For the [ticket:1221 »Playback Vertical Slice«] one of the next steps
will be to define a way to pass buffers from the core to the UI.
The `DisplayService` and the `DummyPlayerService` where parts of an
early architecture study to see how such a flexible connection between
components in different layers can be accomplished.
The findings from this prototyping work helped to shape the design
of the actual `PlayService`...
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
We found out that it's best to run it single threaded
within the session loop thread. This does not mean the Builder
itself is necessarily single threaded, but the Builder's top level
will block any other session operation, and this is a good thing.
For this reason it makes more sense to have the Builder integrated
as a component into the session subsystem.
mark TODOs in code to make that happen.
Actually, it is not hard to do so, it just requires to combine
all the existing building blocks. When this is done, we can define
the "Session" subsystem as prerequisite for "GUI" in main.cpp
Unless I've made some (copy-n-paste) mistake with defining the facades,
this should be sufficient to pull up "the Session" and automatically
let the Gui-Plugin connect against the SessionCommandService
reason is, only files with a @file comment will be processed
with further documentation commands. For this reason, our Doxygen
documentation is lacking a lot of entries.
HOWTO:
find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -not -exec egrep -q '\*.+@file' {} \; -print -exec sed -i -r -e'\_\*/_,$ { 1,+0 a\
\
\
/** @file §§§\
** TODO §§§\
*/
}' {} \;
* refactor configure.ac to have distinct sections to configure each
subsystem.
* Dedicated LUMIERA_<subsys>_CFLAGS|_LIBS vars
* Fix Makefile.am's to use them, remove unnecessary dependencies
Stray dependencies to be refacored:
* tests/Makefile.am has dependencies on proc and backend
- should be moved to tests/library/Makefile.am etc anyways
* tests/lib/Makefile.am has dependency on GUI left
* src/tool/Makefile.am links GUI stuff generally, thats ok
* one threading test is broken, we don't care, merging new threadpool in
next.
this allows the C++ version to provide automatic lifecycle management for
the play process, while both versions of the API (C and C++) impose only
one level of indirection.