Commit graph

94 commits

Author SHA1 Message Date
7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00
6822a9e2fb DOC: reorganise the Doxygen configuration and structure
- upgrade the configuration to a current version
- provide a frontpage with cross-links to other documentation
- define a set of modules; relevant classes and files can be
  added to these, to create a exploration path for new readers
- fix a lot of errors in documentation comments
- use a custom configuration for the documentation pages
- tweak the navigation, the sections and further arrangements
2013-10-25 06:34:38 +02:00
974c670d41 fix **** in doxygen comments
to make them stand out more prominently, some entity comments
where started with a line of starts. Unfortunately, doxygen
(and javadoc) only recogise comments which are started exactly
with /**

This caused quite some comments to be ignored by doxygen.
Credits to Hendrik Boom for spotting this problem!

A workaround is to end the line of stars with *//**
2013-10-24 23:06:36 +02:00
a344604f1b Clang(#928): adjustments regarding scope and visibility
Clang doesn't allow to declare a private nested class as friend.
This is unfortunate, but likely correct to the letter of the standard.

As a workaround, now we're creating the instances within a static
function of DependencyFactory -- in the end this improves readability


A second issue fixed with this changeset is the scope of the
marker function. Clang is right, this isn't ADL, thus an inline
friend definition is simply not visible outside the class.
2013-10-20 21:51:28 +02:00
0ea37402d2 Ticket #934: switch entire code-base to use the new Singleton factory
lib::Depend<TY>  works as drop-in replacement for lib::Singleton<TY>

This changeset removes the convoluted special cases like
SingletonSub and MockInjector.
2013-10-20 03:19:36 +02:00
fc3cc1bc98 integrate priority queue: adjust imports and doxygen comments 2013-09-13 04:18:16 +02:00
77066ee3ce WIP: how to start the actual calculation streams within EngineService
this draft fills in the structure how to get from an invocation
of the engine service to the starting of actual CalcStream instances.

Basically the EngineService implementation is repsonsile to
instruct the Segmentation to provide a suitable Dispatcher.
2013-06-03 05:25:13 +02:00
ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00
56d42e9b04 comments and tidying within BasicStetup and AppState 2013-01-05 04:50:59 +01:00
4ede0453be resolve the remaining liblumieracommon.so dependency problems
now this library doesn't refer to any symbols from
Proc-Layer anymore. Resolving these problems
highlighted IMHO a serious shortcomming of our
interface system, which hinders the building
of abstractions at interface level
2013-01-04 07:45:18 +01:00
ef9a6e6f11 note some unresolved problems with our DummyPlayer 2013-01-04 06:00:35 +01:00
1328ef4aa6 solution: how to retrieve syntactic representation
there is now a mechanism to allow sprcialised queries
to generate this syntactic representation only on demand

The actual concrete representation e.g. for scope queries
still remains TODO, but this won't really change
until we target the integration of a real resoloution engine
2013-01-02 04:18:05 +01:00
602a04c4b5 factor out fequently used functions for ordinal numbers 2012-12-11 04:07:06 +01:00
06c7c27252 merge diagnostic facilities 2011-12-31 06:49:31 +01:00
451b0abec5 spelling and typos 2011-12-24 05:48:31 +01:00
bda0dea990 clarify the relation of PlayProcess, CalcStream and EngineFacade 2011-12-17 02:20:48 +01:00
b9d1899486 cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
c8458ab397 improved diagnostics 2011-11-07 00:50:03 +01:00
585adb88b6 Refactoring: use the output Feed as intermediary construction step 2011-09-25 19:25:58 +02:00
511d08adad WIP: bilding a PlayProcess... 2011-09-25 19:25:58 +02:00
a19562942c further considerations regarding output and output slots 2011-09-25 19:25:57 +02:00
971dea6f6a PlayService: basic definition and link to facade 2011-09-25 19:25:55 +02:00
c96cd66688 draft implementation for time change and propagation 2011-09-25 19:25:52 +02:00
ae36b2d941 stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
4731afefb8 continue drafting the Player control elements -- life timevalue changes 2011-09-25 19:25:50 +02:00
20f95ca26f draft the player facade interface 2011-09-25 19:25:50 +02:00
88678209bc use setup.ini to retrieve the modulepath and configpath
connect config-facade with the new BasicSetup implementation
to fetch values from setup.ini, instead of the (not implemented)
Config-system. Hook this new lookup mechanism into the
plugin loader to retrieve the search path from there
2011-02-06 05:06:16 +01:00
87475fa3c1 Fix usage of field named "new" in configitem.h
This prevents including config.h into C++ code
2011-02-06 02:39:34 +01:00
3f1b7651e9 GPL header whitespace 2010-12-17 23:28:49 +01:00
be6f555e04 Builder: registry for model ports coded up
passes compiler, but not yet unit test....
Needed to change asset::ID to encapsulate the embedded hash value
2010-12-11 01:52:02 +01:00
Christian Thaeter
c908cf4807 Start of 'fileheader' implementation
Lumiera will create and use some files on its own (caches, indices). This
lies the foundation for identifying this files.
2010-07-21 06:13:59 +02:00
5b9aa5deb2 landing the new threadpool implementation 2010-02-15 00:48:52 +01:00
acd0671390 clarify some comments regarding GUI start 2010-02-13 17:41:16 +01:00
Michael Ploujnikov
b799321dff add a threads/threadpool NOBUG flag hierarchy
and remove redundant/errorneous flag initializations as a result
also use the test flag from logging.h
2010-02-01 07:25:06 -05:00
665eed5f1b new logging flag for the session 2009-11-22 04:35:37 +01:00
8c21f21acc namespace cleanup: bring Singleton and Factory into lib:: 2009-10-11 05:57:41 +02:00
18c357eb4a start using Symbol datatype instead of a disguised char* 2009-10-11 05:57:38 +02:00
f278d4521c WIP: to make the ID type usable as hashtable key 2009-10-11 05:51:31 +02:00
155254dd9b build new cmd impl object within registry 2009-08-03 18:17:41 +02:00
f2126c0764 WIP partially get new proc-layer command impl through the compiler 2009-08-01 23:57:12 +02:00
8971d667cf WIP more implementation... 2009-08-01 17:14:27 +02:00
5f0c9e209e remove any use of boost::function in favour of <tr1/functional>
this resolves some long standing problems with ambiguous placeholders
closes Ticket #161
2009-07-19 05:47:36 +02:00
Christian Thaeter
2a9d59ccd0 WIP: pooled allocator, initial version
* creating and allocating, freeing elements
 * live objects will be destructed when a mpool gets destroyed and a
   destructor was set up
2009-06-04 18:10:25 +02:00
0e5314e0cf keep the display handles within a separate header 2009-02-09 05:43:55 +01:00
ebf625acae cleanup and comment 2009-02-09 02:40:57 +01:00
379ec7a126 refactor the dummy player facade to be in namespace lumiera 2009-02-09 01:42:28 +01:00
e1dd3cac74 WIP allocating and using a display slot (impl of Display facade interface) 2009-02-06 22:52:06 +01:00
8e5097cbe0 cleanup, fixes, comments... 2009-02-06 22:51:39 +01:00
6fb86a2caf WIP setUp of an output slot, connecting playback_controller 2009-02-04 05:23:43 +01:00
7de661f4c9 WIP factor out all signal dispatching from playback-controller into DisplayService and DisplayerSlot
DisplayService is intended to implement the Display facade and additionally
manage N display output sinks (DisplayerSlot). Now the playback-controller
contains just the bare controller logic, all services like tick generation
or signal dispatching have been factored out...  makes me feel better :-)
2009-02-02 05:25:49 +01:00