical (doxygen) documentation to reflect the integration with lib::Depend 2018-04-03 06:37:36 +02:00
18d0970a86 Rework Interface-Proxy definition to fit with the new scheme
everything works now after the switch.
BUT this solution is ugly, we need to trigger template instantiation explicitly
2018-04-03 05:15:26 +02:00
f24c548443 Reorganise translation units for interface proxies
from now on, we'll have dedicated individual translation units (*cpp)
for each distinct interface proxy. All of these will include the
interfaceproxy.hpp, which now holds the boilerplate part of the code
and *must not be included* in anything else than interfac proxy
translation units. The reason is, we now *definie* (with external linkage)
implementations of the facade::Link ctor and dtor for each distinct
type of interface proxy. This allows to decouple the proxy definition code
from the service implementation code (which is crucial for plug-ins
like the GUI)
2018-04-03 03:14:55 +02:00
1101e1f1db Dismantle the woefully complex interfaceproxy Accessor in favour of lib::Depend
The recently rewritten lib::Depend front-end for service dependencies,
together with the configuration as lib::DependInject::ServiceInstance
provides all the necessary features and is even threadsafe.

Beyond that, the expectation is that also the instantiation of the
interface proxies can be simplified. The proxies themselves however
need to be hand-written as before
2018-04-03 02:44:12 +02:00
4e0d99e928 Demote the Play-Facade to a in-language (C++) Interface to get rid of InterfaceFacadeLink
I am fully aware this change has some far reaching ramifications.
Effectively I am hereby abandoning the goal of a highly modularised Lumiera,
where every major component is mapped over the Interface-System. This was
always a goal I accepted only reluctantly, and my now years of experience
confirm my reservation: it will cost us lots of efforts just for the
sake of being "sexy".
2018-04-03 02:14:45 +02:00
9f3c127240 (WIP) Draft to replace the Interface-Proxy-Binding by lib::Depend
in theory this should be possible and obsolete a lot of dedicated code,
since lib::Depend provides all the intance management and error checking
2018-04-02 08:20:56 +02:00
29ee5131f4 Switch first Layer-Separation-Interface to expose the service implementation via lib::Depend
Actually this is on the implementation side only.
Since Layer-Separation-Interfaces route each call through a binding layer,
we get two Service-"Instances" to manage
- on the client side we have to route into the Lumiera Interface system
- on the implementation side the C-Language calls from the Interface system
  need to get to the actual service implementation. The latter is now
  managed and exposed via DependInject::ServiceInstance
2018-04-02 04:19:17 +02:00
be789bea59 Fix funny problem with C header stdbool.h
...which is so kind as to redefine bool, true and false as macros. Yessss!
2018-04-02 03:27:07 +02:00
6460ff8344 Switch basic Application initialisation to the rewritten DependencyFactory
this is the classic case of a singleton object
2018-04-02 02:56:08 +02:00
4669260cd1 Fix setup of the ConfigManager implementation
...still using the FAKE implementation, not a real rules engine.
However, with the new Dependency-Injection framework we need to define
the actual class from the service-provider, not from some service-client.
This is more orthogonal, but we're forced to install a Lifecycle-Hook now,
in order to get this configuration into the system prior to any use
2018-04-02 02:20:54 +02:00
d6167c1845 DependencyFactory: reorder destructor to allow for re-entrance
This is borderline yet acceptable;
A service might indeed depend on itself circularly
The concrete example is the Advice-System, which needs to push
the clean-up of AdviceProvicions into a static context. From there
the deleters need to call back into the AdviceSystem, since they have
no wey to find out, if this is an individual Advice being retracted,
or a mass-cleanup due to system shutdown.

Thus the DependencyFactory now invokes the actual deleter
prior to setting the instance-Ptr to NULL.
This sidesteps the whole issue with the ClassLock, which actually
must be already destroyed at that point, according to the C++ standard.
(since it was created on-demand, on first actual usage, *after* the
DependencyFactory was statically initialised). A workaround would be
to have the ctor of DependencyFactory actively pull and allocate the
Monitor for the ClassLock; however this seems a bit overingeneered
to deal with such a borderline issue
2018-04-01 07:06:58 +02:00
21fdce0dfc a better solution to reject out-of-order static access after shutdown
Static initialisation and shutdown can be intricate; but in fact they
work quite precise and deterministic, once you understand the rules
of the game.

In the actual case at hand the ClassLock was already destroyed, and
it must be destroyed at that point, according to the standard. Simply
because it is created on-demand, *after* the initialisation of the
static DependencyFactory, which uses this lock, and so its destructor
must be called befor the dtor of DependencyFactory -- which is precisely
what happens.

So there is no need to establish a special secure "base runtime system",
and this whole idea is ill-guided. I'll thus close ticket #1133 as wontfix

Conflicts:
	src/lib/dependable-base.hpp
2018-04-01 04:52:50 +02:00
f0eeafddaa Identified some problems regarding static destruction
When some dependency or singleton violates Lumiera's policy regarding destructors and shutdown,
we are unable to detect this violation reliably and produce a Fatal Error message.
This is due to lib::Depend's de-initialisating being itself tied to template generated
static variables, which unfortunately have a visibility scope beyond the translation unit
responsible for construction and clean-up.
2018-03-31 17:27:13 +02:00
80207ea224 DI: (WIP) switch to totally rewritten new implementation of lib::Depend (#1086)
- state-of-the-art implementation of access with Double Checked Locking + Atomics
- improved design for configuration of dependencies. Now at the provider, not the consumer
- support for exposing services with a lifecycle through the lib::Depend<SRV> front-end
2018-03-31 01:06:06 +02:00
562c14e15d DI: safer to make DependencyFactor noncopyable
...and to use a dedicated function for transferring the definition
2018-03-30 07:57:08 +02:00
cc46c5b04b DI: solve problem with leftover deleter in testmock. Unit test PASS 2018-03-30 07:42:53 +02:00
5d0c2b6d2c DI: special solution for singletons with private default ctor
...which declare DependencyFactory as friend.
Yes, we want to encourrage that usage pattern.

Problem is, std::is_constructible<X> gives a misleading result in that case.
We need to do the instantiation check within the scope of DependencyFactory
2018-03-30 06:48:34 +02:00
b3d18c1a74 DI: rework dependency-injection configuration in terms of the new DependencyFactory
why is this so damn hard to get right?
2018-03-30 05:56:53 +02:00
5fc85df385 DI: inline into lib::Depend to obsolete InstanceHolder
but now we've got two factory functors.
So there is yet more potential for simplification & refactoring
2018-03-29 16:57:55 +02:00
c3e149028f DI: draft towards unified use of the singleton holder
ideally we want
 - just a plain unique_ptr
 - but with custom deleter delegating to lib::Depend
 - Depend can be made fried to support private ctor/dtor
 - reset the instance-ptr on deletion
 - always kill any instance
2018-03-28 03:27:05 +02:00
d6786870f3 DI: port the old Singleton unit tests
all these tests are ported by drop-in replacement
and should work afterwards exactly as before (and they do indeed)

A minor twist was spotted though (nice to have more unit tests indeed!):
Sometimes we want to pass a custom constructor *not* as modern-style lambda,
but rather as direct function reference, function pointer or even member
function pointer. However, we can not store those types into the closure
for later lazy invocation. This is basically the same twist I run into
yesterday, when modernising the thread-wrapper. And the solution is
similar. Our traits class _Fun<FUN> has a new typedef Functor
with a suitable functor type to be instantiated and copied. In case of
the Lambda this is the (anonymous) lamda class itself, but in case of
a function reference or pointer it is a std::function.
2018-03-26 07:54:16 +02:00
4d783770d0 Bugfix: CallQueue_test initialisation was not threadsafe (see also #1131)
...which showed up under high system load.
The initialisation of the member variables for the check sum
could be delayed while the corresponding thread was already running
2018-03-26 04:40:54 +02:00
942bad5d0a DI: document the reworked Singleton / Dependency-Factory
- polish the text in the TiddlyWiki
 - integrate some new pages in the published documentation
   Still mostly placeholder text with some indications
 - fill in the relevant sections in the overview document
 - adjust, expand and update the Doxygen comments

TODO: could convert the TiddlyWiki page to Asciidoc and
      publish it mostly as-is. Especially the nice benchmarks
      from yesterday :-D
2018-03-25 09:33:57 +02:00
7a250ca9e5 DI: benchmark atomic locking 2018-03-24 11:02:44 +01:00
d78211a9a1 DI: implement C++11 solution of Double-Checked-Locking with std::atomic + Mutex
This solution is considered correct by the experts.

Regarding the dependency-configuration part, we do not care too much about performance
and use the somewhat slower default memory ordering constraint
2018-03-24 11:02:44 +01:00
3104016cf2 DI: set up framework for investigation of performance impact
We are about to switch to Double Checked Locking with C++11 atomics,
and we want some rough numbers regarding the Impact
2018-03-23 23:42:10 +01:00
364dcd5291 DI: verify and improve static sanity checks
esp. for subclass instance creation from within a lambda
2018-03-22 21:43:19 +01:00
d9af3abb0f DI: implement creating singleton from arbitrary (user provided) closure/functor/lambda
this is quite an ugly feature, but I couldn't come up with
any convincing argument *not* to implement it (and its low hanging fruit)
2018-03-22 06:53:56 +01:00
e74576f6b0 DI: pass-through arbitrary arguments for initialisation of a ServiceInstance
...this part is a no-brainer.
However, it is not clear yet if we can (and want to) do something similar for deferred (lazy) instance creation
2018-03-22 04:19:33 +01:00
5c39498929 DI: clean-up and document the TDD test
...written as byproduct from the reimplementation draft.

NOTE there is a quite similar test from 2013, DependencyFactory_test
For now I prefer to retain both, since the old one should just continue
to work with minor API adjustments (and thus prove this rewrite is a
drop-in replacement).

On the long run those two tests could be merged eventually...
2018-03-19 05:34:27 +01:00
83476b3ef1 DI: Reworked dependency-factory implementation draft complete -- move into library headers
This is a complete makeover of our lib::Depend and lib::DependencyFactory templates.
While retaining the basic idea, the configuration has been completely rewritten
to favour configuration at the point where a service is provided rather,
than at the point where a dependency is used.

Note: we use differently named headers, so the entire Lumiera
code base still uses the old implementation. Next step will be
to switch the tests (which should be drop-in)
2018-03-19 03:46:49 +01:00
f66d452c56 DI: refurbish internal access for the configuration handles
explicit friendship seems adequate here
DependInject<SRV> becomes more or less a hidden part of Depend<SRV>,
but I prefer to bundle all those quite technical details in a separate
header, and close to the usage
2018-03-19 01:14:52 +01:00
b776ce568f DI: fix inspiring Segfault
a bloody closure that bangs itself away....
2018-03-19 00:44:26 +01:00
f0c8928301 DI: draft implementation for testmock support 2018-03-19 00:05:02 +01:00
786f051132 DI: problem of misconfiguration for service access
This is a tricky problem an an immediate consequence of the dynamic configuration
favoured by this design. We avoid a centralised configuration and thus there
are no automatic rules to enforce consistency. It would thus be possible
to start using a dependency in singleton style, but to switch to service
style later, after the fact.

An attempt was made to prevent such a mismatch by static initialisiation;
basically the presence of any Depend<SRV>::ServiceInstance<X> would disable
any usage of Depend<SRV> in singleton style. However, such a mechanism
was found to be fragile at best. It seems more apropriate just to fail
when establishing a ServiceInstance on a dependency already actively in
use (and to lock usage after destroying the ServiceInstance).

This issue is considered rather an architectural one, which can not be
solved by any mechanism at implementation level ever
2018-03-18 17:19:30 +01:00
5516700523 DI: draft configuration for using a service implementation created elsewhere 2018-03-18 02:11:46 +01:00
9f93154f62 DI: draft configuration for using a subclass Singleton 2018-03-18 01:30:51 +01:00
e1ca9f447b DI: draft syntax for special dependency injection configuration 2018-03-18 00:57:25 +01:00
eebe31aa7e DI: change to heap allocation for singletons
up to now we used placement into a static buffer.
While this approach is somewhat cool, I can't see much practical benefit anymore,
given that we use an elaborate framework which rules out the use of Meyers Singleton.
And given that with C++11 we're able just to use std::unique_ptr to do all work.

Moreover, the intended configurability will become much simpler by relying
on a _closure_ to produce a heap-allocated instance for all cases likewise.

The only possible problem I can see is that critical infrastructure might
rely on failsafe creation of some singleton. Up to now this scenario
remains theoretical however
2018-03-17 23:41:56 +01:00
e393d44e92 DI: replace Meyers Singleton by an explicitly managed buffer
Meyers Singleton is elegant and fast and considered the default solution
However...

 - we want an "instance" pointer that can be rebound and reset,
   and thus we are forced to use an explicit Mutex and an atomic variable.
   And the situation is such that the optimiser can not detect/verify this usage
   and thus generates a spurious additional lock for Meyers Singleton

 - we want the option to destroy our singletons explicitly
 - we need to create an abstracted closure for the ctor invocation
 - we need a compiletime-branch to exclude code generation for invoking
   the ctor of an abstract baseclass or interface

All those points would be somehow manageable, but would counterfeit the
simplicity of Meyers Singleton
2018-03-17 17:30:28 +01:00
261049e04d DI: minimalistic design for service access
Problems:
 - using Meyers Singleton plus a ClassLock;
   This is wasteful, since the compiler will emit additional synchronisation
   and will likely not be able to detect the presence of our explicit locking guard

 - what happens if the Meyers Singleton can not even be instantiated, e.g. for
   an abstract baseclass? We are required to install an explicit subclass configuration
   in that case, but the compiler is not able to see this will happen, when just
   compiling the lib::Depend
2018-03-17 03:36:58 +01:00
28176c58ed DI: drafts towards a new dependency factory design 2018-03-16 03:57:02 +01:00
2bc6b398ea DI: thoughts regarding the design of the dependency configuration 2018-03-15 04:24:03 +01:00
533ed45d8b DI: expand the concept of our dependency factory to handle service instances (#1086)
Most dependencies within Lumiera are singletons and this approach remains adequate.
Singletons are not "EVIL" per se. But in some cases, there is an explicit
lifecycle, managed by some subsystem. E.g. some GUI services are only available
while the GTK event loop is running.

This special case can be integrated transparently into our lib::Depend<TY> front-end,
which defaults to creating a singleton otherwise.
2018-03-11 03:20:21 +01:00
9ca9b1b89a ViewSpec: clarify how the inline DSL spec is transformed into a rule set
several nested repackaging ctor calls here.
In the end, it's an UICoord array, which is moved into heap storage within the rules set
2018-03-05 00:56:43 +01:00
69f87e994c ViewSpec: decide how to cast the types for building the DSL
we'll use a typedef to represent the default case
and provide the level within the UI-Tree as template parameter for the generic case

This avoids wrapping each definition into a builder function, which will be
the same function for 99% of the cases, and it looks rather compact and natural
for the default case, while still retaining genericity.

Another alternative would have been to inject the Tree-level at the invocation;
but doing so feels more like magic for me.
2018-02-24 04:25:41 +01:00
41b8d12b66 ViewSpec: reconsider how to build and structure the DSL (#1126)
...in the light of all the foundation components and frameworks created meanwhile
2018-02-23 05:07:39 +01:00
b6360b2e9c LocationSolver: automatically inject persp(UIC_ELIDED) (closes #1128)
decided to add a very specific preprocessing here, to make the DSL notation more natural.
My guess is that most people won't spot the presence of this tiny bit of magic,
and it would be way more surprising to have rules like

UICoord::currentWindow().panel("viewer").create()

fail in most cases, simply because there is a wildcard on the perspective
and the panel viewer does not (yet) exist. In such a case, we now turn the
perspective into a "existential quantified" wildcard, which is treated as if
the actually existing element was written explicitly into the pattern.
2018-02-17 05:11:34 +01:00
0f26f1e0f4 LocationSolver: Documentation and clean-up (#1127) 2018-02-17 03:45:07 +01:00
da8fd6a031 LocationSolver: use the "elided" marker for realistic create rules
...actually just more test coverage,
the feature is already implemented.

What *could* be done though is to inject that UIC_ELIDED marker
on missing perspective specs in create clauses automatically...
2018-02-16 07:34:48 +01:00
983c490644 LocationSolver: test coverage for existentially quantified elements (#1128)
...and again spotted some really insidious bugs
2018-02-16 06:37:43 +01:00
6665fb68d6 LocationSolver: decide not to implement match based on context (#1130)
This looks like YAGNI, and it would be non trivial to implement.
But since the feature looks important for slick UI behaviour,
I've made a new ticket and leave it for now
2018-02-16 03:24:37 +01:00
f3791297d6 LocationSolver: cover most standard usage situations
with the exception of some special situations,
which require additional features from the engine,
especially binding-on-context

Not sure though if I'll implement these or say YAGNI
2018-02-16 01:59:51 +01:00
60d40a6a6e LocationSolver: concept for standard usage situation test coverage
...using a fixed set of rules this time,
while injecting a different (simulated) UI tree for each testcase
2018-02-14 04:42:19 +01:00
98cab32a08 LocationSolver: several rule match test cases 2018-02-14 03:02:44 +01:00
9249c513a9 LocationSolver: wildcard match test cases 2018-02-13 03:13:53 +01:00
c11e557b45 LocationSolver: smallest possible query test cases
querying on window level (=root level)
2018-02-11 04:36:11 +01:00
820abe2bef LocationSolver: provide DSL notation to write "create clauses" 2018-02-11 04:00:59 +01:00
7a167c4c3a LocationSolver: draft pattern for writing those test cases
...which shows: we also need a DSL mechanism for writing "create clauses"
2018-02-11 02:34:56 +01:00
65a86bc426 LocationSolver: define extensive test coverage to be written (#1127) 2018-02-10 02:03:09 +01:00
6d0e8a35a6 LocationSolver: simple unit test PASS 2018-02-10 00:34:24 +01:00
a1ee7574ef LocationSolver: reorganise and complete the decision logic (#1127) 2018-02-09 23:49:36 +01:00
f8dd3a7030 LocationSolver: draft the success cases for a location solution 2018-02-09 04:10:53 +01:00
66bbf146a6 LocationSolver: implement this additional resolving flavour
coverPartially() now computes coverage solution and moves
that solution into place, while retaining the extraneous, uncovered part
2018-02-09 03:30:45 +01:00
c88a68a2a0 LocationSolver: need yet another flavour of the coordinate resolving mechanism
...this happens when you design a subsystem bottom-up
You build five items just to find out that in fact you need only a sixth item....
2018-02-08 03:00:38 +01:00
1238d416fc LocationSolver: draft the DSL syntax for sequential alternatives (#1126)
turns out to be somewhat tricky.
The easy shot would be to use the comma operator,
but I don't like that idea, since in logic programming, comma means "and then".

So I prefer an || operator, similar to short-circuit evaluation of boolean OR

Unfortunately, OR binds stronger than assignment, so we need to trick our way
into a smooth DSL syntax by wrapping into intermediary marker types, and accept
rvalue references only, as additional safeguard to enforce the intended inline
definition syntax typical for DSL usage.
2018-02-07 04:24:33 +01:00
10d2cafba9 LocationSolver: draft entities involved in location solving (#1127)
basically this will be built on top of the path matching / resolving mechanism coded thus far.
but we'll need some additional flags and some DSL magic
2018-02-07 04:03:39 +01:00
136e78d023 DockAccess: decide on next steps towards integration (#1126) 2018-02-01 23:08:43 +01:00
134048949c DockAccess: further planning of the location resolution process 2018-01-25 22:45:05 +01:00
1334dfb00d DockAccess: consider how to access the "location query" service
...which also involves some concept how actually to resolve location specifications
2018-01-15 03:56:28 +01:00
3c32cd5acb UI-top-level: decide upon the relation of ViewLocator and Navigator
...and how the former can rely on the latter, abstracted as LocationQuery
2018-01-15 03:56:28 +01:00
22e823fad5 DockAccess: finish setup of allocation specifications within the DSL 2018-01-15 03:56:23 +01:00
b6961e8f03 DockAccess: better pass functor as const& into partial application
seems to be the most orthogonal way to strip adornments from the SIG type
Moreover, we want to move the functor into the closure, where it will be stored anyay.
From there on, we can pass as const& into the binder (for creating the partially closed functor)
2018-01-13 00:58:08 +01:00
90a5d76fc9 DockAccess: solution how to bind partial application into generic lambda
...as it turned out, the result type was the problem: the lambda we provide
typically does not yield an Allocator, but only its baseclass function<UICoord(UICoord)>

solution: make Allocator a typedef, we don't expect any further functionality
2018-01-13 00:20:01 +01:00
5dea8eea1f DockAccess: draft how the partial application-builder for the DSL might work
...but not yet able to get it to compile.
Problem seems to be the generic lambda, which is itself a template.
Thus we need a way to instantiate that template with the correct arguments
prior to binding it into a std::function

been there, seen that recently (-> TreeExplorer, the Expander had a similar problem)
2018-01-12 05:50:01 +01:00
7385b3f525 DockAccess: pick up planning where I left it last September (#1104)
...this was quite an extensive digression, which basically gave us
a solid foundation for topological addressing and pattern matching
within the "interface space"
2018-01-11 02:48:51 +01:00
7dd69003b5 Navigator: finish path matching resolver for UI coordinates (closes #1107) 2018-01-10 04:42:49 +01:00
2d66293c32 Navigator: test for path extension now basically working as intended 2018-01-09 02:12:00 +01:00
ff24f81d3f Navigator: implement extension by (partial) UI-Coordinate spec
rationale: sometimes (likely this is even the standard case) we do not just
want to "extend", rather we want to extent at very specific levels.

This is easy to implement, based on the existing building blocks for path manipulation
2018-01-09 00:50:54 +01:00
55c196e5a2 Navigator: define test cases for path extension after coverage 2018-01-08 23:49:24 +01:00
d5209bfe1d Navigator: get the anchor() cases to work as intended 2018-01-07 07:20:41 +01:00
0daeb02e4a UI-Coordinates/Navigator: identify misconception in the Builder
the original construction works only as long as we stick to the "classical" Builder syntax,
i.e. use chained calls of the builder functions. But as soon as we just invoke
some builder function for sake of the side-effect on the data within the builder,
this data is destroyed and moved out into the value return type, which unfortunately
is being thrown away right afterwards.

Thus: either make a builder really sideeffect-free, i.e. do each mutation
on a new copy (which is kind of inefficient and counterfeits the whole idea)
or just accept the side-effect and return only a reference.
In this case, we can still return a rvalue-Reference, since at the end
we want to move the product of the build process out into the destination.

This works only due to the C++ concept of sequence points, which ensures
the original object stays alive during the whole evaluation of such a chained
builder expression.

NOTE: the TreeMutator (in namespace lib::diff) also uses a similar Builder construction,
but in *that* case we really build a new product in each step and thus *must*
return a value object, otherwise the reference would already be dangling the
moment we leave the builder function.
2018-01-07 05:26:16 +01:00
837aa81fc5 Navigator: cook up some interesting test cases for anchor mutation
...and yes,
even writing seemingly superfluous test cases will uncover yet another bug
2018-01-07 03:17:15 +01:00
2665ad5bf3 Navigator: supply another mutation operation to make anchorage explicit
...basically just a re-use of existing functionality.
Needs some test coverage though
2018-01-07 02:24:33 +01:00
c88747dc99 Navigator: cover selection from several possible solutions 2018-01-06 04:36:18 +01:00
7434212ecf UI-Coordinates: allow for noexcept move construction 2018-01-06 03:38:52 +01:00
e7ce82d17e Navigator: fix covering of an explicit UI-Coordinate
...especially to make the anchorage explicit
2018-01-06 03:32:42 +01:00
0ea5583b62 Navigator: explicitly reject solutions that did not bind all wildcards
...this makes most of the remaining test cases pass

only a plain anchor is not yet properly interpolated
2018-01-05 03:57:27 +01:00
d9db5f3917 Navigator: further unit tests for boundrary cases
NOTE not working yet; trailing wildcards not rejected
2018-01-05 02:14:22 +01:00
f4648c393f Navigator: unit test simple cases of coverage 2018-01-04 04:52:09 +01:00
2a87a80e33 Navigator: implement interpolation of missing anchor prefix 2018-01-04 03:56:41 +01:00
267c3f69ea Navigator: refactor algo core for improved match check
...also prerequisite to implement matching against window specs
2018-01-04 03:08:08 +01:00
f23b916f03 Navigator: rework and sharpen the API
- the default should be to look for total coverage
- the predicates should reflect the actual state of the path only
- the 'canXXX' predicates test for possible covering mutation
2018-01-03 02:46:12 +01:00
92084d10a1 Navigator: Algo now survives first unit test case... 2018-01-02 17:03:43 +01:00
9d0186a8d6 Navigator: implement core of the matching algo 2018-01-02 14:03:04 +01:00
3598e07c59 Navigator: draft skeletton of the patch matching algo 2018-01-02 00:57:41 +01:00
416d6c7b01 TreeExplorer: delayed expansion implemented and unit test PASS 2018-01-01 18:23:04 +01:00
d2bbe9c61b TreeExplorer: define behaviour of new "delayed expansion" feature
...we need yet another feature to build the path matching for the Navigator
2018-01-01 17:43:49 +01:00
d5ae52e558 UI-Coordinates: design implementation of the patch matching algorithm
...which indicates that we need some additional functionality from TreeExplorer
2017-12-31 21:05:15 +01:00
b8047b3310 Navigator: LocationQuery interface now finished. Demo implementation unit test PASS (closes #1108)
I set out to "discover" what operations we actually need on the LocationQuery
interface, in order to build a "coordinate resolver" on top. It seems like
this set of operations is clear by now.

It comes somewhat as a surprise that this API is so small. This became possible
through the idea of a ''child iterator'' with the additional ability to delve down and
expand one level of children of the current element. Such can be ''implemented''
by relying on techniques similar to the "Monads" from functional programming.

Let's see if this was a good choice. The price to pay is a high level of ''formal precision''
when dealing with the abstraction barrier. We need to stick strictly to the notion of a
''logical path'' into a tree-like topology, and we need to be strong enough never to
give in and indulge with "the concrete, tangible". The concrete reality of a tree
processing algorithm with memory management plus backtracking is just to complex
to be handled mentally. So either stick to the rules or get lost.
2017-12-26 14:58:30 +01:00
798b70f7f4 Navigator: add direct test coverage for child expansion
...et voila, it's broken!!

expansion at Perspective level yields "NIL", while it should yield "perspective-A"
2017-12-26 05:07:35 +01:00
33ea1ebb79 Navigator: work around the clumsy design of IterExplorer (#1125)
yet some more trickery to get around this design problem.
I just do not want to rework IterSource right now, since this will be
a major change and require more careful consideration.

Thus introduce a workaround and mark it as future work

Using this implementation, "child expansion" should now be possible.
But we do not cover this directly in Unit test yet
2017-12-26 04:49:59 +01:00
30a90166fb X-mas: switch demo-Child-Iterator to the new framework
...passes all the existing unit tests!
2017-12-24 23:30:22 +01:00
2ea2d38cb2 Navigator: build iterator front-end based on the new TreeExploer capabilities
...but not yet switched into the main LocationQuery interface,
because that would also break the existing implementation;
recasting this implementation is the next step to do....
2017-12-24 04:48:07 +01:00
d653937465 TreeExplorer: allow to call through an IterSource based API for child-expansion
...which basically allows us to return any suitable implementation
for the child iterator, even to switch the concrete iteration on each level.
We need this flexibility when implementing navigation through a concrete UI
2017-12-24 03:28:40 +01:00
64ba7bf372 TreeExplorer: now able to pick up and wrap an IterSource 2017-12-23 18:32:25 +01:00
147aeb4049 TreeExplorer: draft immediate IterSource adaptor
This is just a temporary solution, until IterSource is properly refactored (#1125)
After that, IterSource is /basically a state core/ and the adaptor will be more or less trivial
2017-12-23 02:29:19 +01:00
95b5786798 Navigator: consider to work around problems with adapting IterSource
- as it stands currently, IterSource has a design problem, (see #1125)
- and due to common problems in C++ with mix-ins and extended super interfaces,
  it is surprisingly tricky to build on an extension of IterSource
- thus the idea is to draft a new solution "in green field"
  by allowing TreeExplorer to adapt IterSource automatically
- the new sholution should be templated on the concrete sub interface
  and ideally even resolve the mix-in-problem by re-linearising the
  inheritance line, i.e. replace WrappedLumieraIter by something
  able to wrap its source, in a similar vein as TreeExplorer does
2017-12-23 01:59:31 +01:00
9f171682ce Navigator: resolve problem with including anonymous namespace
...yet I do not want to move all of the traits over into the
publicly visible lib::iter_explorer namespace -- I'm quite happy
with these traits being clearly marked as local internal details
2017-12-23 00:42:18 +01:00
a459468e3e Navigator: draft how building of the iterator might work
NOTE it just type checks right now,
but since meta programming is functional programming, this means
with >90% probability that it might actually work this way....
2017-12-23 00:24:56 +01:00
77c5573c80 Navigator: draft a navigation helper interface
...which also happens to include sibling and child iteration;
this is an attempt to reconcile the inner contradictions of the design
(we need both absolute flexibility for the type of each child level iterator
 yet we want just a single, generic iterator front-end)
2017-12-22 22:37:39 +01:00
1ca890d1b6 Navigator: decide how specifically to build on top of TreeExplorer
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
2017-12-22 19:35:36 +01:00
08489b5900 Library: avoid spurious copy in string-join
surprise: the standard for-Loop causes a copy of the iterator.
From a logical POV this is correct, since the iterator is named,
it can not just be moved into the loop construct and be consumed.

Thus: write a plain old-fashioned for loop and consume the damn thing.
So the top-level call into util::join(&&) decides, if we copy or consume
2017-12-17 03:15:18 +01:00
1fdeb08f19 TreeExplorer: finished and unit test PASS
several extensions and convenience features are conceivable,
but I'll postpone all of them for later, when actual need arises

Note especially there is one recurring design challenge, when creating
such a demand-driven tree evaluation: more often than not it turns out
that "downstream" will need some information about the nested tree structure,
even while, on the surfice, it looks as if the evaluation could be working
completely "linearised". Often, such a need arises from diagnostic features,
and sometimes we want to invoke another API, which in turn could benefit
from knowing something about the original tree structure, even if just
abstracted.

I have no real solution for this problem, but implementing this pipeline builder
leads to a pragmatic workaround: since the iterator already exposes a expandChildren(),
it may as well expose a depth() call, even while keeping anything beyond that
opaque. This is not the clean solution you'd like, but it comes without any
overhead and does not really break the abstraction.
2017-12-17 03:02:00 +01:00
7ed1948a89 TreeExplorer: refactor to make depth() reflect the logical expansion depth
...so sad.
The existing implementation was way more elegant,
just it discarded an exahusted parent element right while in expansion,
so effectively the child sequence took its place. Resolved that by
decomposing the iterNext() operation. And to keep it still readable,
I make the invariant of this class explicit and check it (which
caught yet another undsicovered bug. Yay!)
2017-12-16 19:21:22 +01:00
add5046c6e TreeExplorer: maybe pragmatic workaround for the remaining design problem
instead of building a very specific collaboration,
rather just pass the tree depth information over the extended iterator API.
This way, "downstream" clients *can* possibly react on nested scope exploration
2017-12-16 06:18:44 +01:00
53efdf6e2b TreeExplorer: investigate logical contradiction in this design
We get conflicting goals here:
 - either the child expansion happens within the opaque source data
   and is thus abstracted away
 - or the actual algorithm evaluation becomes aware of the tree structure
   and is thus able to work with nested evaluation contexts and a local stack
2017-12-15 00:32:30 +01:00
30775b2b32 TreeExplorer: draft demonstration example for a search algorithm
...build on top of the core features of TreeExplorer
- completely encapsulate and abstract the source data structure
- build an backtracking evaluation based on layered evaluation
  of this abstracted expandable data source

NOTE: test passes compilation, but doesn't work yet
2017-12-14 03:06:19 +01:00
46287dac0e TreeExplorer: Monads are of limited usefulnes
...and there is a point where to stop with the mere technicalities,
and return to a design in accordance with the inner nature of things.

Monads are a mere technology, without explicatory power as a concept or pattern

For that reason
 - discard the second expansion pattern implemented yesterday,
   since it just raises the complexity level for no given reason
 - write a summary of my findings while investigating the abilities
   of Monads during this design excercise.
 - the goal remains to abandon IterExplorer and use the now complete
   IterTreeEplorer in its place. Which also defines roughly the extent
   to wich monadic techniques can be useful for real world applications
2017-12-11 02:21:32 +01:00
4ef1801a6f TreeExplorer: draft how depth-first-to-leafs might be implemented
...it can sensibly only be done within the Expander itself.
Question: is this nice-to-have-feature worth the additional complexity
of essentially loading two quite distinct code paths into a single
implementation object?

As it stands, this looks totally confusing to me...
2017-12-11 02:20:15 +01:00
4d21baea6b Bugfix: rectify a moronic tuple type rebinding introduced with #988
At that time, our home-made Tuple type was replaced by std::tuple,
and then the command framework was extended to also allow command invocation
with arguments packaged as lib::diff::Record<GenNode>

With changeset 0e10ef09ec
A rebinding from std::tuple<ARGS...> to Types<ARGS> was introduced,
but unfortunately this was patched-in on top of the existing Types<ARGS...>
just as a partial specialisation.

Doing it this way is especially silly, since now this rebinding also kicks
in when std::tuple appears as regular payload type within Types<....>

This is what happened here: We have a Lambda taking a std::tuple<int, int>
as argument, yet when extracting the argument type, this rebinding kicks in
and transforms this argument into Types<int, int>
Oh well.
2017-12-11 02:20:15 +01:00
13d32916ee TreeExplorer: implement simple auto-expansion
...just expand children instead of normal iteration;
works out of the box, since expansion itself performs a iteration step.
2017-12-10 00:24:36 +01:00
fd5d44f6ca TreeExplorer: draft next case -- auto-expand children
this leads to either unfolding the full tree depth-first,
or, when expanding eagerly, to delve into each sub-branch down to the leaf nodes

Both patterns should be simple to implement on top of what we've built already...
2017-12-09 19:42:22 +01:00
e242053620 TreeExplorer: document wrapping into IterSource 2017-12-09 18:41:35 +01:00
c7e37c29e6 TreeExplorer / IterSource: document design mismatch (-> Ticket #1125)
IterSource should be refactored to have an iteration control API similar to IterStateWrapper.
This would resolve the need to pass that pos-pointer over the abstraction barrier,
which is the root cause for all the problems and complexities incurred here
2017-12-09 06:24:57 +01:00
d56c2295ae TreeExplorer: fix remaining problem and get the test to pass
...but for now the price is that we need to punch a hole into IterAdapter.
And obviously, this is all way to tangled and complex on implementation level.
2017-12-09 04:30:17 +01:00
f300545232 TreeExplorer: investigate wrong behaviour in test
turns out that -- again -- we miss some kind of refresh after expanding children.
But this case is more tricky; it indicates a design mismatch in IterSource:
we (ab)use the pos-pointer to communicate iteration state. While this might be
a clever trick for iterating a real container, it is more than dangerous when
applied to an opaque source state as in this case. After expanding children,
the pos-pointer still points into the cache buffer of the last transformer.
In fact, we miss an actualisation call, but the IterSource interface does not
support such a call (since it tries to get away with state hidden in the pos pointer)
2017-12-09 03:49:59 +01:00
7f6bfc1e45 TreeExplorer: implement wrapping opaquely into an IterSource 2017-12-09 01:17:50 +01:00
ce1ee71955 TreeExplorer: clarify base initialisation
as it turned out, when "inheriting" ctors, C++14 removes the base classes' copy ctors.
C++17 will rectify that. Thus for now we need to define explicitly that
we'll accept the base for initialising the derived. But we need do so
only on one location, namely the most down in the chain.
2017-12-08 05:32:04 +01:00
aa008d6d4a TreeExplorer: draft my requirements for packaging a TreeExplorer pipeline as IterSource
Since this now requires to import iter-adapter-stl.hpp and iter-source.hpp
at the same time, I decided to drop the convenience imports of the STL adapters
into namespace lib. There is no reason to prefer the IterSource-based adapters
over the iter-adapter-stl.hpp variants of the same functionality.
Thus better always import them explicitly at usage site.


...actual implementation of the planned IterSource packaging is only stubbed.
But I needed to redeclare a lot of ctors, which doesn't seem logical
And I get a bad function invocation from another test case which worked correct beforehand.
2017-12-07 05:48:36 +01:00
9b9dcb2b78 TreeExplorer: add yet another convoluted example
Yay!
...and all of this works flawless right away
2017-12-07 03:11:11 +01:00
160a5e5465 TreeExplorer: cover further flavours of predicate definition 2017-12-07 02:19:19 +01:00
e9e7004a2e TreeExplorer: simple implementation based on eager pulling and an Invariant
lazy pulling would require us to store an additional bool
(the way the FilterIterator from itertools does)
2017-12-07 02:19:14 +01:00
2eacde7f2c TreeExplorer: draft the filter operation
should be low hanging fruit now....
2017-12-06 02:33:32 +01:00
085b304a38 TreeExplorer: finish test coverage of expand+transform 2017-12-06 02:02:22 +01:00
9e9c6c3ec6 TreeExplorer: solve refresh-problem when expanding children
We need a way for higher layers to discard their caching and re-evaluate,
once some expansion layer was invoked to replace the current element with
its (functionally defined) "children" -- otherwise the first child will
remain obscured by what was there beforehand.

Solution is to pass such manipulation calls through the full chain of
decorators, allowing them to refresh themselves when necessary. To achieve
that technially, we add a base layer to absorb any such call passed down
through the whole decorator chain -- since we can not assume that the
parent, the original source core implements those manipualation calls
like expandChildren()
2017-12-06 00:43:43 +01:00
52edf7d930 Refactoring: switch IterStateWrapper to member function based API
Considering the fact that we are bound to introduce yet another iteration control function,
because there is literally no other way to cause a refresh within the IterTreeExplorer-Layers,
it is indicated to reconsider the way how IterStateWrapper attaches to the
iteration control API.

As it turns out, we'll never need an ADL-free function here;
and it seems fully adequate to require all "state core" objects to expose
the API as argument less member function. Because these reflect precisely
the contract of a "state core", so why not have them as member functions.
And as a nice extra, the implementation becomes way more concise in
all the cases refactored with this changeset!

Yet still, we stick to the basic design, *not* relying on virtual functions.
So this is a typical example of a Type Class (or "Concept" in C++ terminology)
2017-12-05 03:28:00 +01:00
81c6136509 TreeExplorer: define interaction between expand and transform-operation
good news: it (almost) works out-of-the-box as expected.

There is only one problem: expandChildren() alters the content of the
data source, yet downstream decorators aren't aware of that fact and
continue to present cached evaluations, until the next iterate() call
is issued. Yet unfortunately this iterate already consumes the first
of the expanded children, which thus gets shadowed by the cached
outcome of parent node already consumed and expanded at that point

See the first example:

"10-8-expand-8-4-2-6-4-2"
should be 6 ^^^
2017-12-04 06:11:08 +01:00
823848db37 TreeExplorer: document arcane special case
...which happens to be supported out of the box,
due to the generic adaptor magic shared with the explore-operation

Exploiting this feature, some functor could even subvert the layering order
2017-12-04 04:34:27 +01:00
ca270028a9 TreeExplorer: transform-operation implemented and covered in test 2017-12-04 04:34:27 +01:00
b5453cc429 TreeExplorer: reimplementation with simpler design
- always layer the TreeExplorer (builder) on top of the stack
- always intersperse an IterableDecorator in between adjacent layers
- consequently...
  * each layer implementation is now a "state core"
  * and the source is now always a Lumiera Iterator

This greatly simplifies all the type rebindings and avoids the
ambiguities in argument converison. Basically now we can always convert
down, and we just need to pick the result type of the bound functor.

Downside is we have now always an adaptation wrapper in between,
but we can assume the compiler is able to optimise such inline
accessors away without overhead.
2017-12-04 04:34:26 +01:00
e58e4553f4 TreeExplorer: make the Core -> Core design work, kind of
...yet this seems like a rather bad idea,
it breeds various problems and requires arcane trickery to make it fly

==> abandon this design
==> always intersperse an IterableDecorator between each pair of Layers
2017-12-04 04:34:24 +01:00
94d5801712 Library: add move-support to ItemWrapper
...especially relevant in the context of TreeExplorer,
where the general understanding is that the "Data Source" (whatever it is)
will be piggy-backed into the pipeline builder, and this wrapping is
conceived as being essentially a no-op.

It is quite possible we'll even start using such pipeline builders
in concert with move-only types. Just consider a UI-navigator state
hooked up with a massive implementation internal pointer tree attached
to all of the major widgets in the UI. Nothing you want to copy in passing by.
2017-12-04 04:26:43 +01:00
1df77cc4ff Library: investigate and fix an insidious problem with move-forwarding (util::join / transformIter)
As it turned out, we had two bugs luring in the code base,
with the happy result of one cancelling out the adverse effects of the other

:-D

 - a mistake in the invocation of the Itertools (transform, filter,...)
   caused them to move and consume any input passed by forwarding, instead
   of consuming only the RValue references.
 - but util::join did an extraneous copy on its data source, meaning that
   in all relevant cases where a *copy* got passed into the Itertools,
   only that spurious temporary was consumed by Bug #1.

(Note that most usages of Itertools rely on RValues anyway, since the whole
point of Itertools is to write concise in-line transformation pipelines...)

*** Added additional testcode to prove util::stringify() behaves correct
    now in all cases.
2017-12-04 04:23:30 +01:00
c65c5f812b Library: put the new type rebinding trait into general use
Obsoletes and replaces the ad-hoc written type rebindings from
iter-adapter and friends. The new scheme is more consistent and does
less magic, which necessitates an additional remove_pointer<IT> within
the iterator adaptors. Rationale is, "pointer" is treated now just as
a primitive type without additional magic or unwrapping, since it is
impossible to tell generically if the pointer or the pointee was
meant to be the "value"
2017-12-02 02:51:51 +01:00
847593f18b Investigation: resolve the mystery and fix the problem
Oh well.
This kept me busy a whole day long -- and someone less stubborn like myself
would probably supect a "compiler bug" or put the blame on the language C++

So to stress this point: the compiler behaved CORRECT

Just SFINAE is dangerous stuff: the metafunction I concieved yesterday requires
a complete type, yet, under rather specific circumstances, when instantiating
mutually dependent templates (in our case lib::diff::Record<GenNode> is a
recursive type), the distinction between "complete" and "incomplete"
becomes blurry, and depends on the processing order. Which gave the
misleading impression as if there was a side-effect where the presence
of one definition changes the meaning of another one used in the same
program. What happened in fact was just that the evaluation order was
changed, causing the metafunction to fail silently, thus picking
another specialisation.
2017-12-02 02:51:51 +01:00
a3a64147c1 TreeExplorer: implementation draft for the transform-operation
attempt to re-use the same traits as much as possible

NOTE: new code not passing compiler yet, but refactored old code
      does, and still passes unit test
2017-11-30 03:52:32 +01:00
09a263431c TreeExplorer: note further functionality to supplement
- add a filter (should be low hanging fruit)
- wrap the result as IterSource
2017-11-28 03:53:38 +01:00
5b86b660ae TreeExplorer: draft functionality of transform-operation 2017-11-28 03:53:09 +01:00
134821ca15 DOC: document some of the language limitations highlighted by this research 2017-11-27 05:39:47 +01:00
d8f7a22123 TreeExplorer: cover all the remaining cases supported for the expansion functor 2017-11-27 05:07:06 +01:00
86856390e1 TreeExplorer: cover expansion using a different result type
here using a lambda with side-effect and returning a reference to
a STL collection with the children, which is managed elsewhere.
2017-11-27 05:07:06 +01:00
6667a51a61 TreeExplorer: cover another use case expand( Val -> iter<Val> )
...which uncovered an error in the test fixture
plus helped to spot the spurious copy when passing the argument to the expand functor

And my GDB crashed when loading the executable, YAY!
so we'll need to coment out some code from now on,
until we're able to switch to a more recent toolchain  (#1118)
2017-11-26 22:35:43 +01:00
9e96ea8323 TreeExplorer: documentation of technicalities 2017-11-25 03:56:44 +01:00
76a11b3730 TreeExplorer: rename and refactor for readability
...while this implementation works now, it is still very complex and intricate.
I am still doubtful this is a good approach, but well, we need to try that route....
2017-11-25 03:54:41 +01:00
bb948bff34 TreeExplorer: working solution to accept generic lambda
but possible only for the iterator -> iterator case

Since we can not "probe" a generic lambda, we get only one shot:
we can try to bind it into a std::function with the assumed signature
2017-11-25 02:16:21 +01:00
8bdd9e7d66 Research: build "anything function-like" trait
...with the sole exception that such a trait can not detect
a templated or overloaded function call operator
2017-11-24 23:48:56 +01:00
2533565f83 Research: probing a generic lambda is not possible
...since all those metaprogramming techniques rely on SFINAE,
but *instantiating* a template means to compile it, which is more
than just substituate a type into the signature

If forming the signature fails -> SFINAE, try next one
If instantiating a template fails -> compile error, abort
2017-11-24 23:48:56 +01:00
01937f9736 Research: possiblity to detect a generic Lambda? 2017-11-24 23:48:56 +01:00
18553f22b2 TreeExplorer: cover both variants of functor signature by unit test (PASS) 2017-11-23 03:29:26 +01:00
c5311a116a TreeExplorer: concept how to generalise the expansion functor
Basically we want to support two distinct cases, just by slightly adapting
the invocation of the expansion functor:

Case-1: classical monadic flatMap:
        the Functor accepts a value yielded by the source iterator
        and builds a new "expaneded" iterator

Case-2: manipulation of opaque implementation state
        the Functor knows internal details of the source iterator
        and thus takes the source iterator as such as argument,
        performs some manipulation and then builds a new sub-iterator

A soulution to reconcile those two distinct cases can be built
with the help of a generic lambda
2017-11-23 03:06:02 +01:00
fd3d6fb60e TreeExplorer: first testcase, build either from Lumiera-Iterator or use StateCore
TODO: also wrap any suitable STL iterable.
we need a one-shot solution here
2017-11-19 02:28:48 +01:00
c3b04af76f TreeExplorer: decide upon the steps towards implementation
Here, the tricky question remains, how to relate this evalutaion scheme
to the well known monadic handling of collections and iterators.

It seems, we can not yet decide upon that question, rather we should
first try to build a concrete implementation of the envisioned algorithm
and then reconsider the question later, to what extent this is "monadic"
2017-11-18 03:00:59 +01:00
782b4f949f TreeExplorer: extended analysis regarding tree expanding and backtracking computation (#1117)
This can be seen as a side track, but the hope is
by relying on some kind of monadic evaluation pattern, we'll be
able to to reconcile the IterExplorer draft from 2012 with the requirement
to keep the implementation of "tree position" entirely opaque.

The latter is mandatory in the use case here, since we must not intermingle
the algorithm to resolve UI-coordinates in any way with the code actually
navigating and accessing GTK widgets. Thus, we're forced to build some kind
of abstraction barrier, and this turns out to be surprisingly difficult.
2017-11-17 21:43:50 +01:00
ca35891c41 Navigator: implement the mutation operations defined thus far
...so the only thing not yet implemented is the actual path resolution algorithm
2017-10-30 03:10:51 +01:00
5530bbede8 Navigator: decide upon the fine points of meaning
anchorage vs. coverage
partial vs total
possible anchorage
possible coverage
2017-10-30 01:47:29 +01:00
4b6b4ad708 LocationQuery: now able to handle perspective info properly
...which was deliberately represented in an asymmetric way, to verify the
design's ability to cope with such implementation intricacies. So basically
we have to kick in at LEVEL == 1 and access the implementation differently.

This exercise just shows again, that treating tree structures recursively
is the way to go, and we should do similar when coding up the query-API
for the real GTK toolkit based window elements...
2017-10-29 16:00:08 +01:00
750b124f88 Library: complement the pseudo-iterator by a IterSource front-end 2017-10-29 15:31:34 +01:00
0682e449a3 Library: a pseudo-iterator to yield just a single value
...which can be helpful when a function usually returns a somewhat dressed-up iterator,
but needs to return a specific fixed value under some circumstances
2017-10-29 14:51:51 +01:00
800407637a LocationQuery: compensate for the special representation of perspective info
this assymetry in representation was introduced deliberately,
to test the design's ability to cope with such complications
2017-10-28 01:12:06 +02:00
c39442a287 LocationQuery: recast syntax for inline structure definitions
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"

Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
2017-10-28 00:17:56 +02:00
16abe82cde LocationQuery: fix a segfault due to ill guided conversion path 2017-10-27 05:12:28 +02:00
240459c550 LocationQuery: implement simple resolution of explicit anchoring by window-ID 2017-10-23 02:16:57 +02:00