Commit graph

1026 commits

Author SHA1 Message Date
bb948bff34 TreeExplorer: working solution to accept generic lambda
but possible only for the iterator -> iterator case

Since we can not "probe" a generic lambda, we get only one shot:
we can try to bind it into a std::function with the assumed signature
2017-11-25 02:16:21 +01:00
8bdd9e7d66 Research: build "anything function-like" trait
...with the sole exception that such a trait can not detect
a templated or overloaded function call operator
2017-11-24 23:48:56 +01:00
2533565f83 Research: probing a generic lambda is not possible
...since all those metaprogramming techniques rely on SFINAE,
but *instantiating* a template means to compile it, which is more
than just substituate a type into the signature

If forming the signature fails -> SFINAE, try next one
If instantiating a template fails -> compile error, abort
2017-11-24 23:48:56 +01:00
01937f9736 Research: possiblity to detect a generic Lambda? 2017-11-24 23:48:56 +01:00
18553f22b2 TreeExplorer: cover both variants of functor signature by unit test (PASS) 2017-11-23 03:29:26 +01:00
c5311a116a TreeExplorer: concept how to generalise the expansion functor
Basically we want to support two distinct cases, just by slightly adapting
the invocation of the expansion functor:

Case-1: classical monadic flatMap:
        the Functor accepts a value yielded by the source iterator
        and builds a new "expaneded" iterator

Case-2: manipulation of opaque implementation state
        the Functor knows internal details of the source iterator
        and thus takes the source iterator as such as argument,
        performs some manipulation and then builds a new sub-iterator

A soulution to reconcile those two distinct cases can be built
with the help of a generic lambda
2017-11-23 03:06:02 +01:00
fd3d6fb60e TreeExplorer: first testcase, build either from Lumiera-Iterator or use StateCore
TODO: also wrap any suitable STL iterable.
we need a one-shot solution here
2017-11-19 02:28:48 +01:00
c3b04af76f TreeExplorer: decide upon the steps towards implementation
Here, the tricky question remains, how to relate this evalutaion scheme
to the well known monadic handling of collections and iterators.

It seems, we can not yet decide upon that question, rather we should
first try to build a concrete implementation of the envisioned algorithm
and then reconsider the question later, to what extent this is "monadic"
2017-11-18 03:00:59 +01:00
782b4f949f TreeExplorer: extended analysis regarding tree expanding and backtracking computation (#1117)
This can be seen as a side track, but the hope is
by relying on some kind of monadic evaluation pattern, we'll be
able to to reconcile the IterExplorer draft from 2012 with the requirement
to keep the implementation of "tree position" entirely opaque.

The latter is mandatory in the use case here, since we must not intermingle
the algorithm to resolve UI-coordinates in any way with the code actually
navigating and accessing GTK widgets. Thus, we're forced to build some kind
of abstraction barrier, and this turns out to be surprisingly difficult.
2017-11-17 21:43:50 +01:00
ca35891c41 Navigator: implement the mutation operations defined thus far
...so the only thing not yet implemented is the actual path resolution algorithm
2017-10-30 03:10:51 +01:00
5530bbede8 Navigator: decide upon the fine points of meaning
anchorage vs. coverage
partial vs total
possible anchorage
possible coverage
2017-10-30 01:47:29 +01:00
4b6b4ad708 LocationQuery: now able to handle perspective info properly
...which was deliberately represented in an asymmetric way, to verify the
design's ability to cope with such implementation intricacies. So basically
we have to kick in at LEVEL == 1 and access the implementation differently.

This exercise just shows again, that treating tree structures recursively
is the way to go, and we should do similar when coding up the query-API
for the real GTK toolkit based window elements...
2017-10-29 16:00:08 +01:00
750b124f88 Library: complement the pseudo-iterator by a IterSource front-end 2017-10-29 15:31:34 +01:00
0682e449a3 Library: a pseudo-iterator to yield just a single value
...which can be helpful when a function usually returns a somewhat dressed-up iterator,
but needs to return a specific fixed value under some circumstances
2017-10-29 14:51:51 +01:00
800407637a LocationQuery: compensate for the special representation of perspective info
this assymetry in representation was introduced deliberately,
to test the design's ability to cope with such complications
2017-10-28 01:12:06 +02:00
c39442a287 LocationQuery: recast syntax for inline structure definitions
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"

Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
2017-10-28 00:17:56 +02:00
16abe82cde LocationQuery: fix a segfault due to ill guided conversion path 2017-10-27 05:12:28 +02:00
240459c550 LocationQuery: implement simple resolution of explicit anchoring by window-ID 2017-10-23 02:16:57 +02:00
2c96fcd164 LocationQuery: draft unit test to cover the query API 2017-10-22 00:44:30 +02:00
fd3777de54 Navigator: draft the trivial resolution case
...based on the abstract LocationQuery interface
2017-10-21 23:47:27 +02:00
0dd516a298 Navigator: consider how to approach path resolution
obviously, we get a trivial case, when the path is explicit,
and we need a tricky full blown resolution with backtracking
when forced to interpolate wildcards to cover a given UICoord
spec against the actual UI topology.

Do we need it?
 * actually not right now
 * but already a complete implementation of the ViewSpec concept
   requires such a resolution
2017-10-21 01:53:13 +02:00
121b13e665 Navigator: analysis indicates to limit mutations
...to limit them to the UI-Coordinates themselves,
while declining the possibility to mutate the target environment
through the PathResolver. Better handle changes within the
target environment by dedicated API calls on the target elements,
instead of creating some kind of "universal structure"
2017-10-16 01:28:49 +02:00
2b1c9370b8 Navigator: analysis continued.... 2017-10-15 00:55:06 +02:00
cbd58662ba Navigator: start investigation of requirements (#1107, #1108, #1109) 2017-10-14 02:15:39 +02:00
322467159f DOC: Considerations and Definitions regarding »Interaction Control«
..this collection of ideas, terms and conclusions has been shaped
since some time within the TiddlyWiki. Since I've now started even
some supporting implementation regarding these concepts, its time
to publish them in the design documentation section of the Website
2017-10-09 04:00:07 +02:00
ed76151d14 UI-Coordinates: value representation finished and unit test PASS (#1106) 2017-10-03 00:57:23 +02:00
18d1e7a280 UI-Coordinates: polish test and consider next steps
After completing the self-contained UICoord data elements,
the next thing to consider might be how to resolve UI coordinates
against an actual window topology. We need to define a suitable
command-and-query interface in order to build and verify this
intricate resolution process separated from the actual UI code.
2017-10-02 18:11:21 +02:00
286b1829fe UI-Coordinates: implement path split and appending of multiple components
Unit test passes thus far
2017-10-02 06:49:50 +02:00
835b964e63 UI-Coordinates: implement append / prepend mutation 2017-10-02 06:45:50 +02:00
5097637f0d UI-Coordinates: basic unit test PASS 2017-10-01 21:54:35 +02:00
ac38f0f963 UI-Coordinates: implement string representation 2017-10-01 21:10:18 +02:00
6322f1bc3c UI-Coordinates: define next steps to cover 2017-10-01 20:04:12 +02:00
9378badf6b UI-Coordinates: integrate the initialisation split
...as developed in during the metaprogramming investigation
2017-09-30 00:46:52 +02:00
e5dc7ba2bc Investigation: dissect argument packs
start investigation on generic techniques to dissect an variadic argument pack
2017-09-26 19:23:03 +02:00
6073dbfcaf UI-Coordinates: stub basic access operations (WIP) 2017-09-24 17:20:47 +02:00
08f70c068c UI-Coordinates: dream up some basic properties (WIP)
ZOMG... who is to code up all this stuff...?
2017-09-24 02:04:23 +02:00
78cbf0f57e UI-Coordinates: define basic design 2017-09-23 17:55:40 +02:00
c1f240687b UI-Coordinates: elaborate and simplify DSL draft (WIP) 2017-09-23 01:21:06 +02:00
ff1b22a889 UI-Coordinates: DSL draft (WIP) 2017-09-15 01:38:11 +02:00
8a36327604 DockAccess: elaborate design of the DSL 2017-09-09 15:21:40 +02:00
b27681ec4f DockAccess: design a configuration DSL 2017-09-08 18:50:39 +02:00
a9797e4a4f DockAccess: analysis continued...
exploring the idea of a configuration DSL.
As a first step, this could be a simple internal DSL,
implemented as a bunch of static functor objects, which are internally bound
and thus implemented by the ViewLocator within InteractionDirector
2017-09-08 03:53:52 +02:00
eb04552c88 DockAccess: some analysis regarding Configuration/Strategy for access to views
...we have to face the problem that we need some generic strategy
for access to component views, which possibly will become customisable.
And the allowed patterns of access are quite different for the various
kind of view we know....
2017-09-04 01:21:53 +02:00
753c895035 DockAccess: consider a generic ID addessing scheme for the UI (#1005)
...based on a selection of Model types and an access strategy
2017-09-03 01:04:00 +02:00
0ad387f5c9 DockAccess: create a ViewLocator service
responsible for access and allocation of component views.
Internally wired to the PanelLocator within the global WindowLocator

This setup settles those nasty qeustions of crosswise top-level access
2017-09-02 19:28:57 +02:00
4f77075d9c DockAccess: integrate a PanelLocator intermediary
...into the WindowLocator
This is to become a low-level query and acess front-end
and will be implemented just by traversing the windowList_
2017-09-02 19:03:00 +02:00
0614ca36ca DockAccess: consider how to access view components. Rename WindowList (#1104)
this starts work on a new UI global topic (#1004)

- coin a new term: "view component"
- distinction between veiw component and Panel
- consider how to locate view components
- WindowList becomes WindowLocator
2017-09-02 18:36:58 +02:00
5b445a2361 InfoBox: extract into dedicated widget 2017-09-02 00:51:06 +02:00
ee67e4914c InfoBox: scroll to the last inserted line reliably
need to use a text mark; we can simplify this task somewhat
by exploiting the fact that the text cursor is a default defined text mark
2017-09-01 01:02:48 +02:00
2d2a549341 InfoBox: add a simple text display widget 2017-09-01 00:28:43 +02:00
a91b444ade InfoBox: draft the next preliminary implementation steps (#1002)
...I need a quick-n-dirty temporary solution,
just to have a place to display some messages in the UI asynchronously
2017-08-31 20:32:49 +02:00
45b3a990f2 DemoGuiRoundtrip: add new dock for UI experiments (#1099)
...after investigating problems related to the management of docking pane contents
2017-08-31 20:15:52 +02:00
526fd3ca16 UI-Dispatch: add generic catch-all error handler
...to ensure no exception can escape at top level of the actions
dispatched asynchronously into the UI event thread
2017-08-25 17:38:51 +02:00
937ad64596 DiffMessage: now uniformly plays the role of MutationMessage (closes #1066) 2017-08-13 07:25:32 +02:00
5ea80f39cb DiffMessage: successfully finish extended integration test
now we're able to inject flocks of Borg into the alpha quadrant by diff message
2017-08-13 07:25:32 +02:00
5fbc4b84bf DiffMessage: switch to moving DiffMessage over the bus
basically the opaque-buffer based MutationMessage implementation is obsoleted now
2017-08-12 17:59:02 +02:00
4a2384e242 DiffMessage: add further convenience ctor for varargs
hey... all my dream constructors became true
2017-08-12 03:00:38 +02:00
88b2260496 DiffMessage: draft test steps to drive refactoring 2017-08-11 15:48:28 +02:00
f6baef16c5 DiffMessage: consider to unite the handling of mutation messages (#1066) 2017-08-11 15:23:33 +02:00
f498f3be1b mark next steps to address
- error handling
 - settle MutationMessage
2017-08-11 02:37:29 +02:00
fd0a011ea4 DiffMessage: bold attempt towards a way to produce diffs (#1066)
actually I do not know much regarding the actual situation when,
within the Builder run, we're able to detect a change and generate
a diff description. However, as a first step, I'll pick IterSrouce
as a base interface and use a "generation context", which is to be
passed by shared-ptr
2017-08-11 00:59:10 +02:00
2344d5b03f UI-top-level: implement external UI-Shutdown-Trigger 2017-08-10 20:58:00 +02:00
805e6047ba UI-Dispatch: document some implementation intricacies 2017-08-10 20:57:59 +02:00
768a07f181 UI-Dispatch: draft the dispatcher invocation 2017-08-10 17:14:44 +02:00
07c9ed15e8 UI-Dispatch: how to integrate into the NotificationService
WIP setup of an empty framework
2017-08-10 16:24:36 +02:00
46fc900980 UI-Dispatch: get the multithreded test to work (#1098)
the (trivial) implementation turned out to be correct as written,
but it was (again) damn challenging to get the mulithreaded chaotic
test fixture and especially the lambda captures to work correct.
2017-08-07 05:19:58 +02:00
87dc04f324 UI-Dispatch: verify consistency of argument data handling 2017-08-05 18:44:25 +02:00
3dea3c0fa0 UI-Dispatch: draft basic interface of a queue helper (#1098) 2017-08-05 17:36:32 +02:00
9b285a95c0 UI-Integration: plan the next steps to drive this topic ahead (#1099, #1098)
- concept for a first preliminary implementation of dispatch into the UI thread
 - define an integration effort to build a complete working communication chain
2017-08-05 17:36:32 +02:00
1e81b8d61a Settle proper activation of the external UI interfaces (#1098)
This change was caused by investigation of UI event loop dispatch;
since the GTK UI is designed to run single threaded, any invocation
from other threads need to be diepatched explicitly.

A possible way to achieve this is to use Glib::Dispatcher, which
in turn requires that the current thread (which is in this case the UI thread)
already holds a Glib::MainContext

This prompted me to create a tight link between the external facade interfaces
of the UI and the event loop itself. What remains to be settled is how
to hand over arguments to the action in the main loop
2017-08-05 17:36:32 +02:00
9cf868c9cd after a long break: find my way back into what has to be done.... 2017-08-03 20:34:42 +02:00
c96845ab65 GTK evolution: abandon Gtk::Main and start event loop directly (closes #1032)
After investigation of current GTK and GIO code, I came to the conclusion
that we do *not* want to rely on the shiny new Gtk::Application, which
provides a lot of additional "convenience" functionality we do neither
need nor want. Most notably, we do not want extended desktop integration
like automatically connecting to D-Bus or exposing application actions
as desktop events.

After stripping away all those optional functions and extensions, it turns
out the basic code to operate the GTK main event loop is quite simple.
This changeset extracts this code from the (deprecated) Gtk::Main and
integrates it directly in Lumiera's UI framework object (UiManager).
2017-05-19 23:42:55 +02:00
f089a34934 UI-Lifecycle: tie UI-Bus and UI-Manager directly to GtkLumiera
this is just a tiny change to make things more othogonal.
Now the unwinding and calls to any GTK / Widget dtors happen *after*
emitting the term signal from UI shutdown. Which means, the other subsystems
are shutting down (in their dedicated threads) as well, thus lowering
the probability of some action still using the UI and triggering an exception
2017-05-19 18:12:58 +02:00
5e172ff6a0 UI-top-level: reactivate the updateActionState function as NOP
as it turned out, the former functionality was deactivated in 2009
with changeset 6151415

The whole concept seems to be unfinished, and needs to be reworked
and integrated with "Views and Perspectives" (whatever that is...)

See also #1097
2017-05-19 17:00:41 +02:00
e59e8d0ab5 UI-top-level: consider how to rework the UI main object (#1067)
Gtk::Main is deprecated, but the new solution, instantiating a
Gtk::Application object does not match our use case, since we handle
all application concerns already and just need a Gtk main loop to run.

Anyway, it became clear that the "main object" will be the new UiManager.
As a first step, I've now moved the (deprecated) Gtk::Main object
down there. Next step (planned) will be to inherit from Gio::Application
and clone some functionality from Gtk::Application
2017-05-03 02:37:48 +02:00
5cb5ad3507 Menu-Actions: just log unimplemented actions for now (closes #1085)
this topic is basically settled by now.
Mostly by delegating to other entites not-yet-implemented :-D
2017-04-23 18:46:58 +02:00
1ccf54fa41 CmdAccess: draft some further command invocations
...which opens more questions than it solves at the moment.
Especially note #1096, the question how to refer to object-IDs
Maybe we need to enable sending EntryIDs via GenNode?

Anyway, the magic spell is broken now: we have a way how to
establish commands and how to issue them from the UI, with full integration
of UI-Bus, layer separation facade, instance management and ProcDispatcher

Looks like a stepping stone
2017-04-17 23:16:57 +02:00
6a80053395 CmdAccess: reworked draft for context-bound commands and resolver expressions 2017-04-17 21:20:51 +02:00
10c2e4b9a9 CmdAccess: rename the front-end to CmdContext to clarify the purpose 2017-04-17 20:00:07 +02:00
82d66cef73 CmdAccess: discard the InvocationTrail concept
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether

- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
  and is entirely self-contained
2017-04-17 18:21:52 +02:00
8c7ac997de CmdAccess: replace existing usages of InvocationTrail 2017-04-17 16:57:09 +02:00
876c1dd1fd Commands: change implementation frame to include the command-ID
while the initial design treated the commands in a strictly top-down manner,
where the ID is known solely to the CommandRegistry, this change and information
duplication became necessary now, since by default we now always enqueue and
dispatch anonymous clone copies from the original command definition (prototype).

This implementation uses the trick to tag this command-ID when a command-hanlde
is activated, which is also the moment when it is tracked in the registry.
2017-04-17 03:09:12 +02:00
410c36d2c3 Commands: change semantics of command instance management (#1089)
in accordance to the design changes concluded yesterday.
 - in the standard cases we now check the global registry first
 - automatically create anonymous clone copy from global commands
 - reorganise code internally to use common tail implementation
2017-04-16 18:27:05 +02:00
67e1032f7d Commands: draft the changes to be done with command instance management
...as consequence to be drawn from the design critique
2017-04-16 02:51:38 +02:00
730f559ab2 CmdAccess: design critique 2017-04-15 23:48:42 +02:00
5f6854621e Command-Cycle: remove the separate 'bang!' message
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
2017-04-14 23:45:35 +02:00
35a4e7705b CmdAccess: expand on the DSL draft 2017-04-14 03:22:08 +02:00
08d332c70f CmdAccess: initial draft for a framework and DSL to use commands (#1090) 2017-04-13 18:55:07 +02:00
aecef2a8f4 Commands: refactor integration into SessionCommandService (#1089)
It seems more adequate to push the somewhat intricate mechanics
for the "fall back" onto generic commands down into the implementation
level of CommandInstanceManager. The point is, we know the standard
usage situation is to rely on the instance manager, and thus we want
to avoid redundant table lookups, only to support the rare case of
fallback to global commands. The latter is currently used only from
unit-tests, but might in future also be used by scripts.

Due to thread safety considerations, I have refrained from handing
out a direct reference to the command token sitting in the registry,
even while not doing so incurs a small runtime penalty (accessing
the shared ref-count for creating a copy of the smart-handle).
This is the typical situation where you'd be tempted to sacrifice
sanity for the sake of an imaginary performance benefit, which
in fact is dwarfed by all the machinery of UI-Bus and argument
passing via GenNode.
2017-04-09 19:11:40 +02:00
45f86e42e4 Commands: Instance management integrated in SessionCommandService
but I am not happy with the implementation yet: the maybeGet just
doesn't feel right. Likely it will be a better idea to push that
fallback mechanism generally down into the CommandInstanceManager?
2017-04-09 03:58:38 +02:00
a53032cfc5 Analysis regarding the next step, integration of InstanceManagement into SessionCommand facade 2017-04-09 01:34:18 +02:00
22c1a1d189 Commands: rename some of the planned components for command access
...to make the names more handy
2017-04-08 16:24:36 +02:00
a4527c5e75 Commands: Instance management implementation finished (#1089) 2017-04-08 15:42:51 +02:00
b2dc6a0cb4 Commands: draft test case to clarify command instance identity 2017-04-06 19:58:45 +02:00
d37037fc22 Commands: change policy to disallow duplicate command instances
just by reasoning from the concept, an instance should always correspond
to a single invocation trail. Having several sets of invocation state
compete with each other, means to keep them distinct, otherwise the
implicit state is going to be corrupted
2017-04-06 18:32:01 +02:00
9c21164ae6 Doxygen Fixes (#1062)
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements

unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
2017-04-02 04:22:51 +02:00
32f995f1ce Commands: simple instance management unit test PASS (#1089) 2017-04-01 18:39:53 +02:00
16737eb74c Commands: adjustments due to the change to anonymous instances
this is indeed a change of concept.
A 'command instance' can not be found through the official
Command front-end anymore, since we do not create a registration.
This allows us to avoid decorating command IDs with running counters
2017-04-01 02:56:49 +02:00
97e42f75ee Commands: code up implementation of CommandInstanceManager
interesting new twist: we do not even need to decorate with a running number,
since we'll get away with an anonymous command instance, thanks to Command
being a smart-handle
2017-04-01 02:33:15 +02:00
a91d03b60a Commands: draft usage of CommandInstanceManager (#1089) 2017-04-01 02:33:15 +02:00
95af930a71 Commands: finish CommandSetup helper (#1088)
this is a prerequisite for command instance management:
We have now an (almost) complete framework for writing actual
command definitions in practice, which will be registered automatically.

This could be complemented (future work) by a script in the build process
to regenerate proc/cmd.hpp based on the IDs of those automatic definitions.
2017-03-31 18:30:29 +02:00
e7d24febee Commands: add automatic registration ON_GLOBAL_INIT
...which makes the unit test PASS
2017-03-31 04:36:26 +02:00
b303bcebc0 Commands: complete the test case
verify the commands where indeed defined as given by the lambda
2017-03-31 03:27:26 +02:00
180b1224e7 Commands: implement invocation of enqueued command definitions 2017-03-18 05:28:56 +01:00
b865acf758 Commands: decide about the basic concept how commands are to be defined (#215)
The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
2017-03-18 01:55:45 +01:00
c251f9c2a9 Commands: establish location for defining commands 2017-03-17 21:07:12 +01:00
ada40609f5 more planning of command invocation structure 2017-03-17 04:09:44 +01:00
cfe9cc96f6 planning and analysis regarding command invocation 2017-03-15 04:37:06 +01:00
ff42530f25 push on the topic of global action definitions (#1085)
...because this topic serves as a vehicle to elaborate various core concepts
of the UI backbone, especially how to access, bind and invoke Proc-Layer commands
2017-03-14 04:30:02 +01:00
57a336ab49 more planning with respect to UI/Session command access (#1087) 2017-03-11 02:07:52 +01:00
789246fc3a draft a concept for command instantiation (#1070) 2017-03-08 04:25:33 +01:00
2f538f5f95 continue analysis regarding command invocation (#1070)
...turns out to be a nasty subject, now we're able to see
in more concrete detail how this interaction needs to be carried out.
Basically this is a blocker for the top-level, since it is obviously
some service in top-level, which ultimately becomes responsible for
orchestrating this activity
2017-03-05 02:53:04 +01:00
c068779a80 command-invocation: use case analysis 2017-03-03 23:59:22 +01:00
40eba94917 planning: next steps towards command invocation (#1070) 2017-03-03 19:42:53 +01:00
41ea59176c UI-top-level: include global help controller ("wizzard") 2017-03-02 23:49:23 +01:00
8d27585976 Menu-Actions: add stubs to forward session operations to InteractionDirector 2017-03-02 23:08:01 +01:00
02d8744f25 UI-top-level: Considerations regarding control structure (#1085) 2017-03-02 18:01:11 +01:00
198ccff396 UI-top-level: install presentation state recording service (#1081) 2017-02-19 04:46:13 +01:00
cddc5afe41 UI-top-level: establish top-level model and control structure 2017-02-19 02:50:55 +01:00
f1f7b06d90 UI-top-level: introduce new entities for Interaction Control (#979, #1078, #1080)
In fact this also introduces various new concepts and represents
a fundamental decision regarding the organisation of the UI
2017-02-18 02:54:50 +01:00
3e6b2ae51f UI-top-level: rearrange various file locations
"workspace" is no longer the de-facto backbone of the UI,
rather, we got a global context residing in "ctrl"
2017-02-17 21:16:42 +01:00
d3937261ab detailed analyse regarding focus movements 2017-02-16 21:51:53 +01:00
e40c14606e more generic analysis regarding fundamentals of *interaction control* 2017-02-16 04:01:08 +01:00
4d8579e0ee DOC: rename page 2017-02-16 02:33:23 +01:00
5dcbfd0fe2 continue analysis for #1070 2017-02-15 01:41:22 +01:00
e94b294121 UI-top-level: wiring in accordance to the new global context
this pretty much resolves most of the uncertainities:
we now get a set of mutually dependent services, each of which
is aware of each other member's capabilities, but accesses those
only through this partner's API
2017-02-14 03:42:03 +01:00
f8eb640dd7 UI-top-level: decision to form a cohesive top-level context (#1067) 2017-02-14 03:01:19 +01:00
4f302eb81b pondering over the top-level UI structure.... 2017-02-13 01:19:33 +01:00
8a912926ec UI-top-level: integrate and wire the new InteractionDirector 2017-02-11 00:09:20 +01:00
27c8e78cf5 UI-top-level: invent a new backbone entity to link between model and interaction state
After quite some pondering, it occured to me that we both
- need some top-level model::Tangible to correspond to the RootMO in the session
- need some Controller to handle globally relevant actions
- need a way to link action invocation to transient interaction state (like focus)

This leads to the introduction of a new top-level controller, which is better
suited to fill that role than the depreacted model-controller or the demoted window-manager


looks like we're in management business here  ;-)
we chop off heads, slaughter the holy cows and then install -- a new manager
2017-02-10 23:10:17 +01:00
eb42db537f implement opening the initial top level window 2017-02-08 04:08:55 +01:00
02ba010d2c UI-top-level: define the menu bindings by lambda
...allows us to get rid of a lot of sigc boilerplate syntax.
The downside is that the resulting functors are not sigc::trackable.
This seems adequate here, since the whole top-level UI backbone is
maintained by GtkLumiera, and thus ensured to exist as long as the
main GTK event loop is running.

WARNING: beware of creating "wild" background thrads in the UI, without
proper scheduling of any communication via the event loop!
2017-02-02 21:52:22 +01:00
f913f30499 UI-top-level: reshape Actions
start with drilling down unnecessary includes
2017-02-02 20:51:03 +01:00
0f5280a4f0 UI-top-level: draft a concept how to attach actions to the current window (#1069)
This is a very pervasive change and basically turns the whole top-level
of the GTK-UI bottom-up. If this change turns out right, it would likely
solve #1048

WARNING: in parts not implemented, breaks UI
2017-02-01 03:55:20 +01:00
865ee11621 UI-top-level: push down Config access to actual usage site (#1067)
...allows us to get rid of the access key constants and the
accessor functions in GtkLumiera
2017-02-01 03:46:30 +01:00
4e1641f192 sketchy workaround for access to the PlayController (#1072)
...which itself is obsolete and needs to be redesigned from scratch.
For now we create a local instance of this obsolete PlaybackController
in each viewer panel and we use a static accessor function to just some
instance. Which would break if we start playback with multiple viewer
panels. But we can't anyway, since the Player itself is also a broken
leftover from an obsoleted design study from the early days.

so why care...
2017-01-28 01:11:04 +01:00
c09eb3e1ed remove the obsolete Project and Controler from ctor arguments
...this (finally) allows us to get rid of these elements within GtkLumiera.
Our Model will be represented in a quite different way (via UI-Bus).
2017-01-27 23:30:38 +01:00
d49983d4cb identify items which force GtkLumiera to be a singleton
- WindowList (ex WindowManager)
- Project & Controller

the latter ones are defunct and can be replicated down into each
of the old timeline pannel instances. They just serve the purpose
to keep this old code barely functional, so it can be used as reference
for building the new timeline
2017-01-27 22:17:58 +01:00
86d6e11505 demote the WindowManager to be a petty window list (#1964)
the only adequate thing you can do with managers is to demote them.
2017-01-27 20:48:01 +01:00
1cb2567557 Ui-top-level: use a sincle UiManager instance
instead of letting each window create its own "private interface"
2017-01-26 22:02:45 +01:00
43bd5c3f57 further decisions regarting the UI top-level 2017-01-26 20:51:43 +01:00
7a51a0bd18 split functionality according to concerns (#1067)
window handling -> WindowManager
styles, icons, themes  -> UiManager
2017-01-23 01:13:38 +01:00
735563ebc5 Rectify UI top-level -- introduce a global UiManager (#1067)
There seems to be a mismatch in the arrangement of the top-level entities
 * we support multiple windows, yet from reading the code, you'd ge the impression we aren't really aware we have multiple top-level windows
 * the `WindowManager` is the core UI manager, which feels like a mix-up in concerns
 * the `WorkspaceWindow::createUI()` does the global UI initialisation. Again, we have multiple workspace windows.
 * `GtkLumiera::main()` creates a `Model` and a `Controller` in local function scope, but stores the `WindowManager` in an object field.
 * it seems, for that very reason, `GtlLumiera` needed to be a singleton, to allow by-name access to "the" `WindowManager`
 * needless to say, this causes a host of problems when shutting down the UI.

The idea is to introduce a dedicated UiManager, to deal with the central
framework induced concerns solely, and to demote the WindowManager and the
WorkspaceWindows to care only for their local concerns
2017-01-23 00:40:17 +01:00
6baff38beb GuiNotification: actually pass the calls through the interface system 2017-01-20 04:23:00 +01:00
0d5ca55019 GuiNotification: define outline of this service interface 2017-01-20 03:27:32 +01:00
8105be399e GuiNotification: demote this service to be just a BusTerm
in fact it just does not fulfil any of the behavioural properties
of a full-fledged UI-Element. All it needs is an uplink bus connection,
so let's just keep it as that

Sidenote: I've realised today that such a "free standing" BusTerm
without registration in Nexus is a good idea and acceptable solution.
2017-01-20 02:40:38 +01:00
8f2023dea3 Nexus/CoreService: verify shutdown cycle
yes, it's a cycle and indeed quite tricky.
Just verified it (again) with the debugger and saw all
dtor calls happening in the expected order. Also the number
of Nexus registration is sane
2017-01-20 02:23:24 +01:00
06a61773fa Nexus/CoreService: consider handling of bus connections.
Now I've realised that there are two degrees of connectedness.
It is very much possible to have a "free standing" BusTerm, which
only allows to send uplink messages. In fact, this is how CoreService
is implemented, and probably it should also the way how to connect
the GuiNotification service...
2017-01-20 01:54:49 +01:00
2354c53a50 GuiStart / Shutdown: nailed the Heisenbug
Reason was some insideous detail regarding Lambdas:
When a Lambda captures context, a *closure* is created.
And while the Lambda itself is generated code, pretty much
like an anonymous function, the closure depends on the context
that was captured. In our case here, the Lambda used to start
the thread was the problem: it captured the termCallback functor
from the argument of the enclosing function. In fact it did not
help or change anything if we successively package that lambda
into a function objet and store this by value, because the
lambda still refers to the transient function context present
on stack at the moment it was captured.

The solution is to revert back to a bind expression, since this
creates a dedicated storage for the bound function arguments
managed within the bind-functor. This makes us independent
from the call context
2017-01-19 23:41:32 +01:00
22be990631 GuiStart / shutdown: chasing a Heisenbug 2017-01-19 23:08:09 +01:00